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Post by sageaqua on Jan 5, 2017 8:19:10 GMT -5
Note zombies should have some troublw hurting Ka'lion do to his damage reduction feat.
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Post by at on Jan 5, 2017 12:18:44 GMT -5
The blow staggers the lead zombie, almost hacking an arm off, though does not fell it. Ka'lion cannot hold the entrance alone but a pair of fighters could prevent the zombies from moving into the room and flanking the group.
(Ka'lions feat is DR3/bludgeoning)
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Post by at on Jan 6, 2017 18:13:50 GMT -5
[Tag George / Shamious]
The door is wide enough for two to fight. One man could hold it without letting zombies in, provided they fight defensively or on total defense.
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Post by sageaqua on Jan 6, 2017 21:24:25 GMT -5
If Ka'lion fights defensively he'd never hit them. Goerge might be able to handle it though.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 6, 2017 21:41:16 GMT -5
So here is my plan : shamious could hold the line george will turn nearest ones first. Yet move up if zombies hit high ac we are in serious truble given our weakend state. " Battle of atrishion is the way to go. Shamious sheild wall like we practiced daily. U know it now do it go now.
Shamious snapped too clutching his sheild does move to the door to block it. "Set open on my left"
George does the same.
"Set to your left line wall set"
Clutching his symbol of his god:
" Your path to rest is apon you. Walk away from the land of the living. This is not yours to walk be at rest and peace for that is your new journy. Best i send you on your way, my this be granted swiftly."
(Time for 3.5 crazy truning rules.)
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Post by sageaqua on Jan 6, 2017 23:38:24 GMT -5
you still need to roll your attacks
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 7, 2017 1:19:00 GMT -5
Turning is a standard action
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Post by at on Jan 7, 2017 7:50:20 GMT -5
So I need a few things -
1) Shamious has moved to the door alongside Ka'lion - was he sleeping in armour or not, and does he attack or use full defense? 2) George - where does he move to (there is no space at the door now, but he can turn past the others), and he needs to roll to turn.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 7, 2017 13:15:47 GMT -5
( So in his weakend state his armor would be off, he will full defence.
Yes i do have the turning rules i just wanted to read them over again.
I play two clerics in two different eds of d&d so rereading who turn works because its been so long since i had to use it.)
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Post by at on Jan 8, 2017 17:05:11 GMT -5
Two rolls - D20+cha to determine how powerful the turning is, and 2d6+cha+cleric level for damage.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 10, 2017 1:27:50 GMT -5
Two rolls - D20+cha to determine how powerful the turning is, and 2d6+cha+cleric level for damage.
4FmG6SSRp_1-20+cha
I would like to spend my reroll if i have not used that today new dice is
p_1-20+cha.
p_1-6p_1-6+cha+71-20�1-20�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 10, 2017 1:31:02 GMT -5
So 11 Cr and 14 damage.
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Post by at on Jan 10, 2017 5:31:28 GMT -5
(George used his reroll for the religion check against the ghost - it will refresh at dawn along with his spells, but it's still the middle of the night)
George presents his holy symbol but can feel a power pushing back against his own, bolstering the undead and blocking his efforts.
At the door Ka'lion and Shamious hold the line, the latter taking as much cover behind his shield as possible. With only two zombies able to fight through the entrance at a time the threat of being overrun is limited but beyond them another danger lurks.
Both George and Ka'lion can feel a magical spell wash over them from some unseen source, though are unaffected. Shamious however seems paniced suddenly and fights to calm himself (Will save for Shamious vs Cause Fear spell)
[Tag all]
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Post by sageaqua on Jan 10, 2017 8:58:46 GMT -5
"Scare spell." say Ka'lion Ka'lion attacks zmbie - how many of them can he see?
_3 str-2 weakness+1 swird+FhPBb2Zjp_1-20=15
damage + magic+cold p_1-6+p_1-10=171-20�1-6�1-10
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Post by at on Jan 10, 2017 9:06:48 GMT -5
Ka'lion attacks zmbie - how many of them can he see? At least a dozen, there isn't much light. Only two can reach the group as long as both Ka'lion and Shamious hold their ground though. Ka'lion thinks he can make out a shadowy shape beyond the zombies as he brings down his first opponent only for it to be replaced by a fresh zombie.
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Post by sageaqua on Jan 10, 2017 14:22:23 GMT -5
"Goerge cast a light spell on the room outside our room so we can see the spellcaster." said Ka'lion
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 10, 2017 16:31:17 GMT -5
ulPy1KJZp_1-20+3 will save for shamious 1-20
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Post by at on Jan 10, 2017 16:44:14 GMT -5
11 will save for shamious Overcome by the magical spell Shamious falls back from his position to the back of the room, fearfully trying to open the jammed door at the far side. Without his support zombies begin to shuffle into the room around Ka'lion as George must choose between plugging the gap at the door or not. (Shamious is frightened - he can fight from the back of the room, at -2 to hit, but cannot approach the source of the fear for 2 rounds - including this one)
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Post by sageaqua on Jan 10, 2017 17:57:26 GMT -5
Grear Ka'lions about to be flanct
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Post by at on Jan 11, 2017 12:22:07 GMT -5
[Tag George / Shamious]
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