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Post by harknail on Oct 20, 2011 10:53:20 GMT -5
OK, I've modified the previous post to have Blastishy attack before Romra. The attack is a miss, so it doesn't affect Romra's action, though I did edit the flavor description of his attack. Here it is again so you don't have to go looking for the edit:Blastishy flies apart into a cloud of crystalline slivers. These shards of crystal fly to the opposite side of the rat were they reassemble themselves back into Blastishy. While the rat is distracted by that, the phantom Romra attacks. The Rat manages to avoid that attack as well.
The real Romra easily skewers the much distracted remaining rat through the heart with his rapier. He realized that those bitten by rats should be checked out after the fight because he remembers that rats frequently are carriers of disease.
Map (will be updated to reflect current situation)
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Post by harknail on Oct 20, 2011 10:55:38 GMT -5
Now waiting for Llewelyn (repost) and Stria. If I don't hear from them by Sunday, I'll assume that they are following Darts request that they stand down and not attack.
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Post by harknail on Oct 25, 2011 0:19:39 GMT -5
At the urging of Dart, Llewellyn and Stria stop attacking and wait to see what the bats do. Unfortunately, it does not appear that the bats are done trying to kill the party. Bat #1 does a flyby attack on Popol (for 9 damage) then continues by circular route into the last remaining bit of darkness. No one is quite sure where in the darkness it is, the icon on the map simply represents where it entered the darkness. Atk vs. AC, Damage: (1d20+8=28, 1d6+4=9)Bat #4, although slowed by the intense shivering, is still able to reach Blastishy with a flyby attack and return back to where it started. Its tail knocks loose a few shards of the recently reformed Blastishy (for 10 damage)Atk vs. AC, Damage: (1d20+8=22, 1d6+4=10)Bat #5 does a flyby attack on Harknail in an attempt to get away.It's tail finds a weak spot in Harknail's armor (for 8 damage). Atk vs. AC, Damage: (1d20+8=27, 1d6+4=8)Harknail sloshed through the water as he followed bat #5. But just as he reached the bat he dropped out of sight with a splash. Apparently Harknail has found the deep end of the pool… Tag all
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Post by sageaqua on Oct 25, 2011 16:57:11 GMT -5
Dart cast warlocks curse on Bat4 on G1, [dice=20]+4 to hit 3 damage
eye bite on bat 1 [dice=20]+4 to hit [dice=6]+ 3 to damage
with divine challenge on bat 1 on E11 +5 damage[rand=07228342094458641881854210514575212985161435790362953468698542565]
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Oct 25, 2011 18:11:07 GMT -5
Tol
(Moves to f2) Walk over the corpse at the last bat i saw attack and sink a blade into him. "Gnome, i don't believe these are natural creature, and I'm honestly going to asume most things on this Gods forsaken mount isn't until proven otherwise."
Moonfire Blade vs Ref [dice=20] +9= 25
[dice=12] +10= 21
The blade glows with a faintly silvery moonlight illuminating the immediate area for a brief moment before it plunges into the bat. the glow spread into the bat and away from the blade as the arcane energy disrupts the flow of life force inside the bat. I withdraw my blade readying for a possible counterattack.[rand=7926555686428679009497966402127333178930311792010005553238764887114]
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Post by harknail on Oct 26, 2011 0:19:12 GMT -5
Dart applies his curse to the one Bat he can see. He tries to Eyebite the bat that has joined him in the darkness, but as he starts to attack where he thinks the Bat is, the Bat attacks him with it's tail. Opportunity Attack: Atk vs. AC, damage (1d20+8=11, 1d6+4=6)It's tail bounced harmlessly off of Dart's Armor, but that let him know where the Bat actually was and he was able to blast it dispite not being able to see it. He then applied a Divine Challenge for good measure.
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Post by harknail on Oct 26, 2011 0:36:15 GMT -5
Tol charged though the water, slowed but not stopped. He delivers a grievous wound to the bat.
Water is difficult terrain, but Tol can still reach it with a charge (which gives +1 to hit). Also his bonus for that attack is +11, not +10, according to the iplay4e sheet. Did you include the implement damage bonus? In any case the bat is bloodied.
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Post by at on Oct 26, 2011 4:03:09 GMT -5
Barbatos glanced around, half of his companions had vanished into the darkness! Feeling a little exposed the mage moved up to join the others and directed his power at the one bat he could still see.
move to C5, expanded cloud of daggers on H2 (filling the 8 squares around it) [dice=20]+7 vs reflex (against bat 4) [dice=6]+4 force damage
Bat 4 will take another 2 damage at the start of it's turn for starting in the blades and any bat flying through the blades will take another 2 points (per square?). I'm high up in the init order so the effect won't block anyone next turn unless I sustain it.[rand=41208494278608396258368878176052273780749866248225176377769683594]
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Post by harknail on Oct 26, 2011 11:56:49 GMT -5
The bat was used to dodging flying objects (like other bats) and managed to avoid the flying daggers of force. Miss And the damage is per zone not per square.
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Post by at on Oct 27, 2011 3:41:40 GMT -5
Miss :( And the damage is per zone not per square. (still works for me if it discourages the bats from flying through the zone for a while)
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Post by harknail on Oct 27, 2011 12:12:47 GMT -5
Very likely, as much for the sonar clutter as for the damage
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Post by harricklomax on Oct 29, 2011 7:10:04 GMT -5
Popol will move to J5 and use Astral Seal on Bat 4.
[dice=20] +8 vs REF
If hit, it takes -2 to defenses, and the next ally to hit it gains 5 Hit Points.[rand=2795862552265109387835301242624980684748192009547126054196266216]
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Post by harknail on Oct 29, 2011 20:00:03 GMT -5
Popol sloshes though the pool and attempts to strike a bat using a beam of divine energy. But the bat, already furiously dodging in an area filled with daggers, avoids the Astral Seal without even noticing it. Miss
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 30, 2011 0:12:36 GMT -5
Blastishy will move to F1 with out taking any attacks of op, for he is moving up one and diagonally 2 and will end up in F1. He will then use his Magic weapon ability. Sorry Dart but these bats made me lose my shards now they must die for doing so. To hit [dice=20]+8 damage [dice=8]+4 [rand=1021192290354520195801699371077121187631990760564807438149955123663]
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Post by harknail on Oct 30, 2011 0:20:12 GMT -5
Map updated but attack missed That bat is dodging like a demon to avoid all those flying daggers of force...
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Oct 31, 2011 17:20:13 GMT -5
Im guessing holiday weekend is slowing us down....
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Post by harknail on Oct 31, 2011 17:25:01 GMT -5
It's keeping me busy...
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Post by sageaqua on Nov 1, 2011 19:32:42 GMT -5
I'n just waiting for Dart's next turn.
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Post by harknail on Nov 2, 2011 0:37:55 GMT -5
Waiting for Romra, Llewelyn, and Stria.
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Nov 3, 2011 1:11:34 GMT -5
Again, sorry. School has been telling me to do things like study or read those things... they are similar to the manuals that explain D&D things... BOOKS! That's what they're called.
Llewelyn moves forward to quarry the bat at J-5, and unleashes arrowy doom.
Twin Strike v AC x2 [dice=20] + 9 = 17 For [dice=10] + 2 = 10
[dice=20] + 9 = 14 For [dice=10] + 2 = 5 Hunter's Quarry [dice=8][rand=372227556121000457248675617686796764703584368503219585474806662018]
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