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Post by (George) 3.5./ ZEM ( 4.0) on Sept 20, 2018 14:19:50 GMT -5
So bit of a time skip just to set the sean a bit :
With sunlight dwindeling with what is now moments til dusk ends. Callo lets off her Fairy Fire spell lighting up the door. Omar casts his spell to help her aim better along with Winds spirit in combo. With Varis helping Omar call out the right ruines.
Each one lights up a different color
Will roll omars sometime tonight or tomorrow night with advantage from varis and looking at bless is not consintration he might use another helpfull spell just need to re look at his spell list.
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 23, 2018 12:45:25 GMT -5
#1 EouMskIsp_1-20 Ad p_1-20 + 1 p_1-4= 23 pass #2 p_1-20 Ad p_1-20 + 1 p_1-4= 19 pass #3 p_1-20 Ad p_1-20 + 1 p_1-4= 14 Fail #4 p_1-20 Ad p_1-20 + 1 p_1-4= 20 pass #5 p_1-20 Ad p_1-20 + 1 p_1-4= 18 pass #6 p_1-20 Ad p_1-20 + 1 p_1-4= 16 pass #7 p_1-20 Ad p_1-20 + 1 p_1-4= 8 fail #8 p_1-20 Ad p_1-20 + 1 p_1-4nat 20 two passes #9 p_1-20 Ad p_1-20 + 1 p_1-4= 23 pass #10 p_1-20 Ad p_1-20 + 1 p_1-4= 21 pass. 9 of 10. given the nat 20 off set the two fails. One still remains and its a difference of passing or failing the try.
SO : Omar reads them off the first few go fine then on the third a wong one was hit. There is held Breath but others are still lit but wrong one its now red. the next 3 are just fine and light blue. The next one they call out they ralise its was upsidedown and is blasted to a red mark. they then see there was 3 bars that are now down to one with two Glowing red ruines. " We can't make another mistake! We are about over half way there. The next one called was one that had two of the same and both light up. Great! just a few more. the last one called is hit. " Thats last one on the map its given no others !" we are on the timer we got 3 mins to figure this last one out. any hidden one would be hit with Fair fire so im not sure what we are missing. "1-20�1-20�1-4�1-20�1-20�1-4�1-20�1-20�1-4�1-20�1-20�1-4�1-20�1-20�1-4�1-20�1-20�1-4�1-20�1-20�1-4�1-20�1-20�1-4�1-20�1-20�1-4�1-20�1-20�1-4
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Post by at on Sept 23, 2018 16:16:10 GMT -5
Callo will read off the runes that have been hit, perhaps they make a word or sentence in dwarvish that would reveal which was the missing rune... or perhaps Varis could correct Omars mistake.
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 24, 2018 20:10:18 GMT -5
Callo please do a stright up Intelligence roll.
Each pc and Omar( npc) can do one action,move and bonus action.
There are 3 rounds like this.
So we don't need inactive roll for this.
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Post by at on Sept 25, 2018 13:45:55 GMT -5
Callo INT test ILdtNTqep_1-20+1 (+p_1-4?)1-20�1-4
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Post by mighty on Sept 25, 2018 21:01:13 GMT -5
Varis glances up in disappointment as Omar finishes reading the last of the runes, seeing that they hadn't quite succeeded. So close, and with little time to fix their mistakes. Having helped Omar read the runes aloud, he takes one more glance at the map before stepping closer to the door to get a better look at the runes. Somewhere they had messed up, they just needed to find where.
(Varis will see if he can find where exactly Omar messed up. Varis has an excellent memory for maps according to his wanderer feature, so hoping he can have a better chance of spotting the error now that he is focused on the actual runes around the door and not trying to help Omar read the map)
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 27, 2018 17:15:09 GMT -5
Working in tandem varis sees that its words to an old Dwarf mining Song. Callo also realizes that the ruines hit have turned into dwarven music notes. That the outter blocks are in music keys and omar was off key. Yet it was played with drums.
" I'm am a dwarf and im digging a hole. "
Your missing the ruin for drums.
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Post by messiahmoose on Sept 28, 2018 21:15:25 GMT -5
Given that Wind’s backstory has the promin presence of a dwarf, I respectfully request an intelligence roll to aid, assist, or whatever.
I totally understand if the answer is no.
Here is the roll if the answer is yes.
pYXC6wKHp_1-20 1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 28, 2018 22:36:35 GMT -5
Wind recalls the very tune sung. He knows the last key note and what it looks like.
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 29, 2018 0:15:05 GMT -5
As the collective the party is able to locate the last ruin. Callo takes steady aim and makes a direct hit. The door glows. Yet has yet to open. There is a sound of drums. Wind knows its the beginning of the song. He was tought the words. They realize they need to sing the song.
Wind in perfect toon and pitch lets out what were the long forgotten tune of old.
The stone door rises and alows the party to enter the hidden cave behind it.
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Post by at on Sept 29, 2018 3:52:25 GMT -5
"Very heavily protected for a simple passageway" notes Callo, "this must have once connected to something of value to the dwarves"
She looks to see if there is some way to open the door from the inside, or else something large and heavy to prevent it from closing behind them.
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 1, 2018 23:07:21 GMT -5
You can do ether a perception or investigation survival if u are looking for tracks or nature if your looking for anything out of ordinary on cave walls.
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Post by at on Oct 2, 2018 7:36:05 GMT -5
Callo wasn't much one for the outdoors, but her senses were sharp enough.
KMpwdY2_p_1-20+p_1-4+5 = 18 (perception with bless) p_1-20p_1-20+3 = 21 (familiar perception with advantage)1-20�1-4�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 2, 2018 21:29:52 GMT -5
Both can see this cave shaft has raw ore glowing on the cave walls. Vains of platinum and silver untouched. Even some gemstones inbeeded. not glowing like the ones ones that recently attacked them.
With enough force they might be able to get a few out if they so were inclined.
Dawfvin statues holding axes, mauls, warhammers have large amount cobwebs on them.
She does make out there are two dwarf markers in ruines both are hammer point in different directions. One is pointing to the door : Sing and march the song of our kin and take it forth into the world and be free."
The other: this way to your homeland, but be sure those who need to excape use this route to safty in case of emergency. Look for the markers back.
There are a trail of bones, leading ferther in. What made them would need a closer medicine roll. There is a woshing sound that was faintly heard coming from ferther in but the light sources don't catch what it possibly was.
With the sunlight behind them fading even more soon only the glow of the door lights up only a small portion of the cave.
Simular to the last cave they were in minus the larg holes and big glowing Door.
The map changes from the outer mts and glyphs to just a cave shaft with the door marked on it with song symbols along with the two hammer arrows.
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Post by mighty on Oct 3, 2018 14:38:33 GMT -5
Varis nods in agreement at Callo's assessment. Dwarves had a knack for making things unnecessarily difficult even for no reason. This passage must be important, though clearly it had did little good. Observing the statues and their respective symbols on the map, Varis says,
"Seems that song may open the door once more should we leave this way. Regardless, this map will prove far more useful if it continues to show us the individual tunnels from here."
(Not likely, but want to see if I recognize any of the dwarves depicted in the statues. Just in case it might give any clues as to what to expect ahead)
(History check)
VmaHn1oUp_1-20 1-20
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Post by at on Oct 3, 2018 15:30:14 GMT -5
"What was it the dwarves in the mine sang? Diggy diggy hole?" Callo turns to Wind thinking the Kenku might be able to mimic the dwarves should the drum song not be the key to escape.
"Well keep an eye out for a moment, sounds like something is still moving down here". Taking out paper and charcoal Callo makes a rubbed copy of the map on the wall and rolls it up carefully into her pack.
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 4, 2018 17:10:05 GMT -5
( to clarify diggy diggy hole is sang with drums in background as the base beat so they are the same thing/song in this case.)
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 4, 2018 17:12:54 GMT -5
With 10 history : these don't look like royalty yet cobwebs were in the way and would take some work to unvail the statues in hole.
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 4, 2018 17:17:06 GMT -5
Does the party wish to make stealth rolls, light a torch? How does party wish to proceed down the cave?)
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Post by mighty on Oct 5, 2018 11:00:26 GMT -5
At a quick glance, Varis could not make out who exactly the statues depicted. Of no worries, they had more pressing matters now that they were truly inside. He always told himself he would never end up back underground, and time and time again, he found himself just there. There seemed to be no escaping the dwarves and their annoying ways. He's turns toward the others.
"I'm not as bothered by the dark, and can help lead the way, but I do have a torch if needed. If anyone has means to produce a smaller light source, that would be preferred."
(I will make a stealth check)
ks43mYwXp_1-20+2= 171-20
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