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Post by (George) 3.5./ ZEM ( 4.0) on Mar 31, 2020 14:45:40 GMT -5
( 15 is enough to catch the falling weapon. Safely in her hands. Varis will move to the dead body, bridal carry it to the hole. (Half movement back) He able get it inside the hidding spot of the party so its way from other patrolls)
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Post by harknail on Apr 4, 2020 14:28:42 GMT -5
Katril offers the weapon to Kizthe to go along with the disguise. If Kizthe doesn't wanted, Katril will store it under her skirt. Then she will sneakily look around the corner at the top of the map: Perception: 9YsCrFwep_1-20+7 = 21 Stealth: p_1-20+9 =231-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 5, 2020 1:26:25 GMT -5
I will do my best to post update tomorrow.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 7, 2020 1:41:45 GMT -5
Callo's Familiar fallows as well, both are able to avoid detection from the Guards.
Do North West is a Guard in front of two Iron Doors 30 feet away from the corner she and the familiar are behind peaking around.
The can hear another Guardsman that was 15 feet up and 50 feet due NW away from the side corner that Katril and the Familiar were peeking around.
He is heading from the West heading East towards the guardsman that is in Front of the double Iron doors.
It's not a fast passe but not a leisurely stroll either.
They salute each other from the 15 feet distance, after words the one who was on his walk turns to continue on his walk due East. The good thing was there were a few walls a long his walk path that would help obstruct his vision.
That is when Katril also hears 35 feet due North East a third guardman going south for only a short perhaps 10 feet or so then turning around and heading North then North West.
None of the 3 guardsman have detected the infiltrators at this time.
Sp far their patterns seam consistent to standard partolls for a prision. Nothing to fancy, perhaps there was a bit of ego tossed in as well.
The hard part would be how to take them out without the other 2 finding them, trying to get the body back to the hiddy place would become much more difficult the farther away the guardsman is dropped dead not to mention how heavy each of them weighs.
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Post by at on Apr 8, 2020 6:08:18 GMT -5
Callo motions to the others to move up slightly and wait, and then when there is a gap in the patrol she joins the lead group. Silently she shifts her form to match exactly that of one of the guards, and indicates that despite their size moving one would be little work for her magic.
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Post by harknail on Apr 14, 2020 12:46:30 GMT -5
Katrils asks, "So should we try to pick them off one at a time, go for all three at once, or something else?"
Thinking for a bit, she suggests, "Maybe wait this the wondering one comes by, then attack him. I can go keep the one in front of the doors busy. There doesn't seem to be anyone near the one to our east, so the rest of you would be able to take him on next."
OOC: are the cell blocks elevated? Or by 15 feet up did you mean 15 feet north (up on the map)? If they are elevated, what are the ways to get up there? The monks can easily go up vertical surfaces, the others not so much.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 14, 2020 13:37:39 GMT -5
( ah Everything here is on the same lv as the party. So they are not elevated/ at elivation.)
( Looking at my exact wording i should have used a bit better and concise discrption and will try better next time. ty for clerifing.)
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Post by harknail on Apr 14, 2020 13:54:51 GMT -5
No big deal, My guess of what you meant was right. Just wanted to confirm it.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 26, 2020 1:58:49 GMT -5
( So how does the party want to proceed? Vs the 3 gaurds in the area. )
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Post by at on Apr 26, 2020 11:59:43 GMT -5
Now that she is with the group Callo will inquire if the others want her to lure the guards by posing as one of them, or replace them one by one to avoid suspicion as they are picked off.
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Post by harknail on May 5, 2020 19:16:07 GMT -5
Katrils goes with, "Let's try picking them off one by one before they notice something is going on. " She picks out the one that looks most likely that they can reach without the others seeing them.
OOC: I'm not sure which one that is, hopefully it's more obvious to our characters that are there...
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Post by at on May 7, 2020 3:49:50 GMT -5
With her invisible familiar in place as a lookout Callo will bless the party and ready a hold spell, replacing the fallen guard in disguise should the attack be successful while the others prepare for their next ambush.
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Post by (George) 3.5./ ZEM ( 4.0) on May 25, 2020 1:28:12 GMT -5
Yes looking on the map i do know what one is best target. I guess players were waiting on me so i do apologize. I figured players were going to roll attack rolls. So pcs of the stealth team please make your surprise attacks on said indevidual gaurd.
All have advantage for they are from surprise.
Bless from the cleric is no longer up given it only lasts a minute.
However from what Callo just posted Bless has been reuped on the Stealth team so please be sure to factor a extra 1d4 on said attacks at the gaurd.
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Post by harknail on May 25, 2020 17:56:39 GMT -5
Katril dashes up and launches a fury of blows the unsuspecting guard (spending a ki point)
Attack 1: ZPAJnn8hp_1-20p_1-20+9+p_1-4 = crit Damage 1: p_1-6+5 = 7 Attack 2: p_1-20p_1-20+9+p_1-4 = 22 Damage 2: p_1-6+5 = 6 Attack 3: p_1-20p_1-20+9+p_1-4 = 29 Damage 3: p_1-6+5 = 12 Attack 4: p_1-20p_1-20+9+p_1-4 = 26 Damage 4: p_1-6+5 = 8 Crit damage 1: p_1-6=4 Total damage: 7+4+6+12+8 = 37 Note: not using any of the Fury of Blows options1-20�1-20�1-4�1-6�1-20�1-20�1-4�1-6�1-20�1-20�1-4�1-6�1-20�1-20�1-4�1-6�1-6
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namklim
Veteran of the War
Posts: 240
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Post by namklim on May 25, 2020 19:42:18 GMT -5
Fiseath will do the same (all with advantage):
Unarmed XJV2dLwXp_1-20 + 10 = 24 p_1-20 + 10 = 17 For p_1-6 + 6 = 11
Extra Attack p_1-20 + 10 = 17 p_1-20 + 10 = 13 For p_1-6 + 6 = 12
Flurry (1 ki point) p_1-20 + 10 = 22 p_1-20 + 10 = 18 p_1-6 + 6 = 7
Second Punch p_1-20 + 10 = 24 p_1-20 + 10 = 25 p_1-6 + 6 = 10 1-20�1-20�1-6�1-20�1-20�1-6�1-20�1-20�1-6�1-20�1-20�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on May 25, 2020 19:53:47 GMT -5
The siblings make quick work of the gaurd. taking him down silently and efficiently. He never stood a chance. There were still more to take out but so far the team has not alerted any of the gaurd to their presence.
Callo then quickly takes the place of the gaurd using her spell should a gaurd come buy.
Both the siblings are able to just able to keep the body and themselves out of sight.
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Post by harknail on May 25, 2020 19:57:40 GMT -5
Katril comments, "That's one more down. Now we can take down the guard that that one could see, and work our way down one by one."
OOC: Will wait to give other players a chance to get in on the action...
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Post by at on May 26, 2020 13:50:44 GMT -5
Moving up to take position Callo sends her familiar a short distance ahead, indicating when it is clear to move and when the next guards attention was focussed this way.
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Post by (George) 3.5./ ZEM ( 4.0) on May 29, 2020 19:43:31 GMT -5
Other than u, your twin bother and callo are the only 3 current players in this game currently.
Varis ended up leaving game cant recall when exactly.
Wind: the druid's moved on while the team was in the temple.
The rouge also ended up leaving our game after the indoor sports gone wrong game room. Or perhaps just before or after you meet the Master Forge spirit.
Then about 2 weeks ago not exactly certain one of the clerics ended up needing to put her character on hold. Same player who was playing Captain Rin in The Star Wars play by post on here.
We almost had a player join us yet they felt game would not move along fast enough 4 them and backed out this past weekend.
That being the case we do infact only currently have 3 players.
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Post by harknail on May 29, 2020 20:01:24 GMT -5
OK, good to know how many people are actually still playing so we don't wait for people who aren't here....
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