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Post by harknail on Apr 3, 2012 18:47:30 GMT -5
(Question for the melee characters - With Vrak up in the air I could take a shot at thunderwaving them back over the head of the construct - this would let Harknail get through to help Romra, though i'm not familiar enough with 4th ed to know what effect this will have on various marks, etc, or if it would be desirable at this time) Vrak would still be marked by Romra. Some defenders can enforce their marks at range, some can't. Romra is sort of both, he gets a free attack if Vrak is next to him and ignores him. If Vrak is not next to him when she ignores him (attacks someone else), then Romra can slide Vrak a square and keep him from shifting. This would include shifting down into a flanked position. So either way would be good
Harknail is likely to replace the mark with his own on whatever he attacks anyway. His mark does divine damage if Harknail is ignored.Map
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Post by sageaqua on Apr 6, 2012 1:45:53 GMT -5
Darts fades away. He's already been hit. He climbs to the top of the nearby tree.
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Post by at on Apr 6, 2012 5:11:52 GMT -5
(Harknail - is Harknail waiting on anything before he takes his action? I didn't want to take a shot at punting Vrak or the spectre around until the melee characters had acted, but I don't want to be holding up the thread either)
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Apr 13, 2012 18:46:04 GMT -5
Quarry against H-9. Twin Strike v AC against H-9 and I-10
+10 v AC [dice=20]+10 = 23 (H-9) [dice=20]+10 = 21 (I-10) For [dice=10] +2 = 5 (H-9) [dice=10] +2 = 4 (I-10)
Quarry [dice=08]
[rand=65212880668688887908359661535627109865189989312277856755716404342]
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Post by harknail on Apr 15, 2012 1:10:01 GMT -5
Darts fades away. He's already been hit. He climbs to the top of the nearby tree. That works.Dart fades from view after the Zombie hits him. The rustling of the nearby tree makes it obvious where he has gone. But the zombies just look around without looking up.
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Post by harknail on Apr 15, 2012 1:20:40 GMT -5
Llewelyn sent arrows flying though Vrak and the other specter. The arrows passed right through them, but still the specter was bloodied.
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Post by harknail on Apr 15, 2012 1:46:33 GMT -5
Harknail tries to end the fight with a Valorous Smite against Vrak. Atk vs. AC, GT vs Fort, damage: (1d20+7=20, 1d20+6=15, 2d8+3=15)Harknail hits Vrak, but Vrak was tough enough to resist the effects of the GhostStrike oil coated blade. The blade went though her as aways, having no more effect than usual. (Hit AC, missed fort for full damage)Still the sword did have some effect, and the Valorous Smite placed a divine sanction on each enemy within 15 feet (3 squares) of Harknail. It also left Vrak bloodied. If those marked by the divine sanction don't include Harknail in their next attack they'll take 5 points of radiant damage.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 15, 2012 3:41:12 GMT -5
Blastishy puts forth his spear at Romra and calls out: My this Thunder enchant your armor for your protection vs thy foes, and may its power strike them down upon the land they are no longer fit to rule. Once more the spear turns blue: engergy flows through the spear erupts forth and hits Romra's armor. Romra's armor glows then the thunder is released and strikes the zombie on his side. Int vs fort +5 to hit 11 H. [dice=20] = 14 push him to square G 12
Joe for my move i want my construct to shift up one: Joe my construct is about 8 1/2 feet tall. so i don't know if he has the space to shift there . If that can not work, then i will have to do a different move action.
[rand=404628128279000538875191612169147342839207733059847710798494518]
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Post by at on Apr 15, 2012 5:24:16 GMT -5
Feeling that the wounded spectre posed the most imminent threat Barbatos cast out a wave of force, hoping to blast his insubstantial target back though the melee before it could unleash it's breath weapon once more.
Thunderwave to catch just H9 [dice=20]+7 vs Fort [dice=6]+6 thunder damage, plushed 2 squares - to G7 I guess And then move to I5[rand=3433354446974644678459036266867293664664123989962455576816573149]
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Post by harknail on Apr 15, 2012 18:52:43 GMT -5
Missed damage roll: [dice=8]+5=8 Zombies are very sturdy, seeing as they are made of rotting flesh. Blastishy's attack overwhelms Zombie #5 with thunder, forcing it away from Romra and doing 8 damage to it.[rand=306789007736369970644956291653215919012952898629019235196420922875]
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Post by harknail on Apr 15, 2012 19:03:00 GMT -5
Joe for my move i want my construct to shift up one: Joe my construct is about 8 1/2 feet tall. so i don't know if he has the space to shift there . If that can not work, then i will have to do a different move action. Not sure what you're trying to do here. You can't shift upwards unless you can fly. Also 8 1/2 feet tall is a bit tall for a medium creature. I am rethinking including the vertical component to flanking and will probably drop it after this fight.
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Post by harknail on Apr 15, 2012 19:19:18 GMT -5
Feeling that the wounded spectre posed the most imminent threat Barbatos cast out a wave of force, hoping to blast his insubstantial target back though the melee before it could unleash it's breath weapon once more./quote] Unfortunately, the dragonborn specters were better able to withstand thunder. Although it was close, the specter was able to resist the Thuderwave. Missed by one Tag Stria, Popol, and Romra.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 16, 2012 5:49:04 GMT -5
Regarding : Not sure what you're trying to do here. You can't shift upwards unless you can fly. Also 8 1/2 feet tall is a bit tall for a medium creature. I am rethinking including the vertical component to flanking and will probably drop it after this fight.
That is fine Joe and he was not trying to fly. It would be cool if he could. He was trying to get under him so that if the specter was forced to move, he would have to go through him to get to harknail.
He would have taken a total of 9 on his turn: 5 from harknail if he could not get to him, and 4 form the construct if he was still near the specter when it was moved. The tactic did not work out and that is ok.
The better option is the have my construct shift to 11 H. I would like that to be the move. Sorry for the long explanation.
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Post by at on Apr 16, 2012 9:01:23 GMT -5
Missed by one Will have to pick up implement focus at some point
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Post by sageaqua on Apr 16, 2012 22:07:40 GMT -5
Joe let me know when it's dart's turn again.
GM how tall is the Tree Dart has climb into and are the lower branches providing enough cover so he can attack at range unseen? Dagger silent eye-bite and warlocks curse may not be. My intent is not to be found anytime soon.
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Post by harknail on Apr 17, 2012 0:42:43 GMT -5
That is fine Joe and he was not trying to fly. It would be cool if he could. He was trying to get under him so that if the specter was forced to move, he would have to go through him to get to harknail. He would have taken a total of 9 on his turn: 5 from harknail if he could not get to him, and 4 form the construct if he was still near the specter when it was moved. The tactic did not work out and that is ok. The better option is the have my construct shift to 11 H. I would like that to be the move. Sorry for the long explanation. Now I understand. By “up” you meant towards the top of the map, not away from the ground. There is no problem at all with your construct shifting north one space to be directly underneath Vrak. I will update the map to reflect your first choice.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 26, 2012 2:29:05 GMT -5
Dm we need to move things along. They have had more then enough time to make their moves. I am sorry but we have been at this for far to long. I feel that we need to speed up the game.
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Post by harknail on Apr 26, 2012 12:53:52 GMT -5
Dm we need to move things along. They have had more then enough time to make their moves. I am sorry but we have been at this for far to long. I feel that we need to speed up the game. I have given up on the remaining players. The problem is that I've been too busy myself to work on the game. I hope to get to it soon, but I still need to prepare for Friday's face to face game. I do want to get this moving soon.
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Post by sageaqua on Apr 30, 2012 14:17:11 GMT -5
Gm - You still need to inform me of how tall the tree I am in is. I need to know how much falling damage I can take if I fall out of it.
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Post by harknail on May 3, 2012 0:49:52 GMT -5
Gm - You still need to inform me of how tall the tree I am in is. I need to know how much falling damage I can take if I fall out of it. Dart has climbed up 10 feet and is out of reach of the Zombies. If he falls he would take 1d10 damage, though being in a bushy tree may reduce that.
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