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Post by (George) 3.5./ ZEM ( 4.0) on Aug 31, 2018 1:49:33 GMT -5
yK1Jagc7p_1-8p_1-8+6 dmg = 9
Also one ally can spending a healing surge this effect has range of 5 sqs so thats would be the hole party. Straviva was just rebloodied not sure how she is doing on her healing sure usages tho.1-8�1-8
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Post by pinksparklesunshine on Sept 10, 2018 1:35:32 GMT -5
Im gonna have my wolf stay where she is and attack #7 I’ll use spirit of slavering blood. mRVNzVgwp_1-20+11vs fortitude =19 to hit Damage: p_1-8p_1-8+5=12 damage.1-20�1-8�1-8
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Post by harknail on Sept 16, 2018 17:13:35 GMT -5
Barbatos keeps his defensive spells at the ready but they no longer seemed needed. The one werewolf that had made it this far was badly outnumbered as he added to its woes with more illusory magic. Beyond the survivors struggled to find their way in the poisoned cloud and with a gesture he moved it once more to pursue those that escaped it. Shuffle the cloud one square to the left and sustain. The usual 5 poison damage to all those starting their turn within. -Barbatos will act after the others giving them a chance to target #4 if they want before he's lost in the fog again.
Illusory Ambush on #6 mGGej1TWp_1-20+11 to hit vs will p_1-6+7 psychic damage. Werewolf suffers a -2 to hit penalty in its next turn Thanks for the reminder, I had forgotten to apply the poison damage at the start of their turn. The damages applied now.#4 is annoyed at being enveloped once again by the poisonous fog. The fight #6 has with an opponent that isn't even there lease #6 bloodied. Map (updates as positions change)
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Post by harknail on Sept 16, 2018 17:27:03 GMT -5
" Thanks Dear! " seeing that one was dead he moves to flank with the Iron cobra vs the posioned foe. Move E9 knowing he will take an aoo. He will use devine Favor. ( +1 to his attack and is at +2 from flanking ) His mace glows an orangish yellow giving off heat as it cracks into the his foe. Resurgent sun S6FOhGarp_1-20+15 = 26 vs ac. I think you mean G9, which is the only spot that gives you flanking.The werewolf attempts to claw at Zem as he circles the werewolf. Attack: Id8EQez1p_1-20+11=16 (Miss) The werewolf misses Zem, but Zem does not miss the werewolf. This werewolf is seared for 15 points of damage and Stravanya is healed. 1-20
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Post by harknail on Sept 16, 2018 17:37:17 GMT -5
yK1Jagc7p_1-8p_1-8+6 dmg = 9 Also one ally can spending a healing surge this effect has range of 5 sqs so thats would be the hole party. Straviva was just rebloodied not sure how she is doing on her healing sure usages tho. I didn't notice until just now that you wrote for damage on the next post. I'll stay with my roll, since its a better roll.Stravanya is now healed to 46 out of 55 HP and is out of healing surges.
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Post by harknail on Sept 16, 2018 17:43:25 GMT -5
Im gonna have my wolf stay where she is and attack #7 I’ll use spirit of slavering blood. mRVNzVgwp_1-20+11vs fortitude =19 to hit Damage: p_1-8p_1-8+5=12 damage. The spirit tears into the werewolf leaving it near death.
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Post by harknail on Sept 16, 2018 18:02:01 GMT -5
#3 and #7 expires of the cumulative effects of the poison mist and battle injuries.
Near-death and with few allies left, #4 dashes away in a full retreat, using the poisonous mist to hide its exit.
With every ally in sight dead, #6 disengages and retreats.
Flerx isn't willing to let the werewolf escape, so she drops her sword retrieves her bow and lets off a Skirmish Shot: Attack: A8LHh_2vp_1-20+12 = (miss)
She sends the Iron Cobra after the werewolf as well: Attack: p_1-20+11 = 30 It successfully bites the werewolf for 10 points of damage.
[Tag anyone else who wants to take a parting shot at #6, Zem also has an option to make a melee attack]1-20�1-20
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Post by at on Sept 18, 2018 1:59:22 GMT -5
Barbatos pushes the cloud further north seeking to expose or chase off any that remained, firing off a potshot at the fleeing werewolf. Things had gone well all things considered, and while Straviva looked exhausted no-one appeared to have suffered any lasting injuries. Illusory Ambush on #6 9lYI_aJUp_1-20+11 to hit vs will p_1-6+7 psychic damage. Werewolf suffers a -2 to hit penalty in its next turn 1-20�1-6
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Post by harknail on Sept 18, 2018 13:11:46 GMT -5
The werewolf retreating to the north panics when the poisonous cloud follows him.
The werewolf retreating to the south injures himself why fighting an illusionary opponent that only he can see. That werewolf is just barely staying on on his feet.
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 22, 2018 10:18:53 GMT -5
Zem would raise his hand and then drop it and mutter a quick prayer to his God.
" God of battle Kord the fight is done, the foe vanquish this day. There is no longer need for more bloodshed to be had this hr."
" Is everyone ok?,
He then turns to Flerx: Hun thanks for getting your attacks on the one that was on me wow they were faster then i realized. I was doing my best in keeping that last away from you, our mage and our new friend. We all did very well like always. now looking at Barbados:
It never ceases to amaze me the kind of spells you have that change hole battle fields.
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Post by harknail on Sept 25, 2018 13:01:24 GMT -5
The surviving werewolves continue to flee. Once they are away from the light of Harknail's shield, their regeneration will kick in and they will soon be good as new. Still, they aren't likely to return anytime soon.
What does the group want to do with the bodies of the six dead werewolves?
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 26, 2018 19:23:47 GMT -5
This is not Zems lands so he does not know the formal way/customs to put one to rest.
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Post by at on Sept 27, 2018 1:43:56 GMT -5
Barbatos nods at the complement. In truth it was fortunate that the werewolves were disorganised and driven by instinct rather than strategy.
"We could burn them?" he volunteers.
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Post by harknail on Sept 28, 2018 0:03:52 GMT -5
"We'll need to be careful not to start a forest fire." commented Harknail.
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Post by pinksparklesunshine on Sept 28, 2018 0:33:28 GMT -5
”it is customary for my people to bury them Ieven though they meant us harm they are still creatures in our land. They can all be in a group grave they do not have to be buried individually.”
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Post by harknail on Sept 28, 2018 0:44:01 GMT -5
Harknail will use his shield to start digging in the clearing (one of the few areas free from tree roots).
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Post by (George) 3.5./ ZEM ( 4.0) on Sept 28, 2018 0:51:40 GMT -5
Zem : " Then That is what we should do, I wish to respect your ways of you and your people. You have great powers by the way and thank you for helping us in this fight. You work as a great team you and your sprite, as well as you worked well with us. Once we finish the burying of the bodies it maybe best if we rest for a short bit if needed. " He looks over to harknail and holds out a shovel, sees him using his shield and starts to use the shovel.
Not sure how long it would take to bury them, but i think party is ready to press on after doing so.
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Post by pinksparklesunshine on Nov 7, 2018 2:05:07 GMT -5
”Thank you for respecting my people’s wishes!”
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Post by harknail on Dec 26, 2019 21:22:07 GMT -5
My appologies to everyone, but it's long past time to admit to myself that I'm not going to be continuing this game. Sorry for stringing everyone along for so long.
Mostly it's just that I don't seem to have time and/or energy to work on the game any more. But the final straw was when Wizards anounced that there were shutting down the character builder and other resources I need to run this game. Besides, it's been so long I can barely remember what I had planned.
The plan was that the group would reach Lady Sylvania's home city without futher incident. There we would drop off the characters for any players that dropped, interact with the Elves, and find out that the werewolves are getting aggressive and attacking travelers and hunters. Party would be asked to deal with werewolves, which would mean defeating evil werewolf king. After that surviving werewolves would go back to being low level threat that they were before.
Long term plan for next level was to run a shortened/modified version of the Forbidden Forge module. Harknail would find the factory where he was made. The group would find that someone was working on restoring this old factory to make solders. But the restored factory had a mind of it's own... The group would have had to deal with both the external threat and the threat of the forge itself. But this would have been the goal of the cleric, to stop ancient treasures from falling into the wrong hands.
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