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Post by (George) 3.5./ ZEM ( 4.0) on Feb 18, 2017 15:32:16 GMT -5
Half joking as he is helping clean up " Hey ka'lion it just dawned on me: " When has anything i ever said stopped you from doing something u wanted to? If u need i have quite the extentsive list.
With a chuckle, o come on thats at least a little funny..
" seriously tho, U know by now if u whent back in we'd go too. I was just saying the impact as it had and being pulled as it was for that length of time " could" make it unstable, i'm no dwarf i cant be sure. its my job to give you both all the info i can when i can.
In large part why i did not go back in there was it was so much sadness,death and loneliness.
Not judgment for thats well not my job/gods way of thinking.
I just wish that i could have helped put that spirit to rest."
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Post by sageaqua on Feb 18, 2017 16:28:41 GMT -5
"Putting a ghost to rest can only truely be done one way and that's to finish whatever they didn't finish before they died. Otherwise they can be dismissed for a few days but they will return and to do that we would need a speak with dead spell a tongues spell and a comprehend language spell and most likely fox cunning and owls wisdom to help the undead remember what happened to them. As far as leading our party and doing what I want to do. A true leader must consider their followers feelings or they are not much of a leader. At that point they leave their followers out of the job or browbeat or manipulate them to do a job if it's imprortent enough. That was always Vadania's problem when she led the party. She only cared about the mision and not about her team's needs. Sometimes what people really need is some time to get ready and prepaired for themselves and no amount of forcing them to something is going to keep a team intact. That's the way the milatary think. But I'm a barbarion and to fight in my world requires careful plaining and prep work.
The building and the forsts are elective jobs. They are very importent save if we can but as you pointed out they are not safe places to be. Unlike most leaders if I go back inside it would be your choice to follow me. That way it is your choice not mine.
I can't help but think there might be a way to save the building and the forest to be found in the there and hopefully some answers. I just needed to give the two of you time to change your minds. Boardum tends to do that and hopefully we are not going to get trappeed again. Which means we will push the cart into the doorway and leave the door open. I don't trust that place one inch. After that we completely check out the ground floor and lower levels. We capture any undead that are dressed like authority figures - tie them up in a chair and hopefully we can can get some answers.
Do the two of you have any other ideas?" asks Ka'lon
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 18, 2017 17:08:10 GMT -5
( let me do spells prepared and i think they may have an interesting idea.)
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Post by sageaqua on Feb 18, 2017 20:20:06 GMT -5
"O'kay, ray of enfeeblement times 3t and detect poison, detect magic and light for my wizard spells." says Ka'lion
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Post by at on Feb 19, 2017 17:46:13 GMT -5
George - spells ready?
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 19, 2017 18:28:51 GMT -5
( they will be tonight im away from comp til 11pm California time. So i can finish lving george and shamious and the like by monday night. I dod wonder are shamious and George sharing the 27,000k or do both of us get 27,000? )
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Post by at on Feb 20, 2017 4:02:28 GMT -5
( they will be tonight im away from comp til 11pm California time. So i can finish lving george and shamious and the like by monday night. I dod wonder are shamious and George sharing the 27,000k or do both of us get 27,000? ) Cohorts use the NPC wealth by level chart from page 127 of the DMG - so a level 6 Shamious has 5600gp of his own gear.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 20, 2017 21:16:08 GMT -5
(We are set 2 go)
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Post by at on Feb 21, 2017 4:21:56 GMT -5
With everything prepared the group head back through the forest to the building. Having been through here several times now it is clear that the dust is flaking from the trees and from the foliage underfoot - the party remember it was even coating the walls inside the building - and the further away from the building things are the more they flake and crumble.
The building is how they left it, still full of drifting dust from being pulled fully into the material plane. No sign of ghosts or zombies. Peering up to the first floor the golem seems inert and ghostly woman is gone from her room.
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Post by sageaqua on Feb 21, 2017 12:55:49 GMT -5
Ka'lion gets Goerges and Samious help to move the wagan into the door way. Then they sped out and open all of the doors one at a time. They block any doors they can with stone objects that are inhabited. The idea is to figure out the layout of the first floor and to knw who or what else is on our floor.
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Post by at on Feb 21, 2017 15:33:25 GMT -5
The group need to force a few doors but work their way through the house mapping it out.
The ground floor contains several smaller side-rooms, a dining room, kitchen, ballroom, and a small indoor garden. There is also a small staircase down to a lower floor that seems to have not survived the transition. The second floor contains the library and a variety of side rooms including a bath and bedrooms. At the front of the house a hallway runs the length behind the library and appears to be set up as a gallery. The third floor where the group first arrived contains more bedrooms and a small office-like room that contains smashed glasswork - or rather what would have once been glasswork - and mixed liquid on the floor that seems to have survived the transition. Finally the attic is a single large room that contains a mixed selection of furniture and toys, and a clump of stone dust in the middle atop which gleams a golden pendent.
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Post by sageaqua on Feb 21, 2017 15:49:37 GMT -5
Ka'lion wants more information about the stuff in the kitchen, a small indoor gardan and the gold pendent
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Post by at on Feb 22, 2017 4:49:59 GMT -5
The kitchen is split into three rooms alongside a small back hallway to the dining room. The main room contains ovens and work surfaces while the two side rooms appear to have been used to store coal for the ovens and foodstuffs. Ka'lion would guess that the bulk of the food would be stored in the nearby (crushed) cellar.
The garden contains a central circular arrangement with a statue of a girl and two fawns. There are seats around the room and more plants around the edges - stone like the rest. The statue carries an empty quiver though Ka'lion spots a few arrows amongst the petrified plants at her feet which have survived intact, presumably magical. The posture of the statue suggests that she should be carrying a bow but it is missing.
The pendant is round, relatively small, gold on a thin gold chain. It bears the letters "EP" engraved on its surface.
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Post by sageaqua on Feb 22, 2017 5:39:20 GMT -5
Are the kitchen things made of metal, stone or glass or ceramics? If stone they's be useful for the party as part of our gear. Ka'lion collects the quiver and arrows, Ka'lion cast detect magic on the things found and gives the pendent to Goerge. How much does Ka'lion think the girl and fawns weigth?. If portable they will carry them outside on the off chance they are petrified creatures. Perhaps we can restore them to life. As we don't have anything else to do we will empty the library. Ka'lion will collect the stone paintings. I think if they can be moved as will. As far as the liquid from the vials. We will try to figure out a way to collect that to. If it's still in liquid form? Then it is likely magical.. We can use a tea cup made out of stone to collect it into.
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Post by at on Feb 22, 2017 6:25:54 GMT -5
The cutlery is stone like everything else, even pottery and ceramics appear to have been affected by the brief trip through the elemental rift.
George looks over the girl and concludes that she and the fawns have always been a statue as there is clear evidence of carving and their feet are attached firmly to the plinth. It's a nice statue but nothing that could be revived save perhaps as an animated object. The quiver is also part of the statue and she and the fawns weigh many hundreds of pounds and must be carefully broken free of their mounting.
The arrows are indeed magical as is the amulet which has a faint aura of conjuration. The liquid would best be gathered with a sponge but Ka'lion spoons up what he can, probably potions and oils that are not mixed with one another.
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Post by at on Feb 25, 2017 4:53:20 GMT -5
(aside from moving the books out is there anything the group wishes to do, or shall I advance the game to the next day?)
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Post by sageaqua on Feb 25, 2017 16:58:04 GMT -5
We can move to the next day unless you want us to find something or attack us?
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 26, 2017 3:09:31 GMT -5
Ya i would be cool if time skipped ahead a bit.
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Post by at on Feb 26, 2017 6:07:17 GMT -5
The group spend the day hauling the books out before leaving the stone forest to rest. The following morning Astwick returns with Riin, the latter with an armful of wrights and both carrying packs with books and other tools. Riin also carries the figurehead from the ship atop a floating disc spell. Pulling out a plain looking book she hands it to Ka'lion, "here is the book you sent me, i've not had a chance to read it yet though"
"No troubles?" inquires Astwick while Riin lowers the wrights to the ground, "Riin thinks the figurehead has some control over the winds, though I must say it's an odd thing to be carrying around"
Riin also chips in, "from what I can tell this wasn't an ordinary petrification spell but an elemental transmutation. I've seen them around here before - burning lakes, trees made from lightning... it's quite destructive, I was surprised the book could be salvaged."
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Post by sageaqua on Feb 26, 2017 10:13:59 GMT -5
"The figurehead is also heavy. I also think if it controls the winds it could be attached to a small sailing ship. It was found near a sunken ship. I just need to find someone to either sell it to or a trustworthy captain that would trade free passage for it to someplace they'd otherwise never risk sailing to. It would be nice to have a captain in my debt.
Of course if it was was useable off ship It might be a way to blow all of the dust out of the forest. I just think it is likely to be to powerful. Most wizards are more interested in how powerful a spell is - where I’m more interested in how useful magic is.
We didn't have any new encounters. There are some stone painting's inside that could be worth a small fortune if they can be saved. I still think it will take harding spells to save the books and the painting's and the building and the forest. But I think it's worth the trouble and is going to take upper level wizard abilities to do it.
This is my escort and partner George and his student Samious. I'm the leader of our small party - mostly because I know where we are going. Some people think of me as pack rat but I hate abandoning perfectly useable things to rot and decay. They may not be useable to me. But someone can often make good use of them.
If this stuff can all be saved - it could be converted into an oasis in the dessert that could be a safe place to explore for romantics, the educated and children. Most of these places are fragile and unstable. It could be a great park I think and like books are most valuable when shared.
This place would be a national treasure if it can be saved. I just know if anything can be salvaged it's things made of stone. It's places like this one that can teach us the most about other planes - with little risk of not being able to return to our worlds after visiting them.
Most of my adventuring jobs seem to be related to books and artifacts lately. I’m just glade to not be hunting demons for the next few years until I’m a lot stronger then I currently am. Which is what I was doing before I got here. It’s just nice to be fighting for something without needing to kill anybody.
We checked out the place yesterday. At the moment there is nothing dangerous inside it. But the ghost could return and is hostile at this time.” says Ka’lion
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