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Post by harknail on Jul 8, 2018 20:15:26 GMT -5
Harknail replies with a Righteous Smite against the leader. Attack: dsnR5m8ap_1-20+10+2 =30 This finishes off the leader (#1) and charges everyone with 7 temp HP. Map (updates as positions change) 1-20
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Post by harknail on Jul 8, 2018 20:43:19 GMT -5
With the leader dead and the rest hidden in the stinking cloud, Flerx doesn't have any targets that she can see, She's not eager enough for a traget so as to charge into melee, so she waits for a target to present itself.
Having poisoned #2, the Iron Cobra tries to poison it's mind as well. Attack: nmzcGCDzp_1-20+8 = 17 vs will (hit) The werewolf is now dazed and slowed.1-20
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Post by harknail on Jul 8, 2018 21:39:24 GMT -5
All of the werewolves are affected by the stinking cloud (for 10 hp), motivating them to leave the cloud promptly! Although they can't see the edges of the cloud, since it was rising from the ice, they can guess the extent and all head for the closest edge before considering to continue the attack or not.
#2 being slowed and dazed just barely manages to stumble out of the cloud next to the Iron Cobra (to G8).
#3 stumbles out and finds itself between the wolf spirit and Stravanya (D7), so he swings his club in an attempt to kill her. Attack: fIptxg94p_1-20+11=23 His club connects for 20 damage
#4 tries to wake up: Save: p_1-20 He wakes up at the end of the round, too late to leave the cloud.
#5 moves out of the cloud, then charges Stravanya (to B7), attacking with his claws. Attack: p_1-20+12=23 His claws connect for 9 damage leaving Stravanya bloodied again.
#6 heads out of the cloud, then circles around to reach H8. With the forest being difficult terrain, that's as far as it can get with a double move
#7 heads out of the cloud, then circles around counter clockwise reaching B5.
#8 heads out of the cloud, then circles around clockwise reaching H9.
The cloud was sucessfull at reducing the number of attacks, since the difficult terrain didn't allow them enough movement to move around it and still engage.
[tag all]1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2018 1:45:35 GMT -5
Going into battle strategy mode :
" Flerx and Barbarous I think our right flank is our weakside fire all vollies and spells you can at that side. Suggestions are also wellcome.
I'll stay right infrount of both of you so they have to go past me to get to you.
Yelling out to our frount like : " Hark I need you to shift 5 ft to your Left buddy before you attack again. "
Will post turn somepoint this week.
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Post by at on Jul 10, 2018 8:05:09 GMT -5
Strategy - Barbatos can sustain and move the cloud up to 6 squares and still take a normal attack action - though i'll hold off on that until any other attacks on the flank as it'll obscure vision.
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2018 14:45:07 GMT -5
( Oh ok yha sounds good. me the player figured you could Zem has quite a bit of knoledge given +9 to the arcane skill but still lacks exactly the understanding of all of them, and wich to use when. So i was trying to rp it in a way of what he would understand it form what he knew thus far. I think he has seen you use the ice and sleep but not sure on the cloud of gas one yet.
Again Thats your wheelhouse. )
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2018 21:50:24 GMT -5
( I just realized being the healer it makes sence zem goes last.
Zem needs to make his turn last for a different reason too, to see what side needs his help the most.
I think we are ok on both sides depending on the next few turns.
Flerx should unload her shots before the gas moves then.
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Post by harknail on Jul 10, 2018 22:58:32 GMT -5
Harknail issues a Call of Challenge to all the werewolves before moving to the side as Zem requested. Once there he attacks werewolf #3 with a Valiant Strike, hitting it for 9 points of damage. As a result of the Call of Challenge, the werewolves are all marked giving them a -2 to hit anyone other than Harknail, and if they attack anyone other than Harknail they will take 5 points of damage.
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Post by harknail on Jul 10, 2018 23:12:02 GMT -5
Flerx selects werewolf #8 as her quarry, then unleashes two arrows at her target. Attack 1: OuTDg7fKp_1-20+12 =21 Attack 2: p_1-20+12 =26 Damage: p_1-8+4+p_1-8+4+p_1-6 =24 The deadly attack left the werewolf bloodied.1-20�1-20�1-8�1-8�1-6
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Post by harknail on Jul 10, 2018 23:18:08 GMT -5
The Iron Cobra tries again to bite werewolf #2. Attack: rBw712RFp_1-20+11 =crit The werewolf takes an additional 11 points of damage. It is already suffering ongoing poison damage, so there is no additional effect there.1-20
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Post by harknail on Jul 11, 2018 0:41:42 GMT -5
Stravanya selects werewolf #5 as the target for her oath. She then uses Angelica Alacrity to attack, flanking with the spirit. Attack: s4CAxRzBp_1-20p_1-20+12+2 =26 Damage: p_1-12p_1-12+9 =191-20�1-20�1-12�1-12
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Post by at on Jul 11, 2018 1:58:17 GMT -5
Seeking to aid the wounded Stravanya, Barbatos strikes out at the nearest werewolf with an illusory ambush to confuse and misdirect it, relying on the magical cloud of poison and his companions to dissuade the flanking werewolves. Illusory ambush on #5 v_aO2uiOp_1-20+11 vs will p_1-6+7 psychic damage Werewolf suffers a -2 to hit penalty in its next turn
Minor action to sustain cloud Move action to move it down 3 squares (and right 2 squares if the cobra isn't immune)
1-20�1-6
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Post by pinksparklesunshine on Jul 12, 2018 2:10:02 GMT -5
Lady Slyvana sends her wolf spirit to attack #5 and casts wrath of winter.
To hit: WsAIjbddp_1-20+11=30 vs. fortitude
Dmg: p_1-10+5=10 1-20�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 14, 2018 14:34:39 GMT -5
Action downgraded to a
Move action : Shift to 11 F
( let me know if that sq is within the cloud. If so i may need to change my turn a bit yet I dont think it will be. ( Zem has a character ability that lets him shift in difficlut terrine.)
My original move action to a minor action :
holy healers mace power
She gets back 10+4= 14 hp back.
If she needs more hp:
meaning if she is still down hp of a full to about 3/4 of a healing sure down after the first heal
Then using a power form my chainmail ( using its healing power i checked and its also a minor action )
Zem spends a healing surge and ally within 5 sqs gets hit points as if they spent a healing surge. If she does not then it will go too anyone looking the second worst off.
Now i dont think either of my brooch nor mace apply to these given its not healing word nor my own healing powers.
Yet its still a some hp back.
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Post by harknail on Aug 5, 2018 18:41:34 GMT -5
Seeking to aid the wounded Stravanya, Barbatos strikes out at the nearest werewolf with an illusory ambush to confuse and misdirect it, relying on the magical cloud of poison and his companions to dissuade the flanking werewolves. Illusory ambush on #5 v_aO2uiOp_1-20+11 vs will p_1-6+7 psychic damage Werewolf suffers a -2 to hit penalty in its next turn
Minor action to sustain cloud Move action to move it down 3 squares (and right 2 squares if the cobra isn't immune)
#5 franticly dodges attacks from enemies that no one else can see. The effort leaves it bloodied. The werewolves on the right has the poisonous cloud that they had just escaped from chases them, enveloping them in it's vapors yet again. I checked and the Iron Cobra is indeed immune to poison. Apparently it doesn't have softer parts inside, unlike Harknail who can be affected by poison,
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Post by harknail on Aug 5, 2018 18:50:21 GMT -5
Lady Slyvana sends her wolf spirit to attack #5 and casts wrath of winter.
To hit: WsAIjbddp_1-20+11=30 vs. fortitude
Dmg: p_1-10+5=10 Lady Slyvana summoned Winter spirits to supplement her wolf spirit. Their spectral claws tear into werewolf #5
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Post by harknail on Aug 5, 2018 19:14:17 GMT -5
Action downgraded to a Move action : Shift to 11 F ( let me know if that sq is within the cloud. If so i may need to change my turn a bit yet I dont think it will be. ( Zem has a character ability that lets him shift in difficlut terrine.) My original move action to a minor action : holy healers mace power She gets back 10+4= 14 hp back. If she needs more hp: meaning if she is still down hp of a full to about 3/4 of a healing sure down after the first heal Then using a power form my chainmail ( using its healing power i checked and its also a minor action ) Zem spends a healing surge and ally within 5 sqs gets hit points as if they spent a healing surge. If she does not then it will go too anyone looking the second worst off. Now i dont think either of my brooch nor mace apply to these given its not healing word nor my own healing powers. Yet its still a some hp back. Zem heals Stravania to be almost as good as new (only down 1 hp), then moves to Flerx's side. It's a move instead of a shift because forest (most of the map) is difficult terrain. Combined with the poison cloud, this has been helping the party more then hurting. It's slowing down the werewolves a lot.
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Post by harknail on Aug 5, 2018 21:23:16 GMT -5
#1 just lays on the ground, since he was the first to die.
#2 takes an additional 5 poison damage from the Iron Cobra's bite. It then dies from the effects of the stinking cloud
#3 Attacks Harknail. Since the ancient warforged doesn't look edible, the werewolf is attacking with a club. Attack club: s3tBe95Tp_1-20+11=28 Harknail takes 15 damage.
#4 takes 10 damage for starting his turn in the sinking cloud. Seeing a way out of the cloud, he moves north, then west where he encounters the wolf spirit and attampts to claw it. Attack claw: p_1-20+11=27 Damage: p_1d8p_1-8+3=12 The attack hits the wolf spirit but has no effect (1 more point of damage would have dispelled it)
#5 is surprised to see Stravanya healed from all wounds (thanks to Zem). He goes into a frenzy attempting to bite and claw Stravanya. Attack bite: p_1-20+11=30 Attack claw: p_1-20+11=13 The bite attack does 16 damage to Stravanya
#6 doesn't know which way to go to get out of the stinking cloud, so he moves in a random direction. 1=north: p_1-8=2 The werewolf moves north east where he can see the edge of the cloud, so he exists the cloud and starts moving around.
#7 moves up to Stravanya and also unleashes his fury. Attack bite: p_1-20+11=18 Attack claw: p_1-20+11=22 The claw attack hits for 10 points leaving Stravanya bloodied again.
#6 doesn't know which way to go to get out of the stinking cloud, so he moves in a random direction. 1=north: p_1-8=4 The werewolf moves south east, sees the edge of the cloud, then exits and heads east to reach Zem. He only attacks with his claws Attack claw: p_1-20+11=16 But the werewolf misses.
Some of the totals don't match the dice rolls because of editing after rolling dice, deleting dice rolls. I left the rolls as they were originally.
[tag all] 1-20�1-20�1d8�1-8�1-20�1-20�1-8�1-20�1-20�1-8�1-20
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Post by at on Aug 8, 2018 2:09:06 GMT -5
Barbatos keeps up the pressure on the larger group. A few of the werewolves had finally broken through the lines but were outnumbered... he kept his moonstride spell at the ready just incase and wondered which way the construct would turn. Illusory Ambush on #5 bkehqu9Vp_1-20+11 to hit p_1-6+7 psychic damage. Werewolf suffers a -2 to hit penalty in its next turn
Move and minor action on the cloud Cloud up 3, left 3 to catch the big bunch (it can move 6 squares so i'll roll it around Harknail rather than over him) 1-20�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Aug 11, 2018 11:31:24 GMT -5
( to At : one of those wolfs is a friendly fyi. Just incase you did not know. I think she can desummon it tho yet im not sure how that works given it would start its turn in there with i think dm said one hp.)
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