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Post by Toptomcat on Jul 9, 2007 18:30:21 GMT -5
Loremaster's not bad in a core-only situation.
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Post by Rojito on Jul 9, 2007 18:48:34 GMT -5
i think the secrets could be better considering how hard it is to get into the class
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Post by roguewolf on Jul 9, 2007 19:05:03 GMT -5
If it's allowed, I'll play a lurk out of Comp-psi. A psionic Assassin. Whats a comp psi? i guess il check in the SRD -.-, prolly a battle oriented rogue with psionic point things
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Post by Rojito on Jul 9, 2007 19:12:07 GMT -5
lurk is the race, i think comp psi is the book Complete Psionics
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Post by Deekin on Jul 9, 2007 20:02:20 GMT -5
Lurk is a class. Comp Psi is Complete Psionics. Lurks are psionic assassins.
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Post by roguewolf on Jul 9, 2007 21:46:47 GMT -5
I guess you'll have to ask shakes once the game starts going xD
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Post by TheZebraShakes™ on Jul 9, 2007 21:55:43 GMT -5
You guys can pick whatever level you want to start at. I'd suggest 3-5 for those who don't want to start at 1 and those who don't want to have their characters getting ahead of themselves and would actually like to play out the advancement. Depending on what you guys want out of the game, I'd be willing to make a few rulings to better accommodate. Of course I'd like some say in putting forth some house rules in order to avoid controvercial materials and promote some degree of balance. Most of the stuff that I'd be likely to automatically implement can be found in the section we devised for the guild game here kmansadventures.proboards2.com/index.cgi?board=guildgen&action=display&n=1&thread=4987feel free to address concerns. I'd also like to lay out some ideas regarding wealth and items/treasure We use this at home and it works pretty well Character Traits The simplified version At every level, the character receives equipment equivalent to that level's monetary gain in gold pieces. In most cases, this equipment is intangible or comes in the form of weapon and armor enhancements. So, you would only receive new gear when you level, but it will be inherrent, either to the character or the character's arms and armor, not in the form of magical items. You won't have to worry about going shopping and you get what you want, however, you do not get to sell, share, loot, or purchase most of these inherrent features at a later date as you would with magical items. Though of course you can upgrade as normal. slots on the body won't be an issue either. spellcasters may use their features to "purchase" desired staves or wands as well (for full price as there will be no waiting time or loss of XP) But again, you will only receive these features at the beginning of each level. This allows for the distribution of gold and treasures to the characters without having to worry about them having to much, or too little, or receiving useless items which they will have to eventually sell andnot profit from. It will also allow the characters to have the proper amount of gear in terms of wealth at each level. Gold and other treasures picked up during the course of the characters' exploits may be spent on expendible items such as potions, commonplace or special order magical items such as wands and scrolls, luxury items or property, expenses which may occur during the course of the adventure, or whatever else you can think of spending money on. You can let me know if you'd like to see something like that in the game or if you just want to stick to normal. I think it would be fitting though, especially since you're working the thieves, assassins angle. I won't have to be too afraid of having you find a huge chest containing more money than you'd know what to do with or anything like that. I'll pick a good amount of spending gold to start you out with so you can pick up some of the expendibles or just have some spending money (You can't run a guild out of your inn room forever.) So let me know and feel free to ask questions. Aspirations of starting out a guild is a good motivation. If you guys want to already be in the process, than let me know some of the things that you are/would be trying to do to make it happen.
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Post by Toptomcat on Jul 9, 2007 23:55:27 GMT -5
So instead of buying and lugging around Gauntlets of Ogre Power, you just get beefier?
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Post by Deekin on Jul 10, 2007 0:06:53 GMT -5
Sounds like something I have though about for a while too. Sound like a good idea. It also allows you to fight lots of NPCs without skewing the Wealth by level tables.
As for looking at the House Rules, I'm Left woundering why Synchroncity is banned. It has been established that you can only have one readied action at a time.
The Rest I can understand.
It says to ask about Non-core stuff, So I'll make sure a Changling Lurk is ok.
For starting level, I'd say about 5, maybe 6.
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Post by Toptomcat on Jul 10, 2007 0:20:21 GMT -5
I like Level 4. Not low enough for you to be on the bottom of the totem pole, but not high enough for people to wonder why you're not top of the heap already.
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Post by TheZebraShakes™ on Jul 10, 2007 0:47:01 GMT -5
So instead of buying and lugging around Gauntlets of Ogre Power, you just get beefier? Yeah, basically. The good, or bad thing, depending, is that none of these traits can be dispelled by magical means. Though normal spell effects such as haste, heroism, good hope, and the like, can be dispelled as normal. signature weapons are also protected, as you don't have to worry too much about losing or some how finding yourself without a weapon. If the weapon you've invested so much in is somehow put out of commission, you need only purchase a new MW one of its type and the traits will begin to come back to it after some time spent with the new weapon. In regard to Synchronicity that wasn't one of my additions, but I'll look into it and get back to you as I am not completely familiar with the whole of psionics. The lurk should be fine, I'll just read up on the class to make certain. As for a changeling, I'm not sure if everyone here is familiar with the race. You would have to make a decision as to whether they are commonplace and accepted within the society. I would be fine with this so long as people familiarize themselves with the race. They are pretty unique and shifty bastards so there is no doubt that many within the society would have some skills and even items to help distinguish them from others in the crowd. Or you can take the alternate approach, which would be easier on me and probably the group as a whole as they won't have to prepare themselves for meeting changelings. You can treat them as an outcast race with the necessity to keep to the shadows for fear of being found out and exiled or worse (imprisoned, put to death) based on their vile backgrounds. If this is how you'd want to do it, than keep the reprecussions of being discovered in mind and work something out that way.
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Post by Toptomcat on Jul 10, 2007 1:36:30 GMT -5
Okay, I've got two character concepts. The first is for a tremendously lucky SOB, someone who's always just sort of stumbling into victory. This will be accomplished mechanically with the Urban Arcana-variant feat rogue and the luck feats from Complete Scoundrel.
The second is for someone completely harmless-looking- either a gorgeous woman or a small child- with considerable martial arts skills, the main attraction being the ability to bluff their way into just about anywhere, stand up against the most thourough search, and still being able to cause a great deal of destruction from an extremely unexpected source.
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Post by Rojito on Jul 10, 2007 2:20:51 GMT -5
You know what we should do? Pull a Hammer of Purifacation... where everyone has to be a non-normal race that would add a certain spice to the game
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Post by Toptomcat on Jul 10, 2007 2:22:11 GMT -5
I think we've got enough going on already. HoP was quite a bit of fun, but it had an in-game reason for everyone to be a monster race. There's no such natural reason for that to happen here.
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Post by Rojito on Jul 10, 2007 2:25:48 GMT -5
true, i just thought it would be nice since one is a changling, another could be a skulk or whatever else, you know all those races that typically dont get used all that much... instead of a just run-of-the-mill Bard
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Post by Rojito on Jul 10, 2007 2:34:56 GMT -5
Well i am thinking of trying a Shifter and letting someone else play the guildleader so uhh anyone have the Eberron book with the info on that race in it?
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Post by TheUdjat on Jul 10, 2007 7:56:37 GMT -5
Are we creeping into Eberron now? @ Shakes - That levelling up / treasure systems sounds good to me. I'm still not 100% clear on how it'll work, but I trust that if it's worked for your group, it'll work here. I'll figure it out as we go along. @ TTC - The lucky rogue idea sounds fun I like it better, personally, but do what you feel comfortable with. I have no idea what I personally am going to do. I have a bit of a disadvantage, in that I lack almost all expansion books. Maybe you guys can offer suggestions? I'll probably wind up trying to fill in whatever blanks we have in the group. Level 4 or 5 sounds fine. I think 4 will force us to be more clever (a good thing).
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Post by TheZebraShakes™ on Jul 10, 2007 10:20:19 GMT -5
If we can, I'd prefer to stay away from Eberron and Eberron races, as I'd just have to end up creating an Eberron setting and atmosphere, and I would really just rather have a basic setting with most basic races, which is why I suggested the implications should Deekin choose to be a Changeling. To be honest, it would be annoying to create a setting to accommodate, especially if you guys are going to choose to be highly social and interacting with the environment. I don't want to have to worry about dropping a Shifter community in or having changelings running free and giving NPCs gear like Eyes of the Eagle so tha they can be prepared for the society in which they live.
Also, if you don't have the Eberron book to begin with, that would present a problem of its own. Plus I never really took oo great an interest in Eberron and the races therein, so I don't want to seem as if I'm gyping you of the experience.
Though of course you can use some of the ideas from the books, like feats.
Also, regarding surviveability and satisfaction with your characters at low levels, you should probably avoid playing races like skulks with their level adjustments. Yes, your hide and move silently are like 40 by level 5, but you probably could get along just fine with a 10 or so at that level and your skills will suffer tremendously, just ask KMan, who plays a skulk in Japic's thieves game.
But hey, if you enjoy that kind of thing, more power to you.
Also, remember when designing characters, please remember to include brief descriptions of any materials which I or the other players will not be familiar with, or at the very least, include books and page numbers though a description would still be needed.
TTC, remember to clear any use of non WoTC materials, or controvercial WoTC materials. If something's too weak, we can fix it up, same if it's too powerul. No one likes to sit around while the druid does all the work.
I'll try to set you guys up with the city and whatnot if you have no ideas on that. Maybe it will spark some ideas on how you want to go about kicking this thing off.
How 'bout we start at lvl 4 since it seems like a happy medium. 32 point buy We can work out the money thing later but it seems like all are cool with trying to implement the character traits, so I'll answer any questions on that and address concerns as they come up.
You guys should also think of something to name the game if we plan on asking Kman for boards.
In in terms of character creation, take skills that you intend to use or that you will want to use, cause I'll assume that you took them to be able to use them.
ALSO, if you make a character, send it to me first before posting it so we can work out most of the kinks before it's up.
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Post by Deekin on Jul 10, 2007 11:26:09 GMT -5
Well i am thinking of trying a Shifter and letting someone else play the guildleader so uhh anyone have the Eberron book with the info on that race in it? Are we creeping into Eberron now? @ Shakes - That levelling up / treasure systems sounds good to me. I'm still not 100% clear on how it'll work, but I trust that if it's worked for your group, it'll work here. I'll figure it out as we go along. @ TTC - The lucky rogue idea sounds fun I like it better, personally, but do what you feel comfortable with. I have no idea what I personally am going to do. I have a bit of a disadvantage, in that I lack almost all expansion books. Maybe you guys can offer suggestions? I'll probably wind up trying to fill in whatever blanks we have in the group. Level 4 or 5 sounds fine. I think 4 will force us to be more clever (a good thing). Considering I have almost every book made by Wizards of the Coast, may I suggest Factorum from Dungeonscape? That is the real do anything class. They literaly have Class Skills: All.
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Post by TheUdjat on Jul 10, 2007 11:28:11 GMT -5
I've seen the Factorum. I think that's too much cheese for me. I can pick a class, I don't need to have them all. For that matter, Dungeon Crasher from the same book is also kinda broken.
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