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Post by at on Mar 26, 2018 8:04:00 GMT -5
Callo focusses on those creatures attacking Sven and Wind, seeking to kill one before it drags one of her companions off. They hadn't gone for the hammer as a distraction but it could at least work to create openings for the others by striking at them from behind. Move hammer to flank for Sven/Al/Wind as best as possible Eldrich Blast Qs0Gp9Qdp_1-20Blessp_1-4+9 to hit = 23 to hit p_1-10+6 damage = 11 damage p_1-20Blessp_1-4+9 to hit = 30 to hit Critical forp_1-10+p_1-10+6 damage = 11 damage Bonus action - hammer with advantage from flanking p_1-20p_1-20p_1-20Blessp_1-4+9 to hit = 30 to hit Critical forp_1-8p_1-8+6 damage = 18 damage
Total of 40 damage - the first 22 to the small one grabbing Sven and the the hammer hits it if it lives or moves on to the big one if the blasts killed the first target. 1-20�1-4�1-10�1-20�1-4�1-10�1-10�1-20�1-20�1-20�1-4�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 26, 2018 12:38:36 GMT -5
Its going to be hard for the weapon to keep flank for Al given it only has 5ft hitting range. if it moves down to hit other grick on Wind and sven they would have advantage. Al is still in great shape and can flank with Varis just fine. Yes given each is 10ft sq it could maybe possibly keep flanking on both Gricks. Ill see what i can do and if im able to post it on map i will.
Nice shooting btw.
The small one that was grabbing Sven is now dangling by a bat 25 in the air. Only one thats not as small ones are is one on you and Falcor.
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Post by at on Mar 26, 2018 14:01:46 GMT -5
I just need some way of getting reliable advantage (perhaps from another player) on eldrich blast, then Callo would really be able to open up with her elven accuracy.
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Post by mighty on Mar 26, 2018 17:11:53 GMT -5
Varis wastes little time with the aid of Al to finish of the big monstrosity that had attacked him. Oath sword in hand, he slashes through tentacle after tentacle, leaving the beast's beak exposed for a quick thrust forward, ending its life. Pulling his blade free, Varis moves forward to aid Al with the next worm-like beast.
(attack roll #1 against Grick#4 at advantage due to flanking)
XgdumRmtp_1-20 p_1-20 + p_1-4 + 8 = 12 to miss. Poor advantage roll...
(attack roll #2 at advantage)
p_1-20 p_1-20 + p_1-4+8= 29 to hit
(Damage for attack #2)
p_1-10+2+5= 11 slashing damage.
(bonus action to deal another 3 fire damage to all creatures within 10 feet. 14 total damage to Grick#4)1-20�1-20�1-4�1-20�1-20�1-4�1-10
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Post by at on Mar 26, 2018 17:36:31 GMT -5
Callo has bless up on Varis (and Sven) for another D4 to hit. Might not help here but something for the future.
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Post by mighty on Mar 26, 2018 17:46:42 GMT -5
Callo has bless up on Varis (and Sven) for another D4 to hit. Might not help here but something for the future. (Aye, I added that in. Unfortunately I rolled a 2 on both dice. May not have helped this round but it is appreciated.)
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 27, 2018 1:17:03 GMT -5
Final Int order Round 2. Bats at 23 Small Gricks 20 Big Gricks at 18 Al at 17 Callo at 16. Varis at 16. ---> Wind : 15 Sven at 15. Omar at 8 Falcor at 4.
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 27, 2018 1:17:27 GMT -5
A1
BIG HOLE | A 2
RUINED CART
TRACKS | A 3
TRACKS | A 4
BIG HOLE | B1 | B 2
TRACKS | B 3
BIG HOLE TRACKS | B 4 | C1
BIG HOLE
| C 2
TRACKS | C 3
RUINED CART
TRACKS | C 4 | D1 | D 2
BIG HOLE TRACKS
| D 3
TRACKS | D 4
BIG HOLE
| E1 BIG HOLE.
| E 2
TRACKS
RUNIED CART
| E 3
TRACKS
| E 4
|
F1
| F 2
.
TRACKS | F 3 AL
O. 8 temp hp
BIG HOLE BIG GRICK#4 SLAINE! 96 dmg taken.
(C.SW) BIG GRICK#1 SLAINE! V, 13 temp hp.
TRACKS | F 4
Small Grick#2 SLAINE ! Droped to its Death.
| G 1 BIG HOLE
| G 2
TRACKS | G 3
RUINED CART WITH HOLE IN BOTTOM Small Grick#3 SLAINE! Droped to thier Death
W, ( C.S.W)
Big GRICK#2 (101 dmg) SLAINE.
S:
TRACKS
| G 4
NEW HOLE
V BIG GRICK#3 (35.dmg taken)
| H1
Small Grick #4 SLAINE! (6 dmg+ 26 from callos blasts Taken 32 total)
| H2
TRACKS Small GRICK#1 Takes 15 Tenical at Falcor Extra bite on him if first hit.
F. 13 temp hp
C 13 temp hp
BACK STOP
| H 3
TRACKS
BACK STOP
| H 4
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 27, 2018 1:23:50 GMT -5
Wind and sven look to need bit of back up from callos Spirit weapon then Al and varis do. It can flank in G3 or F3 but not both gricks. In a face to face with a way better battle map it is quite possible for this to flank both. For this map im sticking to its one sq or other for a flank.
Given Wind and Sven are comming into thier turns let me know when u can what sq u want it to be in.
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Post by messiahmoose on Mar 27, 2018 18:55:03 GMT -5
Wind will attack the big grick in his square, Prima Savagery.
RpgHOks5p_1-20+8=18
2d10 acid. p_1-10p_1-10for 11. 1-20�1-10�1-10
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Post by metalzoan on Mar 28, 2018 15:36:57 GMT -5
Sven goes after the Big Grik in the same square as Wind.
Warhammer pkn|KV4Ep_1-20 +6 to hit + 4 from Callos Bless = 21
p_1-6 + 3 Bludgeoning = 6
Svens weapon flares with white-hot intensity as her swing towards the Grik and blasts it with Devine Smite
p_1-8+ p_1-8= 7 points of radiant damage
Sven takes her second attackp_1-20 + 6 = 25 to hit
p_1-6 + 3 bludgeoning = 8 points of damage
Plus Divine Smite p_1-8+p_1-8= 6 points of radiant damage
1-20�1-6�1-6�1-6�1-20�1-6�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 28, 2018 21:31:06 GMT -5
Omar seeing his comrads in deep trouble knew healing could only keep the Creatures at bay til they were over whelmed. It was time to use something as one of his last resorts.
Griping the handal of his desert flame Sword aims it alfot and fire erupts from the blade 4 rays of fire jetout engulfing the two big Gricks.
HqzdHynzp_1-20+9 = 12 miss p_1-6p_1-6
p_1-20+9 = 14 bonus action to make it +10 so 24 p_1-6p_1-6= 12
p_1-20+9 = hits its mark for 8 dmg. p_1-6p_1-6= 8
p_1-20+9 = nat 1= p_1-6p_1-6the fire jets back into him unexpectedly
Ooo... ouch!.. ah that hurts! well that bloody did not go as planed! Sorry!.
( the +10 to hit would have auto failed anyway and gave to what would be a miss to a hit with most dmg if it hit that being the 12.)
5 to himself and 20 to Big Grick that is on Wind and Sven.
Falcors turn then bats.
1-20�1-6�1-6�1-20�1-6�1-6�1-20�1-6�1-6�1-20�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 28, 2018 23:46:01 GMT -5
Final Int order Round 3 . --> Giant Bats 23 Small Gricks 20 Big Gricks at 18 Al at 17 Callo at 16. Varis at 16. Wind : 15 Sven at 15. Omar at 8 Falcor at 4.
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Post by metalzoan on Mar 29, 2018 18:42:16 GMT -5
Falcor is going to Bite at the small Grik
fsVtUs|Np_1-20+ 7 = 25 to hit
p_1-6 + p_1-6+3 leircing = 8 points of damage1-20�1-6�1-6
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Post by messiahmoose on Mar 29, 2018 20:14:48 GMT -5
Bats’s turn.
The four bats in a square with grappled and hanging gricks will all attack the grappled gricks.
F4. Bat 1: Rolled a mis-formatted 2. Bat 2: Kr4FkKrrp_1-20 Nice. Anyway, the bat holding the grick will drop him, hopefully to its doom.
G3. Bat 3: p_1-20+4 is probably not a hit but p_1-6+2=7 damage. Bat4: p_1-20+4=17. p_1-6+2 for 6 damage. This grick also gets dropped.
G4 against big grick. Bat 5: p_1-20 yeesh. Bat 6. p_1-20 and p_1-6+2 for 7 damage.
Finally: F1. This grick will get dropped unceremoniously as the bats fly to F3 and attack big grick #4. Bat 7 p_1-20+4=14 for p_1-6+2 is 5 damage if it’s a hit. Bat 8. p_1-20 Blah. 1-20�1-20�1-6�1-20�1-6�1-20�1-20�1-6�1-20�1-6�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 29, 2018 20:46:00 GMT -5
Two Small gricks drop out of the sky. Both impacting the sides of big holes then drop into them. It seamed the tide could be turning intil the remaining bats try to attack the bigger ones.
These ones seamed to be much harder from them to wound.
S_aFWf3Rp_1-6p_1-6= 6dmg to ones who were dropped. One is prone.
Moves for bad guys come
friday night/saturday morning.1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 31, 2018 10:44:49 GMT -5
Being droped pissed the grick off immensely it was about to try and take it on the closest tarrget. When it hears a battle click telling it food is ferther down south but has dibs on 4 leged thingy. It is slow to get slithering downward but is able to get just far enough and lashes out at thing with 2 legs and not 4.
NQ2r15dQp_1-20+5 = 9
p_1-6p_1-6p_1-6+2 = 12. Callo not expecting the side attack watches out of corrnor of her eye. Yet falcor reacts faster and batts the grick away before it could do harm.
p_1-20+5 = other misses so no need/ does not get extra attack.
p_1-6+2 = 4.
The other Grick mad it obviously is not getting help it wanted.
In the stailmate of Grick vs wolf both were not hitting eyeing eachother the grick sees the wolf distracted (no penitaly just for flavor). Time to strike was NOW!.
p_1-20+5 = 16
p_1-6p_1-6p_1-6+2= 14.
p_1-20+5 = 14 to hit. p_1-6+2= 7.
1-20�1-6�1-6�1-6�1-20�1-6�1-20�1-6�1-6�1-6�1-20�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 31, 2018 11:27:21 GMT -5
BG#4 Did not being shot at with Fire. If it was not angry before then it was now.
It strikes out in pure furry all its ihar aimed at the one who tried to burn it.
Tail mC0LBilCp_1-20+7 = 12
p_1-6p_1-6+4= 12
Tentacles p_1-20+7 = 15 miss
p_1-8p_1-8p_1-8+4 =16
Extra bite
p_1-20+7 does not matter.
p_1-8+4. = DNM.
Omar ducks the tail, the tentacle bounces off his blade that blocked the incomming strike.
Menwhile...
BG#4 wanted this stupid thing bopping at it to go away. ( S.w.) with its back turned it strikes at it with its tail hopping it would knock it away. It does not feel a thing as it passes through the weapon. ( it thinks its gone)
It then goes for 1-3 wind 4-6 Sven
p_1-6
Wind sees the incomming attacks at him. p_1-20+7= 23
p_1-8p_1-8p_1-8= 18
Extra bite p_1-20+7= 18
p_1-8+4 = 9
1-20�1-6�1-6�1-20�1-8�1-8�1-8�1-20�1-8�1-6�1-20�1-8�1-8�1-8�1-20�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 31, 2018 11:44:28 GMT -5
BG#3
These bats were most annoying time to rid its self of thier peskyness. The most wounded one ( one that took 39dmg so far sees a tail heading up at it.
9M1HPJLHp_1-20+7= 24 p_1-6p_1-6+4.= 14
With that one out of the way :
Tenicals go for the other
p_1-20+7 = 15
p_1-8p_1-8p_1-8+4. = 18
Extra bite
p_1-20+7 = 26
p_1-8+4 = 7.
This is only if bats are still up from wind needing to pass two dc 10 consintration rolls. Unless dmg is enough to knock him outright to 0 hp then it dropps anyway.
Otherwise with no bats its target is sven keeping sane to hits and dmg to save time and posting space.
Wind please make 2 consintration rolls dc 10. Same bonuses as before from sven and bless. 1-20�1-6�1-6�1-20�1-8�1-8�1-8�1-20�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 31, 2018 12:48:02 GMT -5
" Omar! How the 9 Hells did you find that!?. If it is what i think it is then buddy do I have some history tails to tell all of you. Yet now is definitely not the time. "
JHJJgYlbp_1-20+7 = 26 hit p_1-20+7 = 15
p_1-8+3 = 7 C.S p_1-8 H.M p_1-6.= 5
So 12 total. So far.
p_1-20+7 = 13 mis p_1-20+7
p_1-8+3
p_1-20+7
p_1-20+7 = 9
p_1-8+3= 4.
Action surge.
p_1-20+7
p_1-20+7 = 25
p_1-8+3= 5 so 17 so far
p_1-20+7= 21
p_1-20+7= 19
p_1-8+3 = 6 23 so far
p_1-20+7
p_1-20+7 = 25
p_1-8+3 = 9
32 dmg.
1-20�1-20�1-8�1-8�1-6�1-20�1-20�1-8�1-20�1-20�1-8�1-20�1-20�1-8�1-20�1-20�1-8�1-20�1-20�1-8
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