|
Post by harknail on Dec 29, 2009 23:31:02 GMT -5
Still waiting for Bharash
|
|
|
Post by similar on Dec 31, 2009 18:06:09 GMT -5
Numbed by the cold and horrified by the massive creature infront of them Bharash recalls the image of the words of power of one of the most powerful spells he knows from when he studied his book of power earlier that day. Reciting those flaming words a small ball of fire appears near the frosty beast [D8]. The ball rapidly grows and Bharash directs lts flames to burn the furry roof dwelling beast before them To hit: [dice=20] +6 vs ref= 19 damage: [dice=6]+[dice=6]+4 fire damage= 10
[rand=633228824403273282188703166576174167606395010557836161300078708]
|
|
|
Post by harknail on Jan 1, 2010 3:13:11 GMT -5
Zack put his Flaming Sphere in D8 first, so I put Bharash's at B9 (to keep it away from Laira). The summoned monster bellows in pain as it's burnt yet again. Harknail joins Zynthis and Thursagan in facing the monster. Although he's not alive, he still gets covered with ice as he moves though the choking frost. He uses a Valiant Strike once he reaches it. [dice=20] | +7+1=27 | [dice=8] | +3=7 |
Harknail hits, but the creatures seems to hardly notice. [rand=940132786286994804507519863545894611973311775363982554186933208257]
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Jan 1, 2010 17:31:45 GMT -5
Is it the monster's turn?
|
|
|
Post by harknail on Jan 1, 2010 20:29:56 GMT -5
Is it the monster's turn? Yes, just was too tired last night and too busy today.
|
|
|
Post by harknail on Jan 2, 2010 17:21:39 GMT -5
Being next to two Flaming Spheres gives the Spirit of Winter a hot backside. It opens it's mouth and exhales a gale, a freezing blast of wind whips at the 4 in front of it. The three in front take the full brunt of the attack (push 2 + 7 damage) while Gabe is still knocked back by the gale (miss: push 1). Zynthis is almost pushed off the edge of the roof but manages to throw himself the ground before falling all the way to the ground below. The large monster then advanced on Gabe and Thursagan with a furious double punch. It missed Gabe but hit Thursagan a critical blow (for 10 points). Two blasts of cold come from the gem itself. One whizzes by Sanem, the other whizzes by Zachary (targeted reflex, both missed) Standard: Freezing Burst: Close Base 3 Move: NE, N Action Point: Frost Fury: Double attack Minor: Blast of Cold: Double attack Map (will be updated as the turn progresses): Status: B = Bharash: +3? - AC 15 - Fort 14 - Ref 14 - Will 14 - Speed 6 HP 30/30 - Heal 10 - Surges 6/9 - Second Wind 1/1 - Action Points 2 Encounter: Orbmaster's Incendary Detonation 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Encounter: Daunting Presense*/Jump 1/1 Daily: Flaming Sphere*/Sleep 0/1 - Force Staff Daily 1/1
G = Gabe: -1 movement AC 19 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, 5 Necrotic HP 29/29 - Heal 9 - Surges 4/7 - Second Wind 1/1 - Action Points 1 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 0/1 Encounter: Thunderwave 1/1 - Rub Some Dirt On It 1/1 Daily: Lead the Attack 0/1
H = Harknail: -2 movement AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5 HP 30/37 - Heal 9 - Surges 9/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Encounter: Call of Challenge 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
L = Laira: concealed (turn), -3 movement AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6 HP 28/31 - Heal 7 - Surges 5/8 - Second Wind 1/1 - Action Points: 1 Encounter: Witchfire 0/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1 Daily: Armor of Agathys 1/1
S = Sanem: AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7 HP 30/30 - Heal 7 - Surges 5/7 - Second Wind 1/1 - Action Points: 1 Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1 Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
P = Persephone: AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover) HP 21/24 - Heal 6 - Surges 0/2
T = Thursagan: +2 AC, can't be flanked (turn) AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5 HP 15/37 - Heal 9 - Surges 7/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 0/1 - Shielded Sides 0/1 Daily Powers: Villian's menace 0/1 - Craghammer power 1/1
A = Zachery: +1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6 HP 27/32 - Heal 8 - Surges 5/7 - Second wind 1/1 - Action Points 1 Encounter: Staff of Defense 1/1 - Chill Strike 1/1 Daily Powers: Flaming Sphere*/Freezing Cloud 0/1 Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Z = Zynthis: -2 movement, prone AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 26/33 - Heal 8 - Surges 4/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 0/1 - Breaching Armor 0/1 - Shield of Faith 0/1
Spirit of Winter: Injured, Fighter Mark, quarry, cursed Tag all. Tag Bharash for extra damage from monster starting next to Flaming Sphere.
|
|
|
Post by Ogremind on Jan 2, 2010 20:50:24 GMT -5
Harknail, did you count that the monster takes fire damage at the beginning of each turn from each flaming sphere? Also, it might be nice if you put markers on the map for the spheres so that the players know where they are, and you still haven't updated Zack's possition.Zack will strike again with the flaming sphere, and sustain it with a minor action. [dice=20] | +8 | = 17 vs Reflex |
[dice=6] | [dice=6] | +6 | = 10 damage |
Damage at the beginning of the monster's turn: Zachary's Combat Status:
Health: HP 27/32 - Surges 5/7- Second Wind 1/1 - Action Points 0/1 Encounter Powers: Chill Strike 1/1, Staff of Defense 1/1 Daily Powers: Flaming Sphere 0/1 - Freezing Cloud 0/1 Utility: Shield 1/1 - Feather Fall 0/1 Basic melee: Staff +1, +4/1d8+1
[rand=411156705945466676030043101499313428329530460464432877302202201963]
|
|
|
Post by harknail on Jan 2, 2010 21:10:53 GMT -5
Harknail, did you count that the monster takes fire damage at the beginning of each turn from each flaming sphere? Also, it might be nice if you put markers on the map for the spheres so that the players know where they are, and you still haven't updated Zack's possition. Yes, I subtracted the damage that Zachary had already rolled at the beginning of the monsters turn (that's why he's roaring in pain) because you had already rolled it. Still waiting for Bharash's beginning of turn damage rolls.
I did have markers to the map, but then forgot to update the map on the website. The map is updated now, and as you can see the flaming spheres will need to move in order to attack the monster. Just let me know where you want the sphere to move to.
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Jan 2, 2010 23:08:04 GMT -5
Zynthis moves to attack and strikes his Righteous Brand on to the creature. Then followed by his Healing Strike. "Let's heat it up guys."
Move: SE1 to B6 Standard: Righteous Brand on Big 1 (is he flanked between me and Thurs?) DM Please roll for me, can't get it to roll a D20, tried a hundred times. +9 and +2 if flanked. vs AC Give Thursagan +5 to hit if I hit. 1d10+5 divine damage Free Action: Channel Divinity Divine Fortune Action Point Used: Healing Strike on #1 Please roll for me here too. +9 +1 divine fortune +2 if flanked +gabe's bonus vs AC 2d10 +5 divine damage Effect if hit: Heal self for 8 Minor: Healing Word Thursagan Heal 1d6 +3 + 9 surgehttphttp
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Jan 2, 2010 23:10:07 GMT -5
[dice=20] [dice=10] [dice=20] [dice=10] [dice=10] [dice=6] Finally got the rolls to work. Please take them in order. Thank you.[rand=94799644433861363898616151107329237488377524067156826829201275204]
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Jan 2, 2010 23:13:03 GMT -5
Wow, that's 35 points of damage!
|
|
|
Post by harknail on Jan 2, 2010 23:59:16 GMT -5
Wow, that's 35 points of damage! Impressive! Who gets the healing surge + Wisdom from the Healing Strike?
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Jan 3, 2010 7:06:49 GMT -5
Well I'm using Healing Word on Thursagan and I think that Zynthis is the next that's hurts the most so I say give the Healing Strike to Zynthis to max him out. Thursagan will recieve 16 points healing from the word.
|
|
candi
Veteran of the War
Raylynn
Posts: 381
|
Post by candi on Jan 3, 2010 8:43:31 GMT -5
Ack! I had hoped to go before you Crysun! I was going to give Thursagan some THP but he needed to be bloodied x.x Ahh well, I'm sure he'll be bloodied again soon Also not sure if you want me to roll Commader's Strike or let the target roll it. I have rolled the attacks because elcriz listed his MBA on his character sheet, hope I'm not jumping the gun. Gabe called to Thursagan, "Keep yourself steady friend, and follow my lead." The warlord ducked forward and faked an attack on the creature, opening it up for a strike from Thursagan, "And AGAIN!" The teifling called as Thursagan made his first strike. Then Gabe used the haft of his polearm to clear the ice buildup on his legs. Commander's Strike on Thursagan, melee basic attack with +4 damage [dice=20] | +8 | = 26 vs AC | [dice=10] | +6+4 | = 12 damage |
Action Point, Commander's Strike on Thursagan, melee basic attack with +4 damage [dice=20] | +8 | = 21 vs AC | [dice=10] | +6+4 | = 15 damage |
Move Action: Clear Ice STATUS G = Gabe: AC 19 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, 5 Necrotic HP 29/29 - Heal 9 - Surges 4/7 - Second Wind 1/1 - Action Points 0/1 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 0/1 Encounter: Thunderwave 1/1 - Rub Some Dirt On It 1/1 Daily: Lead the Attack 0/1
[rand=9064924071447568429896493589614416400594017800164980117419918525]
|
|
|
Michael
Veteran of the War
Posts: 218
|
Post by Michael on Jan 3, 2010 17:41:18 GMT -5
Laira Elereth brushes the ice off and then strikes the ice monster with another eyebite. 23 vs reflex for 11 psychic damage [dice=20]+4+1+2+1=23 vs reflex for [dice=6]+[dice=6]+5=11 psychic damage. [rand=7264053456614734418209667604636432900408621113717062580713281914]
|
|
|
Post by harknail on Jan 3, 2010 19:07:14 GMT -5
Zack will strike again with the flaming sphere, and sustain it with a minor action. I assumed he also used a Move action to move the sphere. Attack hit, but Flaming sphere doesn't count as an ally for flanking. Map updated.
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Jan 3, 2010 19:20:41 GMT -5
Zack will strike again with the flaming sphere, and sustain it with a minor action. I assumed he also used a Move action to move the sphere. Attack hit, but Flaming sphere doesn't count as an ally for flanking. Map updated. We lost our map link again.
|
|
|
Post by harknail on Jan 3, 2010 19:43:43 GMT -5
Zynthis moves to attack and strikes his Righteous Brand on to the creature. Then followed by his Healing Strike. "Let's heat it up guys." I just noticed that Zynthis is prone from almost being pushed over the edge, so his move action is just to stand up. But he's too close to the monster to charge it. How do you want to resolve this (you can keep your rolls if you can figure out how to apply them.
|
|
|
Post by similar on Jan 3, 2010 19:56:34 GMT -5
Concentrating on the ball of fire he had conjured Bharash willed it to follow the beast
|
|