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Post by harknail on Sept 5, 2009 22:25:38 GMT -5
The captive Frost Goblin Hexer leads a short distance to the Frozen Demon tower, which Bharash confirms is Draigdurroch Tower. Draigdurroch Tower is encased from top to bottom in a shimmering cocoon of pure ice. The sunlight is reflected in all directions by the angled planes of the frozen barrier, which climbs to a single peak in the air at the top of the tower and widens as it plunges to ground level. A palpable sensation of bitter cold emanates from the tower and its icy prison. Through the imperfect mirror formed by the ice, you can see that the exterior stone of the tower has been carved into a massive series of sculptures and reliefs depicting various devils in flight. It is as if a huge swirling column of fiends had erupted from deep within the earth and was being pulled into the heavens. Their mouths are open, though whether they are laughing or screaming is hard to tell. A circular stone walkway winds around the tower’s base, and squat statues of leering devils of all sorts line both sides of this path. The cobblestones are frozen over and look slippery. The tower’s only obvious entrance is a single door at its base, but a 5 foot-thick sheet of solid ice stands in your way. Image: Map (will be updated as the turn progresses): The path is frozen cobblestones and is slippery. The path is difficult terrain, attempting to run or charge across them requires a DC 10 Acrobatics check to avoid falling Prone. Otherwise they are safe to walk on. The statues by the path are stone depictions of squat, toadlike devils about 4 feet high. These statues provide cover to anyone who crouches or falls prone behind them. httphttp
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 6, 2009 4:12:19 GMT -5
I forgot R and A again. R=Zachary and A=Sart? Unless the letters mean something, it's hard for me to remember. I assume there is no huge archway entrance like in the image. (Unless it's frozen over)
"Looks like it's time to put those ice picks to use" Zynthis says.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Sept 6, 2009 11:02:07 GMT -5
Laira Elereth stares at the tower, "Eerily beautiful." There has to be a better way to get through a block of ice than just hacking at it. Of all the skill descriptions, arcana oddly enough seems the best fit. [dice=20]+9 =25 [rand=763931843792649775107257381298695267456468349883502014263469947]
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Post by Ogremind on Sept 6, 2009 11:02:44 GMT -5
I forgot R and A again. R=Zachary and A=Sart? Unless the letters mean something, it's hard for me to remember. I assume there is no huge archway entrance like in the image. (Unless it's frozen over)"Looks like it's time to put those ice picks to use" Zynthis says. Other way around. 'A' is Zachary, 'R' is Sart.
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Post by Ogremind on Sept 6, 2009 11:06:37 GMT -5
Harknail mentioned a whip as a weapon at the end of last thread. What are the stats/mechanics of the whip? Our Warlord might also find it useful, as it would allow him to use Commander's Strike at range and still equip a shield.
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Post by Ogremind on Sept 6, 2009 11:09:31 GMT -5
Looking at the map, do we have five feet of ice to chip/melt through to get to the entrance?
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Post by harknail on Sept 6, 2009 12:04:34 GMT -5
Looking at the map, do we have five feet of ice to chip/melt through to get to the entrance? Yes, 5 feet of ice
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Post by Ogremind on Sept 6, 2009 13:09:01 GMT -5
Zachary will move carefully to Q21 on his way to the doors, while considering if his fire spells (like scorching burst) would be useful in clearing the obstruction of the door: [rand=20579538122642527961554054678387793042463827804289320004783582219]
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Post by harknail on Sept 6, 2009 13:11:43 GMT -5
I forgot R and A again. R=Zachary and A=Sart? Unless the letters mean something, it's hard for me to remember. I assume there is no huge archway entrance like in the image. (Unless it's frozen over) A = Zachary R = Sart X = Hexer
And yes, the huge archway is frozen over.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 6, 2009 14:49:29 GMT -5
"I can go in and take a look around to see if there is something that might deactivate the ice around the door. But it might be too risky. What do you all think?" Zyn says in reference to his teleporting armor.
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Post by Ogremind on Sept 6, 2009 15:42:00 GMT -5
"I can go in and take a look around to see if there is something that might deactivate the ice around the door. But it might be too risky. What do you all think?" Zyn says in reference to his teleporting armor. Zack: "Hold off on that until we see if there is a more reliable way in."
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Post by harknail on Sept 6, 2009 18:44:47 GMT -5
Harknail mentioned a whip as a weapon at the end of last thread. What are the stats/mechanics of the whip? Our Warlord might also find it useful, as it would allow him to use Commander's Strike at range and still equip a shield. A whip is a superior offhand weapon with reach. It does 1d4 damage and has a proficiency bonus of +3. Even without the feet that gives proficiency, it can still be used for the Commander's Strike.
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Post by harknail on Sept 6, 2009 19:02:30 GMT -5
Laira and Zachary approach the tower and consider the arcane ice that stands between them and their goal. Both conclude that the ice is not particularly strong. It should be possible to smash a hole in the ice either with normal weapons or magical spells. Some spells would have (such as cold, poison, or psionic) would have little to no effect, while fire spells would be especially effective.
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Post by Ogremind on Sept 6, 2009 19:12:55 GMT -5
Harknail mentioned a whip as a weapon at the end of last thread. What are the stats/mechanics of the whip? Our Warlord might also find it useful, as it would allow him to use Commander's Strike at range and still equip a shield. A whip is a superior offhand weapon with reach. It does 1d4 damage and has a proficiency bonus of +3. Even without the feet that gives proficiency, it can still be used for the Commander's Strike. Like a dagger with reach but no range. Does it have a catagory, or, like 'staff', is it the only weapon in it's catagory?
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Post by harknail on Sept 6, 2009 19:43:08 GMT -5
A whip is a superior offhand weapon with reach. It does 1d4 damage and has a proficiency bonus of +3. Even without the feet that gives proficiency, it can still be used for the Commander's Strike. Like a dagger with reach but no range. Does it have a catagory, or, like 'staff', is it the only weapon in it's catagory? It's in the Flail group
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Sept 6, 2009 23:21:16 GMT -5
Lairaunwen Elereth considers, "Thursagan and Harknail can use hammers to break through while Bharash, Zachary Tempest, and myself burn and blast the ice apart."
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Post by harknail on Sept 7, 2009 0:41:09 GMT -5
"I have not a hammer," commented Harknail.
And if the Mages are using scorching blast, I don't think Harknail wants to be standing right in front of the door!
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Sept 7, 2009 3:46:14 GMT -5
Gabe looks throughtfully at the ice covered door, "I still have that jar of Alchemist's fire. Though maybe we should attempt any renewable magic we can call upon before we resort to trying our only jar of that. I'm not to sure what a blast of force will do to it but I'll give it a go."[/i] Gabe send his little dragonling flying forward till it's quite close to the ice and then with a few arcane words causes a thunderous burst of energy to project forward from the little creature. Then he summons his dragonling back and waits to see the results of his spell. Move dragonling to K16. Standard: Thunderwave Close Blast 3 J13 to L15 In case I need to roll [dice=20] | +5= | 17 vs Fort of Ice/td] |
If hit: 1d6+4 [dice=6] | +4 = | 9 Thunder damage |
Next round move dragonling back to Gabe and begin five minute rest. [rand=58824360184371479684250131249428118552519939839842938813017681241]
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Sept 7, 2009 10:12:38 GMT -5
"Oh here's mine." Laira Elereth hands Harknail a hammer from her climbing kit. "We should alternate between spell effects and hammer blows to make sure no one gets caught in a scorching blast." Hmm, I was going to use eldritch blast so I forgot about the area effect issues if the wizards choose to use scorching blasts. Lairaunwen Elereth eldritch blasts the ice covering the doors. [dice=20]+5 for [dice=10]+4 damage hitting AC 6 for 6 damage. [rand=01412388401121578231112913351535065633788885278568646466391158589704]
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Post by Ogremind on Sept 7, 2009 11:53:18 GMT -5
Zachary: "Lairaunwen may have a point. Why don't we see how a few volleys of fire spells do to the ice; perhaps it will loosen things up so that larger chunks can be removed manually." Why don't we wait for Harknail to call for rolls. Besides, Eldritch Blast isn't fire based, so it may not be as effective.
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