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Post by (George) 3.5./ ZEM ( 4.0) on Jun 21, 2017 15:58:05 GMT -5
George will just rattle them off by hightest spells to the second highest he can cast. Tho a few he wants to save incase things go badly.
" Ka'lion i know what u are thinking but we do need to conservation our best spells given we don't know what is out here. I admit i wonder what powerful magic will do here given the going ons. I don't want us to use our best spells up and get attacked here without them.
( its on my online character sheet, i can go look at it when i have more time but not anytime soon given work/busy rest of my week .
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Post by at on Jun 21, 2017 17:01:46 GMT -5
Georges more powerful spells do certainly cause a more pronounced burn. Nothing that would risk an actual fire but enough to leave marks even on soil and small stones.
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Post by sageaqua on Jun 21, 2017 19:56:17 GMT -5
We are going to need fire spells to see what happens
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 22, 2017 0:09:34 GMT -5
Wait fire spells? Um im not a druid but um aren't we worried that fire sets well things on fire? That they may or may not get out of our control and set well large pices land ablaze with a great means to put it out?
I get you want to test it to see just how its works, i do too and have been in all my years i have never seen magic do what it is doing here. I feel fire near an unknown object that does strang things with magic is a bit too dangerous for my liking.
I will point out normaly your the reasonable, senscical one of us and tho i may not always get your plans they do turn out ok, but this one im just not sure.
You know where i stand in all of this, if you truly want my to do this as how i am i will.
My only request is that i want water/cold spells at the ready to put them out the second they get out of hand. Is that in agreement? "
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Post by sageaqua on Jun 22, 2017 16:15:06 GMT -5
"I'd agree with that. My concern is this. If the demons come here and fire spells are twice as dangerious. Is that better for us or worse. Knowing about it in advance is much better but if you want to make sure cold spells are better here. I'm in favor of trying them out to.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 22, 2017 17:38:16 GMT -5
( Dm i have a few ideas as to what to roll to findout/know what George can know about demons and possibly devils. Reason i ask is because ka'lions question really depends on how he would respond given im not shure just how much George knows about them. It has been some time since they came up so i forget if you have already said. )
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Post by at on Jun 23, 2017 2:52:51 GMT -5
( Dm i have a few ideas as to what to roll to findout/know what George can know about demons and possibly devils. Reason i ask is because ka'lions question really depends on how he would respond given im not shure just how much George knows about them. It has been some time since they came up so i forget if you have already said. ) Typically it would be a knowledge (religion) and/or knowledge (the planes) roll on each specific aspect / area of knowledge.
If you have a broad outline in mind I can tell you what rolls are needed and how far George's knowledge extends. Typically it's a DC of 20 to 30 to know something about devils and demons, though it drops as low as 15 for something more straightforward (like knowing that devils are lawful and demons are chaotic). Every 5 points past the target nets you more information. For knowledge about specific demons it is their CR+10 (or CR+15 for rare and unique monsters)
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Post by sageaqua on Jun 23, 2017 14:13:37 GMT -5
Ka'lion knows demons and devils are immune to fire and thats why he's concerned. It' gives them a powerful advantage in a fire fight but thats not the only advantage they have. Ka'lion carried a book on demons and devils for a few months while he read it looking for weaknesses so he knows more then most of the party did. That wassen't helpful in learning about the demons that exscaped. At least I dont recall anything helpful.
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Post by at on Jun 25, 2017 11:44:56 GMT -5
What are George's questions?
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 27, 2017 18:54:39 GMT -5
Who is at the top of the high archery what is in the middle and what are "the shock troops" of devils.
If they are from the 9 hells or the abyss incase he needs to banish them.
then he can narrow down the likly ones they will send and go from there.
From that he can go after each kind for more info but he needs to know what he is looking for.)
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Post by at on Jun 28, 2017 3:05:36 GMT -5
Who is at the top of the high archery what is in the middle and what are "the shock troops" of devils. As a general knowledge question - three rolls on know(planes).
If you mean the Clearwater ones specifically then George has never met them and at best can try a knowledge(planes) based on Ka'lions book to speculate as to their origins.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 29, 2017 12:11:06 GMT -5
xb9|eS80p_1-20+6 = 24 for top
p_1-20+6 = 24 for mid
p_1-20+6 = 11 lower teir
1-20�1-20�1-20
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Post by at on Jun 30, 2017 3:25:36 GMT -5
George has a broad understanding of the devils and their home - the nine hells, a place of deceit and suffering.
Each level of the hells is ruled by one, sometimes more lords, and beneath them dukes and lesser rulers. It is a place of infernal bureaucracy set at the whims of those in power.
The remainder of the demons from the least to the greatest constantly plot against one another for power. Those in change are there through trickery and power with any devil, in theory, being able to ultimately raise itself to that position by displacing their predecessor. What happens to those such displaced, if not destroyed, is unknown to George.
At the head of it all is Asmodeus, a deity of sorts with almost absolute power over the hells. But the devils are not the only forces there - Tiamat the dragon queen for instance resides within the Hells.
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 4, 2017 11:05:11 GMT -5
" The one who is doing all of this has many enemies of thier own kind. You don't get to where it is without doing so. The enemies of my enemy are not exactly our friend given what they are. In this case there might be a way to overthrow it using others like it yes its dangerous. You see as they grow in power other demons and devils gets very jealous and want to take thier said power for themselves. They actually have gods they fallow and they are as evil as they come, yet they holds no issue if their own turn on eachother.
A stright up fight won't work, given how powerful it is now."
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Post by sageaqua on Jul 7, 2017 10:33:43 GMT -5
"We don't have enough information about this place or the demons or devils. The demon that broke free in Clearwater stopped time. That's well outside our abililies to fight. And he created huge numbers of undead on top of that. So fighting him sideways might work But we are only beginning to learn what we need to know to fight them and we need to be invissable while we learn what we need to know. This place seems invissable. But we don't really understand it yet. So we need to learn more a fire as a side effect is good for fighting undead - not so good for fighting demons and devils." said Ka'lion
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 7, 2017 12:57:52 GMT -5
" We should try my turn undead too then just so see it it will respond to not just arcana spells. Cause if it can amp mine vs undead that would be great to know too. I was thinking for a second you were saying amp fire vs demons and i knew that simply would not go so well but vs undead yes, i still recall the time to had to grab a scythe out a evil caster with undead who i was able to turn for a bit. Hopefully i find ways to upp it when we face them again."
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 7, 2017 12:58:51 GMT -5
Ooc:( basically i want to check spell like abilities and see its response to them.)
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Post by at on Jul 8, 2017 3:44:41 GMT -5
The orbs respond to spell-like abilities, but not the raw positive energy of the turn undead.
Primm wonders what effect, if any, this might be having on the other dimension if the orbs are mirrored across both.
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Post by sageaqua on Jul 10, 2017 21:27:42 GMT -5
"I think it would be best if I dont need to nearly cammit suiside again. It saved the party from a total party kill, but that blade hurt! And grabbing a evil wounding blade and keeping it trapped in your belly. Is not a trick I want to repeat if it can be helped. It was a very close call the entire party was stunned. But I suspect if we on a other plane you will have a hard time replacing spells. Your god gives you your spells. They may not exsist elsewhere. My spells come from nature and books. When you replace your spells let me know if you can still cast all of them.
What other dimension? No one said anything to us about crossing dimensions." says Ka'lion
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2017 21:38:08 GMT -5
( ka'lion brings up a great point would my god be able to grant me spells on a different plane? )
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