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Post by K Man on Jun 15, 2004 10:02:20 GMT -5
To all,
Sorry, I was trying to fix this post but accidently deleted it.
I didn't mean to, I had no problems with the thread. Feel free to resume discussion if you would like.
I'll quit clicking the 'admin' buttons one day..."
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Post by Fangor the Fierce on Jun 15, 2004 10:05:58 GMT -5
Damn, doesn't the idea of numerous bodies left on the battlefield bother anyone else besides me? Seriously, if the Master wanted more numbers, here's a lot for his army!
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Post by sonnetinkinston on Jun 15, 2004 10:11:37 GMT -5
Check out latest post. Undead at 12 o'clock.
Gotta love this necklace... even if serious trouble is on the horizon.
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Post by Fangor the Fierce on Jun 15, 2004 10:14:59 GMT -5
Yeah, but we should have done something earlier...Oh well, more killing in the end! ;D
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Post by sonnetinkinston on Jun 15, 2004 10:18:20 GMT -5
What is that? Is that another jibe at the elf for slowing us down? Tsk, tsk. I told you guys she was moody. ;D
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Hero
Veteran of the War
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Posts: 329
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Post by Hero on Jun 15, 2004 11:00:54 GMT -5
it would have been best to burn the bodies as we entered but that is very time consuming.... and we needed to get inside
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Post by Japic on Jun 15, 2004 11:11:03 GMT -5
To be perfectly honest, the Elf could not have wasted enough time for this to have been prevented. Rotting corpses entail that they are more than an hour old. The spat you had didn't take up much time at all, we would not have arrived much sooner without it. Don't think this is because of you.
As for battle, bring it. I want to see my character in action.
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Post by Fangor the Fierce on Jun 15, 2004 11:11:05 GMT -5
Plus the fires would have alerted the enemy... (Vile but effective - we could have hacked them to pieces...)
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Hero
Veteran of the War
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Posts: 329
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Post by Hero on Jun 15, 2004 16:44:23 GMT -5
this is going well - I like the inter-party conflict.
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Post by VemuKhaham on Jun 15, 2004 16:53:28 GMT -5
it allows for some good roleplaying on everybody's part, by which we can learn to know the characters quite early in the game already. That's indeed good yes.
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Post by sonnetinkinston on Jun 15, 2004 18:39:55 GMT -5
I'm curious about the eventual splitting of the party. Personally, I think Sehanine and Hero should stick together to work on some serious female bonding. You know, slumber parties to talk about boys, makeup, swordplay... ;D
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Post by Japic on Jun 16, 2004 8:48:19 GMT -5
Will there be half (or all) naked pillow fighting? if so, I'm soo there.
;D
No matter, I think that the parties will be just fine no matter how they're split. I would think the paladins would do well with one another, rather than with the rogue for example. Maybe we need one kind of stealthy party, and one not so stealthy party.
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Hero
Veteran of the War
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Posts: 329
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Post by Hero on Jun 16, 2004 10:05:23 GMT -5
What about burning down the keep and making a run for Ravenshead? Defending the keep with this few defenders seems silly. With the weak people on horses we could probably make good time. How far would it be to Ravenshead with some traveling on foot?
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GeneralMHB
Veteran of the War
Fight and you may die, run and you'll live.... at least awhile.
Posts: 427
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Post by GeneralMHB on Jun 16, 2004 10:10:37 GMT -5
*cough* back door *cough* Sir arrogant the Pure talked about it *cough*
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Post by BluSpecs on Jun 16, 2004 10:13:32 GMT -5
Ideas?
I'm afraid we'd get swarmed if we tried to leave. I'm not sure we could move fast enough.
I am curious how fast we could go though....
AS ar as sneaking out I don't think my character nor the Pally's would be up for that.
The best I can think of is to rally the troops (esp the Duke) and fight it out.
Perhaps each PC could be put in charge of a group of soldiers and given an area of the walls to defend?
We really only have 22 warrior types and 30 peasents that can help us with the defense of the walls
I think we need to retreat into area 3 or 5 and defend it. We don't have enough man power to defend the entire keep.
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Hero
Veteran of the War
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Posts: 329
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Post by Hero on Jun 16, 2004 10:17:42 GMT -5
Another option is to attack the enemy now, while they are in camp. We could maybe take out 50 or more of them and retreat before they organized a defense.
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Post by Fangor the Fierce on Jun 16, 2004 10:18:10 GMT -5
Great, looks like we need to come up with a defense strategy! Oil, Gunpowder, Bales of Hay....I am thinking of a trap....to at least hurt as many as possible...
Set up one barrel, about 50-100 feet from the main gate to the enemy. That will be the 'catalyst', while we take about a gallon of the oil, and pour it onto the barrel and a little around the barrel. We can then disguise it with hay, or whatever, to make it look more natural than just a barrel laying in the clearing. I am sure that there will be a host of undead, orc, kobold, etc coming in that direction, and when their numbers are the greatest in concentration in that one area, let loose an hail of fire arrows to ignite it, hopefully damaging a great number of them, while igniting the surrounding area with fire.
The surrounding area, if able to, should be doused with as much oil as we can spare, not in a fashion of one single area, but rather an outline, to where the enemy would be trapped within the fires, as the fires spread and take care of the enemy for us and close in on itself. To make sure this happens, the water from the wells can be used to douse the outer edges of the oil, to make them burn inwards, towards the enemy.
If we had a priest of some sorts, we could bless one of the wells, making a ready supply of holy water to use against the undead as well.
Krysta is a fighter. That is pretty much it, and these would be her suggestions. We would also have the advantage of the rear entry. The enemy do not know about it yet, and we arrived easily. We could also leave easily as small groups, or to send for reinforcements. This time without Mordrid's comments. But that would also prove very hard, as the rest of the party would be left to defend for themselves. Sending one or two of the kids on horses might work, with another sealed message to Sturmguard, only to be read by his eyes. Then we would still have to defend the keep, but only until Sturmguard could be able to send a force to help, and that would flank the enemy. If only there were more time, but when is there EVER enough time?
Great work on this KMAN. Very creative and it surely has me waiting to see the outcome of our decisions.
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Hero
Veteran of the War
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Posts: 329
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Post by Hero on Jun 16, 2004 10:22:19 GMT -5
We should certainly send for real reinforcements - yes.
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Post by VemuKhaham on Jun 16, 2004 10:23:40 GMT -5
When I red this, my first thought was to make haste for Ravenshead too. But I think even if we would use all the horses, the enemy would still catch up on us, and we would be even more defenseless there in the open with children etc with us. That way, we would walk into a trap. Not an option to me.
To get more reinforcements as fast as possible would be wise, even if they would arrive late, maybe they can defeat the force afterwards and recapture the hold.
I say we must do this and stay right were we are, defending the keep with every single man, capable or not, woman and the older children. (this starts to sound like helm's deep, if you know of it...)
That blackpowder seems useful, sad thing we only have two barrels...
If we hold the keep for two or less days (as long as a quick ride might take to ravenshead and back) then we have succeeded...
That's all I can think of right now. If no-one volunteers, I will get reinforcements. I travel light and Huna is a fine steed.
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Hero
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Posts: 329
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Post by Hero on Jun 16, 2004 10:23:45 GMT -5
Ideas? AS ar as sneaking out I don't think my character nor the Pally's would be up for that. As far as Hero is concerned, stealth and retreat are both legitimate in war.
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