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Post by crazydave on May 7, 2024 22:47:34 GMT -5
Vadania's badly hurt. Archibald can take one moderate hit. My plan is to have Archibald warp on top of the demon on the wall; potential risk of falling, I don't think Brenner's wand of scorching ray is going to cut it here. Thoughts?
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Post by at on May 9, 2024 6:31:16 GMT -5
(As a note - while Moriana is running low on spells she does still have the capability to cast levitate)
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Post by crazydave on May 10, 2024 3:10:28 GMT -5
Ah, that could be useful. Leverage against the fall. Should we have Neera or Archibald take that? If we give it to Archibald and he uses his teleport, that will mean he won't have to fear falling and can get there in one turn, but Neera's got more health.
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Post by harknail on May 12, 2024 15:20:33 GMT -5
Neera is focused on the new ice naga, though she could be persuaded to change targets easily enough. Vadania is going to have to use her action to heal herself, or she's going down next round.
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Post by at on May 12, 2024 15:59:22 GMT -5
(Note that the Ice Naga is unable to advance into the room while pinned by Morianas spell - so can be engaged or disengaged at will)
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Post by harknail on May 12, 2024 16:57:38 GMT -5
That makes it easier to convince Neera to go after the real target. How high is it on the wall? Neera can climb, but not while swinging a two handed sword, so to reach she'll need to jump (if she can jump that high), or be levitated.
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Post by at on May 13, 2024 3:28:32 GMT -5
The demon is twelve feet above the ground - close enough that Neera might leap up and swing with her sword, though not make more than a single attack.
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Post by harknail on May 14, 2024 11:55:12 GMT -5
Who's turn is it to act?
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Post by at on May 14, 2024 16:15:29 GMT -5
(Everyones)
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Post by harknail on May 16, 2024 23:50:55 GMT -5
Vadania directs Neera to ignore the ice naga that can't get in and instead focus on the creature that's creating them on the wall.
Meanwhile, she heals herself using Cure Light Wounds combined with her ring of mystical healing (1 charge)
Heals: oapudcWLp_1-8+5+p_1-6p_1-6=13
Neera charges the creature on the wall, making a running leap to do a mighty slash down before falling back to the ground.
Attack: p_1-20+14=29 Damage: p_1-6p_1-6+7+p_1-6(lightning)=17 total1-8�1-6�1-6�1-20�1-6�1-6�1-6
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Post by at on May 17, 2024 10:47:52 GMT -5
As Vadania takes a moment to recover Neera leaps up to slash at the target overhead, the blow landing cleanly and dislodging one of the demons clawed legs from the stone face. Though it does not fall its grip on the wall of the cave looks somewhat more precarious and a concerted attack might knock it from its perch.
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Post by crazydave on May 18, 2024 3:35:51 GMT -5
Archibald crusader maneuver: 1ewvplv2p_1-2
Readied maneuvers: Charging Minotaur, Crusader's Strike, Battle Leader's Charge.
Archibald will opt to take the safer approach and change into his Martial Spirit stance. He will attack the ice creature with Crusader's Strike:
p_1-20+13 (+1/+2 if evil/chaotic evil) = 27 (28/29) to hit; p_1-4p_1-4 + 7 (+1/+2 if evil/chaotic evil) = 13 (14/15) damage. If this attack hits, Neera will regain p_1-6+5+2 = 8 HP.
Brenner will attack the demon on the wall with his Wand of Scorching Ray again.
p_1-20+4 = 10 vs touch AC; p_1-6p_1-6p_1-6p_1-6 = 10 fire damage on hit.
1-2�1-20�1-4�1-4�1-6�1-20�1-6�1-6�1-6�1-6
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Post by harknail on May 18, 2024 11:50:21 GMT -5
Can the large Ylva reach the thing on the wall by rearing up on her hind legs? If she can reach it, she might be the best at bringing it down.
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Post by at on May 18, 2024 13:32:23 GMT -5
Brenner sees his attack deflected by some form of magical barrier around the demon, though not absorbed or dispelled - likely a simple protective spell. Archibalds efforts are more successful though the ice creature is still freshly animated and not easily dispatched. Can the large Ylva reach the thing on the wall by rearing up on her hind legs? If she can reach it, she might be the best at bringing it down. Yes, Ylva can reach. As with Neera just a single attack, though she can attempt to grapple or trip(pull down)
[Tag Ylva - and any request for Moriana before she auto-acts]
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Post by at on May 30, 2024 18:19:59 GMT -5
[Tag Ylva] ?
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Post by harknail on May 30, 2024 19:17:44 GMT -5
Ylva will jump up and try to drag that thing down.
Attack: iTFU3q3rp_1-20+10=29 Damage: p_1-6p_1-6+6=17 Trip: p_1-20+11=24
:-)1-20�1-6�1-6�1-20
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Post by at on May 31, 2024 9:15:59 GMT -5
Ylvas leap dislodges another of the demons blade-like legs as it is forced to turn its attention away from Vadania to secure itself, grabbing at Ylva with more of its limbs before it can be pulled entirely free.
Moriana attempts to aid the wolfs' efforts with an enfeebling ray but it is hard to say how effective such magic is against so large a foe.
(opposed grapple check for Ylva)
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Post by harknail on May 31, 2024 11:21:11 GMT -5
I thought that's what the Trip roll was. Since she does it whenever she can, I just always include it with her attacks and let you sort out if it's possible to use it in that case.
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Post by at on May 31, 2024 18:28:35 GMT -5
I thought that's what the Trip roll was. Since she does it whenever she can, I just always include it with her attacks and let you sort out if it's possible to use it in that case. Ylvas trip succeeded in partially dislodging the demon, who has attempted to grapple her in return as its own action (it is unable to fall prone while still attached to the wall but trips, grapples, attacks and spells can pry it loose piece by piece)
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Post by at on Jun 4, 2024 3:44:03 GMT -5
[Tag Ylva for the opposed grapple roll]
But also tag all - whether or not Ylva passes simply determines if the demon is able to throw her aside or not. Either way it is down to its last anchoring leg - another solid hit or trip will bring it down.
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