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Post by at on Oct 29, 2016 6:04:33 GMT -5
George is able to make his way back to the inn undisturbed - perhaps the sight of a well armed ape-man combined with it still being well lit out dissuades any attempt to waylay him.
Ka'lion is in bed. If George wishes to also get a good evenings sleep Benny will awaken them shortly before nightfall.
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Post by at on Oct 31, 2016 10:40:25 GMT -5
The remainder of the day goes quietly as the group rests, woken just before nightfall.
George recounts his encounter and Ka'lion thinks back to the stories told by apprentices at his home - many unusual adventurers were known to gather here but one that can turn into a cloud of birds... it sounds familiar somehow.
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Post by sageaqua on Oct 31, 2016 10:56:23 GMT -5
knowledge religion +5+roll3AbDYjvWp_1-20=8 arcane +6+rollp_1-20=18 nature +6+rollp_1-20=7
to see what Kalion remembers - rolls where over 10 each but I could read it when I previewed it - it had all turned black using crome1-20�1-20�1-20
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Post by at on Oct 31, 2016 11:29:18 GMT -5
(it's a knowledge: local or untrained INT roll to remember the stories)
It doesn't sound like any druidic shapechange that Ka'lion had heard of. Perhaps a warlock, or a mirror image spell.
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Post by sageaqua on Oct 31, 2016 14:22:15 GMT -5
INT+4+rollMSe7VXbpp_1-20=181-20
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Post by at on Nov 1, 2016 4:46:07 GMT -5
From the stories he believes that George saw Megumi - what the people around here would call a cursed birth, born or changed by a convergence of elements within the pale wastes that briefly fractured through to deeper planes.
It was uncommon but not unknown for those who sought to live or became lost or trapped within the wastes to show some signs of planar taint or infusion. Despite the elemental nature of the wastes though it was always the lower planes that manifested in this form, his grandmother had stated that the elemental energy was too close to the surface to seep into things as it would instead burn or tear away at them as a material manifestation.
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Post by sageaqua on Nov 1, 2016 11:56:59 GMT -5
"Great - we are going to turn into mutents." thinks Ka'lion, Ka'lion would kill himself - if he did.
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Post by at on Nov 1, 2016 12:39:52 GMT -5
"Great - we are going to turn into mutents." thinks Ka'lion, Ka'lion would kill himself - if he did. Being dead is the most common outcome of getting lost deep within the wastes, or even not so deep. Cursed births tend to refer to the occasional unlucky child born of this energy but sometimes a straggler or lone survivor wanders out different. Of course the vast depths of the wastes tend to attract those who are 'different' to begin with and many such stories are embellishments or accounts of those who were either odd before they entered the wastes or hiding in the wastes because they were in some way odd. Like a family of disembodied undead heads.
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Post by sageaqua on Nov 1, 2016 22:49:47 GMT -5
Understood - The following day Goerge and Ka'lion head out.
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 1, 2016 23:00:09 GMT -5
(Shamious is comming to)
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Post by at on Nov 2, 2016 5:22:14 GMT -5
Determined to avoid social contact Ka'lion leads the small group out into the wastes. In the distance the sky is a strange aurora of flickering colours and patterns and the ground seems to slope away into an indistinct mist. There are signs of others having walked and ridden out along this path but the tracks scatter in various directions until as the sun rises in the sky the group find themselves finally alone - the city having vanished into the haze behind them and the path ahead broken up by fog and rocky mesas.
Around George can see signs of bodies of water, vegetation, and flickering light that he cannot easily define. Ka'lion warns him not to disturb anything that seems out of place as the energies of the waste are not just raging storms but also pent up traps for the unwary.
(At least seven survival rolls required by Ka'lion to make the journey - notably events will be determined by the results)
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Post by sageaqua on Nov 2, 2016 7:11:03 GMT -5
survival rolls +50HPca0afp_1-20= 16 +5+roll1-201-20�1-20
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Post by at on Nov 2, 2016 7:28:43 GMT -5
(Just make the remaining 5 all at once - it's not so much whether you reach your destination as the path you take to get there)
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Post by sageaqua on Nov 2, 2016 11:17:02 GMT -5
Ka'lion's survivel +5+1|y1WppAp_1-20=11 +5+p_1-20=21 +5+p_1-20=18 +5+p_1-20=15 +5+p_1-20=201-20�1-20�1-20�1-20�1-20
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Post by at on Nov 2, 2016 13:27:57 GMT -5
About a week into the journey and George and Shamious have seen many strange things. Far from the bleak desert he was expecting the random heatwaves and sandstorms are broken up with thunderstorms and chill cold, and sometimes both as if the heavens themselves did battle. Sometimes it is calm, other times the earth shakes to some distant energy, and the landscape varies erratically from plains to sheer cliffs though the ground never seems to be entirely flat.
Great scars of obsidian sand, fissures in the earth, and boiling mud seen in the distance at those times height and visibility are good enough are enough to indicate to George why the the land is considered so dangerous but even so at times Ka'lion seems to aim towards these places saying that the real dangers are not always those clear to the eye.
In time George starts to feel something of an ebb and flow to the energy around him and as the group rise from their rest to set out on their next leg the air seems particularly charged. This was after all the safest route, not the safe route as no such thing exists in the pale wastes.
(Select spells for the day ahead and state if you are travelling in daylight or under the stars)
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Post by sageaqua on Nov 2, 2016 13:58:46 GMT -5
Ka'lions taking create water x3, detect magic x 3, detect poison x 2, cure light wounds x 3, ray of enfeeblement x 2, speak with animals - exstend spell , fearie fire enstend spell - traveling at night - unless passing through a clearly dangerous area. We will take an extra day if we need it - Ka'lion choice is always assume the worst and hope for the best. Injured we travel during the day to be able to see dangers easier.
Ka'lion will ask Goerge to carry full loads of create water, and create food and water to summon food or water for creatures we encounter - if they are hungry they may stay and eat the food created and not us or Ka'lion's 2 mules. Otherwise he should take Neutralize poison, sending and tongues just in case we need it. The others should be summoning spells - to feed creatures to prediters as a last option. Then sack for healing if we need it. But Goerge's spells are up to him.
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Post by (George) 3.5./ ZEM ( 4.0) on Nov 2, 2016 15:01:33 GMT -5
( give til sunday i know that stalls us a bit but work is crazy until weekend.)
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Post by at on Nov 3, 2016 6:50:44 GMT -5
( give til sunday i know that stalls us a bit but work is crazy until weekend.) OK - game will resume Sunday/Monday with a night encounter. Initiative dice at the ready...
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Post by sageaqua on Nov 6, 2016 8:06:33 GMT -5
Ka'lion init+6+xyCv0TIep_1-20=231-20
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Post by at on Nov 6, 2016 9:10:12 GMT -5
Ka'lion init+6+ xyCv0TIep_1-20=23 A bit early as you may avoid a fight - but i'll keep the roll and use it if something kicks off.
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