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Post by harknail on Mar 12, 2009 19:23:21 GMT -5
OOC: Since the affected undead are immobilized until the end of my next turn, would it be fair for me to act last on the next round of combat? Maybe in these cases the initiative order should be enforced. OOC:In cases like these where it makes a difference I'll be watching the order more carefully. In this case it doesn't matter, they can't move on their next turn, but there are no other effects. Now if you grant someone a bonus until the end of your next turn, then they can only use that bonus once (unless Gabe gives them extra attacks). But they will get that bonus once even if they moved first the turn it was granted and last the next turn. I think not having to worry about initiative order is helping keeping things moving.
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Post by harknail on Mar 12, 2009 19:25:22 GMT -5
Is that where the numbers at the end of each post are coming from? No, I think that's an interaction between the Safari browser and the javascript of the site.
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Post by harknail on Mar 12, 2009 19:32:43 GMT -5
Gabe nods with satisfaction as Howahkan blasts the zombies with his holy power, he knows that those that disappeared into the darkness will come back but by that time the party will be ready for them. He stops forward and strikes at the last remaining zombie near them, "Nicely done Howakhan. Prepare yourselves for their return everyone."Gabe moves to I12. Viper's Strike with Glaive at Zombie Red 6 If hit: 2d4+3 [/td][/tr][/table] Gabe's Combat Status Gabe's Health: HP 22/22 - Surges 6/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses: Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage[/spoiler][/quote] OOC: Red 6 was in range of Howahkan and was destroyed, and Howahkan already moved to I12. If you want to move within range of Red 4 you can destroy that one instead if you like (for the second time).
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Mar 12, 2009 19:55:46 GMT -5
Gabe moves over to the newly reanimated zombie and decapitates it with his glaive, "The one thing I hate worse than undead is undead that refuse to stay down when you kill them."
OOC: Sounds good to me, Gabe will move to J11 and dispatch Red 4 instead. Also according to his character sheet Gabe speaks Goblin. If this was changed in game sometime let me know and I'll adjust his revised character sheet.
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Post by harknail on Mar 12, 2009 20:41:35 GMT -5
OOC: Sounds good to me, Gabe will move to J11 and dispatch Red 4 instead. Also according to his character sheet Gabe speaks Goblin. If this was changed in game sometime let me know and I'll adjust his revised character sheet. OOC: No, I just missed it when I was checking which characters could speak Goblin.
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Post by harknail on Mar 12, 2009 20:50:51 GMT -5
Harknail found himself unable to move, so he put away his sword hand and drew a javelin. He tossed it at the zombie in front of the goblin (red 7). It had been hundreds of years since he had had so much room to toss a javelin, This might have affected Harknail's aim for he missed. Waiting for Sanem...[rand=22873310744762421516491554211825520066761178895826593676395714283]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 12, 2009 20:57:37 GMT -5
Harknail found himself unable to move, so he put away his sword hand and drew a javelin. He tossed it at the zombie in front of the goblin (red 7). Although it had been hundreds of years since he had had so much room to toss a javelin, his aim was still true and he destroyed his target, clearing the way to the goblin. OOC: Too bad he didn't aim for one of the blue zombies with that roll. Waiting for Sanem... 5+5=25? That's multiplication, not addition.
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Post by harknail on Mar 12, 2009 22:46:33 GMT -5
5+5=25? That's multiplication, not addition. OOC: Duh, somehow I thought Harknail had rolled a natural 20. Thanks for catching that.
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daft
Adventurer
Posts: 49
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Post by daft on Mar 13, 2009 11:06:56 GMT -5
OOC:A bit tight at the moment, post coming tonight. What targets are still standing? 1.9.0.7
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Post by harknail on Mar 13, 2009 11:19:34 GMT -5
OOC:A bit tight at the moment, post coming tonight. What targets are still standing? 1.9.0.7 The goblin necromancer is in O5 (has cover) Last minion is in N6 (providing cover to goblin) Non minion zombies are in P8, P11, and P12 (possible cover from walls and pillars) All are brightly lit by the Wizards light spell.
I can understand tight. I'll be playing D&D tonight, so there probably won't be an update till the weekend.
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daft
Adventurer
Posts: 49
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Post by daft on Mar 15, 2009 13:59:01 GMT -5
Sanem moves to G13 and Twin Strikes the Zombie in P8. As he moves to attack, he declares the same target his HQ. Arrow 1: Arrow 2: Damage 1: Damage 2: HQ Damage: [rand=46638739082925940707777224945011936339231403397920982846570934643]
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Post by Ogremind on Mar 15, 2009 14:32:31 GMT -5
Now that we have some magic weapons, can someone clear up when the bonus applies for damage? Does the ranger get it for the damage on both of his attacks? Does it apply only once in cases where the skill does multiple weapon damages? Does it apply if the attack does no [W]? Does it apply when there is no stat modifier on the ability damage? Do the same rules apply for things like feat bonuses to damage?
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daft
Adventurer
Posts: 49
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Post by daft on Mar 15, 2009 16:04:23 GMT -5
OOC: Oh, I completely forgot about the magic bow. :-o
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Mar 15, 2009 16:30:40 GMT -5
OOC: My understanding is that unless the power specifies the 2nd attack is with off-hand weapon then the magical bonus applies to both attack and damage rolls of all powers with the 'Weapon' keyword. If a feat bonus adds to weapon damage the situation is the same. The 'weapon' keyword is the important part. The lack of a damage stat modifier for attacks like Careful attack makes no difference, you still receive your magical and feat bonuses to both attack and damage.
Twin Strike with a bow is 'Dexterity vs. AC (ranged), two attacks' so Sanem gets +1 to both attack rolls and both damage rolls, and of course additional damage roll if he scores a critical.
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Post by harknail on Mar 15, 2009 18:51:22 GMT -5
Sanem moves to G13 and Twin Strikes the Zombie in P8. As he moves to attack, he declares the same target his HQ. OOC: G13 was occupied by Thursagan, so I moved Sanem to H13 instead.Sanem hit his quarry (Blue 3) with both arrows (doing 18 damage total), leaving the waking dead in poor shape (bloodied)
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Post by harknail on Mar 15, 2009 18:59:20 GMT -5
Now that we have some magic weapons, can someone clear up when the bonus applies for damage? Does the ranger get it for the damage on both of his attacks? Does it apply only once in cases where the skill does multiple weapon damages? Does it apply if the attack does no [W]? Does it apply when there is no stat modifier on the ability damage? Do the same rules apply for things like feat bonuses to damage? The enhancement bonus for magic weapons applies to both attack and damage for any basic attacks using that weapon and any power with the weapon keyword where that power is used. Some powers that do multiple melee attacks (like Twinstrike in melee mode) specify which attacks use the primary weapon and which use the offhand or secondary weapon. In that case each attack uses the enhancement bonus of the weapon used for that specific attack. In addition to the enhancement bonus, any feat or item bonus would apply to each attack of a Twin Strike. To check this, I took a look at how Character Builder comes up with the bonuses for this power
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Post by harknail on Mar 15, 2009 20:40:12 GMT -5
The goblin necromancer grabs a vial and throws it at the intruders. It lands at the feet of Howahkan, where it shatters. The alchemical compounds inside burst into flame sending sheets of flame all all nearby (+4 vs reflex). Howahkan | [dice=20] | +4=12 | Gabe | [dice=20] | +4=15 | Harknail | [dice=20] | +4=9 | Sanem | [dice=20] | +4=7 |
[/tr][tr][td]Damage[/td][td][dice=6][/td][/tr][/table][/spoiler]But the vial didn't burst as well as the Goblin had hoped. Only Gabe and Howy where it by the flame, and they were barely touched (1 point of damage each). The goblin then started issuing orders to his zombies. <You stay there> he said to his unliving shield (Red 7). <You others, what are you doing over there? Attack them!> The zombies tried to comply, but where still unable to move due to Howy's turning (no readied actions by zombies). Some missed die rolls: Reanimate recharge | [dice=6] | Harknail save vs. immobilized | [dice=20] |
Map: Forgot the Status report: Bharash: 26 of 26 HP Doran: 29 of 30 HP Gabe: 21 of 22 HP Harknail: 10 of 31 HP Howy: 16 of 22 HP Sanem: 24 of 24 HP Thursagan: 31 of 31 HP Blue 1 inujured Blue 3 Bloodied Blue 4 Bloodied Tag all[rand=352107640588656070317378416657447822435198212042459916330652777106]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Mar 15, 2009 23:57:28 GMT -5
Thursgan will move to L11 and charge from there on blue number 1, ending his movement on O11. "I will keep these corpses at bay!"Attack: [dice=20] | +7+1(charge) | 15 vs. AC |
Damage: Either hit or miss, he marks number 1 Thursagan's Combat Status Health: HP 31/31 - Surges 10/12 - Action Points 0/1 Encounter Powers: Passing attack 1/1 - Second wind 1/1 Daily Powers: Villian's menace 1/1
Thursagan's "group bonuses" When Thursagan marks and engages a target, that target will normally stay in place and focus on him
[rand=3174222034012273656558198821368736946162424020832222482245516126]
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Mar 16, 2009 0:51:44 GMT -5
Gabe advances behind Thursgan and attempts to slam the Zombie hard with his Glaive hoping that even if he doesn't succeed in destroying it then at least he hopes to make it easier for Thursgan to finish it off, "At bay? Let's send them back to their graves!"Gabe moves to N11 Warlord's Favor with Glaive at Zombie Blue 1 If hit: 4d4+3 [dice=4] | [dice=4] | [dice=4] | [dice=4] | +3= | 13 damage and one ally (Thursgan) within 5 squares of you gains a +4 power bonus to attack rolls against the target until the end of your next turn (Tactical Presence). |
Gabe's Combat Status Gabe's Health: HP 22/22 - Surges 6/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 0/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses: Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage OOC: Edited to add in the additional effect of the power I used, formatting mistake meant it wasn't showing. If thursagen attacks the zombie again next round he gets a +4 to hit it.[rand=8923465171821113115646159444288817514998554071988195718863939073]
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Post by harknail on Mar 16, 2009 1:19:32 GMT -5
Thursgan bloodies the zombie (blue 1) and Gabe damages it even more. One more blow like those would be enough to finish destroying it.
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