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Post by harknail on Jan 18, 2015 23:10:14 GMT -5
Assuming we've found a buyer for the artwork and gems, and having whoever takes a healing potion from the loot pile getting less gold in the amount of the healing potion as Zem suggested, the total will be 966 GP split 7 ways plus 610 GP split 6 ways (as Bennegar was not present yet when we obtained the 610 GP). Rather than check your math, I'm just going to assume it's close enough. I just added 168 GP to Bennegar, and 240 GP to everyone else. You'll have no problems selling the artwork and gems or bulk silver. Most is likely going to be shipped to the mainland. While it's the biggest town nearby, Moonhaven is still a small town without much in the way of magic for sale. On the other hand, there is an artificer in town (that someone was playing before dropping from the game), who can make common magic items.
Next I'll start leveling up my copy of your characters and updating the campaign page.
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Post by harknail on Jan 18, 2015 23:23:00 GMT -5
Assuming we've found a buyer for the artwork and gems, and having whoever takes a healing potion from the loot pile getting less gold in the amount of the healing potion as Zem suggested, the total will be 966 GP split 7 ways plus 610 GP split 6 ways (as Bennegar was not present yet when we obtained the 610 GP). If I am correct in this, Stravanya will take her 240 GP share and buy some Acrobat Boots (PHB 246) and Investigation Gear (MME 124) She then sells one of her original healing potions to buy a set of footpads and a whistle (MME 124) leaving her with 4 GP. If anyone wants a 50 GP healing potion for 10 GP I could sell it to them instead of the store lol (I can only sell it for 1/5 what I bought it for according to the Players handbook) For leveling up she choses the Bond of Foresight Daily Power & replaces her Heavy Blade Expertise Feat with the Melee Training Wisdom Feat. OK, Stravanya has been leveled up. I have her as having 14 GP left after buying all the items above without her having to sale any of her 10 potions of healing.
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Post by harknail on Jan 18, 2015 23:49:28 GMT -5
I think Barbatos will swap out his ray of frost for illusory ambush - plinking away with the frost ray hasn't proven particularly useful while he has been unable to bring his higher power spells to play. Daily will be Stinking Cloud and Phantasmal Assailant. First time he's had cash to hand, he could do with a book of draconic words and phrases to help him with his books and suitable reagents and tools as he continues in his efforts to understand and re-energise his stone. I've had Barbatos buy 100 GP of arcane ritual components (though he may want more). Also he gets two additional rituals of up to 5th level.
At this point Barbatos has figured out a ritual to reactivate the floating stone (temporary). It takes 10 minutes to perform the ritual, but the stone will only float for a day (at whatever level it was at when the spell was cast). To cast this ritual requires 10 GP of arcane ritual components.
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Post by harknail on Jan 19, 2015 0:02:30 GMT -5
((I chose the "Villain's Menace" Fighter Daily power, and am wondering if there's a way to make Lizzy able to change shape into another type of weapon. I figure, if I'm going to go fighter/mage, I should be a bit more dynamic with the use of my fighter weapon...)) Villain's Menace is allowed as a selection, but I'm surprised you're taking a 1st level daily when you could select a 5th level fighter daily.
As for Lizzy leveling up to become a dynamic weapon, that's something that would happen in game (as a replacement for a magic item find).
As for carrying the spear in one hand and the tome in the other, that's what I was assuming Bennegar was doing. The damage computed on the web site is based on using the spear one handed.
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Post by at on Jan 19, 2015 5:10:17 GMT -5
I've had Barbatos buy 100 GP of arcane ritual components (though he may want more). Also he gets two additional rituals of up to 5th level. Enchant magic item and ... is there any point in brew potion? Is it cheaper than buying potions? Unless I have some kind of magical item allocation I think Barbatos is pretty much done, though I may buy the unseen servant ritual and associated focus out of petty cash.
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Post by harknail on Jan 19, 2015 13:45:32 GMT -5
I've had Barbatos buy 100 GP of arcane ritual components (though he may want more). Also he gets two additional rituals of up to 5th level. Enchant magic item and ... is there any point in brew potion? Is it cheaper than buying potions? Unless I have some kind of magical item allocation I think Barbatos is pretty much done, though I may buy the unseen servant ritual and associated focus out of petty cash. Enchant magic item is very useful. It can be used to resize magic armor at no cost. Plus it lets Barbatos create common magic items for the group. Plus it can do other minor alterations to magic items (such as making them into components for Harknail or back to normal items when Harknail is done with them).
However, the list price for magic items (including potions) is the cost to make them. Sale price should be 10% to 40% higher, but I haven't been bothering with that. Still, it will let you make potions not otherwise available.
Other useful rituals are those that compensate for not having certain skills in the party. No lock picking rogue? A knock ritual isn't as fast, but can really help getting though that locked door or opening the treasure chest without setting off the trap. Likewise for a find traps ritual (though that's more limited since you have to be suspecting traps to use it).
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Post by at on Jan 19, 2015 15:57:54 GMT -5
Knock seems like a plan then. Tempted to pick up the transfer enchantment ritual as the next step in Barbatos's research would likely involve moving the magical effect to something other than a small boulder
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Post by harknail on Jan 19, 2015 16:04:11 GMT -5
Knock seems like a plan then. Tempted to pick up the transfer enchantment ritual as the next step in Barbatos's research would likely involve moving the magical effect to something other than a small boulder OK, Enchant Magic Item and Knock it is. By the way, he already knows Tensor's Floating Disk. Which in 4th Ed, the wizard can ride on and move it around at will (as a move action). Unlike the rock it does require something underneath, unlike the rock it doesn't need an external force to move it. I've had one person use it to cross a bridge that was missing the walking surface, just floated over the supports. Hmm, maybe he could work out a way to combine the two to get something that could carry him over a creavas without falling.
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Post by harknail on Jan 19, 2015 22:40:48 GMT -5
OK Barbatos has been updated. I've also leveled Zem up to 5th level so that he'll have his correct HP. He still needs to pick a 5th level power and a skill (I don't why he gets a new skill, but character builder says he does).
Let me know if Barbatos wants more ritual components before he left Moonhaven. If you start actually using rituals, 100 might not last long.
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Post by harknail on Jan 20, 2015 0:16:19 GMT -5
When the group leaves Moonhaven both Oris and Vetch stay behind. Oris to keep watch on the gnolls, Vetch to revisit his native Edge woods. As they part ways he tells them that he may catch up with them later.
OOC: When Vetch's player is ready to play again, Vetch can be nearby.
This leaves the group without any wilderness experts, but even without training, Zem is a natural at knowing the ways of nature and sporting obstacles. With the assistance of the Map of Unseen Lands, Zem has no problems navigating cross country and finding a route that is navigable by their cart.
They are about 4 days out from Moonhaven when they spot something not shown on the map. A small cottage of some sort, about a mile off their trail.
OOC: Do you wish to investigate the cottage or continue on?
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Post by at on Jan 20, 2015 4:54:58 GMT -5
Sitting in the cart working through his draconic documents with the aid of what little translations he could afford Barbatos's attention is drawn away by mention of the cottage, "I wonder if they serve hot food?". A break from trail rations would be welcome though he had few enough coins to spend. Still his recent work had yielded significant results in the field of magical levitation. If he could acquire more coin he was considering hiring labourers to cart the inert stones to Moonhaven - some form of magical power source, a bound elemental perhaps, and he would be well on his way to a flying castle of his own. Let me know if Barbatos wants more ritual components before he left Moonhaven. If you start actually using rituals, 100 might not last long. Whatever I can get - I didn't think the character had much more than loose change left.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 20, 2015 5:32:20 GMT -5
Ya so sorry just dont know what powers fit how he wishes to progress, same with feat.
Normaly i have some ideas so ill try to do so asap to find good fits.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 20, 2015 5:47:57 GMT -5
" Not that i think its a trap but even if its someones home we cant go barging in.
Barbados & ben please cover us if need be. tho my hope is that u wont have to . Harknail and Im going to hand to knock since we are both melee anyway.
Turning to the advenger you can cover lots of ground in short time please make sure nothing comes for us around the coroners, but dont get out just yet, wait til we get out.
If they are hostile then draw them back around to us. Cant alow them to surround us now that vetch is not here.
Like i said i hope it is safe and that the cost is clear. I agree that we could use a place to sleep and yes food would be nice.
Zem moves the cart with party in it, until they are a lot closer of a walk for a mile was a long walk.
Yet at a slow trot so not to alert things that could be in hidding.
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Post by Stravanya on Jan 21, 2015 1:46:55 GMT -5
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Post by harknail on Jan 21, 2015 1:53:48 GMT -5
As they approach closer they see a small, well tended garden. Someone lived here, at least until recently...
When Zem knocked at the door there was a crash from inside. A few moments later the door was opened by a beautiful young woman wearing old, tattered, and much patched clothes. Her skin and hair are chalk white with purple patterns showing on her exposed skin and purple streaks in her hair. Her eyes are lavender. But there was something more, something strange about her manner that Zem couldn't quite put a finger on.
"Tis truth!" exclaimed the young woman, "There be visitors at my front door! An elf and a Warforged, where hence ye come from? I've not seen ye likes in many a summer. And what bringest ye to an old woman abode?."
Harknail lets Zem do the talking, as he continues to study the stranger. He did find her words easier to understand than those of his friends.
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Post by harknail on Jan 21, 2015 2:08:26 GMT -5
perception check for info around the hut pertaining to our quest and/or safety The garden is sufficient to support 1, perhaps 2 if supplemented by hunting and gathering. The garden tools are primitive, just wood and stone with no metal used in their construction. The cottage itself appears to be patches upon patches, to the point where it would be impossible to tell what if any of the cottage is part of the original structure. The patches appear to be competently but not expertly done. In other words, there seems to be little risk of ambush by dangerous foes, but likely little that could aid them either.
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 21, 2015 2:53:01 GMT -5
" mam im sorry about the knocking and we don't mean to intrude but my friends and i have been traveling for quite some distance now. I could not help But noticed your out here by your lonesome. Would it be ok if we grabed a bite to eat? If its not to much trouble that is, did not wish to disturbed you. I heard a crash and i do hope your ok."
( zem is doing his best not to let on that he cant put his finger on something. this was going to bug him even more so if it was important, but he kerps that to himself. )
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 21, 2015 2:55:07 GMT -5
Zem/i would like do a sense motive roll if it applies here
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Post by harknail on Jan 21, 2015 3:21:05 GMT -5
"Oh I be fine," said the strange woman, "I just be dropping me crockery in surprise. I've had strangers burst in, but no one hath knocked at me door for many a summer. I grow just enough food for myself, with little to spare. Still I suppose I could be sparing enough for a meal for thee and they friends that be watching from a distance. But whence do ye come from? I've not seen a civilized folk at me door since the fall of the dragonborn empire." Looking at Harknail she added, "And I've not seen a warforged since the fall of the Empire of Netheril."
Zem Insight: 1ygr41qdp_1-20+6=10
Zem can pick up nothing from the young woman, but she's talking as if she was around the same age as Harknail! Being that old would account for a lot of strangeness!1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 21, 2015 16:59:40 GMT -5
" mam where we are from is from all over Not a single one of us from the same place. Yet you may ask them once they are here if you wish."
( he is dodging the question a bit but not lieing to her. he is just not going to give away personal info.)
"Well we will go get the rest of us now." looking at the war foraged. "It would be great if you come with me to get them please. We will only be a moment mam."
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