|
Post by harknail on Apr 15, 2009 1:17:58 GMT -5
Doran will use Deft Strike to move to o7 (Daring green 3 to take that AoO), and toss his dagger: before moving to M6 to cover Bharash, who appears to have been immobilized. Doran's Combat Status:
Doran's Health: HP 28/30 - Surges 5/7- Second Wind 1/1 - Action Points 1/1 Encounter Powers: Torturous Strike 1/1 Daily Powers: Easy Target 0/1 Basic melee: dagger +1, +7/1d4+4 Sneak attack: 2d6+2
Green 3 declines the opportunity commit suicide. Who is Doran throwing the dagger at? I see multiple possible targets.
Edit: Also Bharash has moved to P8, which might affect your movement. You can still keep your attack and damage rolls.
|
|
|
Post by harknail on Apr 15, 2009 1:23:25 GMT -5
Sorry I was trying to post at work then got busy before I completed the post. Still have a move and minor to do if thats okWith the closest goblin fighting the construct not falling to his fire Bharash decides to move up anyway and try something else. Sure, as long as actions of other players haven't changed things in that area. In this case Doran's action would have locked you in place, but he neglected to specify a target. Since he needs to repost anyway, he can adapt to the Bharash's changed location as well. But unfortunately, all of Bharash's attack rolls failed to hit.
|
|
|
Post by harknail on Apr 15, 2009 1:27:20 GMT -5
After Thursagen finished off the short sword weilding goblin Gabe turns to attack the archer using his Glaive to reach the figure up on the ledge. In response to Gabe's attack the Goblin moves back from the edge and out of reach (Gabe missed).
|
|
|
Post by harknail on Apr 15, 2009 1:30:51 GMT -5
Waiting for Laira and Doran to select a target. Also waiting for Sanem, but only until the other players have posted.521
|
|
|
Post by Ogremind on Apr 15, 2009 8:48:09 GMT -5
Oops. Doran was targeting purple 5, to keep him off Bharash. I'll keep the movement as is; this seems like a good place to be regardless.
|
|
Michael
Veteran of the War
Posts: 218
|
Post by Michael on Apr 15, 2009 10:51:29 GMT -5
Waiting for me, oh, o.k. I'll use my fey pact boon to teleport 3 squares to Y14 as a free action since I killed the goblin I cursed earlier.
Mist forms at the pillar and flows to square Y14 where it solidifies into Laira.
She is holding a ready halberd by the way.
|
|
|
Post by Ogremind on Apr 15, 2009 12:13:50 GMT -5
Waiting for me, oh, o.k. I'll use my fey pact boon to teleport 3 squares to Y14 as a free action since I killed the goblin I cursed earlier. Mist forms at the pillar and flows to square Y14 where it solidifies into Laira. She is holding a ready halberd by the way. Lime Green is for out-of-character. When you are saying what actions your character does, use the normal color, even if it isn't an "in character" comment.
|
|
|
Post by harknail on Apr 15, 2009 15:21:05 GMT -5
Waiting for me, oh, o.k. I'll use my fey pact boon to teleport 3 squares to Y14 as a free action since I killed the goblin I cursed earlier. Mist forms at the pillar and flows to square Y14 where it solidifies into Laira. She is holding a ready halberd by the way. That teleport would have happened last turn, she still has a full set of Standard, Move, and Minor actions for this turn. So what does she do?
|
|
elricz
Veteran of the War
Posts: 271
|
Post by elricz on Apr 15, 2009 16:03:22 GMT -5
Waiting for me, oh, o.k. I'll use my fey pact boon to teleport 3 squares to Y14 as a free action since I killed the goblin I cursed earlier. Mist forms at the pillar and flows to square Y14 where it solidifies into Laira. She is holding a ready halberd by the way. Lime Green is for out-of-character. When you are saying what actions your character does, use the normal color, even if it isn't an "in character" comment. And please use lime green, the last on the list. It has a better contrast on the site. Thanks!
|
|
|
Post by similar on Apr 15, 2009 17:01:42 GMT -5
I was just trying to find the map again and thought having a link to the current map in the maps and handouts section available migt make it easier as most of these threads end up with a lot of pages and its a matter of rememberingh which its on7.0
|
|
|
Post by harknail on Apr 15, 2009 17:12:06 GMT -5
I was just trying to find the map again and thought having a link to the current map in the maps and handouts section available migt make it easier as most of these threads end up with a lot of pages and its a matter of rememberingh which its on7.0 Having something else to update for each new turn might slow down the turns if I'm running short on time. But I was considering changing from posting a new map every turn to posting just one map and updating it as I process actions. You wouldn't be able to see where things were in the past, but the map would show the current positions of everything still on the board as of the last action I processed. Any comments on whether or not this would be better or worse than the current system?
|
|
Michael
Veteran of the War
Posts: 218
|
Post by Michael on Apr 15, 2009 17:21:26 GMT -5
Better if you update.Laira(unwen) Elereth moves to square V-19 (2 south-west, 4 west). She then puts a warlock's curse on green goblin 6 at location R12, and follows up with an eldritch blast against the same goblin. If the goblin dies (or is knocked unconcsious), she will then use misty step fey pact to move three spaces to S-16. Attack [dice=20] +4 vs reflex=14 Damage: [dice=10] +4+ [dice=6] =13 So she hits vs reflex of 14 for a total of 13 damage.[rand=461949707885700449860013927932745188502367820747821885018777016763]
|
|
|
Post by harknail on Apr 15, 2009 17:35:27 GMT -5
The goblin tried to dodge, but Laira still managed to hit and kill it.
Green 6 is dead. I'll post a goblin actions as soon as I have time. I have a face-to-face game tonight, so it might not be till tomorrow.
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Apr 15, 2009 21:25:38 GMT -5
I was just trying to find the map again and thought having a link to the current map in the maps and handouts section available migt make it easier as most of these threads end up with a lot of pages and its a matter of rememberingh which its on7.0 Having something else to update for each new turn might slow down the turns if I'm running short on time. But I was considering changing from posting a new map every turn to posting just one map and updating it as I process actions. You wouldn't be able to see where things were in the past, but the map would show the current positions of everything still on the board as of the last action I processed. Any comments on whether or not this would be better or worse than the current system? The solution for the history positions would be to draw movement paths showing where the PC's moved from. Reset the paths on the monster's turn. When the monster's move, draw their movement path's too. That of course would involve more work but if you doing an update anyway it would only take an extra minute. You could delete the path layer and start a new layer for the reset.
|
|
|
Post by Ogremind on Apr 16, 2009 8:17:59 GMT -5
I was just trying to find the map again and thought having a link to the current map in the maps and handouts section available migt make it easier as most of these threads end up with a lot of pages and its a matter of rememberingh which its on7.0 Having something else to update for each new turn might slow down the turns if I'm running short on time. But I was considering changing from posting a new map every turn to posting just one map and updating it as I process actions. You wouldn't be able to see where things were in the past, but the map would show the current positions of everything still on the board as of the last action I processed. Any comments on whether or not this would be better or worse than the current system? That sounds good, actually. Particularly if you make sure the first post on each thread is the map, so we can find it easily. Whatever is easiest for the GM. Though, I have been in the position of not realizing when the next round has started. Would starting a new thread every round/player turn like Deekin did work better?
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Apr 16, 2009 16:41:06 GMT -5
Having something else to update for each new turn might slow down the turns if I'm running short on time. But I was considering changing from posting a new map every turn to posting just one map and updating it as I process actions. You wouldn't be able to see where things were in the past, but the map would show the current positions of everything still on the board as of the last action I processed. Any comments on whether or not this would be better or worse than the current system? The solution for the history positions would be to draw movement paths showing where the PC's moved from. Reset the paths on the monster's turn. When the monster's move, draw their movement path's too. That of course would involve more work but if you doing an update anyway it would only take an extra minute. You could delete the path layer and start a new layer for the reset. As a follow up to my earlier idea with the paths, I decided to test this out using the Gimp graphic editor. It didn't work very well. It gave too much of a cluttered look. Please disregard my paths display idea.
|
|
Michael
Veteran of the War
Posts: 218
|
Post by Michael on Apr 16, 2009 18:23:08 GMT -5
Laira(unwen) Elereth should now be at S-16 since goblin green 6 died.1.9.0.8
|
|
|
Post by harknail on Apr 16, 2009 18:27:30 GMT -5
Laira(unwen) Elereth should now be at S-16 since goblin green 6 died.1.9.0.8 That's where I have her.
|
|
|
Post by harknail on Apr 16, 2009 19:23:50 GMT -5
The goblin marked by Harknail (Green 3) has had enough. She runs to the other surviving goblin (to L8) on the ground and starts yammering <We've got to go to the leaders!>. That goblin (Purple 5) surveys the situation and calmly replies, <You're right.> She then opens the door behind her (minor action), moves though it (shift to K7), and closes it again (minor action). The first goblin screeches in dismay at being left behind. The Goblin Warrior on the central platform attacks Doran to support the retreat. The javelin grazes Doran (hit AC 25, 5 damage). Meanwhile the sharpshooters on the ledges don't have many options. The one that Gabe is attacking (Red 4) moves to the far end of the ledge (W9) and tries to shoot shoot Gabe but misses (hit AC 15). The other sharpshooter (Red 3) decides that Bharash is the most dangerous target. The goblin would have hit, but Bharash uses his Staff of Defense to deflect the arrow. OOC: I'm assuming Bharash would use this encounter power at this point to avoid damage.Still using turn Maps for now: Status: Bharash: 25 of 26 HP Doran: 23 of 30 HP Gabe: 21 of 22 HP Harknail: 15+6 of 31 HP Howahkan: 22 of 22 HP Sanem: 19+3 of 24 HP Thursagan: 31+3 of 31 Red 4 injured Purple 5 injured Tag all
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Apr 16, 2009 19:56:58 GMT -5
Howahkan speaks out "Try to capture that goblin. We'll make it talk." If anyone actually knows his language.
|
|