daft
Adventurer
Posts: 49
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Post by daft on Mar 11, 2009 18:29:31 GMT -5
Sanem quickly readies his bow and launches two arrows at Blue 3 while declaring the same target his Quarry. Arrow 1: Arrow 2: Damage 1: Damage 2: HQ: OOC: Now that is what I call crappy rolls.
[rand=32114317065054486479992528420261385380454506870407746933076688822]
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Post by harknail on Mar 12, 2009 2:08:17 GMT -5
<Attack them!> cried out the goblin, though only Doran understood him. Tilting his oversided (for him) staff towards the intruders, he fires a Grave Bolt at the closest intruder (Harknail), hitting him (for 6 damage) and immobilized the construct (save ends). The sounds of a many bodies moving towards them can be heard in the darkness. 4 zombies who looked like recent corpses attacked Harknail, 2 of them landed solid blows (for 15 damage total), leaving Harknail bloodied. 2 more badly decomposed zombies charged out of the darkness at Howahkan, 1 of them landed a solid blow (for 5 damage). Other decomposed zombies moved into the light but didn't find an opening to attack. Map: I've decided to go ahead and stop hiding the room to make describing movement easier. Anything not in a lit area is still in total darkness. But now you can see the location labels
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Mar 12, 2009 7:41:07 GMT -5
At the sight of the corpses Thursagan drops the defensive stance and moves towards them. He will move to G13 and he will attempt a cleave starting on red 5, and damaging red 2 if it hits: [dice=20]
Well, at least red 5 is marked now. Thursagan's Combat Status Health: HP 31/31 - Surges 10/12 - Action Points 0/1 Encounter Powers: Passing attack 1/1 - Second wind 1/1 Daily Powers: Villian's menace 1/1
Thursagan's "group bonuses" When Thursagan marks and engages a target, that target will normally stay in place and focus on him
[rand=0209690361636213353184087828658729357877339971798894128612528481691]
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Post by Ogremind on Mar 12, 2009 8:30:27 GMT -5
Doran will move to F11, going diagonally so as to avoid provoking opportunity attacks, and hit Red 5 with a Piercing Strike: [dice=20] | +9+2 | = 24 vs Reflex |
I'm going to assume that "badly decomposed" means this is another 1 Hp minion, so sneak attack need not apply. Oh, and Doran will use a minor action to pull out a sun rod with his off hand. Doran's Combat Status:
Doran's Health: HP 29/30 - Surges 5/7- Second Wind 1/1 - Action Points 0/1 Encounter Powers: Torturous Strike 1/1 Daily Powers: Easy Target 1/1 Basic melee: dagger +1, +7/1d4+4 Sneak attack: 2d6+2
[rand=655257136412752288469411507564751081967118089906106030217536096]
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Post by Ogremind on Mar 12, 2009 8:33:06 GMT -5
By the way, is that rock pile near Black 1 and Red 7 considered rough terrain?
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 12, 2009 9:38:46 GMT -5
Howahkan will shift to I12 and Turn Undead on all the zombies within 2. Turn Blue 2: [dice=20]+4=24 vs Will Critical Hit Push to I5 Turn Blue 3: [dice=20]+4=22 vs Will Push to P8 Turn Blue 1: [dice=20]+4=18 vs Will Push to P11 Turn Blue 4: [dice=20]+4=23 vs Will Push to P12 Turn Red 2: [dice=20]+4=10 vs Will Push to E6 Turn Red 5 (if alive): [dice=20]+4=16 vs Will Push to G6 Turn Damage: [Dice=10]+4=11 Radiant Damage Blue 2 take 14 damage from critical Affected targets are immobilized until the end of my next turn.
[rand=98692561241182655430661542108863911388919132162249913930637397064]
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Post by harknail on Mar 12, 2009 14:20:50 GMT -5
By the way, is that rock pile near Black 1 and Red 7 considered rough terrain? That is a very large pile of bones. The center 4 squares are unpassable (4-5 feet high) without using some skill to climb the very large pile of bones. The outer squares are normal terrain (there's enough clear space to avoid the edges of the pile).
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Post by harknail on Mar 12, 2009 14:23:53 GMT -5
I'm going to assume that "badly decomposed" means this is another 1 Hp minion, so sneak attack need not apply. That is correct Although there are some zombies even more rotted that don't go down in one blow... They just aren't here.
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Post by similar on Mar 12, 2009 14:53:16 GMT -5
OOC: I am assuming all the blue skeletons have been turnedBharash moves forward, trying to keep up with the others. He had his eye on a tightish group of skeletons that had converged on them from the right. Then the cleric send several of them fleeing to the walls. Awed by his presence. Finding himself at J14 he now has no really unfair targets but decides to send a quick burst of fire at L11. Hoping to blast a route through to the goblin. Move to J14
Scorching Burst centered at L11 catching red 4 and red 8
To hit red 4: [dice=20] +3=14 vs. ref
To hit red 8: [dice=20] +3=11 vs. ref
Not sure exactly where the fleeing skeletons have gone Bharash also casts out a light centered at M9 so that hopefully they can all be seen a bit better[rand=5360108400116009419696853631445766571728077829202020334516661015822]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 12, 2009 15:18:56 GMT -5
OOC: I am assuming all the blue skeletons have been turnedBharash moves forward, trying to keep up with the others. He had his eye on a tightish group of skeletons that had converged on them from the right. Then the cleric send several of them fleeing to the walls. Awed by his presence. Finding himself at J14 he now has no really unfair targets but decides to send a quick burst of fire at L11. Hoping to blast a route through to the goblin. Move to J14
Scorching Burst centered at L11 catching red 4 and red 8
To hit red 4:
+3=14 vs. ref
To hit red 8:
+3=11 vs. ref
Not sure exactly where the fleeing skeletons have gone Bharash also casts out a light centered at M9 so that hopefully they can all be seen a bit better OOC: Sorry, I'll try to remember next time to hold off on turning after everyone has acted. Or I can state in the message that it is a delayed action.
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Post by similar on Mar 12, 2009 15:29:15 GMT -5
OOC: No worries, If I had not gone to a concert last night I might have managed to jump in. My attacks are just better if we have 3x3 squares with no allies I can blast. Getting 4-5 is tech7.0
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Mar 12, 2009 15:30:13 GMT -5
OOC: Sorry, I'll try to remember next time to hold off on turning after everyone has acted. Or I can state in the message that it is a delayed action. OOC: No way! That was an awesome use of the turning, right when they were clustered around us.
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Post by similar on Mar 12, 2009 15:37:10 GMT -5
OOC: Oh yeah definitely. They needed turning that turn. I just might have done 6 or 7 points more damage to a few of the blue ones if I had timed it right.7.0
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 12, 2009 15:37:42 GMT -5
OOC: Sorry, I'll try to remember next time to hold off on turning after everyone has acted. Or I can state in the message that it is a delayed action. OOC: No way! That was an awesome use of the turning, right when they were clustered around us. OOC: I know. I couldn't resist the opportunity. It was a little risky though.
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Mar 12, 2009 16:43:18 GMT -5
Gabe nods with satisfaction as Howahkan blasts the zombies with his holy power, he knows that those that disappeared into the darkness will come back but by that time the party will be ready for them. He stops forward and strikes at the last remaining zombie near them, "Nicely done Howakhan. Prepare yourselves for their return everyone."Gabe moves to I12. Viper's Strike with Glaive at Zombie Red 6 If hit: 2d4+3 [dice=4] | [dice=4] | +3= | 8 damage |
[/td][/tr][/table] Gabe's Combat Status Gabe's Health: HP 22/22 - Surges 6/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses: Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage[/spoiler][rand=62538032100668989196974436689015184589913334846764646298885168567]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 12, 2009 16:53:08 GMT -5
OOC: Since the affected undead are immobilized until the end of my next turn, would it be fair for me to act last on the next round of combat? Maybe in these cases the initiative order should be enforced.
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Post by harknail on Mar 12, 2009 17:42:38 GMT -5
I agree, awesome turning! You turned or destroyed every zombie in range. Blue 2 was completely desroyed by the critical hit. You missed red 6 as being in range, so I used the roll for the already destroyed red 5.
Doran destroyed one Zombie, then the cleric destroyed more and sent most of the rest fleeing into the darkness. Then the wizard fried those remaining in the bright light. The goblin waved his staff and said a mystic word and one of the destroyed zombies (red 4) was reanimated.
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Post by harknail on Mar 12, 2009 18:16:16 GMT -5
Sorry for all the updates above. I'm doing this on my phone. 500
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Post by Ogremind on Mar 12, 2009 19:07:21 GMT -5
Sorry for all the updates above. I'm doing this on my phone. 500 Is that where the numbers at the end of each post are coming from?Next round, Doran is probably going to hit the sun stone, so we can all see what is going on.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 12, 2009 19:15:59 GMT -5
Sorry for all the updates above. I'm doing this on my phone. 500 Is that where the numbers at the end of each post are coming from?Next round, Doran is probably going to hit the sun stone, so we can all see what is going on. I get the numbers at the end of each post all the time, I have to go back and edit them out.
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