elricz
Veteran of the War
Posts: 271
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Post by elricz on Aug 17, 2009 9:01:38 GMT -5
Thursagan will delay until everybody else is covered, with the hope that at least the goblins from the south will not be able to target easily on Barash or Laira. "You have heard Gabe, now move! I will follow"
He is also looking a the north hill, isn't there any path to go for the first 10 feet? What would be the difficulty of climbing that part?
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Post by Ogremind on Aug 17, 2009 9:26:11 GMT -5
I also have "Yield Ground" which I picked up at 2nd level as an encounter power.
Assuming that numbers 1 and 2 are still alive (which the should be since I went first ) Sanem will Hunter's Quarry 1, and then twin strike firing an arrow at 1 and 2. Target: #1 Damage:#1 Target: #2 Damage: #2 Sanem will then move to U13 and crouch behind what looks to be a fallen snow pile. Which 1 and 2? There are read, blue, and grey markers for each number.
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Post by Ogremind on Aug 17, 2009 9:38:45 GMT -5
Zachary twirls his staff and then drives it down into the snow at his feet as a gout of flame erupts around the three goblins on the top of the hill. Scorching burst centered in J7: [dice=20] | +8 | = 18 vs Ref Gray 1 | [dice=20] | +8 | = 27 vs Ref Red 2 | [dice=20] | +8 | = 19 vs Ref Red 3 |
Zachary's Combat Status:
Health: HP 32/32 - Surges 7/7- Second Wind 1/1 - Action Points 1/1 Encounter Powers: Chill Strike 1/1 Daily Powers: Flaming Sphere 1/1 - Freezing Cloud 0/1 Utility: Shield 1/1 - Feather Fall 0/1 Basic melee: Staff +1, +2/1d8+1
[rand=495351740892687345426621370437137322286020709631861795183786250324]
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Aug 17, 2009 10:20:15 GMT -5
Sanem Hunter's Quarried the Red #1 and shot at Red #1 and Blue #2, I wasn't looking too closely at the map... sorry; My intention was to try and figure out which critters might be minions by doing a little damage to both types. I didn't realize that there was Multiple ones and twos!
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Post by harknail on Aug 17, 2009 12:14:09 GMT -5
Gabe calls out, “Take cover and concentrate your attacks. Sart get down and hide.” He moves quickly towards the back of the small hill drawing and throwing his handaxe at one of the Goblins as he does so. Gabe also has Resist 6 Fire and by my calculations he only has Will Defence of 14.Gabe missed the goblin. From up close Gabe could see that the steep slopes looked icy and slippery, although they did look climbable. To climb ice slope is DC 10 athletics and requires 4 squares of movement. Snow ramps are difficult terrain (same as stairs).
I've updated the status for Gabe
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Post by harknail on Aug 17, 2009 13:14:45 GMT -5
I also have "Yield Ground" which I picked up at 2nd level as an encounter power.
Assuming that numbers 1 and 2 are still alive (which the should be since I went first ) Sanem will Hunter's Quarry 1, and then twin strike firing an arrow at 1 and 2. Sanem will then move to U13 and crouch behind what looks to be a fallen snow pile. Status updated, thanksSanem kills one of the goblins (Red 1), sending it tumbling to the snow shelf below. His other target (blue 2) is wounded but still alive.
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Post by harknail on Aug 17, 2009 13:17:02 GMT -5
Thursagan will delay until everybody else is covered, with the hope that at least the goblins from the south will not be able to target easily on Barash or Laira. "You have heard Gabe, now move! I will follow" He is also looking a the north hill, isn't there any path to go for the first 10 feet? What would be the difficulty of climbing that part? Correct, there is no path up that hill. It is DC 10 to climb and requires 4 squares of movement to climb.
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Post by harknail on Aug 17, 2009 13:26:08 GMT -5
Zachary twirls his staff and then drives it down into the snow at his feet as a gout of flame erupts around the three goblins on the top of the hill. Scorching burst centered in J7: The two goblins with javelins (red 2 and red 3) scream and fall burning the the ledge below, where they lie unmoving, dead. The unarmed goblin in robes is slightly scorched but survives. Edit: Unarmed goblin is hit, not missed
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Post by harknail on Aug 17, 2009 13:28:47 GMT -5
Waiting for Zynthis and to confirm that Thursagan doesn't want to do anything before the goblins attack (effectively giving up his turn).
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Aug 17, 2009 13:48:34 GMT -5
Which square should Persephone be in? I theoretically can carry her, since she is a hawk, but I am not sure how the game rules officially handle it. Would she be in R8, or in U13 (With me). It feels "realistic" for her to move with me, since I was carrying her, but it might be unbalanced for us both to get to move with my move action.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Aug 17, 2009 14:25:17 GMT -5
Waiting for Zynthis and to confirm that Thursagan doesn't want to do anything before the goblins attack (effectively giving up his turn). If Thursagan will give up the turn, he might as well do a total defense as standard action. I want him to stand the ground and provide cover until the mages are in a better position.
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Post by harknail on Aug 17, 2009 14:28:36 GMT -5
Which square should Persephone be in? I theoretically can carry her, since she is a hawk, but I am not sure how the game rules officially handle it. Would she be in R8, or in U13 (With me). It feels "realistic" for her to move with me, since I was carrying her, but it might be unbalanced for us both to get to move with my move action. If you are carrying her, she moves with you and is in your square. I'd have to check the rules, but I think when you use a move action you can move either yourself, you animal companion, or both (I'll double check tonight). So having her ride on your shoulder isn't a problem. It would have to be the shoulder of the arm you hold the bow in, otherwise she'd get in the way of you reaching for arrows :-)
She is a BIG hawk, about the size of a halfling or gnome, though presumably lighter. So you might want to have her following you instead of being carried, but I'll leave that up to you. :-)
In this weather, you've probably been carrying her even if you don't normally do so, just so she doesn't blow away. There is a temporary lull in the storm, still snowing but the wind has died down, so she could fly on her own now.
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Post by harknail on Aug 17, 2009 14:33:24 GMT -5
If Thursagan will give up the turn, he might as well do a total defense as standard action. I want him to stand the ground and provide cover until the mages are in a better position. That works. Or he could draw and throw a throwing hammer an one of the nearer ones. Not his best attack, buy maybe he can kill one of the grunts (minions) with a lucky shot.
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Aug 17, 2009 14:51:38 GMT -5
Okay, in that case I think she would have taken off once I started attacking, as it might be difficult. She will currently be circling (She can hover.) in my origin square. Also, if you already looking it up, if you come across what her carrying capacity is (while flying) I am sure that will be really useful to know in the future.
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Post by harknail on Aug 17, 2009 15:05:36 GMT -5
Okay, in that case I think she would have taken off once I started attacking, as it might be difficult. She will currently be circling (She can hover.) in my origin square. Also, if you already looking it up, if you come across what her carrying capacity is (while flying) I am sure that will be really useful to know in the future. Okay, I've added a "P" on the map where Sanem was. I won't be able to look up anything until tonight. I'm at the office of my books are at home.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Aug 17, 2009 15:41:08 GMT -5
If Thursagan will give up the turn, he might as well do a total defense as standard action. I want him to stand the ground and provide cover until the mages are in a better position. That works. Or he could draw and throw a throwing hammer an one of the nearer ones. Not his best attack, buy maybe he can kill one of the grunts (minions) with a lucky shot.Not a bad idea at all, and it will also free one hand to actually do the climbing. So he will throw at red 6, that is still on the far range of the weapon: [dice=20]
Never mind
He is marked at least.[rand=0166094209998846051224137209355831136047128587961197704279376193881]
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Post by Ogremind on Aug 17, 2009 15:54:23 GMT -5
Zachary twirls his staff and then drives it down into the snow at his feet as a gout of flame erupts around the three goblins on the top of the hill. Scorching burst centered in J7: The two goblins with javelins (red 2 and red 3) scream and fall burning the the ledge below, where they lie unmoving, dead. The unarmed goblin in robes manages to avoid the fiery burst. Oh crud.The rest of Zack's action will be a minor (pushing Sart back and shouting at her to move back), and then moving back to U2 (I'd go one step farther, but the map ends there). "Don't just stand there, MOVE!"
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Aug 17, 2009 18:04:50 GMT -5
I'm unable to view the map. Hopefully everyone is still together for Zynthis's spell.
Zynthis casts Shield of Faith. Everyone within 5 of Zynthis gets +2 to their AC until the end of the encounter.
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Post by harknail on Aug 17, 2009 18:10:58 GMT -5
I'm unable to view the map. Hopefully everyone is still together for Zynthis's spell.Zynthis casts Shield of Faith. Everyone within 5 of Zynthis gets +2 to their AC until the end of the encounter. I have fixed the map. Gabe, Zachary, and Sanem have scattered in three different directions, but only Sanem is more than 5 squares from Zynthis.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Aug 17, 2009 18:20:06 GMT -5
I'm unable to view the map. Hopefully everyone is still together for Zynthis's spell.Zynthis casts Shield of Faith. Everyone within 5 of Zynthis gets +2 to their AC until the end of the encounter. I have fixed the map. Gabe, Zachary, and Sanem have scattered in three different directions, but only Sanem is more than 5 squares from Zynthis. Ok, I'll go ahead with the spell leaving Sanem out. Sorry Sanem.
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