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Post by at on Aug 11, 2018 12:20:51 GMT -5
(Slyvana can act ahead of Barbatos if the spirit needs to move away, else the cloud can be redirected down to hit 6 and 8)
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Post by (George) 3.5./ ZEM ( 4.0) on Aug 11, 2018 17:14:23 GMT -5
( I'll ask her later tonight.
I think getting the most of them all at once is great idea, just wanted be sure her compaion could get out of the way first was all and it was not mistaken for an enemy. )
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Post by harknail on Aug 11, 2018 21:00:37 GMT -5
The spirit wolf is immune to any attack that does less than 13 damage. Even if hit with a 13 hp or stronger attack, it will just disappear. It can immediately be summoned again. The bottom line is that you can't really heart the wolf spirit.
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Post by harknail on Aug 12, 2018 17:13:03 GMT -5
Barbatos keeps up the pressure on the larger group. A few of the werewolves had finally broken through the lines but were outnumbered... he kept his moonstride spell at the ready just incase and wondered which way the construct would turn. Illusory Ambush on #5 bkehqu9Vp_1-20+11 to hit p_1-6+7 psychic damage. Werewolf suffers a -2 to hit penalty in its next turn
Move and minor action on the cloud Cloud up 3, left 3 to catch the big bunch (it can move 6 squares so i'll roll it around Harknail rather than over him) #5 frantically tries to avoid avoid attacks that no one else can see, causing its wounds to bleed even more profusely. OOC: Thanks for moving it around Harknail. Although he is a construct, he's not immune to poison (I suppose it's too powerful for a PC race). The other nonliving members of the team, the Iron Cobra and the wolf spirit, have nothing to fear from the poison cloud.Map (updates as positions change)
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Post by harknail on Aug 12, 2018 17:27:13 GMT -5
Harknail also targeted #5, using a Valorous Smite. Attack: 9NfPeyRWp_1-20+10+1 =23 Harknail hit doing 16 damage and finishing off that werewolf well attracting the attention (Divine Sanction) of the three remaining nearby werewolves. He also issues a Divine Challenge to #3.1-20
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Post by harknail on Aug 12, 2018 19:53:38 GMT -5
Flerx attacks #8 with Cut and Run, shifting to E12. Attack 1: |Tmt0QXkp_1-20+12 = 16 Attack 2: p_1-20+12 =24 Damage 2: p_1-8+7+1+1+p_1-6 = 121-20�1-20�1-8�1-6
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Post by harknail on Aug 12, 2018 20:14:59 GMT -5
Seeing a werewolf approaching Flerx, the Iron Cobra charges (to G11) and attacks #8 Attack: EHS5VjGCp_1-20+11 =miss But it fails to connect.1-20
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Post by harknail on Aug 12, 2018 20:24:48 GMT -5
Stravanya declares an oath on #7 then attacks it with a Bond of Retribution Attack: KQtDVyrVp_1-20p_1-20+12=31 She hits for 18 damage
[tag Zem and Lady Sylvania]1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Aug 12, 2018 20:43:49 GMT -5
Healing strike on number 8
HgMJsZ9Ap_1-20+12. =
Zem braces for the charge as he sees the arrows fly by him into the monster. He grips his weapon and goes for the blow. He was not acounting for its quickness and it bats it away with its claws
Healing surge goes to Straviva if its a hit. ( a nat qone most certainly misses.
p_1-8 p_1-8+4
Healing word on Straviva.
1-20�1-8�1-8
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Post by harknail on Aug 16, 2018 18:33:37 GMT -5
[tag Lady Sylvania]
Also we'll be getting a new player (Walter) after this combat. He's making several character so you can decide which you want to travel with...
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Post by pinksparklesunshine on Aug 26, 2018 23:18:25 GMT -5
Lady Sylvania uses twin panther on her wolf to summon two of them. My wolf is First gonna attack #3. 3aUoiIhLp_1-20+11 to hit=27. For damage: p_1-8+5=6 damage. I am then gonna use the effect for the spell and have the two wolf spirits attack #4 p_1-20+9=10.So that one misses I assume.I am then gonna desuonnmy wolf and resuming her the B7. As my bonus action. 1-20�1-8�1-20
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Post by harknail on Aug 27, 2018 19:34:15 GMT -5
One of the Panthers summoned by Lady Sylvania slices into #3, leaving it bloodied. Another attacks #4, but can't find its target in the obscuring mist. Then Lady Sylvania's wolf spirit disappears into the mist, leaving #4 with no targets that it can see. The wolf spirit reappears from the mists between #7 and #3.
Remember that the green poisonous mist also blocks vision, no one can see through more than one square of mist.
You said to move your wolf spirit to B7, but that space is occupied by #7. I guessed that you meant to flank #7, if I guessed wrong, let me know and I'll adjust things.
Edit: Corrected position to C7
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Post by harknail on Aug 27, 2018 20:12:05 GMT -5
Deciding that Harknail doesn't taste good, #3 just attacks Harknail with a claw attack. Attack: AiWAkBK1p_1-20+11 =25 The werewolf hit Harknail hard, doing 18 points of damage.
#4 didn't know which way to go to get out of the mist, so he just moved in a random direction. Direction: p_1-8 He ends up moving northwest until he can see his way out of the mist. He then goes around the mist counterclockwise, ending in sight Stravanya. But because of the force slowing him down, he's not able to reach her this round.
#5 doesn't think that an Iron Cobra looks tasty, so he circles around the cobra to get to something tastier, ending up in F10. There he frantically attacks Zem with both bite and claw. Attack bite: p_1-20+11 = 14 Attack claw: p_1-20+11 =17 Zem moves his shield into the werewolf 's face blocking its bite while its claws scrape uselessly on his armor. The werewolf takes five points of damage from his own attack.
Will handle remaining werewolves later tonight1-20�1-8�1-20�1-20
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Post by harknail on Aug 27, 2018 23:09:08 GMT -5
#7 is frustrated by how Stravanya keeps healing after being injured. He frantically attacks her with with tooth and claw again. Attack Bite: ATXbxFM6p_1-20+11 = 16 Attack Claw: p_1-20+11 =29 Stravanya manages to avoid being bitten again, but is hit by the clause for 13 HP. This leaves Stravanya bloodied. The werewolf takes five points of damage from attacking frantically.
#8 advances towards the nice tasty looking target (Flerx). He isn't as frantic as the others, he just tries to bite Flerx. Attack Bite: p_1-20+11 =27 The werewolf manages to bite the diminutive Flerx for 16 HP.1-20�1-20�1-20
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Post by harknail on Aug 27, 2018 23:21:33 GMT -5
Harknail uses Paladin's Judgment against the werewolf before him (#3), allowing Stravanya to spend a healing search. He also activates Divine Strength for this blow. Attack: KEf89o0Gp_1-20+11+2 = 23 Harknail hits for 30 HP, but still doesn't finish the werewolf in front of him. Stravanya spends a healing search to regain 13 HP. Stravanya is no longer bloodied.1-20
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Post by harknail on Aug 27, 2018 23:41:35 GMT -5
Flerx drops her short bow and draws her two short swords to do a twin strike against her query in front of her. Attack 1: n3UmRQbEp_1-20+8 = Miss Attack 2: p_1-20+8 = 22 (hit) Damage 2: p_1-6+1+1+1 = 6 Quarry: p_1-6 Flerx misses with her first slash, but then slices open the werewolf's abdomen with their second slash. As the werewolf tries to keep his insides from going outside, Flerx issues a death threat to the werewolf that dared to attack her lover (#6). #8 collapses and dies. Flerx has combat advantage on her next quarry #6 until the end of her next turn.1-20�1-20�1-6�1-6
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Post by harknail on Aug 27, 2018 23:49:52 GMT -5
The Iron Cobra most of the other side of Zem so as to prevent the werewolf from reaching Flerx, then it tries to take a bite out of the werewolf (#6). Attack: ftKoaCiEp_1-20+11 =23 It hits for 6 points of damage and leaves the werewolf poisoned.1-20
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Post by harknail on Aug 28, 2018 0:01:00 GMT -5
Stravanya uses a Bond of Retribution against #7 Attack: p5cgrXocp_1-20p_1-20+12 = 24 She hits for 21 damage, leaving her opponent bloodied.
[tag all]1-20�1-20
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Post by at on Aug 28, 2018 10:23:43 GMT -5
Barbatos keeps his defensive spells at the ready but they no longer seemed needed. The one werewolf that had made it this far was badly outnumbered as he added to its woes with more illusory magic. Beyond the survivors struggled to find their way in the poisoned cloud and with a gesture he moved it once more to pursue those that escaped it. Shuffle the cloud one square to the left and sustain. The usual 5 poison damage to all those starting their turn within. -Barbatos will act after the others giving them a chance to target #4 if they want before he's lost in the fog again.
Illusory Ambush on #6 mGGej1TWp_1-20+11 to hit vs will p_1-6+7 psychic damage. Werewolf suffers a -2 to hit penalty in its next turn 1-20�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Aug 29, 2018 23:35:12 GMT -5
" Thanks Dear! " seeing that one was dead he moves to flank with the Iron cobra vs the posioned foe.
Move E9 knowing he will take an aoo.
He will use devine Favor.
( +1 to his attack and is at +2 from flanking )
His mace glows an orangish yellow giving off heat as it cracks into the his foe.
Resurgent sun S6FOhGarp_1-20+15 = 26 vs ac.1-20
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