crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 8, 2009 16:43:04 GMT -5
If Thursagan is by himself in 14, then Zynthis will join him in the space beside him otherwise I'll stay in 16.
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Post by Ogremind on Sept 10, 2009 10:18:20 GMT -5
Okay, what's the hold up this time?
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Post by harknail on Sept 10, 2009 12:02:23 GMT -5
Okay, what's the hold up this time? It's that slowpoke Harknail...Init rolls: Harknail | [dice=20] | +2=6 | Sart | [dice=20] | +3=12 | Hexer | [dice=20] | +3=9 |
Sorry, I had lost track that everyone had posted. I'll get a turn out tonight.[rand=1428366010077297700719674956053495469974246085621427304107709787786]
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Post by harknail on Sept 11, 2009 1:38:47 GMT -5
Once everyone was in position, Thursagan reached out and tried to open the doors. The doors were locked, but before he could apply more persuasion to the door he noticed a movement above. One of the devils carved into the side of the tower suddenly turns its head toward you. Ice breaks from its stone wings as it takes flight over Zynthis's head. Several of the squat toadlike statues along the sides of the path also shudder and shake off a concealing layer of stone revealing dog like constructs made of iron. Image: Surprise round, reveal as free action, then one standard action onlyThe clay devil touches Zynthis's mind, dazing him (save ends) and causing pain (4 points). Zynthis can no longer see the clay devil though it remains obvious to everyone else. The Iron Guardians charge whoever they can: 2 charges Harknail for 8 points 3 moves but is too close to charge 4 charges Sart but misses, Sart shifts away in response (lucky Sart!) 5 attacks Zachary but misses 6 charges Bharash for 9 points and bloodied 7 charges Zachery for 7 points 8 charges Gabe for 7 points Status: Bharash: AC 15 - Fort 14 - Ref 14 - Will 14 - Speed 6 HP 15/30 - Heal 10 - Surges 7/9- Second Wind 1/1 - Action Points 1 Encounter: Orbmaster's Incendary Detonation 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Encounter: Daunting Presense*/Jump 1/1 Daily: Flaming Sphere*/Sleep 1/1 - Force Staff Daily 1/1
Gabe: AC 19 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, 5 Necrotic HP 29/29 - Heal 9 - Surges 6/7 - Second Wind 1/1 - Action Points 1 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 1/1 Encounter: Thunderwave 0/1 - Rub Some Dirt On It 1/1 Daily: Lead the Attack 0/1
Harknail: AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5 HP 29/37 - Heal 9 - Surges 13/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Encounter: Call of Challenge 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
Laira: AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6 HP 31/31 - Heal 7 - Surges 8/8 - Second Wind 1/1 - Action Points: 1 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1 Daily: Armor of Agathys 1/1
Sanem: AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7 HP 30/30 - Heal 7 - Surges 5/7 - Second Wind 1/1 - Action Points: 0 Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1 Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
Persephone: AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover) HP 21/24 - Heal 6 - Surges 1/2
Thursagan: AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5 HP 33/37 - Heal 9 - Surges 9/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 1/1 - Shielded Sides 1/1 Daily Powers: Villian's menace 1/1 - Craghammer power 1/1
Zachery: AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6 HP 25/32 - Heal 8 - Surges 7/7 - Second wind 1/1 - Action Points 1 Encounter: Staff of Defense 1/1 - Chill Strike 1/1 Daily Powers: Flaming Sphere*/Freezing Cloud 1/1 Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Zynthis: AC 18+2 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 28/33 - Heal 8 - Surges 6/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 1/1 - Breaching Armor 1/1 - Shield of Faith 0/1
Map (will be updated as the turn progresses): Tag all but HarknailInit order for anyone who cares: 23 Sanem 20 Zynthis 16 Bharash 12 Gabe 12 Zachary 12 Sart 9 Thursagan 9 Laira 9 Hexer 8 Tower Guardians 6 Harknail
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 11, 2009 3:49:15 GMT -5
Zynthis will strike out above his head even though he can't see the creature. Also will use my Devine Fortune here. Righteous Brand on invsible Grey 1: (clay devil) [dice=20]+9+1(devine fortune)=16(probable miss) After swinging at the air, Zynthis shakes his head to clear it. Saving Throw vs. Dazed: [dice=20] I still don't know a lot about 4ed battles. Are we suppose to be able to act if we were surprised? Also, didn't we carve an ice tunnel to get to the door? Wouldn't there be ice above my head?[rand=2509854004910583334737444223631228256638341118675325924965385668]
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Post by Ogremind on Sept 11, 2009 8:48:53 GMT -5
Wincing at the wound he took, Zachary will shift to L 20, and then let loose with a Scorching Burst in K17use Thunderwave on the set of squares centered on K17: [dice=20] | +8 | = 19 vs Reflex Fort White 2 | [dice=20] | +8 | = 18 vs ReflexFort White 3 | [dice=20] | +8 | = 20 vs ReflexFort White 5 |
[dice=6] | +6 | = 11 fire damage |
If they are not minions (still standing, in other words), and do not appear to be resistant to fire, Zachary will use an action point to do it again (otherwise, ignore this):Zachary will push each that target north one square (where possible) and shift into the square vacated by 5.Zachary's Combat Status:
Health: HP 25/32 - Surges 7/7- Second Wind 1/1 - Action Points 1/1 Encounter Powers: Chill Strike 1/1 Daily Powers: Flaming Sphere 1/1 - Freezing Cloud 0/1 Utility: Shield 1/1 - Feather Fall 0/1 Basic melee: Staff +1, +4/1d8+1 [rand=645853909457835597849776867362496353955773038259574701004390278]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Sept 11, 2009 9:19:33 GMT -5
Thursagan will focus the fire on the clay demon, starting with a crushing surge: Attack: Damage: [dice=10] [dice=10] If it hits, Thursagan gains 3 temporary hit points. After that, he spends and action point and use his daily on the beast (lasting thread): Attack: [dice=20] | +8+2(Gabe) | 28 vs. AC |
Damage: [dice=10][dice=10](Ignored)[dice=10][dice=10] | +6=23 |
If it hits, Grey 1 will be marked by Thursagan until the end of the encounter or he is knocked unconscious, no mark can supersede this one. If it doesn't hit, the power is not expended. The last thing he does is to use a minor action for shielded sides, to gain +2 to AC and reflex until the end of his next turn, and negate the CA for creatures flanking.[rand=7012920845299959760871888138353860941363871097563859431780874729]
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Post by similar on Sept 11, 2009 9:20:39 GMT -5
Bharash was furious that yet again an enemy had drawn his blood. His wizards training allowed him to retain focus and rather then lash out at the nearest foe step away to rain fire down on a group of iron dogs further away. Shift to Q19 then do an Orbmaster's Incendiary Detonation attack catching 2, 3 and 5
attack 2: [dice=20] +7=13 vs ref
attack 3: [dice=20] +7=17 vs ref
attack 5: [dice=20] +7=21 vs ref
on hit: [dice=6] +4=8 fire damage and knocked prone
[rand=246608123488922867740972019734813937559172067916349112230099074]
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Sept 11, 2009 10:46:18 GMT -5
Gabe fiery temper gets the better of him at the ambush and he swears a few words in draconic before going at the creature with his Glaive. Minor: Infernal Wrath Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier (+2) as extra damage. |
Standard: Viper's Strike with Glaive at Clay Devil 8 If hit: 2d4+3 [dice=4] | [dice=4] | +3+2= | 11 damage |
Effect: If the target shifts before the start of your next turn it provokes an opportunity attack from an ally (Thursagen) of your choice. |
[rand=1563884252682328237818308360874653035171048715710646478478629142046]
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Post by harknail on Sept 11, 2009 11:41:19 GMT -5
I still don't know a lot about 4ed battles. Are we suppose to be able to act if we were surprised? Also, didn't we carve an ice tunnel to get to the door? Wouldn't there be ice above my head? There is a -5 superior concealment adjustment for targets you can't see, so yes, Zynthis missed. He did save vs. being dazed, so he'll get all three actions next round.
Surprise works more or less like it did in 3.0. The surprising group and anyone not surprised gets to go in the surprise round, but only gets a standard action. In this case almost everyone beat them on inititive roll, so everyone but Harknail will get to go on the first partial turn before the monsters get a full turn.
You blasted and melted a tunnel though the ice with area spells. All of which are at least 10 feet tall. Don't worry, he won't be staying there long, he doesn't like being that close to you...
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Post by harknail on Sept 11, 2009 11:50:20 GMT -5
Wincing at the wound he took, Zachary will shift to L 20, and then let loose with a Scorching Burst in K17: If they are not minions (still standing, in other words), and do not appear to be resistant to fire, Zachary will use an action point to do it again (otherwise, ignore this): The first scorching melted some of the iron they were made of, but the sinister red glow continued in their eyes. The second scorching blast did more damage but still didn't stop them. Edit: This hasn't happened because Zachary can't shift.
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Post by harknail on Sept 11, 2009 11:57:49 GMT -5
Thursagan will focus the fire on the clay demon, starting with a crushing surge: If it hits, Thursagan gains 3 temporary hit points. After that, he spends and action point and use his daily on the beast (lasting thread): If it hits, Grey 1 will be marked by Thursagan until the end of the encounter or he is knocked unconscious, no mark can supersede this one. If it doesn't hit, the power is not expended. The last thing he does is to use a minor action for shielded sides, to gain +2 to AC and reflex until the end of his next turn, and negate the CA for creatures flanking. Thursagan's first blow damages the Clay Scout, his second shatters it into fragments that drop to the ground lifeless. It will not be touching anyone elses mind today... (It should have flown out of melee range before attacking)
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Post by harknail on Sept 11, 2009 12:03:30 GMT -5
Oops, just noticed that both Zachary and Bharash are trying to shift on the slippery path, which is difficult terrain. You can't shift on the path or into the remaining statues unless you can shift 2 squares.
Zachary, Bharash, would you like to revise your actions?
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Post by harknail on Sept 11, 2009 12:10:47 GMT -5
Gabe fiery temper gets the better of him at the ambush and he swears a few words in draconic before going at the creature with his Glaive. Just to be clear, there was only one clay devil, which Thursagan has already destroyed. The rest are iron dog like creatures as show in the picture above.Gabe's glaive slides harmlessly past the Iron Guardian of the Tower, it's iron sides deflecting his blow (missed).
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Post by Ogremind on Sept 11, 2009 12:15:01 GMT -5
Oops, just noticed that both Zachary and Bharash are trying to shift on the slippery path, which is difficult terrain. You can't shift on the path or into the remaining statues unless you can shift 2 squares.
Zachary, Bharash, would you like to revise your actions? Oops, forgot about that. Make the first attack a Thunder wave (does the same damage, pushes them back 1), forget the second attack (as one of them will be pushed out of range), and Zack won't move.
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Post by Ogremind on Sept 11, 2009 12:19:46 GMT -5
Wait, the square White5 was just pushed out of shouldn't be difficult terrain, right? Zack will shift there after the attack.
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Post by harknail on Sept 11, 2009 12:56:36 GMT -5
Oops, just noticed that both Zachary and Bharash are trying to shift on the slippery path, which is difficult terrain. You can't shift on the path or into the remaining statues unless you can shift 2 squares.
Zachary, Bharash, would you like to revise your actions? Oops, forgot about that. Make the first attack a Thunder wave (does the same damage, pushes them back 1), forget the second attack (as one of them will be pushed out of range), and Zack won't move. Sounds good, where do you want to push each of them? And yes, you can shift into the square currently occupied by #5.
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Post by Ogremind on Sept 11, 2009 13:12:29 GMT -5
Oops, forgot about that. Make the first attack a Thunder wave (does the same damage, pushes them back 1), forget the second attack (as one of them will be pushed out of range), and Zack won't move. Sounds good, where do you want to push each of them? And yes, you can shift into the square currently occupied by #5. Didn't know I had a choice. diagonal for 5 and strait up for the other one looks good.
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Post by harknail on Sept 11, 2009 13:22:37 GMT -5
Sounds good, where do you want to push each of them? And yes, you can shift into the square currently occupied by #5. Didn't know I had a choice. diagonal for 5 and strait up for the other one looks good. Yes, you have a choice as long as it's further away from you for every square of push movement. You can even push them into difficult terrain (like the rows of statues).
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Post by Ogremind on Sept 11, 2009 13:42:06 GMT -5
Didn't know I had a choice. diagonal for 5 and strait up for the other one looks good. Yes, you have a choice as long as it's further away from you for every square of push movement. You can even push them into difficult terrain (like the rows of statues).Oh, I see. I have a better idea then. Lets push 5 up into the statue, and 2 and 3 diagonally so that they both end up next to Thurgasan (with 2 on the statue).
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