crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 15, 2009 7:13:32 GMT -5
Zynthis will attack #3 with Healing Strike healing Thursagan. Then Healing Word Zachary. Finally if Zynthis is able to kill #3, Zynthis will move down to K16 by moving south 1 square first. Healing Strike #3: [dice=20]+9=17 vs AC Damage: [dice=10][dice=10]+5=20 pts of Radiant damage Effect if hit: Thursagan surges for 9, #3 marked by Zynthis(1 turn). Healing Word Zachary: [dice=6]+3+7(surge)=15 pts of healing [rand=3497304719482456483324155922038986043021091426341475517937141904]
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Post by Ogremind on Sept 15, 2009 10:03:50 GMT -5
"Thanks, I needed that." Zachary will let loose with another Thunderwave: [dice=20] | +8 | = 19 vs Fort 2 | [dice=20] | +8 | = 19 vs Fort 3 | [dice=20] | +8 | = 12 vs Fort 5 |
Crud, missed the one I wanted to hit. Action point, do it again: [dice=20] | +8 | = 25 vs Fort 2 | [dice=20] | +8 | = 19 vs Fort 3 | [dice=20] | +8 | = 19 vs Fort 5 |
That should work. Push White 5 to K16, and then scoot on over to R15. Now that group should all be stuck to the Defenders, so I can help Bharash with his problem. Zachary's Combat Status:
Health: HP 32/32 - Surges 6/7- Second Wind 1/1 - Action Points 0/1 Encounter Powers: Chill Strike 1/1, Staf of Defence 1/1 Daily Powers: Flaming Sphere 1/1 - Freezing Cloud 0/1 Utility: Shield 1/1 - Feather Fall 0/1 Basic melee: Staff +1, +4/1d8+1 [rand=5516855014726099247862152167009441159186158988643027207567744983]
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Post by Ogremind on Sept 15, 2009 10:09:04 GMT -5
I would have pushed 2 into 3's spot if 3 kicked the bucket, but I don't think that K15 is technically 'farther from' L18 than L15 is.
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Post by harknail on Sept 15, 2009 11:17:46 GMT -5
Zynthis will attack #3 with Healing Strike healing Thursagan. Then Healing Word Zachary. Finally if Zynthis is able to kill #3, Zynthis will move down to K16 by moving south 1 square first. Zynthis just barely missed the metal dog with his devastating attack (he was AC 18 :-()
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Post by harknail on Sept 15, 2009 11:31:37 GMT -5
"Thanks, I needed that." Zachary will let loose with another Thunderwave: Zachary hits #2 (now blooded) and #3 (not dead yet) Crud, missed the one I wanted to hit. Action point, do it again: Sorry, but Zachary already used his action point on the first round after finding that these weren't minions.
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Post by harknail on Sept 15, 2009 11:54:52 GMT -5
Harknail tries a valiant strike against #3 [dice=20] | +8=crit | [dice=8] | +3=11 (crit) |
His sword severs the already weakened neck joint. The headless dog stands for a moment with the head on the ground with eyes glowing, but then the glow fades from the eyes and the body collapses into a pile of iron. Seeing that these dogs have hit the group hard, he moves to as central a location as he can reach (J16, I17, J18). Once there he uses a new prayer he leaded while recovering in town, he issues a Call of Challenge. All enemies within 15 feet (3 squares) are subject to his divine sanction (marked and take damage if they attack anyone other than Harknail) until after he attacks again (end of his next turn). If this works as he planned, he'll be the center of a dog pile soon... This affects #2, #4, #5, and #7, leaving just #6 and #8[rand=983107106294483638123323442414437808567075990143434254371095449]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 15, 2009 11:58:17 GMT -5
Action points can be saved up until an extended rest is taken, correct? Can someone take more than one action point per encounter if they have more than one saved up?
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Post by harknail on Sept 15, 2009 12:07:49 GMT -5
Action points can be saved up until an extended rest is taken, correct? Can someone take more than one action point per encounter if they have more than one saved up? Yes they can be saved up until an extended rest, but you can still only use one action point per encounter. That's why I marked used action points like this (2-1) instead of just reducing the number left.
The only exception is solo monsters (things like dragons), they get 2 action points that they can spend in a single encounter (but then they are generally dead after the first encounter)
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Sept 15, 2009 12:08:56 GMT -5
Thursagan will try a tide of iron on 2 to provide flanking to Harknail. That probably misses, but at least 2 is marked by Thursagan now. As the healing strike didn't connect, he will use second wind as minor, to recover 9 HP to 35/37 and gain +2 to all defenses until the end of his next turn. I am assuming that grey 1 is no more, right? Edit: I was posting as the same time as Harknail, but it essentially doesn't change the outcome. If he doesn't mind, Thursagan will keep #2 marked, one less dog to the pile [rand=2598592434078455172901690006256137943658698350192700197920203209]
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Post by harknail on Sept 15, 2009 12:46:58 GMT -5
Thursagan will try a tide of iron on 2 to provide flanking to Harknail. That probably misses, but at least 2 is marked by Thursagan now. As the healing strike didn't connect, he will use second wind as minor, to recover 9 HP to 35/37 and gain +2 to all defenses until the end of his next turn. I am assuming that grey 1 is no more, right? Edit: I was posting as the same time as Harknail, but it essentially doesn't change the outcome. If he doesn't mind, Thursagan will keep #2 marked, one less dog to the pile He did indeed miss :-( Replacing Harknail's mark is fine. Harknail wasn't worried about Thursagan, the dwarf can take it as well as he can. He was mostly trying to pull them off as many of the squishy targets as he could (Laira and Zachary and the captive goblin).
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Post by Ogremind on Sept 15, 2009 12:47:41 GMT -5
"Thanks, I needed that." Zachary will let loose with another Thunderwave: Zachary hits #2 (now blooded) and #3 (not dead yet) Crud, missed the one I wanted to hit. Action point, do it again: Sorry, but Zachary already used his action point on the first round after finding that these weren't minions. No, I took that back when you noted that I couldn't actually do the actions I stated because of the rough terrain. First round I did only one Thunderwave , because I pushed the other one of range (and no scorching bursts, as they would have drawn AoOs with the dogs sitting next to me). Maybe I should have gone back and changed the post, but I was trying not to confuse things.
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Post by Ogremind on Sept 15, 2009 12:54:54 GMT -5
Okay, I went back and edited the first rounds action to make it consistent with later posts. What a mess.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Sept 15, 2009 12:56:45 GMT -5
I made a mistake while posting earlier, did my 14 vs reflex at gargoyle 3 for 8 fire damage hit (I previously said it was 19 vs reflex)? I would normally go ahead and post Laira Elereth's next action, but this affects whether she uses witchfire or eyebite.
Either way Lairaunwen Elereth is going to place a warlock's curse on gargoyle 4 and then blast it, so gargoyle 4 can make an attack of opportunity on her if it's willing to take the damage from harknail's tide of iron manuever.
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Post by harknail on Sept 15, 2009 13:06:13 GMT -5
No, I took that back when you noted that I couldn't actually do the actions I stated because of the rough terrain. First round I did only one Thunderwave , because I pushed the other one of range (and no scorching bursts, as they would have drawn AoOs with the dogs sitting next to me). Maybe I should have gone back and changed the post, but I was trying not to confuse things. OK, I missed that when I went back and confirmed the used action point, and earlier when I left it marked as used. I've added the damage back to the surviving dogs, #2 and #5 are both bloodied, #3 would have died before Harknail hit it, but he's still primarily concerned about getting them off of others.
Where did you intend to push #5 to? R15 is a bit far from K16.
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Post by harknail on Sept 15, 2009 13:12:05 GMT -5
I made a mistake while posting earlier, did my 14 vs reflex at gargoyle 3 for 8 fire damage hit (I previously said it was 19 vs reflex)? I would normally go ahead and post Laira Elereth's next action, but this affects whether she uses witchfire or eyebite. Either way Lairaunwen Elereth is going to place a warlock's curse on gargoyle 4 and then blast it, so gargoyle 4 can make an attack of opportunity on her if it's willing to take the damage from harknail's tide of iron manuever. A 14 reflex would have missed #3, which means Harknail did have something to kill after all :-)
Also Laira is on clear terrain (packed snow) and can shift away before attacking. Only the path and statues are difficult terrain.
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Post by Ogremind on Sept 15, 2009 13:49:41 GMT -5
That was a bit unclear, wasn't it. I meant Zack will scoot himself to R15 after doing the push (he can only push one square).
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Sept 15, 2009 13:53:10 GMT -5
Oh, I thought the path was the normal terrain and the snow was the difficult one.In that case, Laira curses gargoyle 4 (inflicting 1 point of damage), shifts to H16, and then strikes it with an eyebite hitting 20 vs will for 13 psychic damage and turning invisible to gargoyle 4. [dice=20]+7=20 vs will for [dice=6]+5+[dice=6]=13 damage Also, are gargoyles immune to psychic damage (Arcana check of 25)? If so, there wouldn't be any debate at all over whether to use eyebite or witchfire. [dice=20]+9=25 [rand=655765722505748307513589318841696949966060929000404432825092226267]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 15, 2009 14:13:02 GMT -5
Status Update:
Zynthis: AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 28/33 - Heal 8 - Surges 6/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 0/1 - Healing Word 1/2 - Healing Strike 0/1 Daily: Avenging Flame 1/1 - Breaching Armor 1/1 - Shield of Faith 0/1
H Strike, one Heal Word & Divinity used so far in this encounter. Also I removed the +2 bonus to AC.
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Post by harknail on Sept 15, 2009 14:21:39 GMT -5
Oh, I thought the path was the normal terrain and the snow was the difficult one.In that case, Laira curses gargoyle 4 (inflicting 1 point of damage), shifts to H16, and then strikes it with an eyebite hitting 20 vs will for 13 psychic damage and turning invisible to gargoyle 4. Also, are gargoyles immune to psychic damage (Arcana check of 25)? If so, there wouldn't be any debate at all over whether to use eyebite or witchfire. +9=25 The Tower Iron Defender glares at Laira as she retreats and attacks. It is shaken by the attack for a moment, when it recovers it looks where Laira is and keeps scanning for a target before focusing on Harknail. Tower Iron Defenders are not immune to psychic damage.
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Post by harknail on Sept 15, 2009 14:24:20 GMT -5
Thanks. I've fixed my notes
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