namklim
Veteran of the War
Posts: 240
|
Post by namklim on Aug 7, 2011 15:44:29 GMT -5
Llewelyn will move towards the body to check on it.
|
|
|
Post by harknail on Aug 7, 2011 16:02:17 GMT -5
Llewelyn will move towards the body to check on it. Llewelyn finds that while the man is unconscious, he is very much alive. There are no visible wounds, no signs that he was either bitten or clawed. Harknail comments, "Mayhaps there be a clue in yon beasts saddlebags." He may be a killing machine, but still he detaches his sword and sheaths it. At the moment, he sees no reason while this drake needs to die. Once Llewelyn announces that the man is alive, I don't think anyone will be attacking this drake. But you can if you want to. Otherwise we're in a skill challenge to get close enough to examine it's saddle bags for clues.
The primary skills for this challenge are: Insight: To figure out the drake and how best to approach it. Nature: To appeal to it's curiosity.
But you aren't limited to the skills listed. Feel free to use any skill you wish as long as you can justify how it applies. Also Successful skill checks may open up other skills. All failures will count against the chances of success, so you'll want to use the skills you're good at. It's also OK to sit out the challenge if you can't think of any way to use your skills. But we should get more than one character doing everything!
|
|
namklim
Veteran of the War
Posts: 240
|
Post by namklim on Aug 7, 2011 16:08:33 GMT -5
Knowledge Nature: [dice=20]+10 = 19 Looking for something to draw it closer to Llewelyn.
Edit: Add character name [rand=409992727604950544674911107172459530208150416645614610617597422737]
|
|
|
Post by Rojito on Aug 7, 2011 16:19:14 GMT -5
[dice=20] Nature: +10=
Edit: Romra[rand=4934179123989977973121176238823946487257903795826801678890669463]
|
|
|
Post by harknail on Aug 7, 2011 16:26:49 GMT -5
Llewelyn and Romra both find ways to keep the Drake entertained. Llewelyn tosses pebbles, which the drake investigates. Romra waves a long stemmed flower at it, which the drake follows trying to get a sniff of the flower. This gives others a chance to try different approaches.
That's 2 successes so far, time for a different skill...
|
|
|
Post by whave88 on Aug 7, 2011 20:24:58 GMT -5
Damn I don't check for two days and 5 pages pop up.
Stria decides to follow the rest to the drake, and seeing that is is calming she finds hope. She decides to try to communicate with this drake.
Speaking in Draconic
Greeting wise one, if I may ask, what is your buisness here? May we talk this out? I am Striazionis, and you are?
Diplomacy: [dice=20] +6 =10 (Wow even the computer dice hate me)[rand=1650161064454954700446646114307203187754410483452118275507573252925]
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Aug 7, 2011 21:13:28 GMT -5
talking nicely is something blastishy tries before a fight brakes out, he will try to talk with the beast but he does not know the language so he will try to aid the starpacked. he may be able to say more nice things if he can find the great things it may have done in the past or tell it stories of the epic things his kind has done in the past. so Joe is his aiding another on the roll above mine or if it is to late on the next roll someone does in diplomacy. Also I would like to do a history. I feel it applies because he may have done things or his kind may have been in battles and we can use this to are advantage in telling nice things so it will like us more. and it does also because in history it my in fact be their land and they are trying to reclaim it or take it over if it is not. history may tell me what they took from people in the past so we may find out what they are after now.so example in the past live stock was taken, they may be hear now for some more kind of thing. aid another diplomacy roll [dice=20]+8 =10 history roll if you allow it [dice=20]+10=17[rand=03234835318289697431507407454773826358069037087265443557074759156]
|
|
|
Post by harknail on Aug 7, 2011 21:57:22 GMT -5
This drake also ignores Stria, showing now sign of comprehension. Blastishy can remember some stories that might be helpful, but only if the drake is listening to someone. Stria's attempt counts as a failure (even with Blastishiy's aid) Blastishy's attempt succeeded in what he was trying for, but it can't be applied to the drake (yet), so it doesn't count either way. So the score is 2 successes to 1 failure.
|
|
|
Post by harknail on Aug 7, 2011 22:27:48 GMT -5
Harknail watches the drake and how it interacts with the others. Insight: (1d20+8=27)While these beasts were bread long after he had been trapped underground, he had spent millennia examining every little incident in his short time above ground for meaning. Given his lack of actual experience, he could still tell quite a bit from how the drake was acting. "I see no malice in this beast, nor much sense. It be wanting someone to playeth with it, or someone to commandeth it." New skills unlocked: Athletics: Play with the drake Intimidate: Command the beast (pick a language) This one is not as smart as these drakes were rumored to be, it's just an animal (INT 2), though a trained and well behaved one. An additional Insight check is possible to get more information. Score 3 successes 1 failure
|
|
|
Post by Rojito on Aug 7, 2011 23:20:31 GMT -5
Romra will attempt to play with it. Athletics of +9 on his next turn unless situation changes
Edit: Adding Dice roll:[dice=20][rand=83614054159261290009807269088923931968333597993478237444135593250394]
|
|
|
Post by at on Aug 8, 2011 3:10:51 GMT -5
"Perhaps it would respond to food like the others." Barbatos peers into his pack at the supplies the townsfolk had given him.
[dice=20]+8 Insight[rand=71046376235332818273608939985455708773672498854820572409592505736]
|
|
|
Post by harknail on Aug 8, 2011 15:51:46 GMT -5
Barbatos noticed how the drake did pay more attention to Stria than to anyone else talking around the drake and concludes that it does understand draconic, but most likely only simple commands. Also he thinks it would respond well to food. He found some bacon in his pack that the farmers had given him till the drakes were roasted.
Including food adds +2 to following nature checks Now at 4 successes to 1 failure.
|
|
|
Post by whave88 on Aug 8, 2011 16:49:30 GMT -5
Noticing that the drake pays attention to the language of draconic Stria attempts to command it.
Speaking in draconic
Come here. Stay. Down. (She is pausing between the words for its reactions)
Intimidate: [dice=20] +13 = 18 Intimidate: [dice=20] +13 = 32 Intimidate: [dice=20] +13 = 28
Although this is multiple intimidations, Stria is sounding more commanding than harsh.[rand=19726160376691926654962854851452438937991668364649123703012166]
|
|
|
Post by harknail on Aug 8, 2011 16:53:31 GMT -5
After playing with Roma, the drake comes when Stria calls and hunkers down on command.
Success! The drake has decided that it likes you as a group.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Aug 8, 2011 18:36:06 GMT -5
Blastishy walks over to the body of the man, he starts to look for signs of life or response and doing what he can to help the man. Heal skill [dice=20]+11.=24[rand=62986354017630220998938293196260996813110727816826469086424913257]
|
|
|
Post by harknail on Aug 8, 2011 18:39:18 GMT -5
Blastishy manages to wake the man. He sits up rubbing the back of his head and looking around at all the strangers.
Heal check to trigger a healing surge was successful.
|
|
|
Post by (George) 3.5./ ZEM ( 4.0) on Aug 8, 2011 19:11:22 GMT -5
Blasishy speaks to him in his mind "we are hear to help you. we mean you no harm, can you tell me what happened the more information you can give the better. it looks like you took quite a spill today." diplomacy if needed [dice=20]+10=26[rand=79512710450217132807398156728595580031325016170747532340325415134]
|
|
|
Post by harknail on Aug 8, 2011 20:45:16 GMT -5
The man responds out loud, "That drake came bounding out of the underbrsuh. I froze, thinking I was a goner. But the drake just bumped into me as it passed by. Last thing I remember was falling. You can see where it pushed though right there." He indicated a spot at the forest edge where something larger had passed recently.
|
|
|
Post by whave88 on Aug 8, 2011 20:56:52 GMT -5
Seeing that the drake responded well to her commands Stria rubs it along the neck to calm it and feeds it some bacon from her sack.
Speaking in draconic
Easy there big one. Easy. Calm. Kneel.
She turns to Llewelyn and Romra.
Can you see if it's saddle is nearby? I would be most appreciated.
|
|
|
Post by harknail on Aug 8, 2011 21:18:34 GMT -5
The drake is still wearing it's saddle. From up close Stria can see that the upper right foreleg of the drake has been branded. Harknail recognizes the symbol as that of Zehir, the evil snake god of darkness, poison, and assassins. The same symbol can be found on a tabard laying on the ground nearby.
The drake is also wearing a metal collar, a saddle, and saddle bags.
Harknail commented, "Mayhaps this be the mount that Dart be looking for. Pity he not be here. Then again, mayhaps the drake bucketh him off from a great height if he doth rideth it. Any idea where it's owner be?"
|
|