anoba
Veteran of the War
Posts: 271
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Post by anoba on Jun 18, 2008 19:51:26 GMT -5
Lurking this thread for nostalgic reasons. I'm not sure which early edition had what, but wasn't there a Comliness ability score? Maybe that was just in the Unearthed Arcana only?
Also, wasn't the order of scores: STR, INT, WIS, DEX, CON, CHA? Kind of amusing how each major edition re-arranges the scores. 4e is STR, CON, INT, DEX, WIS, CHA.
I would join you guys, but I threw away all my old books (1st and 2nd ed) about two years ago. Sucks, but the books were so old & dusty I got itchy whenever I was near them.
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Post by TheZebraShakes™ on Jun 18, 2008 19:55:08 GMT -5
Well, if we devide, we'll still both have to be decent at hiding and moving silently in order to gain the best advantage on our backstabs I'd imagine. sneaking up on our foes and whatnot. Climb walls may be another which could prove to be beneficial for both of us to have, mobility is always good.
Other than that, we could divide up Open locks, Find traps, Detect Noise (though two sets of pointy ears able to hear is better than one), Pick Pockets (though four hands in someone's pants is better than two) and anymore skills that I might have missed. I'm not really sure what we'll be up against yet, maybe it would be good for both of us to be decent at as much as we can. We could always take two tries. Though I'd be more than willing to put points in one skill to cover it better if you want to specialize in another. Just let me know which skills you'd want. You could have Read Languages, you're smarter. My guy is probably going to be illiterate anyway. I think you're illiterate when you've got low int, or do you have to buy literacy as an NWP if you're not a wizard. I forgot how it works.
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Post by spiral on Jun 19, 2008 3:35:19 GMT -5
Good work everybody, we look ready to go. If you could all get your sheets up along with a picTURE on the main DraMo forum by the end of the weekend, we can start on Monday. =)
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Post by at on Jun 19, 2008 4:12:00 GMT -5
I think you're illiterate when you've got low int, or do you have to buy literacy as an NWP if you're not a wizard. I forgot how it works. You need to take an NWP for every language you want to be literate in, even if your a mage. W...probably specialize in shortbow. Maybe I'll change my mind and go for shortsword (though I kinda liked the notion of staying ranged). We'll see. Just spec in both (1 weapon slot for prof, 1 more for spec) With fighter levels you arn't restricted to thief weapons - you could opt for something more exotic, axes, flails, glaives, farming implements Alternatively there are a number of cheap daggers if you want to save most of your points for your ranged equipment. A dexterity of 16 gives you +1 to hit with ranged attacks, +1 to your attack speed, and a -2 bonus to your armour class provided you can move around. Base thieving skills are : Elf base (dex 16) Pick Pockets (20%) Open Locks (10%) Find/Remove Traps (5%) Move Silently (15%) Hide in Shadows (15%) Detect Noise (20%) Climb Walls (60%) Read Languages (0%) Half-elf base (dex 16) Pick Pockets (25%) Open Locks (15%) Find/Remove Traps (5%) Move Silently (10%) Hide in Shadows (10%) Detect Noise (15%) Climb Walls (60%) Read Languages (0%) If you use armour : Elven chain / no armour adjustments Pick Pockets(-20% / +5%) Open Locks(-5% / --) Find/Remove Traps(-5% / --) Move Silently(-10% / +10%) Hide in Shadows(+5% / +5%) Detect Noise(-5% / --) Climb Walls(-20% / +10%) Read Lang(-- / --) (wearing leather armour is +0% on all skills, studded leather isn't worth it when you can take elven chain) Elven chain costs : +1 (1500), +2 (2000), +3 (2500). Rings of protection (1000 per plus), bracers of defense (500 per plus), or cloaks of protection (1000 per plus) are alternatives. As a note - a 2000(+2) or 3000(+3) point ring of protection comes optionally with a 5 foot radius on it's save bonus - anyone within 5 feet gets the benefits on saves but not armour. Cloaks of protection can only be worn with leather or no armour. Bracers of defense don't give save bonuses (but cost half as much). The items don't stack with each other or magical armour. Useful thief items include gauntlets of dexterity (1000 points, +1 dex, for an extra +1 ranged hit, +1 speed, -1 AC, +5 pick pockets, +5 open locks, +5 move silently, and +5 hide in shadows, and on top of that an additional +10 magical pick pockets and open locks bonus), boots of elvenkind (1000, automatic 95% move silent), and cloak of elvenkind (1000, 90-95% hide in shadows underground, reduced to 50% in bright light)
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Post by Wicksy on Jun 19, 2008 7:14:32 GMT -5
No probs spiral...i'll finish tonight as i've been lazy of late. There are a few things i want to check in DMG when i get home but i'll have the main character + background soughted. Spells...how many do i have? Can i assume i have say three 5th level, five 4th level, eight 3rd level, eight 2nd level and eight 1st level? (8 per spell level being my maximum).
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Post by spiral on Jun 19, 2008 8:09:58 GMT -5
2x5th, 4x4th, 6x3rd - rest as is. Cheeky.
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Post by TheUdjat on Jun 19, 2008 14:42:57 GMT -5
I need to know spells, as well.
For items, I'm thinking Elven Chain +2 (2,000), probably Gauntlets of Dexterity (1,000), and then some weapons. A shortbow and shortsword. What can 2,750 get me in regards to those?
I was mostly planning to go with shortbow/shortsword as they go well with being an elf, given the +1 to attacks with both. I kind of like daggers, though, so if there are some cool ones I'm interested in hearing about them.
I caught that I've got 270 skill points for Thief skills. What do I have for WP and NWP?
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Post by spiral on Jun 19, 2008 15:01:21 GMT -5
Udjat,
Rod of Splendor (2500), Rod of Flailing (2000), Wand of Illumination (2000)...
A straight +3 Short Sword/Short Bow is 1400. A +2 Short Sword of Quickness is 2000, which would leave 750 for for a +2 Short Bow (DM gives you 50).
Dagger +1, +2 vs. Tiny or Small creatures (300) Dagger +2, +3 vs. larger than man-sized (300)
+4 Dagger of Throwing (550)
This appears to be a normal weapon but will radiate strongly of magic when this is checked for. The balance of this sturdy blade is perfect, such that when it is thrown by anyone, the dagger will demonstrate superb characteristics as a ranged weapon. The magic of the dagger enables it to be hurled up to 180 feet. A successful hit when it is thrown will inflict twice normal dagger damage, plus the bonus provided by the blade, which will range from +1 to +4.
Dagger of Venom (350)
This appears to be a standard dagger +1, but its hilt holds a hidden store of poison. Any hit on a roll of 20 injects fatal poison into the opponent unless a saving throw vs. poison is successful. The dagger of venom holds up to six doses of poison. If the hilt contains fewer than six doses, the owner can pour more in up to the maximum. (Use of this weapon by good—particularly lawful good—characters must be carefully monitored for effects on alignment.)
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Post by Wicksy on Jun 19, 2008 15:57:34 GMT -5
2x5th, 4x4th, 6x3rd - rest as is. Cheeky. When you say as is....i have discovered (thanks to at for the reminder) that i have 11 spells max per level so i will assume you still mean that as ok. Mans gottoa try and squeeze an inch here and there
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Post by spiral on Jun 19, 2008 16:28:04 GMT -5
To clarify: 2x5th, 4x4th, 6x3rd, 8x2nd, 8x1st
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Post by at on Jun 19, 2008 16:33:21 GMT -5
I was mostly planning to go with shortbow/shortsword as they go well with being an elf, given the +1 to attacks with both. Nope - you'd have to be a half elf to triple class, no favoured weapons. What do I have for WP and NWP? Weapons 6, Non-weapons 6
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Post by TheZebraShakes™ on Jun 19, 2008 16:36:19 GMT -5
I've gotta increase some of my skills due to elf/dex stuff and then decrease them / increase them again with the incorporation of items/armor.
Oh brother, this could get nasty.
Good thing I don't have to worry about spells too much. All I remember is Audible Glammer, Color Spray and Glitterdust. I'd be a pretty queer wizard.
I'm still gonna need help. This is just way too much to read over all at once and then remember along with it.
I want to buy all of the rogue items. which ones can I actually afford in a speciffic combination.
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Post by at on Jun 19, 2008 16:38:58 GMT -5
A straight +3 Short Sword/Short Bow is 1400. A +2 Short Sword of Quickness is 2000, which would leave 750 for for a +2 Short Bow Correction - the price for the +3 short sword is correct (swords are 400/800/1400. Bows and most non-sword weapons are priced 500/1000/2000. 2750 will get you a +3 bow and a +2 sword if spiral gives you the extra 50. (or you could buy 3 arrows of slaying at 250 each)
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Post by at on Jun 19, 2008 16:49:07 GMT -5
I want to buy all of the rogue items. which ones can I actually afford in a speciffic combination. The all you can eat combination gives you : Pick Pockets (15%) Open Locks (20%) Find/Remove Traps (0%) Move Silently (10%) -magic 95-100% Hide in Shadows (15%) -magic 90-95% Detect Noise (15%) Climb Walls (40%) -magic automatic Read Languages (0%) This is with elven chain +1, gauntlets of dexterity, boots and cloak of elvenkind, and slippers of spider climbing (for a total of 5500) You then have a further 360 thief points and 2750 item points to spend as you see fit.
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Post by TheZebraShakes™ on Jun 19, 2008 17:03:05 GMT -5
OK, I want all of that stuff Are there any scrolls that let me see in the dark anything that could make my saves stronger anything that can heal me up any weapons (I want a bow and a sword, both long, with maximum backstabbage) Either a bag or a really strong person to follow me around and carry all of phat lewt. anything else to help my mobility on the battlefield. Any anything else that a super cool elf might carry around.
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Post by at on Jun 19, 2008 17:53:41 GMT -5
OK, I want all of that stuff Sure thing, but it's a fair chunk of your cash. The armour is 1500 of that, each of the hide/sneak/climb items is 1000 each. The dex gloves are also 1000, but they are a bargain. Are there any scrolls that let me see in the dark Your an elf, you can see in infra red in 2nd ed anything that could make my saves stronger Ring of protection - the 2000 and 3000 point versions can both extend your save bonus to other party members and improve your armour (in fact you could knock off 500 points from your elven chain and have it non-magical since the bonuses don't stack, but then you lose the benefits of magical armour weight negation). anything that can heal me up You'll get a hand full of healing potions at the start of the game free, though you could take a sword of life stealing (5000- scary but cost ineffective) any weapons (I want a bow and a sword, both long, with maximum backstabbage) Bows are 500, 1000, and 2000 for +1/+2/+3. Swords are 400, 800, 1400. The sun blade counts as a short sword but does damage as a +2 bastard sword (3000), and the sword of wounding (4400) inflicts an extra 10 damage at 1 a round. These types of special swords are all quite expensive though. Either a bag or a really strong person to follow me around and carry all of phat lewt. Bag of holding is 5000, Portable hole is 5000, Handy haversack is 3000, Pouch of accessibility is 1500, Quiver of Ehlonna is 1500, Girdle of many pouches is 1000. At least two party members are hugely strong (one of which, thanks to a lucky dice roll, is insanely so). Haulage fee may be incurred. anything else to help my mobility on the battlefield. Ring of jumping(1000), Cloak of the bat (1500 - but replaces the elvenkind cloak with 90% hide when stationary only), winged boots(2000), wings of flying(750) Any anything else that a super cool elf might carry around. Rod of splendor (2500), Hat of disguise(1000), most of the weird stuff...
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Post by Wicksy on Jun 19, 2008 18:17:07 GMT -5
I'll be taking Infravision as a 2nd level spell aswell.....cant remember whether it can be cast on others though...
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Post by TheUdjat on Jun 19, 2008 20:46:20 GMT -5
I was mostly planning to go with shortbow/shortsword as they go well with being an elf, given the +1 to attacks with both. Nope - you'd have to be a half elf to triple class, no favoured weapons. Really? Hmm, that's kind of a pain, since I was finally getting attached to the idea of going full elf. I think I'll go back to the Mage 9/Thief 9 plan. Which will change the WP/NWPs, I presume, and grant me 30 more skills, a 5th level spell, and +1000 in items. I did manage to dig up an old AD&D 2nd Edition Revised PHB from the dark recesses of my bookshelf, so I have something to work with as it concerns spells. But it seems like you guys are using the non-revised rules, so I'll probably still need to tweak some things.
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Post by at on Jun 20, 2008 3:04:07 GMT -5
I think I'll go back to the Mage 9/Thief 9 plan. Which will change the WP/NWPs, I presume, and grant me 30 more skills, a 5th level spell, and +1000 in items 30 more skills and the spell, a total of 6750 points of items to spend. 4 weapons, 7 nonweapons. You'll get the +1 elf hit bonus, but lose the +1 hit, +2 damage, and extra attacks of specialisation (fighter only) and your THAC0 will drop 2 points to 16. Your backstab will improve to x4, but your weapon choice is cut down - nothing bigger than a broad or long sword, and you lose out on the big daddy of thief weapons - the trident to the back
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Post by at on Jun 20, 2008 3:40:28 GMT -5
I'll be taking Infravision as a 2nd level spell aswell.....cant remember whether it can be cast on others though... Crom doesn't use a shield, so he can always carry a huge manly flaming tree in his hand (though it's a shame there is no everburning torch in the DMG - spiral, mind if I grab a self-igniting torch/club with my spare 50 points?)
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