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Post by (George) 3.5./ ZEM ( 4.0) on Nov 13, 2014 2:21:16 GMT -5
( picking up a weapon is a free action or a move tho does not matter because you did not need to move anyway. Droping other sword is free action so yes you do get one last attack but at what attack bonus is the question and would say in hast spell but as i recall its your best with +1 added as well.)
Also the near hits adding in the +1 would be still misses. Tho you did get a nice chunk of its hp down on that turn.
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Post by harknail on Nov 13, 2014 12:52:09 GMT -5
I was thinking move action to pick up sword, full action to do 4 attacks. But if the GM says I get another attack, I'm not going to argue Right hand +4 Adamantine Scimitar: Attack haste: wXPUUo6np_1-20+24+1(haste)+2(flank?)=44? Damage haste: p_1-6+13=15 confirm crit: p_1-20+24+1(haste)+2(flank?)=45? crit damage: p_1-6+13=17 or 32 total damage for crit 1-20�1-6�1-20�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 13, 2014 20:07:22 GMT -5
( you do confirm on that last attack nice hit!) The half dragon was not messing around, with callos sword she cuts into the orb with ease. Her skill with swords matched her companions With teamwork the orb started droping fast but now the issue was now how to kill it. Now it was not to have it explod, or at worst how not to die from the second explosion. The area of the first was quite large.
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 14, 2014 4:38:43 GMT -5
Nokomis will drop her +3 sword and scoop up the +4 sword and attack with both that and her icy sword, attempting to get flanking if possible. Right hand +4 Adamantine Scimitar: Attack 1: wpAu4bmop_1-20+22+2(flank?)=34 Damage 1: p_1-6+13=16 Attack 2: p_1-20+17+2(flank?)=30 Damage 2: p_1-6+13=17 Lef hand Frost Scimitar: Attack 1: p_1-20+19+2(flank?)=possible crit Damage 1: p_1-6+10+ p_1-6cold=11 normal 2 cold Attack 2: p_1-20+14+2(flank?)=21 Damage 2: p_1-6+10+ p_1-6cold=16 normal 3 cold confirm crit 1: p_1-20+19+2(flank?)=27 crit damage 1: p_1-6+10+ p_1-6cold=15 normal 1 cold, total 26 normal 3 cold attack 1 hit =16 attack 2 hit = 17 left hand attack 1 hit no crit 13 damage attack 2 misses last attack crit for 32 total is 78! ( ya magic weapons are a lot of fun as is the haste spell)
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Post by harknail on Nov 27, 2014 16:30:16 GMT -5
Who are we waiting for?
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 27, 2014 20:20:08 GMT -5
( Its top of round, with work and Holliday i have been backed up a bit, hope to get next few turns done this weekend, sorry 4 delay.)
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 1, 2014 4:02:56 GMT -5
( at long last im so sorry it took this long i promiss ill have more time, just work has gotten in the way a lot right now.)Top of round :The cleric sees that if he could just get to the item of Isis he may be able to revive it somehow. "guys i think i can revive that item of isis, can anyone toss it to me? (bip right now is nearest to it.) He knew his party was in dire need and the orb could explode at any moment. healing was the best option at this rate. He once more chanels his holy energy to heal his new friends and hopes its enough.QjwN4Oyep_1-6p_1-6p_1-6p_1-6p_1-6p_1-6=27 to all party members much better of a healing this time. 1-6�1-6�1-6�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 1, 2014 4:15:07 GMT -5
barbarrion is at 148 Koravel is 74 of 107. not near passing out now. jaran: 88/96 lots better now dawn at full is still fine Bip: gets healed for 27 and is at full. Nokomis: is at 91 calo gets 27 back so net of +10 hp in this battle and is back to full
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 1, 2014 4:36:20 GMT -5
tag Koravel
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Post by insanit on Dec 2, 2014 2:06:00 GMT -5
Koravel presses his attack fully immersed in the flow he enters in combat.
Main hand 1:Y8Gcg2myp_1-20+22=32 for p_1-8+12=13 damage plus p_1-6electric 13 damage +1 electric
Main hand 2:p_1-20+17=34 crit conformation p_1-20+17 and no crit for p_1-20+12=15 damage plus p_1-6electric 15 damage +1 electric Main hand 3:p_1-20(autohit)+12=32 crit conformation p_1-20+12= 31 for p_1-8+12=14 plus p_1-8+12=16(crit) damage plus p_1-6and p_1-10 electric 30 damage +9 electric
Off hand 1:p_1-20+22=29 miss Off hand 2:p_1-20+17=19 miss Off hand 3:p_1-20+12=14 miss
Total 58 damage+11 electric The left hand's thunder finding purchase, and the right hand's frost coming up empty 1-20�1-8�1-6�1-20�1-20�1-20�1-6�1-20�1-20�1-8�1-8�1-6�1-10�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 2, 2014 3:16:38 GMT -5
As he swings his lighting blade, the 3rd attack stabs into the center of the orb. the party can see its insides being fried, lighting erupting out of it from all sides. Then with all the energy it had left, it bursts like his comrade did. Please all make Reflex saves. That is all the party but dawn, who has not moved . ( you killed it in 3 attacks anyway so the other 3 were from um.. flare?)
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Post by Jasmine on Dec 2, 2014 3:40:12 GMT -5
Bip's Reflex: FekwxEGZp_1-20 + 16 + 2 (vs evil) + 1 (haste) = 291-20
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Post by at on Dec 2, 2014 4:32:37 GMT -5
(Callo had moved away from the second orb in her last action, unless this new explosion was notably bigger than the first)
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 2, 2014 16:48:49 GMT -5
( ty for the note of movment and no same size of blast. So callo is outside of blast.)
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Post by harknail on Dec 2, 2014 16:52:32 GMT -5
Nokomis Reflex save: 9VEyK_54p_1-20+14=291-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 3, 2014 20:24:30 GMT -5
Nokomis is not hit by the full blast and bip darts out of the way as well.
Korvac at +8 5PjdXUP6p_1-20= 18
Jaren is at +9 p_1-20= 12
both get the full blast into them.
1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 3, 2014 20:35:22 GMT -5
TH|iTa_Lp_1-6 p_1-6 p_1-6 p_1-6 p_1-6 p_1-6 p_1-6 p_1-6 p_1-6 = 33 damage to who did not save 16 for people who saved the ref.1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 3, 2014 20:43:32 GMT -5
barbarrion is at 115 Koravel is 74 of 107. needs to make save roll jaran: 55/96 dawn at full is still fine Bip: gets hit for 16 Nokomis: is at 75 callo is at full.
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Post by harknail on Dec 4, 2014 1:33:01 GMT -5
The comments checks the sarcophagi, to make sure nothing is trying to open them from the inside. Hopefully the evil devices were destroyed before they got a chance to reanimate the dead clerics.
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Post by at on Dec 4, 2014 5:24:26 GMT -5
As in the battle against the scorpions the day before a pattern of light shifts briefly around Callo as she shifts her focus to heal the party.
(Callo can heal the entire party to full at 1d8+9 every 5 rounds - roughly 27 points per minute. If time is a factor let me know how many heals I should roll before circumstances change.)
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