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Post by harknail on May 12, 2009 14:19:10 GMT -5
Torturous strike, like almost all rogue powers, uses dex to hit and damage, even though they are melee attacks. Doran's Basic melee attack is +7, but his power melee attacks are all +9, so the only times I'll be using the +7 is for attacks of opportunity, warlord granted attacks, and the preemptive counter of Riposte Strike. Ah yes, forgot about that part.
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Post by harknail on May 12, 2009 14:31:06 GMT -5
Since Thursagan is at L12, Laira is at N12 instead of M13. That's good, she couldn't teleport to M13 anyway because in general you have to be able to see a square to teleport to it.Not wanting to get smashed again by the dwarf, the wererat decides not to attach the Half Elf that's trying to burn him. (Go ahead and roll your witchfire attack).
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Post by harknail on May 12, 2009 14:53:21 GMT -5
Howy moves to P11, Heals Bharash, Sacred Flames Red 7, Action Point Lance of Faith Red 7. Both attacks miss, and Gabe already healed Bharash.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on May 12, 2009 14:59:01 GMT -5
Howy moves to P11, Heals Bharash, Sacred Flames Red 7, Action Point Lance of Faith Red 7. Both attacks miss, and Gabe already healed Bharash. Maybe I should start thinking about playing something other than a Cleric, How about that new Monk class?
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Post by harknail on May 12, 2009 15:18:47 GMT -5
Maybe I should start thinking about playing something other than a Cleric, How about that new Monk class? Monks should be good at dealing out damage, but nothing beats a cleric at keeping a party going. Gabe has used up his healing for the fight and there are still a lot of wererats left to go. Howy's not as good hurting things (mostly cause the dice don't like him), but he's the strongest healer, often able to bring a bloodied character up to full hit points! Even if he isn't a Dragonborn with it's own healing bonus. :-) Having two healers in a group this large is a good thing to have, especially for the harder fights.
There is just one more fight after this one. After the accolades, anyone whose character isn't working out for them can swap to a new character.
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Post by Ogremind on May 12, 2009 15:32:00 GMT -5
They have an official Monk class now? Last I heard, it was just Ranger with d8 and +2 proficiency unarmed. There are two character types I always try to see if I can play -- a bare fist martial artist and an unarmored two-handed sword wielder. Monk is always disappointing while still being cheesy, and I've yet to find a system where the sword dancer is actually workable (though I took a reasonable shot at it with an epic character).
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Post by harknail on May 12, 2009 15:46:18 GMT -5
They have an official Monk class now? Last I heard, it was just Ranger with d8 and +2 proficiency unarmed. There are two character types I always try to see if I can play -- a bare fist martial artist and an unarmored two-handed sword wielder. Monk is always disappointing while still being cheesy, and I've yet to find a system where the sword dancer is actually workable (though I took a reasonable shot at it with an epic character). They have a Monk Playtest class that just came out. Only one build, but it goes up to level 30. Also missing are Monk specific magic items and feats.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on May 12, 2009 16:35:41 GMT -5
Maybe I should start thinking about playing something other than a Cleric, How about that new Monk class? There is just one more fight after this one. After the accolades, anyone whose character isn't working out for them can swap to a new character. [/color][/quote] I came up with a Battle Cleric build using the Longtooth Shifter class. This way I can be more useful in combat and still heal.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on May 12, 2009 16:43:47 GMT -5
To be hgonest, I actually hoped he would take the attack of opportunity.Witchfire: [dice=20] +7 (4 BA, 1 warlock, 2 flanking)=19 vs. ref and [dice=6] + [dice=6] +4+ [dice=6] =13 fire damage and goblin red 2 also has a -5 penalty to attack rolls. If goblin red 2 dies, Laira will move to M11 as a free action. In any event Laira uses her move action to try to see what the squares with 3 wavy blue lines are: perception check: [dice=20] [rand=5901495601827602058681517257504379569295375109295431300201496121]
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Post by harknail on May 12, 2009 16:45:34 GMT -5
I came up with a Battle Cleric build using the Longtooth Shifter class. This way I can be more useful in combat and still heal. Oooo, that sounds like fun :-)
Did you want to try to work him in right away (He's a prisoner of the goblins in this room), or wait till the characters get back to town to change?
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on May 12, 2009 17:24:45 GMT -5
I came up with a Battle Cleric build using the Longtooth Shifter class. This way I can be more useful in combat and still heal. Oooo, that sounds like fun :-)
Did you want to try to work him in right away (He's a prisoner of the goblins in this room), or wait till the characters get back to town to change? We could do it right away. His name is Zynthis. I'll go ahead and post him in the character's section. Would he be starting out at zero experience? Or can he be at the same level as the party?
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Post by harknail on May 12, 2009 18:20:10 GMT -5
Laira kills the goblin with witchfire. Looking at the floor tiles that seem different, Laura realizes that they are some kind of pressure plate, no longer concealed due to scrape marks around the edges.
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Post by harknail on May 12, 2009 18:26:14 GMT -5
We could do it right away. His name is Zynthis. I'll go ahead and post him in the character's section. Would he be starting out at zero experience? Or can he be at the same level as the party? He'll level up at the same time as everyone else, which is after you get back to town. Easier for everyone that way. He might even start out with a magic item that he can use to free himself (if I can't figure out any other way for that to happen).
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on May 12, 2009 18:57:19 GMT -5
We could do it right away. His name is Zynthis. I'll go ahead and post him in the character's section. Would he be starting out at zero experience? Or can he be at the same level as the party? He'll level up at the same time as everyone else, which is after you get back to town. Easier for everyone that way. He might even start out with a magic item that he can use to free himself (if I can't figure out any other way for that to happen). Zynthis the Cleric is now posted in the characters sectionkmansadventures.proboards.com/index.cgi?board=characters&action=display&thread=7492Question: Does the extra damage from the longtooth shifting ability end when no longer bloodied? It says it lasts until the end of the encounter.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on May 12, 2009 20:03:34 GMT -5
Laira teleports as a free action to M11 since Goblin Red 2 died. This should help set up a flank attack by Duran next turn.
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Post by harknail on May 12, 2009 21:02:00 GMT -5
Laira teleports as a free action to M11 since Goblin Red 2 died. This should help set up a flank attack by Duran next turn.Map updated:
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Post by harknail on May 12, 2009 21:10:02 GMT -5
Finally equipped for war, harknail emerges from the corridor to find that most of the nearby goblin wererats were dead. Most but not all. He comes up to the remaining one and tries divine damage to see if they can regenerate from that. Move to N11 thenHoly Strike The question remains unresolved since the rat dodged Harknail's blow.[rand=18877782509662218471694642212242085713711800053727384628008585423]
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Michael
Veteran of the War
Posts: 218
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Post by Michael on May 12, 2009 22:03:55 GMT -5
Laira also points with her halberd: "Pressure plates, there, there, there, there, and there!"
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Post by harknail on May 13, 2009 1:15:32 GMT -5
Zynthis was in his cage where the goblins, now wererats were keeping him. They had left him his armor but taken everything else. His gear, well what was left of it, was on the shelf nearby. The goblins had enjoyed his trail rations. They had made it clear that he was to be their next meal when they got hungry again.
But the goblins had made a big mistake in leaving him his armor. It was magical, Breaching Armor armor to be specific. He could leave the cage anytime he wanted to. But he was deep in a goblin lair, with no idea how to get out (he had been unconscious when he was carried in), nor how many goblins were between him and the surface. Plus there was always at least one guard watching and taunting him. Zynthis was sure he could best one goblin or even one wererat. But not before it sounded the alarm. And he was honest enough with himself to admit that he couldn't take on half a dozen at once.
So Zynthis had done what any cleric would do, he prayed for guidance to his god, Corellon. As was usually the case, he didn't get a definite answer, but he was left with the impression to wait.
So wait he did. After 3 days later without food and with little water the goblins brought in something the lit up the entire complex. Thats when the goblins changed into wererats. Now a few hours later there was again something going on that had his guard distracted. But this time it sounded like a battle. Then Zynthis saw a dwarf coming though the ground floor opening, now this looked like the opportunity he was waiting for.
Zynthis teleported though the cage, then retrieved his morningstar. The guard noticed the movement behind him, turned, and called out in alarm <The prisoner is loose!> (in goblin of course).
OOC: Zynthis uses this round to get free. He has had a long rest, but is down 2 healing surges due to lack of food and water. Also add +1 Breaching Armor to his character sheet. Besides +1 to AC this armor has the daily ability to teleport though walls up to 2 squares thick. Obviously this power has been used today.
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Post by harknail on May 13, 2009 1:48:04 GMT -5
The wererats that had been killed stayed dead and showed no signs of regenerating. Indeed, they changed form into badly mauled (and dead) goblins. Only the wererat still on his feet (red 7) regenerated. He shifted out of being flanked (to N9). Meanwhile Zynthis's guard (red 3) drew his sword and moved to enchange (to H2) red 7 | Doran | [dice=20] | +8=25 | [dice=4] | +2=5 bite damage | red 3 | Zynthis | [dice=20] | +8=20 | [dice=6] | +4=8 short sword damage |
Both of the rats in melee hit their targets (Doran takes 5, Zynthis takes 8). Doran's wound feels like it is burning (2 ongoing damage, save ends; Doran has Filth Fever). The other rats target the dwarf who was the closest to them with their javalins: red 4 | Thursagan | [dice=20] | +6=17 | [dice=6] | +2=4 damage | red 5 | Thursagan | [dice=20] | +6=16 | [dice=6] | +2=8 damage | red 6 | Thursagan | [dice=20] | +6=20 | [dice=6] | +2=7 damage |
Only one Javelin actually hits Thursagan (for 7 damage), the other two bounce harmlessly off his armor. Status: Bharash: 2 ongoing save ends, filth fever AC 14 - Fort 13 - Ref 13 - Will 13 - Speed 6 HP 24/26 - Surges 7/9- Second Wind 1/1 - Action Points 1 Encounter: Icy Terrain 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Daily: Flaming Sphere/Sleep 1/1
Doran: 2 ongoing save ends, filth fever AC 16 - Fort 13 - Ref 17 - Will 13 - Speed 6 HP 25/30 - Surges 4/7- Second Wind 1/1 - Action Points 1 Encounter: Torturous Strike 1/1 Daily: Easy Target 0/1
Gabe: AC 17 - Fort 14 - Ref 14 - Will 13 - Speed 6 HP 20/22 - Surges 5/7 - Second Wind 1/1 - Action Points 1 Encounter: Infernal Wrath 1/1 - Inspiring Word 0/2 - Warlord's Favor 0/1 Daily: Lead the Attack 1/1
Harknail: AC 20 - Fort 14 - Ref 14 - Will 14 - Speed 5 HP 31/31 - Surges 7/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Daily: Paladin's Judgement 1/1
Howahkan: AC 16 - Fort 12 - Ref 11 - Will 17 - Speed 5 HP 22/22 - Surges 4/7 - Second Wind 1/1 - Action Points: 0 Encounter: Channel Divinity 1/1 - Healing Word 2/2 - Cause Fear 1/1 Daily: Cascade of Light 0/1
Laira: AC 15 - Fort 12 - Ref 14 - Will 13 - Speed 6 HP 26/26 - Surges 6/8 - Second Wind 1/1 - Action Points: 1 Encounter: Witchfire 1/1 - Commander's Strike 0/1 - Scorching Burst 1/1 Daily: Armor of Agathys 1/1
Thursagan: AC 19 - Fort 15 - Ref 13 - Will 13 - Speed 5 HP 16/31 - Surges 7/12 - Second wind 1/1 - Action Points 0 Encounter: Passing attack 1/1 Daily Powers: Villian's menace 1/1
Zynthis: AC 16 - Fort 15 - Ref 10 - Will 15 - Speed 5 HP 15/23 - Surges 5/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 1/1 - Breaching Armor 0/1 Map (will be updated as the turn progresses): Tag all [rand=865551496855914651163086341694443501035217195751793877196032554]
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