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Post by Ogremind on Sept 15, 2009 14:30:19 GMT -5
My letter appears to have left my circle behind on the map. Also, 5 should have moved diagonally (K16, not L16), so that he wouldn't get an AoO on Zack as he moved.
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Sept 15, 2009 14:32:33 GMT -5
Sanem takes aim at the tough dog-beast, violence sometimes is the answer it seems. Twin Strike | [dice=20] | +10 | 19 | [dice=20] | +10 | 15 |
If neither hit elven accuracy (I won't use if I got one hit) Twin Strike | [dice=20] | +10 | 18 |
Damage |
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[dice=10] | [dice=6] | +2 | 12 | [dice=10] | +2 | 10 |
[rand=4236474886202818807412723043082477849175883846417940190991545923]
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Post by harknail on Sept 15, 2009 14:39:50 GMT -5
Sanem takes aim at the tough dog-beast, violence sometimes is the answer it seems. Which tough dog construct? There are 6 of them to pick from :-)
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Sept 15, 2009 15:19:43 GMT -5
Sorry, the same one as before No8
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Post by harknail on Sept 15, 2009 15:29:31 GMT -5
Sanem takes aim at the tough dog-beast, violence sometimes is the answer it seems. Only one arrow hit (#8), but it was enough to bloody the unnatural construct.
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Post by harknail on Sept 15, 2009 15:37:57 GMT -5
Sart once again ran and hid behind Sanem. She wasn't what one would call a brave goblin, but then again, if she had been brave she wouldn't have been here in the first place. She would have continued fighting and then killed when the group first encountered her.
The Frost Goblin Hexer just stood there, so deep in depression that he didn't care if the Iron Defender tore him apart or not.
Waiting for Bharash and Gabe
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Sept 15, 2009 16:27:48 GMT -5
Sanem looks down at the small creature, and sighs with resignation. "I'll protect you as best I can, but if I run, you run too. I haven't reached the age I have by staying for a fight I can't win" Sanem isn't the bravest of the elven people either, and yes he realizes sart has no idea what he is saying
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Post by harknail on Sept 15, 2009 16:37:28 GMT -5
Sanem looks down at the small creature, and sighs with resignation. "I'll protect you as best I can, but if I run, you run too. I haven't reached the age I have by staying for a fight I can't win" Sanem isn't the bravest of the elven people either, and yes he realizes sart has no idea what he is sayingSart looks up at Sanem as he speaks. She doesn't understand the words, but the kind tone comes though loud and clear. Which wasn't something Sart heard much of when she was living with her former tribe.
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Post by harknail on Sept 15, 2009 16:40:38 GMT -5
My letter appears to have left my circle behind on the map. Also, 5 should have moved diagonally (K16, not L16), so that he wouldn't get an AoO on Zack as he moved. Thanks, map fixed
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Sept 15, 2009 16:53:21 GMT -5
Lairaunwen Elereth should be at H16 instead of G15.
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Post by harknail on Sept 15, 2009 17:03:13 GMT -5
Lairaunwen Elereth should be at H16 instead of G15. OK, I had seen G16 (which is difficult terrain) and changed to H16. Correcting map now...
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Sept 15, 2009 23:34:52 GMT -5
Gabe sees Barash looking a little worse for wear and decides that should be his priority. So swatting at the creature in front of him he heads for the wizard putting himself at risk in the process. “Barash, hold in there. Help is on it’s way”Standard: Melee Basic Attack (Glaive) at Clay Devil Iron Dog 8 If hit: 2d4+3 [dice=4] | [dice=4] | +3= | 9 damage |
Move: Move to Q19 Q20 Minor: Gabe's Inspiring Word on Barash Gabe's Combat Status AC 19 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, Resist 5 Necrotic Gabe's Health: HP 29/29 - Surges 6/7 - Action Points 1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1, Encounter Powers: Thunderwave 1/1, Rub Some Dirt On It 1/1, Second Wind 1/1 Daily Powers: Lead the Attack 0/1
Gabe's Group Bonuses: Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me and spends an action point to attack gains +2 to hit[rand=7847078684717417490072705782949997364002838730818426031647250056]
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Post by harknail on Sept 16, 2009 0:25:07 GMT -5
Gabe sees Barash looking a little worse for wear and decides that should be his priority. So swatting at the creature in front of him he heads for the wizard putting himself at risk in the process. “Barash, hold in there. Help is on it’s way”Gabe's blow damages the Iron dog, but not so much that it can't lunge at Gabe as he retreats. But a glaive butt to the snout stops the construct before it connects. Gabe can't reach Q19 due to difficult terrain for both path and statues, so I put him at Q20.
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Post by harknail on Sept 16, 2009 0:29:13 GMT -5
Just to be clear, there was only one clay devil (actually a clay scout), which was on the tower and which was the first monster destroyed.
All the other creatures that broke out of the stone statues don't have wings, and aren't made of stone. They are dogs made of iron. Here is the picture of them again:
Image: Edit: also, they are small creatures (though still dangerous)
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Post by Ogremind on Sept 17, 2009 8:41:00 GMT -5
Still waiting on Bharash?
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Post by harknail on Sept 17, 2009 11:08:38 GMT -5
Still waiting on Bharash? Yes, still waiting on Bharash.
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Post by similar on Sept 17, 2009 14:48:05 GMT -5
With Gabes kind words singing in his ears Bharashs desperateness to survive lessens. He rethinks his thoughts of desperately running away from the dog in front of him and more cooly steps away just enough and causes fire to spring up and engulf the two remaining dogs from his earlier attack Move to T18
scorching burst on 5 and 2:
against 5 [dice=20] +6 vs ref=16
against 2 [dice=20] +6 vs ref=21
damage [dice=6] +4=8 fire damage [rand=47620261113130262789256964985085776585059927947226133630380812347]
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Post by harknail on Sept 17, 2009 19:39:11 GMT -5
With Gabes kind words singing in his ears Bharashs desperateness to survive lessens. He rethinks his thoughts of desperately running away from the dog in front of him and more cooly steps away just enough and causes fire to spring up and engulf the two remaining dogs from his earlier attack The conjured fire engulfs both iron dogs. The one on Thursagan (#2) slumps down, the light going out in its eyes (it's dead). The other (#5) is still standing.
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Post by harknail on Sept 18, 2009 1:28:24 GMT -5
Harknails plain worked, three of Tower Iron Defenders converge on him. #4 charges right past the unseen Laira (who gets an opportunity attack) to launch itself on Harknail, sinking it's claws into the humanoid construct (for 9 points). #5 simple moved up to Harknail and sank it's teeth into him (for 11 points) leaving Harknail blooedied #6 changed targets and went after Zachary, who used his shield spell to avoid the things teeth (and 9 points of damage). #7 charged Harknail into flanking position, but struck only a minor blow (5 points). #8 moved up the the Frost Goblin Hexer, who side stepped to avoid the bite. Harknail's plan worked in that he saved others from getting hurt, but he was expecting that his armor would have given him SOME protection! Map (will be updated as the turn progresses): Status: Bharash: +3? - AC 15 - Fort 14 - Ref 14 - Will 14 - Speed 6 HP 24/30 - Heal 10 - Surges 7/9- Second Wind 1/1 - Action Points 1 Encounter: Orbmaster's Incendary Detonation 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Encounter: Daunting Presense*/Jump 1/1 Daily: Flaming Sphere*/Sleep 1/1 - Force Staff Daily 1/1
Gabe: AC 19 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, 5 Necrotic HP 29/29 - Heal 9 - Surges 6/7 - Second Wind 1/1 - Action Points 1 Encounter: Infernal Wrath 0/1 - Inspiring Word 1/2 - Warlord's Favor 1/1 Encounter: Thunderwave 0/1 - Rub Some Dirt On It 1/1 Daily: Lead the Attack 0/1
Harknail: AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5 HP 17/37 - Heal 9 - Surges 12/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Encounter: Call of Challenge 0/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
Laira: AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6 HP 22/31 - Heal 7 - Surges 8/8 - Second Wind 1/1 - Action Points: 1 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1 Daily: Armor of Agathys 1/1
Sanem: AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7 HP 30/30 - Heal 7 - Surges 5/7 - Second Wind 1/1 - Action Points: 0 Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1 Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
Persephone: AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover) HP 21/24 - Heal 6 - Surges 1/2
Thursagan: +2 AC & Reflex, can't be flanked, turn ends AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5 HP 35/37 - Heal 9 - Surges 8/12 - Second wind 0/1 - Action Points 1-1 Encounter: Passing attack 1/1 - Shielded Sides 0/1 Daily Powers: Villian's menace 0/1 - Craghammer power 1/1
Zachery: +1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6 HP 32/32 - Heal 8 - Surges 6/7 - Second wind 1/1 - Action Points 1-1 Encounter: Staff of Defense 1/1 - Chill Strike 1/1 Daily Powers: Flaming Sphere*/Freezing Cloud 1/1 Utility: Shield(Encounter)*/Feather Fall(Daily) 0/1
Zynthis: AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 28/33 - Heal 8 - Surges 6/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 0/1 - Healing Word 1/2 - Healing Strike 0/1 Daily: Avenging Flame 1/1 - Breaching Armor 1/1 - Shield of Faith 0/1
#4 Injured, can't see Laira #5 Bloodied, cursed #6 Uninjured #7 Uninjured #8 bloodied, quarry Tag all
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Sept 18, 2009 4:47:01 GMT -5
Map needs updating. But I think I want to go after #4 if I can flank him.
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