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Post by harknail on Apr 15, 2015 20:49:05 GMT -5
As Beth moved past the other suit of armor she heard a click under her feet as the visor opened and adored was launched in her direction. But the dart hit her chain mail at the wrong angle and didn't penetrate between the links. She then climbed up onto one of the coffins and slowing down with their Warhammer, smashing the kobold's head. With his brains scattered on the floor, that kobold was very much dead. Dart attack: cODWzc3tp_1-20+4=12 Thank you for the cover correction. It didn't make any difference in this attack since all but #3 had other reasons to have disadvantage, and #3 would've missed anyway. Meanwhile many of the kobolds disadvantage would have had an even harder time to hit due to cover, but that did not apply for the one kobold that hit.Map (updates as positions change) 1-20
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Post by harknail on Apr 15, 2015 20:52:21 GMT -5
Aegis moves to A15 and waits for orders, unsure of what to do in a firefight with Kobolds. He cannot reach cover just yet, so he doesn't go any further than that either on his own volition. Just to confirm, Aegis is moving away from the fight and back into the previous encounter area?
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 16, 2015 1:54:19 GMT -5
( koman-Do can get to said sq on move action requested. Tho you can make an attack action as well. Good numbers to be shooting are #4 or #5 .)
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Post by falconis on Apr 16, 2015 1:54:57 GMT -5
Aegis moves to A15 and waits for orders, unsure of what to do in a firefight with Kobolds. He cannot reach cover just yet, so he doesn't go any further than that either on his own volition. Just to confirm, Aegis is moving away from the fight and back into the previous encounter area? My apologies, I meant E16, if no one has gone there.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 16, 2015 4:14:57 GMT -5
" Not trying to step out of line here Sir but i had an idea.
Perhaps Lincon here my have an idea how disable the traps? Given the rest of us are not heavily armored, and may get hit quite badly.
most of us up here have mostly, mid to close range attacks.
Our 3 in frount have drawn the majority of the kobolt's fire.
My entangle will last for some time, but not forever.
Do we go when traps are down? Or should rest of us push in now? "
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Post by at on Apr 16, 2015 4:36:21 GMT -5
Do we go when traps are down? Or should rest of us push in now? Anyone following Bishop in can see where he steps and avoid any traps he triggers this turn.
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Post by harknail on Apr 16, 2015 12:06:22 GMT -5
Do we go when traps are down? Or should rest of us push in now? Anyone following Bishop in can see where he steps and avoid any traps he triggers this turn.
I am marking the trigger squares on the map as they are discovered, since the characters can notice this and/or pass it on to others. You might want to specify the specific path your character is moving if you don't want me making guesses as to which square your character enters. I asm assuming characters avoid known trigger spots if possible.
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Post by harknail on Apr 16, 2015 12:09:12 GMT -5
Sorry, not your turn yet. I've just been too busy or too tired to run the monster turn. It was more of speaking about what I want to do next. Just didn't have the time to get the green text so sorry for the confusion. Just confirming that you still want Kamon-DO to do a double move to L15.
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Post by harknail on Apr 16, 2015 12:12:25 GMT -5
Aegis moves down the stairs while staying behind the others that haven't moved into the room yet.
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Post by Jasmine on Apr 16, 2015 16:39:51 GMT -5
" Not trying to step out of line here Sir but i had an idea. Perhaps Lincon here my have an idea how disable the traps? Given the rest of us are not heavily armored, and may get hit quite badly. most of us up here have mostly, mid to close range attacks. Our 3 in frount have drawn the majority of the kobolt's fire. My entangle will last for some time, but not forever. Do we go when traps are down? Or should rest of us push in now? " Disarming traps in the middle of combat seems like a shaky prospect. You can't afford to waste that kind of time in a life-or-death situation. Sling stones can hit you quite badly too, and they'll do it even if you aren't standing on a specific tile. Disable the enemies first, the traps second. Lincoln's shortbow has more than enough range to hit a kobold on the opposite end of the room, and he can even duck behind cover after firing--his actions would be better spent taking enemies out of the fight. (If he were a 3rd level Thief, it would be different, since he could disarm the trap as a bonus action, but at level 1 it would take his whole turn, which isn't worth it.)
Hurick would have to be the one to relay this strategy, of course, not Beth.
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Post by kawaylon1 on Apr 17, 2015 15:36:11 GMT -5
Yea I'll do the double move to L 15. 1-20C5rexw56
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Post by bashman on Apr 17, 2015 16:09:53 GMT -5
Hurick Initiative: jon0PnSqp_1d20+21d20+2
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Post by bashman on Apr 17, 2015 16:21:58 GMT -5
Yea I'll do the double move to L 15. Shoot, that is where I was going to go. Instead Hurick goes to I15 and gets down on 1 knee for full cover or close to it. His weapon prepared is now his Crossbow. As he makes his way there, he SHOUTS "AEGIS! Get back here and lay down some covering magic for your Father's Sake! This passive aggressive "be completely derelict while waiting for orders" shtick has gotten tiresome. Wizards have brains, I hear. Prove it." "Lincoln! Get a handle on those traps if you can AFTER the kobolds are gone!" "You men in the back! Here's what we are going to do! Kamon-Do and I will Fire and MOVE, Fire and MOVE! When we leave cover, you come in and fill it."
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Post by bashman on Apr 17, 2015 16:28:26 GMT -5
Just in Case, here is Hurick's Next Round on 15: Move to L11 (take cover) and shoot Kobold #8.
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Post by harknail on Apr 18, 2015 0:37:42 GMT -5
Tag Elir, Lincoln, & Shen
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hatguy
Seasoned Warrior
"What's the worst that could happen?"
Posts: 71
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Post by hatguy on Apr 18, 2015 18:00:04 GMT -5
Lincoln will first use his cunning action ability to take "Dodge" as a bonus action, then he will move to I11 next to bishop, (Stepping around H14). He will then attack kobold number 3 with his shortbow, making use of his sneak attack damage. lvyYFWmDp_1-20 + 5 = 16 vs. AC p_1-6 + p_1-6 + 3 = 14 damage Note: The dodge action imposes disadvantage on any attack roll against me as long as I can see where it is coming, and I get advantage to saving throws if I know the source.
Note : I checked this last night, as a halfling I can move through the space of any creature larger than me without it counting as rough terrain. As Page 190 of the PHP specifies, the space of any creature, hostile or not, counts as difficult terrain for all characters, but Halfling Nimbleness on page 28 states that I can move through the space of any creature that is of a size larger than mine. I cannot, however, end my turn in another creature's space, but I am able to move through those spaces without difficulty. And since these are kobolds, I cannot move through their space, but I should have no problem moving through my allies spaces. 1-20�1-6�1-6
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Post by falconis on Apr 18, 2015 22:14:42 GMT -5
Yea I'll do the double move to L 15. Shoot, that is where I was going to go. Instead Hurick goes to I15 and gets down on 1 knee for full cover or close to it. His weapon prepared is now his Crossbow. As he makes his way there, he SHOUTS "AEGIS! Get back here and lay down some covering magic for your Father's Sake! This passive aggressive "be completely derelict while waiting for orders" shtick has gotten tiresome. Wizards have brains, I hear. Prove it." "Lincoln! Get a handle on those traps if you can AFTER the kobolds are gone!" "You men in the back! Here's what we are going to do! Kamon-Do and I will Fire and MOVE, Fire and MOVE! When we leave cover, you come in and fill it." Nodding in shock, Aegis turn to Hurick, "Right sir. I apologize, but the last few scarps I was in the Captain was bellowing orders the whole time from the beginning. As soon as I am able, I will show these...kobolds exactly what a Wizard can do."
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Post by kawaylon1 on Apr 19, 2015 12:14:05 GMT -5
If I heard that I think to myself I really like magic.
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Post by harknail on Apr 19, 2015 12:59:51 GMT -5
Lincoln will first use his cunning action ability to take "Dodge" as a bonus action, then he will move to I11 next to bishop, (Stepping around H14). He will then attack kobold number 3 with his shortbow, making use of his sneak attack damage. Note: The dodge action imposes disadvantage on any attack roll against me as long as I can see where it is coming, and I get advantage to saving throws if I know the source.
Note : I checked this last night, as a halfling I can move through the space of any creature larger than me without it counting as rough terrain. As Page 190 of the PHP specifies, the space of any creature, hostile or not, counts as difficult terrain for all characters, but Halfling Nimbleness on page 28 states that I can move through the space of any creature that is of a size larger than mine. I cannot, however, end my turn in another creature's space, but I am able to move through those spaces without difficulty. And since these are kobolds, I cannot move through their space, but I should have no problem moving through my allies spaces. No darts were launched at Lincoln as he moved into position. Even though the kobold had cover from the niche, Lincoln was still able to put an arrow though the kobolds heart, killing it instantly. You don't get Cunning Action till level 2, and even then it can't be used for dodge (only Dash, Disengage, or Hide).
I also checked, and while haltings can move though the space of medium or larger enemies, I see nothing that says that this isn't difficult terrain to do so. Any creature hostile or friendly counts as difficult terrain to move though. Most can only move though the space of friendly creatures. Halfling Nimbleness allows Lincoln to move though enemy spaces. But nothing in the Halfling Nimbleness description says that you can enter enemy creatures spaces without difficulty, only that you can enter these spaces.
Tag Elir & Shen
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hatguy
Seasoned Warrior
"What's the worst that could happen?"
Posts: 71
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Post by hatguy on Apr 19, 2015 13:10:22 GMT -5
Lincoln will first use his cunning action ability to take "Dodge" as a bonus action, then he will move to I11 next to bishop, (Stepping around H14). He will then attack kobold number 3 with his shortbow, making use of his sneak attack damage. Note: The dodge action imposes disadvantage on any attack roll against me as long as I can see where it is coming, and I get advantage to saving throws if I know the source.
Note : I checked this last night, as a halfling I can move through the space of any creature larger than me without it counting as rough terrain. As Page 190 of the PHP specifies, the space of any creature, hostile or not, counts as difficult terrain for all characters, but Halfling Nimbleness on page 28 states that I can move through the space of any creature that is of a size larger than mine. I cannot, however, end my turn in another creature's space, but I am able to move through those spaces without difficulty. And since these are kobolds, I cannot move through their space, but I should have no problem moving through my allies spaces. No darts were launched at Lincoln as he moved into position. Even though the kobold had cover from the niche, Lincoln was still able to put an arrow though the kobolds heart, killing it instantly. You don't get Cunning Action till level 2, and even then it can't be used for dodge (only Dash, Disengage, or Hide).
I also checked, and while haltings can move though the space of medium or larger enemies, I see nothing that says that this isn't difficult terrain to do so. Any creature hostile or friendly counts as difficult terrain to move though. Most can only move though the space of friendly creatures. Halfling Nimbleness allows Lincoln to move though enemy spaces. But nothing in the Halfling Nimbleness description says that you can enter enemy creatures spaces without difficulty, only that you can enter these spaces.
Tag Elir & ShenOOC: I am confused, why would they specify that friendly and hostile spaces are difficult terrain for all characters if halflings are the only race that can enter those squares? I am confused because with this ruling, Halfling Nimbleness does not give me any benefit. And you are right, I wasn't looking at my PHP and forgot that I do not have dodge or cunning action yet. I apologize.
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