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Post by (George) 3.5./ ZEM ( 4.0) on Sept 7, 2018 20:03:42 GMT -5
I do have some great news : A friend of mine was asking me me if it is possible to be a new player in our game. Given we have 3 current players i think adding another to our game is a great idea.
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 8, 2018 1:06:43 GMT -5
( So at this time its time to roll investigation skill rolls with advantage given you have more to go off of now.
along with bless on the party.
So on hole party callo, wind, omar, varis.
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Post by at on Sept 8, 2018 4:12:46 GMT -5
Callo takes a break to study the runes. They were archaic but the dwarves had not so much changed their language over time as added to it, changing the context of the older runes in combination. It would just take a little time to get used to the old style of writing. uY3vuaeip_1-20p_1-20p_1-4=221-20�1-20�1-4
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Post by messiahmoose on Sept 8, 2018 11:33:37 GMT -5
7yXwhFQCp_1-20+p_1-4 p_1-20 15. 1-20�1-4�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 9, 2018 23:52:12 GMT -5
jl7yVK7tp_1-20p_1-4+1= 16 p_1-20+3+1 = 20 Investigation. From Omar.
So far 3 passes.
1-20�1-4�1-20
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Post by mighty on Sept 10, 2018 18:29:09 GMT -5
(Investigation check)
TDJccEqYp_1-20 + p_1-4 = 14 p_1-20 1-20�1-4�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 11, 2018 1:42:51 GMT -5
( I did add a chapter for our new players to enter on but starting at different location. )
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 12, 2018 0:33:52 GMT -5
As the group huddles together over the map. Glyphs can be seen on it as they corresponds to ones on the door. Its a lock with each gylph needing to be hit in a certain order.
It warns get it wrong thrice and it will remain shut for next 25 years. That only the last rays of the sun would bring forth the ruins on a door and only have 30 mins to hit the right combination and open hidden into the halls below .
Each would light up but any out of order and it resets all over.
Each remain lit for 3 moments ( rounds ) 10 ruins are needed to be hit.
The map will only say one by one witch is next.
It will take clever mind,will and strength and only open to those who are worthy.
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Post by at on Sept 13, 2018 2:15:40 GMT -5
"We can't be sure how many others have tried, so we should not assume we have three chances at this", notes Callo.
Inspecting the position of the runes she wonders if teleportation or another spell would aid in pressing them. With the gemstones they carried such a spell could be imprinted upon them to aid in their efforts.
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 15, 2018 9:39:16 GMT -5
She did see each was on the arch of the door. So ones at the near very top and top of the door arch would be hard to reach. She knows her eldrich blast has a good kick of force when blasted into things, it should have enough power to push in stone blocks. She would need to aim to ensure she did not hit the other ruins by accident. ( there not too small of targets so no dissadvantage.)
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Post by at on Sept 15, 2018 10:49:19 GMT -5
(if anyone can grant her advantage, or if faerie fire works, she's actually a pretty good shot - especially with guidance. Picking the best of 3 rolls and adding 11 will generally get the job done)
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 15, 2018 11:29:02 GMT -5
Omar does have guidance spell could also do bless if wanted or needed. Tho Faerie Fire is not a Spell he could take given its not in his class list of spells he prepare yes its an awsome feat to take.
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Post by at on Sept 15, 2018 12:36:10 GMT -5
Omar does have guidance spell could also do bless if wanted or needed. Tho Faerie Fire is not a Spell he could take given its not in his class list of spells he prepare yes its an awsome feat to take. Callo has faerie fire - it's more a question of if it would help here. Between that and Omars bless spell Callo is ready to go with the others spotting/calling runes - unless they have a plan they want to try.
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Post by messiahmoose on Sept 15, 2018 17:49:04 GMT -5
Wind looks to the door and outstretches an arm up and to the left. A spectral hawk appears perched there. Wind nods to the door. The hawk shrieks and takes flight.
(Wind has activated his Hawk Spirit ability. I can give you advantage as a reaction each turn for a minute. It is also a good time for perception checks.)
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 15, 2018 19:10:54 GMT -5
Yes perception would help cause your looking for each ruin on the door arch. fairy fire would light up all the ruins at same time. Yet given u have bunch of other ways to get advantage u may wish to hold onto that spell slot.
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Post by mighty on Sept 15, 2018 19:48:07 GMT -5
"Well then, let's try to get this on the first go round. I have little means of reach, so I'll do what I can."
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Post by at on Sept 16, 2018 2:55:54 GMT -5
Callo positions herself centrally with the best view possible of those around her. Wind and Varis to the sides to cover those more difficult to see and her and Winds summoned creatures higher above. With Omars blessing and guidance on the map she looks to see the first of the runes.
(if the hawk won't last long enough to hit all the runes Callo with also throw out faerie fire now - it'll save her a few sorcery points quickening it later)
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 19, 2018 20:51:05 GMT -5
First the hole team would need to get up there with the map. It will only show the ruines once its up near the door and omar will need help reading the map and since varis knows dwarfish he could help him read of the order of the correct ruins. ( gives advantage on Int modifier when he reads it off aloud. Given a lot of them look simular to eachother. )
Do keep in mind The Door is still on the side of the mt with a large enough ledge that party could be on. ( again very simular to the Door in the Hobbit) so there must be a patg that winds its way to where it is. Its still a good hike up there. So its not at the bais ground.
Already what are the last rays of the sun ( dusk) are just enough that if party got up there they could try to get in before dusk is over and try the combo.
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Post by messiahmoose on Sept 19, 2018 20:54:55 GMT -5
So let’s do it!
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Post by at on Sept 20, 2018 7:54:40 GMT -5
Pre-emptively rolling 10 attacks with bless and advantage:
AsEkRDS1p_1-20p_1-20p_1-20p_1-4+11 = 32 p_1-20p_1-20p_1-20p_1-4+11 = 23 p_1-20p_1-20p_1-20p_1-4+11 = 31 p_1-20p_1-20p_1-20p_1-4+11 = 22 p_1-20p_1-20p_1-20p_1-4favoured by the godsp_1-4p_1-4+11 = 25 p_1-20p_1-20p_1-20p_1-4+11 = 23 p_1-20p_1-20p_1-20p_1-4+11 = 33 p_1-20p_1-20p_1-20p_1-4+11 = 28 p_1-20p_1-20p_1-20p_1-4+11 = 26 p_1-20p_1-20p_1-20p_1-4+11 = 22
Lowest roll of 22 1-20�1-20�1-20�1-4�1-20�1-20�1-20�1-4�1-20�1-20�1-20�1-4�1-20�1-20�1-20�1-4�1-20�1-20�1-20�1-4�1-4�1-4�1-20�1-20�1-20�1-4�1-20�1-20�1-20�1-4�1-20�1-20�1-20�1-4�1-20�1-20�1-20�1-4�1-20�1-20�1-20�1-4
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