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Post by at on Feb 13, 2018 18:15:01 GMT -5
Callos Survival with advantage: 1693jwcYp_1-20+1=20 p_1-20+1=51-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 13, 2018 18:26:55 GMT -5
KzYFCgVcp_1-4+20 ( what you rolled) = 24.
One pass so far.1-4
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Post by messiahmoose on Feb 13, 2018 21:23:04 GMT -5
Survival check with advantage and bless.
2Tcn4p7np_1-20+p_1-4+8=28. p_1-20
The 2 was for bless, feel free to roll yourself. 1-20�1-4�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 14, 2018 1:39:24 GMT -5
Only rolled cause callo forgot the d4 bless. I always let players do own rolls, unless its a high low/fate dice roll. Those i must roll. So far 2 passes.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 15, 2018 10:37:03 GMT -5
Keeping track : 2 passes
3 more rolls from the party this round.
One from Varis and sven : each have a skill roll to do.
Survival or Nature roll. With advantage and bless.
Last one to roll is omar. Hope everyone had a great V-day yesterday.
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Post by metalzoan on Feb 15, 2018 11:40:31 GMT -5
Survival roll with advantage:
R36hubVZp_1-20+5= 6
p_1-20+5= 23
Thank you Wind! 1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 15, 2018 16:44:11 GMT -5
h7ai0xjGp_1-4+23. = 24 given she has bless. 3 current passes to no fails thus far . Not bad results for a skill challenge. That one rolled could have been bad tho. great thing you have a druid with wander fearure . 1-4
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Post by mighty on Feb 15, 2018 18:22:28 GMT -5
(My survival roll is on the previous page. I rolled an 8 with advantage. I did forget bless though doubt it'll matter. But I'll add that in.)
seH0X70Up_1-4 + 8 = 111-4
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 15, 2018 20:09:04 GMT -5
So that is a total of 3 pass only one fail. Good news the party is not lost. Omar has his roll then we do a second round if the threshold of passes or fails are not meet.
Some skill challenges have smaller room failer ranges. Like climbing a major cliff can be quite a chalange. Some have larger amount you can fail. So for this challenge one fail as of right now is not too big of a deal.
And sorry for not seeing it i try to read every post but at times i can miss so ty for reminder.
Ill try to post Omars tonight at somepoint.
In case i don't its ok for the team to roll a second round.
This time if you used survival, roll for nature. If you rolled nature roll a survival for this round it maybe same modifier. This makes it so that in a skill challenge your not having the best person at said skill do all the rolls and profenecies come into play, making it worth team challenge bench mark on the way to lving up.
The harder the chalange the more bench marks its worth.
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Post by messiahmoose on Feb 16, 2018 6:18:41 GMT -5
Nature roll.
JPISYGhCp_1-20 no mod.
p_1-20 if advantage. 1-20�1-20
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Post by metalzoan on Feb 16, 2018 10:45:32 GMT -5
Sven Nature Roll: if with advantage
saMGBtuDp_1-20+0
p_1-20+01-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 16, 2018 19:46:31 GMT -5
+ |qDSC1Ltp_1-4= 19
+p_1-4= 18.
Both pass 5 passes thus far.1-4�1-4
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Post by mighty on Feb 17, 2018 22:05:37 GMT -5
(Nature roll at advantage)
3C69|VZSp_1-20 + p_1-4 = 22 p_1-20 1-20�1-4�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 17, 2018 23:19:17 GMT -5
Makes 6 passes. Callo has one last one to make.
At this point you all have already passes the chalange however these last rolls tallied up over the set mark will have you pass by a wider margin.
making so not only did u get there but you got there fast well feed with suplies remaining that sort of thing. So this is the last round only i think callo has the last roll for said challenge.
For not having all that great modifiers Winds adventage came in handy a few times.
The bless not so much cause most of the rolls would have passed anyway but still good to have on just in case.
Im extreamly proud the team did not get lost/stranded.
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Post by at on Feb 18, 2018 6:38:23 GMT -5
Sorry, didn't realise it was two rolls. Roll with advantage : kkTyfBCIp_1-20p_1-4+1 = 11 p_1-20p_1-4+1 =211-20�1-4�1-20�1-4
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 18, 2018 13:36:44 GMT -5
( Yha skill challenges are sets of rounds. Each round characters roll one skill that applies. So some skills will some wont but ill do my best to give more then one skill option when i can. So most skill chalanges are a collective teams serries of rolls. At times it can be 3 or 4 rounds. In this case after 2 rounds party did extreamly well with said rolls . )
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 18, 2018 13:48:05 GMT -5
So 7 passes and one fail.
The adventurs have no truble navigating the harsh sands. They find a feild of cactus and brake them carefully for water and fill water skins. They advoid the sand strom almost entierly. The wagsled does not brake or get wedged making it smooth moving. Even the camels stay in great shape.
Then the parry sees up in the mts a serries of glows being given off by light sources. They had reached thier destination. The party then easily finds the less used mt pass and is able to get up inside to see a emerald structure that is a very large building.
Inside there is laughing and joy. Could it be those long lost strories were true?
Here we will start a new chapter.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 19, 2018 19:40:22 GMT -5
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