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Post by (George) 3.5./ ZEM ( 4.0) on Feb 12, 2015 7:05:43 GMT -5
( wow my math was off as you can tell happends bit more often then i would like. my ADD so does not help, so ty for double checking. I was thinking 1 min per lv looking at them your right. its 10 per so 130 mins, tho nokomis's got burned off as did the barbarrions. It was a set mins or when it takes x amount of damage. Elementals did enough to get past fire shilds. Then start wailling on them as they did so the shilds were very helpfull. tho its the most damage I think any of my monsters have do so far. this time they lasted longer then 2 rounds , I still need to work on CR's a bit but getting bit more evenish so thats good. Also Nicly done on the skill chalange, i was meaning for that to be after the fight but since you got in there and triggered it I had plan b) I had you do so durning the party fighting and was well done for you got a crit so that helped out a lot. Not only that as well as getting the orb out of evil hands did a lot to take away set hold on the temple.
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Post by starpuppycz on Feb 13, 2015 0:33:25 GMT -5
"Well, you all handled those elementals handily. If you don't mind, I think I'll finish raiding this temple in your presence- particularly since one in your number is a cleric. I never would have come down here without one if I had known gods still held sway in these walls. I had thought this place abandoned..."
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Post by at on Feb 13, 2015 6:31:40 GMT -5
Callo regarded the newcomer, who showed no concern over the use of magic among strangers. Perhaps a stranger themselves to this land or simply confident of their own abilities - beneath their mask and armour it was difficult to tell.
"My name is Callo, my companions and I are here seeking to reignite the power of Isis within the temple. If you had designs on the magical orbs I fear we must disappoint you but the temple would seem to have other rewards for those who seek to free it."
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Post by starpuppycz on Feb 13, 2015 16:08:17 GMT -5
I turn to Callo, for now assuming he is the group's leader or face and attempting a friendly greeting.
"I'm Vulrik," the name by itself isn't something I fear being known, and I wish to earn his trust. I gesture to my shadow companion, "And this is Pan." Pan can just be seen to nod his head through the darkness. "Freeing this temple was never my goal, but I'm not opposed to it if that's what it takes to walk with your party for now. And no don't worry I'm not after your orbs. I spent 3 hours 'trapped' in those flames with one just so the elementals would leave me alone while I studied it with my equipment, and I managed to discover almost nothing except 'Do not touch' and 'Corrupted by dark deities.' I'm filing those things under 'Cleric Stuff' and searching for other loot."
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Post by at on Feb 13, 2015 16:51:17 GMT -5
I turn to Callo, for now assuming he is the group's leader or face and attempting a friendly greeting. She is human, relatively pale for one of the desert lands and attired as one might expect of an individual of wealth, a golden half-mask across her eyes and a gauzy travelling cloak that only partially hides the blade beneath. Her companions are an odd bunch. Two clear warriors, one armed with scimitars and covered head to toe in desert robes while the other an unusually tall tatooed elf in gleaming steel. A third figure, also armoured, is clearly marked as a follower of Sarenrae. Finally standing nearby and protected closely by an Eidolon is a second human woman in a delicate silk robe, circled by a collection of floating magical stones and seemingly unarmed. Her poise might suggest someone of noble birth of considerable power but at the same time the group do not seem overly differential to her.
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Post by harknail on Feb 13, 2015 18:05:31 GMT -5
Nokomis (the one with the scimitars and head to toe desert robes) speaks with a rough but female voice, "Thank you Callo for the healing. That fight was harder than I had expected. While you heal us, shall we look at this sections armory before the rest of our spells fade?"
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Post by at on Feb 14, 2015 13:55:13 GMT -5
Callo nods in agreement, if there were more of these guardians they could do with all of the weapons they could find.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 16, 2015 7:13:06 GMT -5
( is everyone ok with that course of action?)
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 17, 2015 14:25:29 GMT -5
So far i can move on if there are no objections.
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Post by harknail on Feb 17, 2015 14:35:50 GMT -5
Sounds good to Nokomis, especially if she's getting healed along the way.
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Post by Jasmine on Feb 17, 2015 15:24:59 GMT -5
Sure. Dawn will introduce herself and the other party members to the new guy on the way. She's a trusting soul.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 17, 2015 19:02:36 GMT -5
( Okay cool, ill move story along tonight.)
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 18, 2015 15:48:23 GMT -5
The party makes its way past the left door. It leads down a hall way that is very well lit. About 55 feet down there is a single turn that leads to the south ( down. It is only direction they could head or turn around and go back.) On the sides of the wall is dawings of fire elementals kneeling to what looks like an Elf holding a staff with a red orb on its end.
I would like a marching order please.
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Post by harknail on Feb 18, 2015 16:02:50 GMT -5
Nokomis is next to Callo, since she was getting healed along the way.
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Post by at on Feb 18, 2015 16:46:56 GMT -5
Callo will take the orb and take the lead, her fire protection the strongest of the group and her detection and trapfinding magic still active.
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Post by Jasmine on Feb 18, 2015 21:36:44 GMT -5
Dawn will take the rear. Provided the ceiling is high enough, Bip will fly above the party.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 18, 2015 22:01:57 GMT -5
( the orb turned into a small gem thats now in the symbol of Isis. That is currently being held by the cleric. He has a strong connection to the orb for the orb was made by his God so he would not want to give up the symbol of Isis now that object of his God is in there.)
You also know the defensive parts of the temple only turn off once you place the orb of that section into the proper place. ( you saw what the "key" was ment to do before the fight). So even if you turn off one sections, you still have to get by the other sections traps until you get that sections orb and reinsert them into the lock.
They did not want it easy to grab the orbs unless you were a master controling them, otherwise set's army would have taken the temple with ease.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 18, 2015 22:10:19 GMT -5
So order: Does callo without the orb sill want to be is first? maybe your new friend next ( can trap find if need be) then nokomis ( you can switch to be 3 when you got fully healed) cleric or fighter, dawn after them. Last is barrbarion ( has good speed do to class), hall is only 5feet wide 15 tall so bip is fine but abit crampt, cant land well do to party takeing up a lot of landing space right now.
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Post by insanit on Feb 19, 2015 3:06:13 GMT -5
Koravel will be third to last, letting the cleric be in the absolute middle.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 19, 2015 4:01:52 GMT -5
( plays the song never split the party)
"...Cleric in the middle and casters in the back ..." sorry had to : p.
Ps :thank you all. i now know exact order, it helps so that i know who is where.
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