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Post by harricklomax on Jul 12, 2011 1:17:57 GMT -5
All right then, Popol will move forward to square L8 and attempt to hit Drake 2 with Astral Seal. [dice=20]+8 vs. reflex[rand=56393895067004345988555948995514057966439893658575958642862529077]
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Post by sageaqua on Jul 12, 2011 1:35:51 GMT -5
Dart takes a 5 foot step to get back in range of his attack abilities. he steps from l4 to k5 - I think your allowed to do that without it counting against you.
minor action warlockâs curse +1d6 [dice=6] to attack - target drake 1# eyebite +4 vs will damage 1d6+3 range 10 - target drake 1 #[dice=20]+4, # [dice=6]+3 divine challenge range 5 - target drake 1# should still be in effect. damage is [dice=6] +modifier radiant damage - target drake 1#[rand=812612742651253902972544380463659875742172985337678186570536345243]
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Post by harknail on Jul 12, 2011 1:41:04 GMT -5
Joe I have something called reinforce minion, it is a Immediate Interrupt, I am with in 5 of it and will use it so it will not take damage. Nice. I edited the turn accordingly.
Just a reminder to all the newcomers to this game. You can now take your turns in any order. The only limitation is that powers that would give you a bonus only once if everyone posted in initiative order still give you the bonus once and only once even if the actual order would have it applying twice or not at all. This helps greatly to speed up the game.
That said, I probably won't get a chance to run any combat turns till tomorrow night. Work is crazy busy, so I can't work on this during work hours. Edit: Page 5 Map: Map (will be updated to reflect current situation)
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Post by harknail on Jul 12, 2011 1:58:04 GMT -5
All right then, Popol will move forward to square L8 and attempt to hit Drake 2 with Astral Seal. +8 vs. reflex Hit and conditioned marked. The next character to hit #2 will get some minor healing.
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Post by harknail on Jul 12, 2011 2:04:10 GMT -5
Dart takes a 5 foot step to get back in range of his attack abilities. he steps from l4 to k5 - I think your allowed to do that without it counting against you. Yes, in this game a 5 foot step is called a shift and it takes your move action but doesn't provoke opportunity attacks.
You're still including too many d6's in your attack. The curse damage only applies if you hit, so it should come last. The divine damage is a fixed amount (3 points for Dart) so it doesn't need a d6 rolled.
In any case, Dart missed #1 is still cursed and the Divine Challenge was maintained (you attacked, doesn't matter if you hit)
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Post by sageaqua on Jul 12, 2011 3:11:18 GMT -5
occ: how many dice should I be rolling?
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Post by at on Jul 12, 2011 6:07:31 GMT -5
So much for the subtle approach. Barbatos looked for the barn door knowing that the drakes would be more interested in chasing easy food than armed warriors, but could see no way to reach it past the expanding melee.
Spying the drake approaching his lure he moved the sound away, behind the next tree, before the drake could uncover the deception. He doubted it would remain fooled for long but it was one less drake to deal with.
(move/recast ghost sound to c18)[rand=5388584624205718101893239722837480308694186761213071370821115205093]
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Post by harknail on Jul 12, 2011 11:25:37 GMT -5
occ: how many dice should I be rolling? You should roll a D20 +4 vs Will, a D6 +3 Psychic damage, and a D6 curse damage. It should like this without the spaces: [ dice=20 ] +4 vs. Will [ dice=6 ] +3 Psychic damage [ dice=6 ] curse
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Post by harknail on Jul 12, 2011 11:29:48 GMT -5
(move/recast ghost sound to c18) Map updated
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Post by whave88 on Jul 12, 2011 16:55:19 GMT -5
Pissed at the fact that she got mistaken for food, Stria yells out in draconic
You idiots! I tried to be nice, but now I'm going to show you a real massacre! May the stars guide you to Bahamut.
Warlocks curse on nearest one that isn't already cursed. Due to my rod I get +1 to will reflex and fortitude saves until the end of my next turn.
Glow of Ulban on Drake #2 [dice=20] + 7=13 vs Will [dice=8][dice=8][dice=6] + 6(Radiant Damage)=27
If it misses she uses infernal wrath for an automatic [dice=6] +5(Fire Damage)=7 [rand=2799122258163393454469435046084892779210482587389915091924329207]
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Post by harknail on Jul 12, 2011 17:01:17 GMT -5
Do you want to shift out of range of an opportunity attack first? Also the Inferno Wrath is a reaction to being damaged. You can't wait to see if your attack hits before invoking it. Due to timing of a play by post game, you can invoke it on your turn, but it would be the first (free) action of the turn.
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 12, 2011 17:19:08 GMT -5
just so you know Joe the map did not show up on page 5.
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Jul 12, 2011 17:45:36 GMT -5
Not sure if this counts as OOC, but when i was attacked by Drake #1 the fire around me dealt it 5 fire damage, also since it moved away don't i perform an attack of opportunity?
and the new locks aren't that hard to run, i use a lotus reflect build which you generally don't see so i might look complicated. normal locks basic turn is Move: at least 3 squares so you gain concealment bonus (+2 AC) Minor: Put a curse on your target, generally the nearest target that doesn't have anyone else close to it (you get +1 to hit if your closes) Standard: Hit him with an attack that hurts them, Your warlock curse increase this damage by 1d6 so remember to add that to your damage.
Moonfire Blade (counts as a basic attack) [dice=20] +9 vs Reflex
[dice=12] + 9 Radiant damage This is with all my 1 per round bonus added, i forgot to use them on the daily earlier[rand=3857204104650876508692071274946372530024949424034281763296796768]
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Post by harknail on Jul 12, 2011 18:06:40 GMT -5
just so you know Joe the map did not show up on page 5. Strange. It's showing up for me.
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Post by harknail on Jul 12, 2011 18:15:02 GMT -5
Not sure if this counts as OOC, but when i was attacked by Drake #1 the fire around me dealt it 5 fire damage, also since it moved away don't i perform an attack of opportunity? Moonfire Blade (counts as a basic attack)
I missed the fire, I'll edit the turn to include that. It's flyby power is what allowed it to move away from you without granting an opportunity attack.
As for your attack, you didn't mention who you're attacking. Harknail or Striazionis? Or did you want to move adjacent to a drake first?
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 12, 2011 18:20:32 GMT -5
ya I must have though i opened it and for some reason i may have missed clicked or thought i clicked it and did not. anyway it works now so all is good. I will be taking my turn last just so you all know.
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Post by harricklomax on Jul 12, 2011 18:22:31 GMT -5
yeah the map isn't working for me either, it was working last night but now it's just green text saying "map updated" and it can't be clicked, maybe it will fix itself in a minute
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 12, 2011 19:18:27 GMT -5
So ya i figured it out it updated but have to go up before that post to see the map, it did update but not on the post "I updated the map". I just realized that myself as to why it did not work 4 me.
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Jul 12, 2011 20:03:17 GMT -5
lol, it was ment of course for the AoO if i got one.
Seeing the drake take off back to the roof, "Foolish drakes getting scared off from a little fire..." i say with a smile on my face. i know this could hurt, but hey drakes got to learn sometimes.
I use Eldritch Blast against Drake #1 [dice=20] +7 vs Reflex
[dice=10] +9 Force damage
After the Eldritch blast tears away from my hands i take a step to I8, then move to H7 hopefuly getting the drake #2 to take a swing at me, then move to H6 so he also gets a free swipe at me. When each of them take the swipe at me they take the 5 fire damage. Drake #1 will also take an additional 5 Force damage when he does his AoO from my Riposte. As this round ends my fire effect vanishes.[rand=8917991757419387376422003741965349742321207389635564604829701862]
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 12, 2011 20:09:06 GMT -5
Good move, well done. ..
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