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Post by at on Jan 10, 2014 4:35:27 GMT -5
Barbatos turns to push the gnoll back into the shifting sands, but at the last moment turns his magic aside seeing that it might also strike Harknail.
Choosing instead to provide a distraction he readied his magical shield and called out "Harknail! Here!"
Thunderwave [dice=20]+9 vs fort [dice=6]+6 thunder damage and pushed 3 squares[rand=17313888621988238759805884064251676310285824041295993355631935008]
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Post by rhinobullet on Jan 10, 2014 10:02:22 GMT -5
Vetch returns to the offensive, striking at the Gnoll in front of him in hopes of ending this conflict.
Vetch will attack using twin strike:
Attack #1 [dice=20] +11 for a total of 26
Attack #2 [dice=20] +11 for a total of 15
Damage #1 [dice=10] +2 for a total of 10
Damage #2 [Dice=10] +2 for a total of 7
Hunter's Quarry [dice=6] [rand=717490354670753596071858452403524736030376044678716903546667597857]
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Post by harknail on Jan 14, 2014 1:16:08 GMT -5
shift move to M8, Send a Sacred Flame at the most injured Gnoll. Give Vetch the healing of 4 temp if i Hit. Zem tries to guess which of the bloodied Gnolls and guesses the one on Vetch (#2), blasting it with Sacred Flame and revitalizing Harknail. Vetch and Barbatos already have 7 temp HP from Harknail. Temp HP doesn't stack so giving it to Vetch doesn't help him. Zem can't give it to himself, so the only one who can benefit is Harknail. Zem would know all this, so I changed the target of the temp HP.Map (updates as positions change)
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Post by harknail on Jan 14, 2014 1:20:47 GMT -5
Vetch returns to the offensive, striking at the Gnoll in front of him in hopes of ending this conflict. Vetch finishes off his opponent, thanks to the help from Zem. Barbatos already described his miss very well
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Post by harknail on Jan 14, 2014 1:29:26 GMT -5
Realizing that he's in the way of the sand's advance, Harknail's moves between the remaining Gnoll and Zem. Issuing a Divine Challenge, he strikes at his foe with a Holy Strike.
Harknail finally hits his target, leaving the Gnoll near death.
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Post by harknail on Jan 14, 2014 1:42:28 GMT -5
The remaining Gnoll realizes it has no chance to survive this fight, or to even take someone with him. The Construct seems fully healed from the earlier damage (thanks to Zem), but if the Gnoll attacks anyone else it will die before the blow lands.
Even though the situation is helpless the Gnoll continues to fight, striking at Harknail as it moves into the alcove past Barbatos.
It does succeed in finding a weak spot in Harknail's armor (for 19 HP).
Tag Barbatos for a opportunity attack. Since he doesn't have his Dagger out, this is an unarmed attack at +1 to hit and 1d4-1 damage. Not likely to hit (which is why the Gnoll risked moving), but it could actually kill him (he's that low on HP)!
Meanwhile the sand continued to advance, sliding into the crevasse faster then ever. But everyone had gotten out of the way. There were no more panels to open, so there was no predicting what the sand would do next.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 14, 2014 3:55:30 GMT -5
(( after the attack of op ))
Move to Q8, He once more and fires off a lance of faith. there is a crack of Lightning flying at the Gnoll. Zem is hoping it would put it out of its misery.
[dice=20]+7 vs ref=14
[dice=8]+5=8[rand=33564205188304186274360160809010276085576012264937653533682692796]
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Post by at on Jan 14, 2014 4:43:54 GMT -5
Barbatos backs away from the Gnoll as it passes, no point risking becoming a hostage and the others could easily deal with it.
Keeping half an eye on the sand he wondered if it had to be disabled manually or if it would stop by itself - if the former he would need to reach the skull device before it was submerged but until it became necessary he preferred not to meddle with the device and potentially make matters worse.
[dice=20]+1 [dice=4]-1 (hold action)[rand=38915215862996623006010381534266553621328201117243900718406922353]
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Post by rhinobullet on Jan 14, 2014 9:21:07 GMT -5
The map indicates all gnolls dead right?
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Post by at on Jan 14, 2014 10:58:26 GMT -5
The map indicates all gnolls dead right? (red cross dead, red slash blooded)
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Post by harknail on Jan 14, 2014 12:52:52 GMT -5
Correct, red slash is only half dead = bloodied.
Tag all, first to hit will kill it.
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Post by rhinobullet on Jan 14, 2014 14:53:07 GMT -5
sorry for the confusion, but I only see 2 gnolls on the map and they are dead. Where is the third?
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Post by harknail on Jan 14, 2014 14:56:18 GMT -5
Q5, I need to scroll the map sideways to seem him
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Post by rhinobullet on Jan 14, 2014 15:49:42 GMT -5
DUH! sorry
Vetch looks up and sees the last Gnoll in the corner. He moves towards it with his swords up, deciding to finish this melee. He rushes across and swings savagely at the gnoll, grunting as he swings.
Vetch will move four places to P-5, as he moves he will designate the remaining gnoll as his quarry (hunter's quarry, minor action). He will then attack with twin strike.
A#1 [dice=20] +11=31
A#2 [dice=20] +11=29
D#1 [dice=10] +2= 10
D#2 [dice=10] +2=5
H. Quarry [dice=6]
[rand=987236353395019951142922010789129528784240779385163553954335252]
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Post by harknail on Jan 14, 2014 16:37:31 GMT -5
The intersecting swords chopped off the head of the last Gnoll.
He did 18 points of damage to a gnoll with 2 HP left, he is soooo dead.,,
Combat time over, post at will
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Post by rhinobullet on Jan 14, 2014 18:23:48 GMT -5
Vetch grins as the head hits the floor and shakes the blood off of his bastard swords and looks around and says "Everyone okay?. He then looks at the sand and at Barbatos and says "Can you stop that?
As he is talking he starts routinely looting the bodies.
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Post by harknail on Jan 14, 2014 19:04:05 GMT -5
Just when the sand would advance further, all the panels close and most of the sand drains from the room, leaving just a think coating.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 14, 2014 23:17:09 GMT -5
Ok boys its time we talk about our next move. I know what i say next will not be popular, but i am a medic so please keep that in mind. We need to retreat for a bit to get rest if we push to hard to fast we will make mistakes. Vetch you look in bad shape despite how much u dish out i don't think your body can take much more. I can only heal blood loss so much til you just bleed out to fast for me cause i could not keep up. we can't rest here cause we don't know the amount of force they have. If we do regroup then they can mobilize and regroup as well. Two hard choices but i want us to live and the first does the best job of that.
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Post by rhinobullet on Jan 14, 2014 23:37:51 GMT -5
Vetch looks around and says "I am not opposed to that, but we may have to fight our way back in here if we return. You are likely right. Might want to try and hide these bodies though
Vetch takes a moment to look at the design on the floor and to listen to the wall/door that the Gnoll's were standing in front of as the party gathers up.
Perception roll: [dice=20] +9=19
Also, did Vetch find anything on the bodies?
[rand=44960514824050146977401181892906854268551270509212604367221432666]
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 14, 2014 23:48:24 GMT -5
We will take them outside and hide them with the others, we can hide the bloodstains with a lot of sand. if they see our tracks they will know things not them were here, so we set the trap off once we are back on the other side from back there. The sand will flow back washing away our tracks. We were never here but best get to work.
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