|
Post by harknail on Feb 9, 2020 18:11:31 GMT -5
Katril comments, "That sounds a lot better than my idea of going in the way we came out! Maybe there's something around here that can be used for breaking though and maybe something that can cast silence to quiet it."
OOC: I remember once having a treasure item that could cut thought stone and metel easily. In combat it ignored any AC bonus from metal armor. But it's primary use was for stone carving. Something like that would be great for cutting though doors or thin stone walls.
Katril starts searching for treasures that will help them get in... Perception 5ZY9Afivp_1-20+7=151-20
|
|
|
Post by at on Feb 11, 2020 5:01:47 GMT -5
"I can disguise myself as a guard, or render myself or another invisible." notes Callo, "or sneak into the compound as a mouse or a bird, but only as far as the edge of the antimagic field."
|
|
namklim
Veteran of the War
Posts: 240
|
Post by namklim on Feb 17, 2020 15:39:38 GMT -5
Fiseath: "Sneaking in and scouting around would give us some more knowledge of how to proceed. Let's start with that."
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Feb 17, 2020 16:40:48 GMT -5
( quick reminder the anti magic is only in the cells and on the outermost walls to withstand fireballs and the like And to prevent casters from getting out of cell or charming gaurds.
On the inside the dwarfs could do magic just fine and fire it back out to repel attacks. So The complex of the prision itself does not have anti magic all over on it.
Otherwise the dwarfs own magic gear would not have worked from the inside when The Red Army came in .
So turning into an animal or invisible or as a gaurd is all fine as long as you don't go into a cell.
Part of the reason also is partly a historical one. So in this game history something like Anti magic feilds of that large size current no longer exist for the knowledge of that scale is long since been forgotten.
|
|
|
Post by at on Feb 18, 2020 10:21:40 GMT -5
"Disabling the alarm system would help us as well", notes Callo. "Sneaking past the guards seems the most silent way in, unless there is another entrance we could use without digging or blasting."
|
|
|
Post by harknail on Feb 27, 2020 0:35:55 GMT -5
Katril comments, "I'm pretty sneaky as well. But we'd still have the problem of getting everyone else in. Maybe we could do something where those of us who can scout out a clear path for the rest to follow. That way we wouldn't have to split up."
"This map shows another option, apparently there were tunnels into the prison area that were sealed with walls of stone when they retreated from the invasion. That would get us close, then we could get through the rest of the way using spells to shape the stone to make a door, or simply open a tunnel."
OOC: I think this was discussed on chat, but didn't make it into the posts.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Feb 27, 2020 2:26:02 GMT -5
( That is correct.
My hope is to have things in place as far as maps go asap. However more than likly it will be this weekend. My absolute dead line for myself is late Monday night.
I'm sorry I ended up pushed game back more than i originally wanted to.
|
|
|
Post by harknail on Feb 27, 2020 2:27:29 GMT -5
No problems. You're doing much better than I did keeping games going :-)
|
|
|
Post by at on Feb 28, 2020 7:39:32 GMT -5
"If we locate those tunnels it might give us some idea of whether a distraction would be needed above" agrees Callo.
|
|
|
Post by harknail on Feb 28, 2020 14:09:34 GMT -5
"I think we would want to start with a Silence spell first, to hide the noise of creating an opening," added Katril.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Feb 28, 2020 15:05:27 GMT -5
Omar : " Well from looking at the map the tunnals actually lead topside connecting to the main prison wall. The next news is there is more than one tunnal yet I don't advise us spliting our forces.
I'm happy we don't have to worry about poking our heads up with gaurds walking above us. From the sounds of our current plan we would be opening the wall where we could get ourselves into the prision, possibly taking the center room freeing the prisoners and excourting them back into the tunnels.
We still need an exit and a way to block up our excaping to prevent persuit or have we found a solution to this possibly?"
|
|
|
Post by harknail on Feb 28, 2020 16:48:12 GMT -5
Katril suggests, "Maybe we can Stone Shape again to seal the opening we made to get in. Or use a Wall of Stone spell like what was originally used to reseal it."
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 1, 2020 15:30:17 GMT -5
Callo's bracelet glows with energy like it once did before. It had laid in dormant for quite some time, and she possibly was wondering if it would ever work again, that was until now. It now glows with 3 arcane markings. 3 stone tablets not to far from the party were heating up to extreme heat temperature that was used when it was first forged. as her third arcane make turned on. All 3 of the stones in the pile turned into dust.
Callo your bracelet now has 3 uses of Stone Shape. These do not reset the next day so they are not charges per say so they are basically scrolls.
Your Goddess was never straight forward in how exactly your bracelet worked for it's the first time since u been here that it reacted to.
The party does fine 3 tablets of silence ( I do think i need to modify it a tad bit spell wise to have actually do what the party would be intending them for because the wording is bit more odd than what the 3.5 version was .)
there is nothing that the party finds that has the ability to cast Stone Wall.
a bag that has 5 odd long metal nails, these are from 4th ed magic gear book they when used will force any door or portal closed, or if something is open force it to stay open. I would need to think back what Dc it was set too but it's more than 15, so it's going to be very hard for anything to dislodge the objects they are stuck into.
Map on roll20 has been updated.
|
|
|
Post by harknail on Mar 2, 2020 13:02:56 GMT -5
Katril will store the stone tablets of silence and the nails of door holding under her skirt, to be retrieved as needed. Unless of course someone else wants to carry them, Katril is simply used to being the teams pack mule thanks to her magical skirt.
|
|
|
Post by at on Mar 2, 2020 16:35:09 GMT -5
"It seems that we have a clear way forward", notes Callo, "is everyone ready?"
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 2, 2020 20:27:42 GMT -5
( All the NPC's are set, I'm assuming you all want to use a short rest and possibly some hit dice real quick on the trip back to the Keep. However because it will be a few days back, yet shorter then the amount of time to get here. Given the tunnels back and the map both help to shorten it and the carts on the rails can take you most of the way back so time needing to get put you full 2 and a half days ahead for when some of the party needed to get back. So you will be at full hp and spell slots for when you reach the wall. I did put in the way into the prison on the map.)
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Mar 6, 2020 18:15:33 GMT -5
So everyone should be at full hit dice, hp and spell slots. Clerics and casters who are prepared casters ( i thinks thats now just the 2 clerics at this point) please prepare your spell lists.
I'll take the understanding of the party's current plan that i understood thus far help speed things along
The carts from the temple does take the party 3/4 of the way and the party get out uses the hidden tunnals. One of the party uses the silence spell and then one use of shape stone, combined makes a silent entryway into one of many main prison sections.
( I do need a marching order as well.)
|
|
namklim
Veteran of the War
Posts: 240
|
Post by namklim on Mar 7, 2020 14:18:48 GMT -5
Fiseath isn't picky about where he is in the line order. Being a monk (and with his newfound improved AC), he can fit anywhere in the line (upfront with good wisdom to spot things, rear-guard, or middle to respond to threats from any direction).
|
|
|
Post by harknail on Mar 7, 2020 19:21:43 GMT -5
Exactly the same for Katril. The one difference between them is that Katril is faster while Fiseath has a ranged Ki attack.
A suggestion for marching order is to have high stealth characters up front making sure the coast is clear while the rest follow not too far behind (maybe 30' between groups).
|
|
|
Post by at on Mar 8, 2020 5:24:44 GMT -5
Callo is stealthy enough to be front-ish, but would be blocking the melee characters should a fight kick off so will hang back in tight spaces.
|
|