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Post by harknail on Apr 19, 2015 13:50:33 GMT -5
OOC: I am confused, why would they specify that friendly and hostile spaces are difficult terrain for all characters if halflings are the only race that can enter those squares? I am confused because with this ruling, Halfling Nimbleness does not give me any benefit. Page 191 Moving Around Other Creatures allows anyone to enter the square of a creature two sizes larger or smaller than itself. Haltings gain the benefit of entering enemy squares of enemies only one size larger than themselves (which is most of them in the long run). So that's why there are general rules that apply to everyone, it just won't be till the group faces a huge monster than anyone else will be able to do so.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 20, 2015 0:29:06 GMT -5
move to H12 given same path as bishop so i dont get darts at me.
( i know #8 was going to be attacked next round but poision spray at him is my best option so far. so i hope thats ok, unless #1 is in range. i think my spell is only range of 30ft and 1&2 are 35feet from me once i move there.)
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Post by harknail on Apr 20, 2015 0:43:49 GMT -5
move to H12 given same path as bishop so i dont get darts at me. ( i know #8 was going to be attacked next round but poision spray at him is my best option so far. so i hope thats ok, unless #1 is in range. i think my spell is only range of 30ft and 1&2 are 35feet from me once i move there.) By doing a Dash, Elir can follow the course Bishop used, but Bishop did have a dart shot at him. If Elir follows Shen (who didn't trigger any darts) course instead, then he can get to H12 in a single move, leaving him able to attack if you wish.
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Post by Jasmine on Apr 20, 2015 1:03:36 GMT -5
Elir can move to H11 to be able to target 1 or 2 with produce flame, and it'll put him behind cover as well.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 20, 2015 1:30:02 GMT -5
ok thank you for update, tatical imput normaly im better with my tatics but still trying to understand system a bit.
Elir fallows the path Shen took and ends up in H11.
He then uses produce flame at number 1.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 20, 2015 1:40:53 GMT -5
9FJulY89p_1-20+4
p_1-20+4 taking the 22 to hit
this is do to having advantage
p_1-8 fire damage. so 6 total damage to kobolt #1.1-20�1-20�1-8
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Post by harknail on Apr 20, 2015 23:53:11 GMT -5
The kobold screams as it's face is burnt away. It collapses against the alter, then folds into squatting position. Even in death, the magical plants growing out of the stone keep the kobolds feet from moving.
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Post by harknail on Apr 20, 2015 23:58:58 GMT -5
Tag Shen. If I don't have a turn from Shen by Wednesday evening, I'll skip him and continue. I'll be too busy to run a turn before then anyway.
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hatguy
Seasoned Warrior
"What's the worst that could happen?"
Posts: 71
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Post by hatguy on Apr 26, 2015 17:23:09 GMT -5
So what do the kobolds do?
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Post by harknail on Apr 26, 2015 22:24:09 GMT -5
So what do the kobolds do? Thanks for the reminder
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Post by harknail on Apr 26, 2015 22:34:39 GMT -5
Those kobolds that can still move and don't already have cover move to where they have some protection against ranged attacks. Most target Beth as the closest danger (they were impressed by her head smash and she's standing on a coffin making her an easy target). Those in the entangle target Shen. #2 - Shen y0BO|_fgp_1-20+4=11 #4 - Beth p_1-20+4=8 #5 - Beth p_1-20+4=8 #7 - Beth p_1-20+4=9 #8 - Shen p_1-20+4=16 Apparently the death of so many so quickly has shaken the survivors. The closest they come to hitting is bouncing a rock off of Shen's shield. Map (updates as positions change) Tag all1-20�1-20�1-20�1-20�1-20
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Post by Jasmine on Apr 27, 2015 0:09:44 GMT -5
Beth will advance to N6 and attack kobold #7 with her warhammer.
Attack: zJ9PzNlXp_1-20+5=13 Damage: p_1-8+3=8
If the kobold survives the attack, she'll shove it into the wall with her shield. Otherwise, she'll move to N4 and shove kobold #5 instead. (I still don't know if shoving someone into a wall does anything, but I don't have anything else to do with that bonus action, so we may well find out.)
Athletics: p_1-20+5=121-20�1-8�1-20
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Post by kawaylon1 on Apr 27, 2015 0:51:00 GMT -5
Kamon-Do: Ill move to N8 and I shoot the kobold in square I3 bj4GauCvp_1-20 +3 for a roll of 18 to hit. p_1-8+3=11 damage.1-20�1-8
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Post by falconis on Apr 27, 2015 1:54:18 GMT -5
Stepping into G14, Aegis, knowing that he had to be on the offensive now that the Kobolds were on the run, focused his magic at the closest Kobold, the one at I8. Casting Chromatic Orb, he chooses Acid Damage to burn through the Kobold's armor.
4tKK41Ix1-20+5
(If it hits) 3d8 damage
1-8+1-8 +1-8 1-20�1-8�1-8�1-8
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Post by at on Apr 27, 2015 3:37:52 GMT -5
Bishop charges past his companion to attack the second kobold just beyond.
Charge #5 (O-4) HN4FTz4Fp_1-20+5 to hit p_1-8+3 damage1-20�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 27, 2015 10:51:20 GMT -5
On Elirs turn if #2 is alive
same as his spell before.
Once more fire flys out from his hands
WDP7mx3Op_1-20+4= 22
1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 27, 2015 10:54:17 GMT -5
QeIu1xbbp_1-81-8
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Post by harknail on Apr 29, 2015 0:44:30 GMT -5
Beth will advance to N6 and attack kobold #7 with her warhammer. Attack: zJ9PzNlXp_1-20+5=13 Damage: p_1-8+3=8
If the kobold survives the attack, she'll shove it into the wall with her shield. Otherwise, she'll move to N4 and shove kobold #5 instead. (I still don't know if shoving someone into a wall does anything, but I don't have anything else to do with that bonus action, so we may well find out.)
Athletics: p_1-20+5=12As Beth stops off of the coffin, the armor shoots another dart at her back. But the dart misses her completely. Attack: g322oFCTp_1-20+4=7 This time Beth missed the kobold's head, but a crushed shoulder still left the kobold collapsed and bleeding out. She then continues to advance, and uses her shield to bounce the kobold in the next niche against the wall. He wasn't hurt but he did end up prone in front of Beth. OOC: No damage, but it does knock them prone.1-20
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Post by harknail on Apr 29, 2015 0:54:32 GMT -5
Kamon-Do: Ill move to N8 and I shoot the kobold in square I3 bj4GauCvp_1-20 +3 for a roll of 18 to hit. p_1-8+3=11 damage. OOC: Kamon-Do can only reach N9. Kamon-Do advances, and then puts a bolt into the chest of the kobold hiding behind the alter (#4). The kobold keals over dead.
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Post by harknail on Apr 29, 2015 1:02:28 GMT -5
Stepping into G14, Aegis, knowing that he had to be on the offensive now that the Kobolds were on the run, focused his magic at the closest Kobold, the one at I8. Casting Chromatic Orb, he chooses Acid Damage to burn through the Kobold's armor. 4tKK41Ixp_1-20+5 (If it hits) 3d8 damage p_1-8+ p_1-8 + p_1-8 You have combat advantage over the entangled goblin, so you get to roll twice and take the best. Second roll: TH6o0upNp_1-20+5=critThe acid melts away the kobolds armor, along with the kobolds face and flesh. As the kobold collapses, there is little more than bones with some goo on them. 1-20
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