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Post by (George) 3.5./ ZEM ( 4.0) on Mar 21, 2018 23:14:26 GMT -5
( discribe how big grick died when u get a chance.)
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Post by metalzoan on Mar 22, 2018 15:15:33 GMT -5
Sven winces as the Grik wounds her almost mortally = 6/76 points *She does not let the rest know she is hurting this badly* Black blood begins to seep out of her wounds making a black puddle around the soles of her feet.
A glowing gold white light begins the emit from her as She casts Lay on Hands and uses the full pool. 6+40 = 46 hp
Standing up slowly she lunges forth toward the small grik staring at it with her meaning eyes she uses her extra attack. Her warhammer rises above her head, heavy though it may be, and brings it crashing down upon the Grik and if on a successful hit use Thunderous smite against the small grik.
ahJf_FGEp_1-20 + 6 + p_1-4=14 to hit
p_1-8+3 bludgeoning
and with another upheaval of her warhammer goes for the underside of the Grik's chin.... p_1-20+6 +p_1-4 = 20 to hit
p_1-8 + 3 bludgeoning dmg
A loud booming sound echos within the cave as the warhammer makes contact with the Grik p_1-6 + p_1-6= 11 pts of Thunder damage
since the Grik is a creature it must make a strength saving throw: of DC 11
1-20�1-4�1-8�1-20�1-4�1-8�1-6�1-6
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Post by messiahmoose on Mar 22, 2018 20:23:39 GMT -5
Sven, you and everyone have 13 temp HP.
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 23, 2018 14:56:46 GMT -5
Final Int order Round 2. --> Giant Bats 23 Small Gricks 20 Big Gricks at 18 Al at 17 Callo at 16. Varis at 16. Wind : 15 Sven at 15. Omar at 8 Falcor at 4.
Omar is going to mass healing word
xJGM6a2Gp_1-8p_1-8p_1-8+4. Not the best but atleast its some hp.
Everyone gets 15 hp back and will still have the 13 temp.
Do note temp hp does not get healed back but any dmg done takes off temp first then into current hps.1-8�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 23, 2018 19:03:09 GMT -5
Falcor's turn.
Then round 2 starts with us at top of Int turn board.
Will roll for dc 11 str for grick later tonight. So far the assult from the gricks has been quite effective vs the team thus far tho one big Grick down.
Tho they do have bat tarrgets now too...
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Post by messiahmoose on Mar 23, 2018 21:15:58 GMT -5
Reminder 8 giant bats at 23 initiative
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 24, 2018 2:02:29 GMT -5
So in the future im going to have summons and pets as Falcor go on owners Ints. It makes play by posts faster for turns and that way i dont miss them in turn orders.
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Post by messiahmoose on Mar 24, 2018 8:57:55 GMT -5
Do you want me to have them have gone on my last turn or should we wait a full turn to go?
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 24, 2018 10:02:49 GMT -5
O ill put them in at top given Falcor has his own Int order in this battle. It is his combat turn currently.
Im meaning after this battal we will slot it for how to do Ints for summons and pets for future fights. So bats will be added to top of Int board.
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 24, 2018 11:07:12 GMT -5
|ookhiVOp_1-20+2= 17.
Str save for Grick vs dc 11.
Passes its save.1-20
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Post by metalzoan on Mar 24, 2018 18:45:27 GMT -5
The Grik passes his save and is not thrown 10 ft.
Falcor bites nashing and the griks throat CsN1YmzDp_1-20+7 =10 to hit
And he misses.... 1-20
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Post by messiahmoose on Mar 24, 2018 19:50:21 GMT -5
G3: Bat 1 attacks grick 3. KIYIN2vrp_1-20+4=17. p_1-6+2=6 damage. Bat 2 will attempt to grapple grick 3 and pick it up. Strength check at advantage (bear spirit) p_1-20 Or p_1-20is 16 total. If successful he will take the geick up the full 25 feet, hang from the ceiling and hold him and hold him there.
F4: Same deal. Bat 3 attack. p_1-20+4=14. p_1-6Is 3 damage. Bat 4 will also attempt to grapple and lift. Strength check advantage. p_1-20naturally 20. Will carry up and hang from ceiling.
The F3 bats will move from F3 to F1 and repeat. p_1-20+4 is probably a miss. Strength check to grapple. p_1-20p_1-20 is 12.
The lat two bats in G4 will attack the big grick there. p_1-20p_1-20 for an 11 and 18. p_1-62 if the 11 hits p_1-6+2 damage on 18.
Bats are done!! Phew.
1-20�1-6�1-20�1-20�1-20�1-6�1-20�1-20�1-20�1-20�1-20�1-20�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 25, 2018 12:20:41 GMT -5
( So please note opposed checks are not auto wins and grapples are always apposed unless not resisting. on nat 20s it puts dc very high. Yet as an example a nat 20 on a demigod i cant see a str 10 farmhand with no combat skill grappling them even tho it is a nat 20. The demi god could still fail but gets a chance to oppose. Its realy only thing they dont auto on or auto fail on so ones dont auto fail ether.
This does mean the one who got grabed with that nat 20 still needs to beat or tie yours so only with a nat 20 it can tie or beat dc. 1qN80IWDp_1-20nope... not even close.
Grick str vs dc 12 p_1-20+2= 4
Grick with disadvantage.
p_1-20= 11.
Takes the 10 . It too is picked up in the air as well. They look like oversized worms for birds. Forced move does not give other side Attacks of Opp. In old eds of D&D it did.
Or p_1-20=101-20�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 25, 2018 12:30:59 GMT -5
A1
BIG HOLE | A 2
RUINED CART
TRACKS | A 3
TRACKS | A 4
BIG HOLE | B1 | B 2
TRACKS | B 3
BIG HOLE TRACKS | B 4 | C1
BIG HOLE
| C 2
TRACKS | C 3
RUINED CART
TRACKS | C 4 | D1 | D 2
BIG HOLE TRACKS
| D 3
TRACKS | D 4
BIG HOLE
| E1 BIG HOLE.
| E 2
TRACKS
RUNIED CART
| E 3
TRACKS
| E 4
| 2 Big Bats F1 Dc 12 grapple 10vs ac misses
Small Grick#4 Pulls it up too.
(Attacking omar.) | F 2
O. 13 temp hp.
TRACKS | F 3 AL BIG HOLE BIG GRICK#4 64 dmg taken.
(C.SW) BIG GRICK#1 SLAINE! V,
13 temp hp.
TRACKS | F 4
( 2 big bats )
Small Grick#2 3 FIRE DMG (27dmg)
(Nat 20 grapple. And is pulled up 25ft.)
| G 1 BIG HOLE
| G 2
TRACKS | G 3 2 Big Bats RUINED CART WITH HOLE IN BOTTOM Small Grick#3 (Attacks Sven) 28 dmg taken. Needs to make Dc 16 str with disadvatntage. In air 25ft.
W, ( not sure if he gets his own 13 temp hp)
Big GRICK#2 Tail at Sven Tenical at Wind. Extra bite at wind if hit with first attack.
S: 13 temp hp
TRACKS
| G 4
NEW HOLE
2 big Bats
BIG GRICK#3 (7dmg taken) 18 hit 11 misses
| H1
| H2
TRACKS Small GRICK#1
F. 13 temp hp
C 13 temp hp
BACK STOP
| H 3
TRACKS
BACK STOP
| H 4
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 25, 2018 13:05:35 GMT -5
Small grick#1 FXJv86ELp_1-20+5= 16 on Flacor. If hit p_1-6p_1-6p_1-6+2= 11 dmg
If hit extra bite on him:
p_1-20+5= 14 i believe misses him.
p_1-6+2= 8.
The others im just going to save time and do one set of rolls for all 3 yet have it affect the 3 bats. Basicly im rolling for the small grick group given all 3 are in same situation.
I did look up grapple condition it does not say you cant attack while grappled.
p_1-20+5. So 3 bats take
p_1-8p_1-8p_1-8+2. 18 dmg for thier hp.
Razzer sharp pain is felt to the bats but still hold on to its foe. Thier master needed thier help, they wont let master down.
p_1-20+5 is ac 10.
Thier bites on the bat dont brike the tough hide. 1-20�1-6�1-6�1-6�1-20�1-6�1-20�1-8�1-8�1-8�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 25, 2018 14:00:38 GMT -5
Big Grick #2
CBEgOrKjp_1-20+7 tail at Sven = 18
p_1-6p_1-6+4.= 12.
p_1-3 sqs knock back and prone
to not be make Dc 15 Str.
Tenical at Wind :
p_1-20+7= 18 to hit
p_1-8p_1-8p_1-8+4 = 16. Dc 10 consintration. You are blessed by callo so extra 1d4 and sven being a paladin has aura of protection. So bonus of her Cha mod with min of +1 for saves if your next to her/in ten ft and u are.
On hit bite p_1-20+7= 19
p_1-8p_1-8+4. =16 dmg. = save dc 10 consintration.
Good news you still get your bonus you got from first one tho reroll the 1d4.
I did read just to be sure it is per source taken half dmg or 10 what ever is higher and not add up dmg suffered inround then make single roll.
1-20�1-6�1-6�1-3�1-20�1-8�1-8�1-8�1-20�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 25, 2018 14:11:22 GMT -5
Big Grick #4.
Tail at omar. BGOS42X3p_1-20+7= 15 misses him.
p_1-6p_1-6+4= 6 but miss Dc 15 or be knocked p_1-3 sqs.
Tenical at Al. p_1-20+7 = hit
p_1-8p_1-8p_1-8+4 = 20dmg.
p_1-20+7= 24 hit.
p_1-8p_1-8+4 = 13. So really all added up temp gone. He was Healed for the 15 last means he only went down 5 hp from where he was at when omar healed him.
Inspite of bring ripped into Al's new friends were keeping him alive.
Big Grick #3 will need to wait for Winds 2 cons intration saves given said targets may not be there if consintration drops.
Tho if it does 3 small gricks are being dropped quite a long way...1-20�1-6�1-6�1-3�1-20�1-8�1-8�1-8�1-20�1-8�1-8
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Post by messiahmoose on Mar 25, 2018 14:21:50 GMT -5
Two concentration checks.
GqCSlsEEp_1-20 p_1-20 with DC 10 I am good!1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 25, 2018 14:32:04 GMT -5
tmX77UD_p_1-4+4+11= 16
p_1-4+4+18= 26
Wind being attacked holds his mind onto the spell. The bats were helping and are quite effective. For grick #3 lashes out at one with all its attacks.
Tail p_1-20+7 hit.
p_1-6 p_1-6+4= 10
p_1-20+7 = 15 hit
p_1-8p_1-8 p_1-8+4= 20
p_1-20+7
p_1-8p_1-8+4= 9 39 dmg on bat taken.1-4�1-4�1-20�1-6�1-6�1-20�1-8�1-8�1-8�1-20�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 26, 2018 0:25:39 GMT -5
Al striks at the New Grick.
" Away The Nasty lot of you! These are our mines not yours! "
Battle ax with advantage Bonus action
hunter mark Big Grick #4.
BC1Q89SHp_1-20+7= hit.
p_1-20+7=
Dmg : p_1-8+3+HMp_1-6= 10
p_1-20+7
p_1-20+7= 18 hit
Dmg p_1-8+3+HMp_1-6= 9dmg if below maxp_1-8= 2 from C.S
Third attack
p_1-20+7= hit
Or p_1-20+7
p_1-8+3+p_1-6.= 11.
1-20�1-20�1-8�1-6�1-20�1-20�1-8�1-6�1-8�1-20�1-20�1-8�1-6
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