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Post by mighty on Aug 24, 2018 17:49:24 GMT -5
Giving Omar another nod, Varis begins to search for any signs of an entrance. He wasn't sure what he was looking for, everything looked the same.
xOAx5U9Pp_1-20 1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Aug 26, 2018 2:27:52 GMT -5
As the party all looks for some clues as to where the entrances would be. They come up emptey handed for none were located. Omar in bit of frustrantion but not anger
" Damit! Al why did you have to be so vaige as to how we are to read the darn crazy old map with nothing to go on. We had to have missed something important
( does anyone in party have cryptography tools by chance? I dont think any of you do but wanted to ask to double check.
Also let me know if any tool profenecies your characters may have that could possibly apply.)
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Post by mighty on Aug 26, 2018 8:09:58 GMT -5
(None here, only proficient with the flute and I'm not sure the map wants to hear that )
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Post by at on Aug 26, 2018 8:51:53 GMT -5
"Given an hour or so to prepare I could summon a more capable spirit to search. Why don't we find somewhere sheltered to rest and see if we can't make something more of this map"
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Post by messiahmoose on Aug 26, 2018 14:06:18 GMT -5
Wind searches for a bat again. [The 24 hours on Flappy might not have worn off yet.]. My intention is to cast Animal Friendship, and send the bat out with its 60 echolocation blindsight.
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Post by (George) 3.5./ ZEM ( 4.0) on Aug 26, 2018 14:29:59 GMT -5
So its been a few weeks since you left the palace. So 24hr time spand has diffently been spent.
I skiped it given no events were found along the way/to progress story. Unfortunately you would need to climb up the into mt or possiblity wait til nightfall to find a bat.
Tho if your wished to turn into one you could.
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Post by at on Aug 27, 2018 3:11:11 GMT -5
Once ready Callo will cast guidance on her newly reformed familiar and send it back out again. ULj1Enyap_1-20/p_1-20(advantage)+p_1-4 +3 = 21 to search 1-20�1-20�1-4
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 1, 2018 13:55:48 GMT -5
Callo's familiar flys out and looks for anything that looks like caves.
Callo seeing by its eyes hrs pass then on a small ledge that looks very much just like normal mt wall with daminshing light of the sunset.
The light hits the mt wall with just enough light she can see metal edges.
Its a metal she only heard about in what she knows to be old legends.
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Post by messiahmoose on Sept 1, 2018 19:47:08 GMT -5
Wind would want to get closer, attempting to glean any dangers, such as traps or guardians.
Or landslides.
jkwKT3mnp_1-20 +9 is 20 perception. 1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 1, 2018 20:41:13 GMT -5
Catching up to callo's familar they can see fine details inscribed with well hidden Dwarvin runes and glyphs. None are lit up other then the sunseting at this time.
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Post by messiahmoose on Sept 1, 2018 21:12:10 GMT -5
“Damnit Wind, by the gods learn Dwarvish already!”
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 1, 2018 22:08:07 GMT -5
( Lol )
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Post by at on Sept 2, 2018 4:37:26 GMT -5
Callo reads off the runes, those at least that have meaning, so that the others might know what they say.
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 4, 2018 1:28:44 GMT -5
From where callo is from it would be more ancient, however it is possible if those from now it would read simpler given it would not be ancient to them.
( Do wisdom or Int roll to recall to memory what they looklike its not a skill roll just a stright wisdom or Int mod roll. )
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Post by at on Sept 4, 2018 11:49:27 GMT -5
gzE7V3Eyp_1-20p_1-4+1 INT/WIS test with guidance = 111-20�1-4
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 4, 2018 14:16:54 GMT -5
With the daminishing light it was hard to get all the glyphs to exact memory. She does get one or two.
However these were bit more complex then she expected.
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Post by mighty on Sept 4, 2018 18:46:46 GMT -5
Varis hears Wind say something about the runes being dwarvish, and watches as Callo has a difficult time in her attempts to read them. Stepping forward, putting a hand on her shoulder, he says.
"Let me give it a try."
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 4, 2018 20:16:08 GMT -5
Omar : " Well first we would need to get you and rest of us up there. Up where they the door was found.
With possible visablity waning they could be rather hard to see. However dwarfs from what i know have ruin magic so they could light up but why give away a hidden doorway of its ment not to be found?.
Im not sure how exacly ruin magic works but if our gems could store magic for long periods of time possibly this door or dwarf made object might have some too. Be it good and ill to who ever tries to open it that im not certian.
I do recall what Al said that the dwarfs were great at making traps a gaurded door very easily could be rigged in just that way.
Im not saying not to go up cause thats our way in but i think it wise we use caution while doing so. Now the question is when to go up and how?. "
Did any of you get a chance to see in detail the ruins?
Perhaps the map may help tell us more about the ruins on the doorway.
A coad word or phrase of entry perhaps.
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Post by messiahmoose on Sept 5, 2018 6:47:09 GMT -5
Do we have the map? Can we see it?
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 5, 2018 9:37:14 GMT -5
Omar gets back out the Map Al gave him. He then opens it up once more.
" I did not find any clues the first time around. Yet hopfully with the clues on the door we can find if there are more things on this map."
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