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Post by harknail on Jan 10, 2015 21:54:59 GMT -5
Nokomis reflex saving throws: N69BOof1p_1-20+14=29 p_1-20+14=29
Since Nokomis is getting a full attack, the original attack is at -2 to hit. Here are the remaining attacks:
+2 Frost Scimitar 2nd attack: p_1-20+16+2(prone)=38 (crit?) , Damage: p_1-6+11+p_1-6 Cold = 13 normal + 1 cold
+2 Frost Scimitar 3rd attack: p_1-20+11+2(prone)= 25, Damage: p_1-6+11+p_1-6 Cold = 15 normal + 6 cold
+4 Scimitar 1st attack: p_1-20+23+2(prone)=34 , Damage: p_1-6+13 = 14
+4 Scimitar 2nd attack: p_1-20+18+2(prone)=28 , Damage: p_1-6+13 = 14
+4 Scimitar 3rd attack: p_1-20+13+2(prone)=20 , Damage: p_1-6+13 =17
+2 Frost Scimitar 2nd attack confirm crib: p_1-20+16+2(prone)=not a crit , Crit Damage: p_1-6+11+p_1-6 Cold = N/A 1-20�1-20�1-20�1-6�1-6�1-20�1-6�1-6�1-20�1-6�1-20�1-6�1-20�1-6�1-20�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 11, 2015 0:15:00 GMT -5
The ones that hit there mark do a total of 28 +13 normal= 41 , and 14 cold
55 total damage delt.
It does not look great at all,
Nokmis takes a well placed uppercut by one of the elementals. plunging her swords into her foe, she cuts deep gashes into the already well wounded one. She sees that Elemtals don't bleed but she could tell his time was coming to a close soon but still alive.
It was then she heard a voice telling her what was truly going on. Then seconds after she saw the new commer appear.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 11, 2015 0:16:51 GMT -5
back to top
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 11, 2015 18:35:24 GMT -5
Round 2
Koravel at 32. <------- turn Monsters=26 Callo is at 20 Bip and dawn at 19 New commer : 9 Jaran : 7 Nokomis is at 5 Korvac is at 5
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Post by insanit on Jan 12, 2015 23:16:39 GMT -5
Full attack
9w1vO2Dyp_1-20+23=43 crit confirm p_1-20+23=34 ; for p_1-8+12= 18 damage plus p_1-8+12=19 on crit plus p_1-6electric plus p_1-10 extra electric on crit p_1-20+18=27; for p_1-8+12= 16 damage plus p_1-6 electric p_1-20+13=miss
p_1-20+23=28; for p_1-8+12= 15 damage plus p_1-6 cold p_1-20+18=30; for p_1-8+12= 20 damage plusp_1-6 cold p_1-20+13=33 autohit crit confirm p_1-20+13=28 for p_1-8+12=13 damage plus p_1-8+12=13 on crit and p_1-6 cold plus p_1-10 extra cold on crit 1-20�1-20�1-8�1-8�1-6�1-10�1-20�1-8�1-6�1-20�1-20�1-8�1-6�1-20�1-8�1-6�1-20�1-20�1-8�1-8�1-6�1-10
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Post by Jasmine on Jan 12, 2015 23:29:20 GMT -5
Don't forget the extra attack and +1 to hit from haste.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 12, 2015 23:48:48 GMT -5
(So that comes out to 137 damage.)
Ya that elemental is very much dead.
The blades of his swords give the elemental a quick death. The elemental was no match for an expert swordsmen that had magic blades.
( He does not need extra attack it is very much dead
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 12, 2015 23:57:45 GMT -5
Just before it dies its eyes return to a orangish and it wispers " thank you, please save my brothers if u can" then what is left of him returns into the black flames.
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Post by harknail on Jan 13, 2015 2:14:54 GMT -5
OOC: I remember something that elementals and demons that are destroyed on the material plane aren't actually killed, just banished back to their home plane. Not that Nokomis would know something like that Besides, it may not be true in this game.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 13, 2015 18:44:04 GMT -5
The well wounded one will use spring attack from the ground:
HzSm_eJup_1-20+19= hit
p_1-8p_1-8+8=19 dr 3= 16 taken
Since barbarrbarion is already on fire on his turn he makes ref,
( as part of spring attack so no attacks of op) He then does a back flip and lands on his feet and retreats into the black fire.
His wounds start to heal his arms turn into black fire,
p_1-6
p_1-6
p_1-6
p_1-6
p_1-6
p_1-6.1-20�1-8�1-8�1-6�1-6�1-6�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 13, 2015 18:56:19 GMT -5
The one in the center knows he need to start takeing out the ones with cold attacks. The thing was there were 2 of them he could go for, yet one just "killed" his brother.
He takes two swings at Koravel.
vI_WTfSCp_1-20+23
p_1-20+23
Both miss badly
Damage p_1-8 p_1-8+8
Second attack. p_1-8 p_1-8+8
Burn p_1-10 p_1-10
Dc 22.1-20�1-20�1-8�1-8�1-8�1-8�1-10�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 13, 2015 19:09:57 GMT -5
The last 2 will also use spring attack and move
Both move into the spots their brothers were once in.
7Y|_ZkJqp_1-20+23 at krovel.
Third miss. Lol he is just too fast for them
p_1-20+23 at barrbarion gets Slugged for 10 damage. p_1-8 p_1-8+8
p_1-8 p_1-8 +8
Dc 22 p_1-10 p_1-10
Barrbarion is already on fire.
Callo's turn.1-20�1-20�1-8�1-8�1-8�1-8�1-10�1-10
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Post by Jasmine on Jan 13, 2015 21:08:04 GMT -5
The prone elemental can't use Spring Attack unless it has Fast Crawl or a similar feat. You can't move more than 5 feet while you're prone. Tripping would be quite useless otherwise, the whole point of it is to control your enemies' movement and lock down the battlefield.
Are the other elementals moving within Bip's 20 foot threat range? If so, they need Tumble checks against DC 40 (Bip's CMD) to avoid opportunity attacks. Spring Attack only stops opportunity attacks from the target you're attacking.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 14, 2015 0:42:54 GMT -5
I need to think on this because a lot of things go into your last post.
One i dont want to redue half a page of moves just because it does not have a certain feat, also looking up each rule even in combat takes a lot of time that i dont have that much of given my current job.
I get feats and rules are inplace but the monsters need to be able to chalange you as well. More important rules should not over rule what is fun, fun is way more important.
Rules lawering i dont think is fair or fun to me as the dm. It makes game not fun in general to dm when players do it a lot.
So far i have seen it a bit too much, so im going to ask it stops so that we can all have fun.
With that said i would like to move onto callos turn with keeping the moves in place without the need for the extra feat to do what they did.
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Post by at on Jan 14, 2015 5:48:52 GMT -5
Callo looks towards the cleric and questions if he is ready to make a run on the pillar of fire or not.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 14, 2015 6:58:10 GMT -5
He is, you see a look of determination on his face.
" Callo i just hope your aim is dead on for this one, "
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 14, 2015 7:02:33 GMT -5
( Im not exactly sure what callos plan is I do know hers are normally good ones)
Was it to give cover fire? Or transport him into the spot via spell? He is ready for what ever the plan you had in mind was.)
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Post by at on Jan 14, 2015 7:34:05 GMT -5
Callo moves over to the cleric and uses a dimension door to transport both of them to the newcomers side, and in a position to deal with whatever lay within the fire.
(Cleric can now take his held actions)
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 16, 2015 5:47:39 GMT -5
The first thing you see flouting in he center of the room is a small black orb
Much like its older brothers but very much smaller, this one seams not to be hostel, yet it looks like its maintaing the black fire wall.
The center is big enough that you move around in it without touching the walls,
The orb is in the center of the room 25 feet up.
With callos true sight she can tell its the fire orb, and that indead set cursed it to curse anyone who touches it.
Ill post cleric held action tomorrow
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 16, 2015 9:21:35 GMT -5
The cleric knew he needed to use remove cures but did not have it prepared. Darn! it would mean even if he did have it he would have to touch it and that was a very bad idea anyway, so time for a new pla.. Just then The sysmbol of isis turns a bright red and aims at the orb He never recalled even drawing it out nor did callo by the time they get done even thinking how it got in his hand his remove cures spell was a shoting bolt of white light flying into the hovering orb, blind sideing it. ( I hope he rolls well, He is getting +15 do to Isis being the one who hightening his power lv for this spell. It cant to it often once per week lv 4 and lower
It takes his action to do so. He is learing how to use it along the way figured now was a good time. It also replaces a 4th lv and lower spell for a different one of same lv cant be lower or higher must be same lv, once per day) Isis and set will do an item/god fight were he is speaking in her voice and both of u can be helping her fight set out of the orb ( that is in your head like a dream) as well as actions around you but you get actions like normal.
side note : only the cleric and callo are the only ones seeing battle of wills for the orb so far that is.b4xzbZ83p_1-20+15=30! The white light hits orb with a bulls eye shot, dead center of mass. given how small it was very a hard shot to make. The orb now shakes a bit ( think pokeball only in the air) The light is doing its best to keep it in place but the two of them were going to need hedge out the evil that was still in there. The good new They can see the good side of it was now fighting back for the black fire was starting to turn back to orangish but still had a way to go.All The players still on otherside see that the black fire was starting to turn orangish. The battle of Will for orb has started.
Its a now skill chalange on that end : Combat on the other side.
You both can also use will and fort saves or a skill ( religion ). you can pick any of them u wish.
The rolls for skills or saving rolls don't take up an action to use, that way it does not tkae up an action to do so.
Also Dc's are lower do to the spells working so great thing it hit. 1-20
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