elricz
Veteran of the War
Posts: 271
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Post by elricz on Sept 3, 2009 9:33:15 GMT -5
Who wants to carry a healing potion? Drinking this potion allows spending a healing surge to recover 10 HP. Either Thursagan or Harknail should carry the other potion, to have one on the front line, and being able to bring back a healer if needed. What do you think?
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 3, 2009 13:07:17 GMT -5
Who wants to carry a healing potion? Drinking this potion allows spending a healing surge to recover 10 HP. Either Thursagan or Harknail should carry the other potion, to have one on the front line, and being able to bring back a healer if needed. What do you think? Well Thursagan or Harknail would only get 1 extra hit point where Sanem would get 4 extra. The only other advantage for a potion is that it saves a standard action. Do you think the front liners need a potion bad enough with a cleric there also?
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Post by Ogremind on Sept 3, 2009 14:05:33 GMT -5
Either Thursagan or Harknail should carry the other potion, to have one on the front line, and being able to bring back a healer if needed. What do you think? Well Thursagan or Harknail would only get 1 extra hit point where Sanem would get 4 extra. The only other advantage for a potion is that it saves a standard action. Do you think the front liners need a potion bad enough with a cleric there also? I'd go with giving them to our two strikers, who are among the most likely to have use of them.
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Post by harknail on Sept 3, 2009 14:29:50 GMT -5
Either Thursagan or Harknail should carry the other potion, to have one on the front line, and being able to bring back a healer if needed. What do you think? Well Thursagan or Harknail would only get 1 extra hit point where Sanem would get 4 extra. The only other advantage for a potion is that it saves a standard action. Do you think the front liners need a potion bad enough with a cleric there also? Speaking as a player rather than as GM...
I see the advantage of healing potions to defenders as an extra surge they can spend in a hard fight after they've used other renewable resources such as Second Wind and group healers. The number of hit points isn't so important, it's the being able to spend another healing surge when needed!
That said, Harknail is probably the worst person to have a potion because he already has quite a bit of daily healing (lay on hands + daily power) plus per/fight temporary hit points. Besides, the others might wonder if a healing potion would even work on a construct (it would).
I can see the potions going to either whoever can get the most from them (smallest healing surge) or whoever is most likely to be caught short without any more healing available. Also remember that we can pass these around during a fight or administer them to someone who is out.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Sept 3, 2009 14:33:07 GMT -5
Well Thursagan or Harknail would only get 1 extra hit point where Sanem would get 4 extra. The only other advantage for a potion is that it saves a standard action. Do you think the front liners need a potion bad enough with a cleric there also? I don't think on them for using it, but carrying it in case the healers go down, so they can revive them with a standard action.
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crysun
Veteran of the War
Zynthis
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Post by crysun on Sept 3, 2009 14:48:57 GMT -5
Ok, as a final resolution we will give the healing potion to Thursagan for surviving hard battles and reviving the healers when they go down.
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Sept 3, 2009 18:42:17 GMT -5
It would be useful, since Sanem is so frail, but in most fights I should be out of easy range of most attacks
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Michael
Veteran of the War
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Post by Michael on Sept 3, 2009 20:40:11 GMT -5
Lairaunwen Elereth will examine the rod the party found Arcana=16 [dice=20]+9 Laira would also be a good person to give a healing potion to as she is very mobile, especially with shadow walk and misty step.[rand=33325435822460014340688660538385519101306014478642110402102694366]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 4, 2009 1:51:30 GMT -5
Hmm, it seems it's hard to come to a consensus on this potion. I'm willing to go with the majority but there isn't one. Maybe we can just roll a die among those who could use it the most to see who get's it. So far we have Thursagan on the front line. Sanem who is frail. Laira for her freedom of mobility. Remember it takes a minor action for the holder to use it and a standard action for that holder to apply it to someone who is down.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Sept 4, 2009 10:21:09 GMT -5
Hmm, it seems it's hard to come to a consensus on this potion. I'm willing to go with the majority but there isn't one. Maybe we can just roll a die among those who could use it the most to see who get's it. So far we have Thursagan on the front line. Sanem who is frail. Laira for her freedom of mobility. Remember it takes a minor action for the holder to use it and a standard action for that holder to apply it to someone who is down. I am fine either way. Giving it to a mobile character is probably a better idea, as they can use it themselves, and also help others more easily (Thursagan move is 5)
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Post by harknail on Sept 4, 2009 10:49:43 GMT -5
Hmm, it seems it's hard to come to a consensus on this potion. I'm willing to go with the majority but there isn't one. Maybe we can just roll a die among those who could use it the most to see who get's it. So far we have Thursagan on the front line. Sanem who is frail. Laira for her freedom of mobility. Remember it takes a minor action for the holder to use it and a standard action for that holder to apply it to someone who is down. I am fine either way. Giving it to a mobile character is probably a better idea, as they can use it themselves, and also help others more easily (Thursagan move is 5) OK, I'll go with Sanem and Laira getting the potions. That also goes with an early suggestion that the two strikers get the potions.
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Post by harknail on Sept 4, 2009 11:04:15 GMT -5
Lairaunwen Elereth will examine the rod the party found Arcana=16 Laira examines the rod for a while and concludes that it's a Rod of Reaving. Besides adding a +1 to both attacks and damage for Warlock implement powers while wielding it, the Rod of Reaving does one damage to a target when the target is cursed. That means that Laira can kill a minion with just a minor action and then teleport. She will be able to kill three minions and teleport three times in a single turn! Laira and use the Rod of Reaving while carrying the Halberd in one hand, but to use the Halberd she'll need to put away the Rod (a minor action), then draw it again afterwards (another minor action). She may want to switch to a whip (a one handed reach weapon) next time they get to town.
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Post by harknail on Sept 4, 2009 11:41:03 GMT -5
The Frost Goblin Hexer leads the group to the "Frozen Demon tower", which was indeed Draigdurroch's tower.
The difference between their two Goblin captives is readily apparent. While both do as requested, the new prisoner was sullen and depressed obviously following orders because he had given up. But ever since she had freed herself, Sart has been responding to any orders she can understand enthusiastically. She'll often do things even without being told to do so. Armed and able to leave at any time, she's staying with the group because she wants to. She wants to because she thinks she die without them, but still she's there because it's her choice to be there.
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Post by harknail on Sept 4, 2009 12:00:39 GMT -5
I forgot to mention, expect a new thread sometime tomorrow.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 4, 2009 12:29:14 GMT -5
I am fine either way. Giving it to a mobile character is probably a better idea, as they can use it themselves, and also help others more easily (Thursagan move is 5) OK, I'll go with Sanem and Laira getting the potions. That also goes with an early suggestion that the two strikers get the potions. No wonder I was mixed up. I thought we were trying to find a home for one potion but there were two.
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Sept 4, 2009 13:38:06 GMT -5
Wow, that is a nice Rod!
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Post by similar on Sept 4, 2009 14:10:51 GMT -5
Yeah, Puzzled that the rod seemed to be arcane but not quite the right shape for him to be able to use it Bharash frustratedly gives it to the warlock. They used somehow slightly tweaked magic he did not quite understand.
Bharash accepts the heal but only uses that one surge.
A note on the rod of reaving. From reading the description it seems to do the 1 damage when you curse the opponent. I thought that warlocks curse was a once per turn minor action. So no crazy killing 3 minions a turn.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Sept 4, 2009 20:40:47 GMT -5
Sadly, similar is right. I checked, warlocks can only place one curse a turn.
After examining the rod, Lairaunwen Elereth exclaims, "It's a temol yaavanl! I can really use one of these. They should be called a warlock's rod in common. Oh, and I think one of this power is worth around a thousand gold pieces."
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Post by harknail on Sept 5, 2009 22:26:45 GMT -5
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