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Post by Jasmine on Jul 8, 2016 19:50:15 GMT -5
Is the ogre provoking an attack of opportunity from Ylva? It would have to get past her to get to the rest of the party, right?
Knowledge (Nature) checks to see if we know any pertinent information about ogre spellcasters, like the sort of magic they typically have, any special defenses like energy resistance or spell resistance, etc. Brennen: sOm50|ylp_1-20+15=21 Tink: p_1-20+8=13
Tink readies an action to use aid another to give +2 AC to an ally if the ogre attacks them. She'll position herself in a spot that the ogre seems like it might attack from. p_1-20, anything but a natural 1 succeeds
Brennen readies an action to use frightful blast against the ogre mage if it takes any action other than movement—ideally interrupting its spellcasting, but interrupting anything else is fine too. p_1-20+8=17 to hit for p_1-6p_1-6p_1-6p_1-6+2=17 damage, plus DC 16 save vs. fear.1-20�1-20�1-20�1-20�1-6�1-6�1-6�1-6
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Post by at on Jul 9, 2016 3:44:35 GMT -5
Is the ogre provoking an attack of opportunity from Ylva? It would have to get past her to get to the rest of the party, right? Ylva does get an AoO - the bridge is wide, but so is the ogre. (Knowledge 21 vs DC15) - Brennen Identifies the creature as an Ogre Mage by its skin tone - not simply a magic wielding ogre but a specific subspecies with considerable natural power. Despite their bulk Brennen understands that they are capable of magical flight and this one would likely be capable of pursuing him should he take to the sky. The creature is clearly capable of invisibility and cold magic as the party has witnessed but from stories of battles against them in the north Brennen also believes they are capable of dissipating themselves into a mist when needing to escape, returning later healed of their injuries to take vengeance. The mage is undoubtedly the brains of the operation, given the behaviour of the first ogre they met the other two seem like hired help. [Tag Vadania/Ylva]I'm back. Ka;lion if he's awake will start casting cure spells on himself. Not currently - he is out cold and hearing that odd voice that he heard when he first summoned ghost (Ka'lion can try to talk tp/ignore/bargain with/etc the voice if he wishes. The two owls can still fight though.
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Post by sageaqua on Jul 9, 2016 8:24:24 GMT -5
The owls get clear as ordered. Ka'lion will try to talk to the spirit that seems to of adopted him. "Who arte you?"
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Post by at on Jul 10, 2016 9:49:12 GMT -5
[Tag Vadania/Ylva - AoO and action]
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Post by harknail on Jul 11, 2016 20:45:17 GMT -5
Is the ogre provoking an attack of opportunity from Ylva? It would have to get past her to get to the rest of the party, right? Ylva does get an AoO - the bridge is wide, but so is the ogre. Ylva is also wide, since she's a large creature.Attack of Op: 5_Sr6BjUp_1-20+10=17 Damage: p_1-6p_1-6+6=12 Trip attack: p_1-20+6=19 Does Ylva succeed in keep the ogre away from the squishy casters?1-20�1-6�1-6�1-20
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Post by at on Jul 12, 2016 3:43:01 GMT -5
Does Ylva succeed in keep the ogre away from the squishy casters? The ogre uses its shield to push away Ylva as he moves past, though allowing himself to be flanked he seems confident of his defenses. Miss. Ogre/1st lvl fighter with shield, better AC but lower damage than his ex-barbarian partner.
[Tag Vadania/Ylva for normal actions - Ylva is well within charge range and Vadania is engaged alongside Brennen.]Ka'lion tries to speak to the voice but the reply is distant and muffled, like someone calling through a forest at a great distance. He can sense great power, and a terrible cold, but it does not grow closer - either unable to or waiting for him.
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Post by sageaqua on Jul 12, 2016 6:52:13 GMT -5
When Ka'lion wakes up he'll cast speak with animals and talk to ghost. Ghost might know something.
As Ka'lion is at-8 and Vedanta has 3 hit points left - the party should flee or die. None of you can take a hit - Ka'lion was taking 23 points per hit. Or your going to have a total party kill. Joe called me last night about it. I'm disappointed with how poorly I rolled for my ray but it didn't work. I can always create something else a wizard maybe that convert preists, druids and bards spells. Just an idea.
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Post by at on Jul 14, 2016 8:54:33 GMT -5
As Ka'lion is at-8 and Vedanta has 3 hit points left - the party should flee or die. None of you can take a hit - Ka'lion was taking 23 points per hit. Or your going to have a total party kill. The encounter was scaled/marked in as a party ambush with time to use buff spells, etc. Just seemed to get turned around into the party being ambushed while unprepared.
It's not a hopeless fight (and not intended to wipe the party) but its managed to go pretty spectacularly wrong pretty quickly, though I was expecting Brennen to have Tink try and waste the ogres AoO again so that the rest of the party could step back and shoot it down.
(plus, while I roll fairly under normal circumstances, i'm not above fudging the dice to give a party one last shot at salvaging things after they have run into a wall)
Still tag Vadania/Ylva, and the owls, and Tink/Brennen if they'd like to change their actions.
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Post by sageaqua on Jul 14, 2016 12:29:17 GMT -5
Ka'lion doesn't have any buff spells yet. His wisdoms to low as a druid and he only has 1 level as a wizard and he doesn't know enlarge yet. The owls can only do 1 point of damage they attack at -3 on a d4 so at best they are a distraction and any hit would kill either of them. I think they start out with 4 for the familiar and 20 for the companion. Where things want bad was my rays - if I had rolled 5 o6 +1 the ogres barbarian levels would of canceled the attack out and we would of still been facing a 28str creature. But I didn't - my one useful attack that I took in the first place to give the party the option to take prisoners was useless and Ka'lion has his rage but if he uses it he can't cast spells. The other thing about rage is I've seen characters die in a bad fight when the rage ended. My 2nd ray was disrupted because I can't disengage which is the problem Vedanta having because of the attack of opportunity with reach the ogres have. the only weapon that gives an attack of op in a morningstar I think. The owls should of spotted the ogres - we knew they where there. But if I remember ogre mages can turn invisible, fly and have a number of other spells. So Brenon can't out run the ogre mage. So where the party can dish out a reasonable level of damage about 12 points on average they lack the ability to take as much damage as we are getting which seems to be on average about 18 points of damage.
I'm not being critical - just doing the math. It all want bad when the parties init was low - 15 was the highest and it tied with the ogre so Ka'lion was never going to be able to cast another spell. Its the same problem Vadanias having. I'm just doing the math - the set up should of been within the parties skill level but the oges are more powerful then we are- this is about a 5 lvl encounter - or what I think of as level advancement encounters - but lvl encounters only work if the init favors a party. It gives the party one extra attack on average each. Fudging the die should be done rarely - none of us want to loose our players but hollow victories feel hollow - you didn't honestly win - it's why Ka'lion has said we we've lost every fight - we always seem to need to be rescued at the last minute.
Now don't feel hurt - I'm trying to give you some useful feedback. I know how much work it is to run a game. You put a lot of time into it. Something else you might want to think about - I built into Ka'lion's background a resource for you - his family - but you never use them. Vedanta doesn't have one - she's an orphan, I don't know enough about the bird man but I built in the resource so Ka'lion can find help when he runs out of options. But I did it for another reason to. Families contact each other from time to time. I know my family does. I hear from my mom or sister or foster brother about once every other week and I hate telephones. I don't even own a cell phone. So I'm not the easiest person to reach. And they know Ka'lion can't contact them - he's a barbarian as far as they know at least the last time they talked to him. But that doesn't resolve this fights problems If Ka'lions at -8 and stable - he might live to fight another day. But as I read the board this is a total loss. Vedanta issn't leaving - Ka'lions rescued her once to often - so the party needs to be rescued again. But who you send is up to you.
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Post by harknail on Jul 14, 2016 12:39:01 GMT -5
Ylva charges up and Attucks the ogre on Vadania, lining up to flank.
Attack:u3_joyGNp_1-20+10+2(flank)+2(charge)=31 Damage:p_1-6p_1-6+6=10 Trip:p_1-20+11=25
Can the ogre make OOP attack if is prone?1-20�1-6�1-6�1-20
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Post by Jasmine on Jul 14, 2016 13:52:20 GMT -5
It's not a hopeless fight (and not intended to wipe the party) but its managed to go pretty spectacularly wrong pretty quickly, though I was expecting Brennen to have Tink try and waste the ogres AoO again so that the rest of the party could step back and shoot it down. Well, she would do that, but there's no reason to if the ogre isn't in melee range yet, since it can't actually take opportunity attacks at this time, yeah?
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Post by at on Jul 14, 2016 16:43:37 GMT -5
Ylvas persistence finally pays off as the ogre is brought to a knee, using its shield as best it can to prevent it being dragged entirely to the ground as it swipes at the wolf. (ogre is prone, but can still make AoOs and threatens squares normally, albeit at -4 to hit)[Tag Vadania/owls]Well, she would do that, but there's no reason to if the ogre isn't in melee range yet, since it can't actually take opportunity attacks at this time, yeah? The ogre moved right up to Vadania and Brennen (hence Ylvas AoO) - it couldn't charge around the bridge that turn though and was too far out for a single move which is why it didn't get an attack.
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Post by Jasmine on Jul 14, 2016 17:13:43 GMT -5
Oh, I thought Ka'lion was on the bridge and we were back on the bank, a little ways away, maybe behind cover. The geometry is confusing me now...how long is the bridge anyway?
If the ogre is already in melee range, then Tink will indeed try and waste its attacks of opportunities. Brennen is still priced into targeting the ogre mage, because he doesn't know how many times it can use cone of cold, and if it has a second one and he can't disrupt it, we're super dead. (He definitely doesn't trust that the possibility of friendly fire will cause the ogre mage to hold back.) However, he will use his anklet of translocation to teleport out of the fighter's threat range—maybe off of the bridge, falling safely down to the riverbank, depending on how the terrain is laid out?
(Also don't forget that most of this area is in magical darkness, so 20% miss against everyone except the ogre mage—that's a factor too.)
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Post by at on Jul 14, 2016 17:27:00 GMT -5
Oh, I thought Ka'lion was on the bridge and we were back on the bank, a little ways away, maybe behind cover. Ka'lion ran back to the party (30-60 feet back, set by Harknail on page 13) as soon as the first ogre fell - which is why the second ogre had to run all the way over the bridge past Ylva to reach you. The mage has closed to within 60', just close enough to use its magic. Ylva (and Ghost, atop Ka'lion) stands between it and the party. Hopefully that clears things up? I think what you missed was Ka'lion rejoining the group.
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Post by sageaqua on Jul 14, 2016 19:16:21 GMT -5
The owls attack the ogre mage ghost ClWCKNQfp_1-20 +5=19 damage p_1-4-3=1
familier Shadow p_1-20+5=15 p_1-4-3=1 1-20�1-4�1-20�1-4
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Post by Jasmine on Jul 14, 2016 19:28:21 GMT -5
Oh, I thought Ka'lion was on the bridge and we were back on the bank, a little ways away, maybe behind cover. Ka'lion ran back to the party (30-60 feet back, set by Harknail on page 13) as soon as the first ogre fell - which is why the second ogre had to run all the way over the bridge past Ylva to reach you. The mage has closed to within 60', just close enough to use its magic. Ylva (and Ghost, atop Ka'lion) stands between it and the party. Hopefully that clears things up? I think what you missed was Ka'lion rejoining the group. No, I got that, I think I was confused because you said the ogre charged onto the bridge, but I was under the impression that we weren't on the bridge, we were on the shore. So I guess either he charged over the bridge to the other side, or it's a longer bridge than I was initially picturing?
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Post by harknail on Jul 15, 2016 0:33:51 GMT -5
I also thought we were still on the shore, but had missed that Ka'lion moved back to us.
With Tink and Ylva distracting the fighter ogre and the owls and Brennen districting the wizard ogre, Vadania decided to risk casting a heal spell to try bringing Ka'lion around again. She used her cure light wounds spell boosted by the ring.
Heal: 22eIezA0p_1-8+5+p_1-6p_1-6=19
Hopefully, if the fighter ogre does hit Vadania, her molten metal blood will hurt the ogre in return...1-8�1-6�1-6
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Post by Jasmine on Jul 15, 2016 0:40:55 GMT -5
Does Vadania have enough Concentration to cast defensively? It's only DC 16, IIRC.
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Post by harknail on Jul 15, 2016 0:43:20 GMT -5
No, she's completely unskilled in concentration. This is the first time she would have ever used it.
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Post by Jasmine on Jul 15, 2016 1:04:17 GMT -5
If Ka'lion's position allows it, it might make more sense to just move out of AoO range, then, and provoke that way instead. Same chance of getting hit, but you don't lose the spell if you do. Of course that doesn't work if Ka'lion is too close to the ogre, I guess.
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