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Post by (George) 3.5./ ZEM ( 4.0) on Mar 31, 2015 17:10:14 GMT -5
we are now out of combat [tag all]
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Post by harknail on Mar 31, 2015 17:20:56 GMT -5
"Shall we proceed to the armory?" asked Nokomis
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Post by at on Apr 1, 2015 4:16:53 GMT -5
Did we not come here to disable the fire traps first?
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 1, 2015 4:48:16 GMT -5
( The party put orb in different door. it triggered something in this room from the Good Gods.
It has taken down all the fire traps. So the fire traps have been all disabled.
Set did not like Good Gods helping, so he sent something to impeed the party's progress. Mostly just to mess with Krovel. )
The wall no longer has the same engraving of elf standing holding his arcana objects.
Had set's minion not gotten in the way the party would have see the wall much sooner then now.
( Note callo is only one to see the origional wall)
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 1, 2015 4:49:52 GMT -5
To Callo this one looked much younger then even Korvel. The family resemblence was still there however.
It looked like it was a younger verstion of Krovels brother same skin color, yet still very small changes from orginal in the carvings, and can tell it was not him.
In blazing fire under it reads a caption with magic casted on it so all could read it:
" The Firelord rises from the ashes Once Agian. "
It also says another name is the firelord not krovels nor his brother's.
Yet he too has same crest as the first one.
Krovel knows it the moment he sees it it is the crest is of his Family's house.
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Post by at on Apr 1, 2015 5:26:09 GMT -5
Once the traps are disabled Callo will return to the armoury, aware that her spells will not last forever.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 1, 2015 9:08:00 GMT -5
( does everyone proceed to the armory? Im going to assume everyone is unless said otherwise.)
The wall does not last and eventuly comes down. Once in the armory, the party sees racks of elvin bows, swords
In the center of the room are pedisals with a display of well crafted items
the map shows that two of the objects they are looking for is in this place.
there are rusty hilts and old rusty armor in the far end of the room.
jaran feels a nudge towards the rusty heap.
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Post by harknail on Apr 1, 2015 11:59:49 GMT -5
Nokomis will look around to see if anything looks interesting, but she keeps an eye out for any surprises.
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Post by kawaylon1 on Apr 1, 2015 13:22:08 GMT -5
I check the rusty heap.
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Post by Jasmine on Apr 1, 2015 13:24:16 GMT -5
Dawn will detect magic.
Spellcraft check to identify any magic she sees: lfda|_I|p_1-20+19=341-20
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 1, 2015 20:06:44 GMT -5
( so loot that each party member gets loot worth 12,000.
so yes there are magical items here but only enough lasted this many years so that each of you gets one thing.)
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 1, 2015 20:09:03 GMT -5
Callo does see a hidden room that has a yet another odd crest on it. This time the words are in Orcish.
(history roll please& do you tell the others. also the map shows it on the map. )
The map says in Orcish :
" Hope was lost and burried many years ago. A Wise Orc leader once uninted the clans of old. He was slane at the claws of the Red King. His body was never found hidden from all evil. Yet with him slane& his weapon lost so was the hope and unity of the clans. The tail of his weapon grew but never found for the evil lords hunt for it still today. It remaned in hidding until one was strong and worthy enough to restore the hope and unity once more."
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 1, 2015 20:42:37 GMT -5
Jaran's God plays hot/cold with him until he finds a rusty hilt of the favored weapon of his God.
" Find the Firelord as soon as possible, the sun light is waning on his life and he is in much parrol. He has prayed for aid & i must send you. My the sun brighten these hard times."
It is a +2 keen fire blade at this time.
(Do keep in mind: As do all my weapons of the gods they grow in power the more you lv and the more you do with it that helps your Gods goals.)
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Post by Jasmine on Apr 2, 2015 0:49:15 GMT -5
( so loot that each party member gets loot worth 12,000. so yes there are magical items here but only enough lasted this many years so that each of you gets one thing.) Can we get an item worth 13,000 if we give up 1,000 gp? Dawn would go for a +2 mithral buckler with +1 eager shield spikes, which is worth 13,005 gp (4000 for a +2 shield, 8000 for +2-equivalent shield spikes, 1000 for mithral).
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 2, 2015 1:19:48 GMT -5
( Yes for this is a temple and Isis wants u to.help so she does not mind the exchange, in other places it would be able to be done.
The Magical weapons racks pop out the things dawn wanted as she places the coins near the weapon racks. The money gets sucked up into the rack and the exchange happends. She now has the items she wishes.
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Post by harknail on Apr 2, 2015 1:29:53 GMT -5
Nokomis continues to look for anything interesting.
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Post by Jasmine on Apr 2, 2015 1:33:15 GMT -5
Wait...I just checked the sheet and I forgot she already has a magical shield bonus. Never mind, make it a ring of anticipation and protection +2 for 14,000 gp. >_>
"Ooh, that's neat," says Dawn as the item is dispensed.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 2, 2015 3:08:15 GMT -5
( for some reason the ones on here they have not been updated. When last you all lved i was thinking everyone had updated them. i saw most are still at lv 12 and could not figure out why that was. I must have been thinking they were/had been so i moved things along.
So now is a good time if everyone can post all their updates for lv13 if they have not already and add any loot since then like the loot your getting now.
That way i have them up to date on here. Ty.)
( O side note what does the ring do? i do know what the protection one is i am meaning the anticipation one.)
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Post by at on Apr 2, 2015 3:26:42 GMT -5
TFsfu7Jnp_1-20+9 history. Orcish history wasn't really Callos strength, but she points out the room to the others and draws the crest if they cannot see it.
(Callo imbues her headband of intellect with more power, from +2 to +4)1-20
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Post by Jasmine on Apr 2, 2015 3:38:43 GMT -5
( O side note what does the ring do? i do know what the protection one is i am meaning the anticipation one.) It's a 3.5 item if that's okay. From Drow of the Underdark. Whenever you roll initiative, you roll twice and take the better result. It also gives a +2 competence bonus to Listen and Spot Perception, and a +2 deflection bonus to AC, the latter of which can be added onto any ring for a flat price increase.
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