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Post by sageaqua on May 9, 2014 11:10:43 GMT -5
Ka'lion adds 1 wisdom +1 druid normal level +2 will and fort saves needs to get an animal companion: warhorse would be nice nature sense: +2 knowledge nature and survival checks wild empathy bonus Language druidic skills: concentration +1 ride +5 spellcraft +2 hp E7mtqQDMp_1-8+con
Party and GM - any objections to the above and I hope the rest of you start taking a few levels in climbing. You all need it. note this does not improve my combat ability but does add aneither animal to the party that can fight outdoors
Gorrat Ka'lion is going to want his dagger back. 1-8
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Post by at on May 9, 2014 15:31:28 GMT -5
Nature sense from Ka'lions to druid classes do not stack.
Sylvan costs 2 skill points each as speak language is a cross class skill for a druid. Druidic is free - however in both cases Ka'lion must find someone to teach him the languages (such as Vadania)
A war horse is not available as an animal companion (it has 4 hitdice for a start). A regular horse however can be trained by Ka'lion.
Everything else is ok. You double up on spells but need to prepare and record them separately (and only those gained from the shapechanger levels can be converted spontaneously into trickery spells)
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Post by sageaqua on May 9, 2014 16:00:01 GMT -5
My 3.5 book say's for normal druids sylvan is a bonus language so it should cost 1 not 2. Vadania refuses to teach druid so that means either Ka'lion leaves the party to find a druid teacher or a druid is sent to teach him. One or the other are the only optons it sounds like I'm being given. With only those options Ka'lion would leave. heavy horse is listed as an animal compainion on page 35 So your saying As a normal druid is can spontaneously cast summon ally's and or trickery spells. Good, all his prepared spells will be cure or entangle.
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Post by at on May 9, 2014 16:29:16 GMT -5
Sylvan is a bonus language option at level 1, which a character can take as one of the languages they gain from high intelligence. If taken at a later level it must be purchased as normal - 2 points if cross class (such as for druids), 1 point if in-class (such as for bards).
I'm curious as to Ka'lions motives for wanting to learn druidic so badly.
A heavy horse is fine for an animal companion (and there is one nearby - Ka'lion rode it in). A heavy warhorse is not, but Ka'lion may train his companion as a war animal.
Ka'lion can convert those spells he memorises from his normal druid class into summon spells (or rejuvenation spells if he takes that class option). He can convert spells from his shapeshifter class into trickery spells. The two must be tracked separately.
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Post by sageaqua on May 9, 2014 16:54:26 GMT -5
Skill list adjusted
druidic would be useful for sending secret message to other druids for assistance. Druidic is less important to Ka'lion then the ability to trade an animal companion as a situation calls for. The true power of a druid is the number of different animals they can recruit as needed. For now he has a horse, later he needs a wolf and gets one later he finds himself trapped with a badger and recruits it to dig the party out of a collapsed tunnel. Joe basically treats his champions as pets and they are not pets. They are animals that are for some unknown reason drawn to the druid or ranger and instinctively know they can trust them. Most likely sent by the animal and nature gods to assist them so they can work in natures service.
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Post by at on May 9, 2014 17:41:14 GMT -5
The main advantage of keeping an animal around is in it's behaviour - they can be trained through experience and handling to make better decisions in combat and non-combat situations.
For instance both Ylva and a newly summoned wolf would stand over their fallen master, but while Ylva is familiar with healing magic and experienced enough to allow a healer through a new and untrained wolf would likely attack the would-be healer.
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Post by (George) 3.5./ ZEM ( 4.0) on May 9, 2014 17:56:34 GMT -5
I am still looking at what class i wish to take at this lv.
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Post by sageaqua on May 9, 2014 18:02:55 GMT -5
It might attack the healer. But I don't think staying with one animal is always a good idea. A wolf for instance would go crazy in a city. A dog would be much more exceptable.
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Post by (George) 3.5./ ZEM ( 4.0) on May 10, 2014 4:59:05 GMT -5
So im going with another lv of cleric,
add ability point to con making that a +2
hp roll 2|jANqlLp_1-8+2=8
new hp is 23 + 8= 31
BAB goes up by one. so its at +3 now.
Fort and will go up by one each
One new 0 lv spell, One new first lv spell and one new second lv spell
skills I get 2+ int mod of 2= 4 skill points.
4 points into climb -3 making it a total of 1 point in it.1-8
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Post by at on May 10, 2014 5:12:23 GMT -5
Climb is cross-class for a cleric, so just 2 points, and don't forget the huge armour check penalty from your tower shield Some kind of magical rope or boots of levitation are your best bet at climbing in all that armour. You also get another 3 hitpoints as the CON increase is retroactive (so +1 hp per level), and don't forget to add it to your fort save.
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Post by (George) 3.5./ ZEM ( 4.0) on May 10, 2014 5:22:30 GMT -5
O ok ya ill put the skill points in other places do to that ty for the reminder did not know if you had them in this game or not, ill add the extra 3 points so im at 34 hp now. and yes for did go up one i did over look that.
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Post by harknail on May 10, 2014 19:17:15 GMT -5
Vadania doesn't consider Ylva to be a pet, she considers Ylva to be her best friend. You don't trade in your best friend for another just because it's convenient to do so.
Vadania will be going up a level as a druid. I'll post details later.
How much downtime do we need to level?
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Post by at on May 10, 2014 19:50:36 GMT -5
How much downtime do we need to level? None unless you take a class or skills that you would not have picked up during your (extensive) adventures.
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Post by harknail on Nov 27, 2014 13:31:50 GMT -5
Vadania will be going up as a Druid again. She's not the most effective character in a fight, but she's not bad with a bow.
Vadania would have restocked her quiver from the other archers. She had a detect magic spell so she could check that no magic items were left behind.
What magic items did we find, and could we figure out what they do? Is there any healing magic available for sale here (scrolls, potions, or wand)? I think Vadania will need to switch most of her 1st level spells to heal spells in the future, we seem to need lots of healing!
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Post by at on Nov 27, 2014 18:26:37 GMT -5
The sorceress was carrying two additional healing potions, and the belt itself also contains healing magic.
The sorceress's gloves are also magical, allowing a spellcaster of any kind to convert uncast spells into magic missiles.
Finally the priestesses here will prepare potions for your group on request - their stocks of materials are limited (1000gp of potions divided as the group sees fit)
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Post by harknail on Nov 28, 2014 1:09:52 GMT -5
Can we try out the belt while we are still injured to see what it does? Even if it's like Lynette's healing ability for one person, that could be very handy (unless Lynette isn't limited on how often she can activate her healing ability). Which brings up the question, how often can Lynette use her healing ability? I have no idea what class she is (which is fine, Vadania is not world wise).
Potions are good, since anyone can use those. Are there also healing scrolls available? Only Vadania can use those, but they're half the price of potions. Also, can Vadania make healing scrolls? I think not, but I'm not sure.
Was there any payment? Not being money motivated, Vadania didn't ask for any, and I don't remember any being offered. But perhaps we get paid anyway. Non-cash rewards would also be gratefully accepted, but since this new village is just starting, I don't think they have much to spare.
Vadania also gets animal forms this level. Both more flexible, and much more limited than Ka'lions. Vadania can only change to animal and back once per day (but can stay as an animal for 5 hours). But she can change to any animal she is familiar with. Which raises the question of what animals she's familiar with. Wolf obviously (which will let her talk to Ylva and maybe Ka'lion in wolf form), but what other small or medium animals live in the fen? Glancing at the SRD, it looks like Black Bear is the most combat effective, and one of the few that would actually be better than fighting with a magic sword. Her wolf form is considerably weaker that Ylva, since Vadania would be a 2HD wolf (with 5th level HP), while Ylva is a 4HD wolf.
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Post by harknail on Nov 28, 2014 1:41:48 GMT -5
Splitting magic items: Garrot and Lynette should each get one of the found potions of healing. If it would work that way, I see the belt as a party item that is passed around as needed to whoever is the most injured (hmm, can wolves wear belts?). I don't think Lynette can use the gloves, so Vadania is the only one who can use them. Magic missile is a nice backup spell, better than her summon nature's ally in most cases. It would have been invaluable in the last fight, since she could have hit three targets per round to find which is the real sorcerer!
As for buying potions, Vadania doesn't have the cash for even a single potion :-(. Just enough to buy lodging and food (if we're being charged for that).
I've updated Vadania to 5th level, though I haven't picked her memorized 3rd level spell yet (she only gets one since she's not a wise druid).
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Post by harknail on Nov 28, 2014 2:11:18 GMT -5
From watching Ka'lion transform (before they went their separate ways), Vadania learned how to change into an animal herself (though her ability to do so was different than Ka'lions). From the sorcerous, she learned the value of a flaming sphere, so she started carrying that spell instead of the seldom used Bull's Strength. This inspired her to call upon the elements, so she also starting including Call Lightning as a default spell. Her first level spells are now entirely given to healing, to help keep the party going (including gooseberry to keep them all fed).
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Post by harknail on Nov 28, 2014 2:12:30 GMT -5
Yet another question, has the priest from burr town made it here yet? Without Ka'lion around, he could be a helpful ally.
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Post by at on Nov 28, 2014 5:17:49 GMT -5
Can we try out the belt while we are still injured to see what it does? Garrot caught the belt's command word when the shaman used it near him, and the simple device doesn't take long to figure out. As a continuous effect it grants a +2 insight bonus to heal checks. Using the command word however it heals 2d8 points of damage to the wearer or whoever they touch, up to three times per day (and this can also be used to harm undead). Optionally all three charges can be expended in a single turn healing 4d8 points instead. Charges are restored each dawn. Which brings up the question, how often can Lynette use her healing ability? I have no idea what class she is (which is fine, Vadania is not world wise). Lynette can heal at any time, but only up to half hitpoints with no limit on it's use. She can also control ice magic to a degree allowing her to add a single point of cold damage to the weapons of nearby allies or shield them against the cold, she can project bolts of freezing cold across short distances, and add a little cold damage to extra her own weapon. Her more powerful ice magic is more limited, a combination of spellcasting, her cape, and her ability to push her natural powers to greater levels for short periods of time - though overdoing it exhausts her as it did during the battle. Finally she can boost the healing of herself and others (though only magic, not wands, scrolls, or the new belt). It adds 8 points to all heal spells (including ability score healing) but she can only use that, her major weapon enchantment, and another as yet unseen ability 3 times each day. When Vadania seeks to learn to control elemental lightning Lynette teaches her the magic of the thunder cape she wears - Vadania finds that she can call upon it's power to enhance her own (3 times per day when a creature takes lightning damage from one of your spells you can expend a charge to inflict an extra +d6 to that one target). Lynette notes that the cape is old and faded, and that with work it's power might be restored somewhat. Potions are good, since anyone can use those. Are there also healing scrolls available? Only Vadania can use those, but they're half the price of potions. Also, can Vadania make healing scrolls? I think not, but I'm not sure. No scrolls until the priest arrives but just to be clear - the 1000gp of potions are free, you don't need to pay for them. They didn't bring much in the way of cash with them when they fled and can only pay with services, though the monastery does contain significant wealth if it could be retaken. Her wolf form is considerably weaker that Ylva, since Vadania would be a 2HD wolf (with 5th level HP), while Ylva is a 4HD wolf. You retain your normal BAB, saves, etc. You just don't get the AC/stat bonuses that Ylva does for being an animal companion. Vadania is familiar with wolves, crocodiles(or the fell equivalent), leopards, eagles, dire hawks, bears, boars, dire badgers, bats, and weasels, lizards, both kinds of snakes, and the common wolverine. Yet another question, has the priest from burr town made it here yet? Without Ka'lion around, he could be a helpful ally. He and Altar arrive after a few days of rest to hand out the next adventure hooks He'll also be able to scribe scrolls for the party for free (materials allowing) but it still takes the normal amount of time.
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