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Post by harknail on Oct 4, 2009 23:48:12 GMT -5
I didn't realize there was a new thread. I was waiting for new posts on the previous one. Sorry, my bad. I forgot to post the usual "new thread" message.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Oct 4, 2009 23:58:25 GMT -5
I didn't realize there was a new thread. I was waiting for new posts on the previous one. Sorry, my bad. I forgot to post the usual "new thread" message. Well you mentioned it in your last post but it was in lime green.
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Post by harknail on Oct 5, 2009 0:13:17 GMT -5
Well you mentioned it in your last post but it was in lime green. I mentioned I was working on it, but I didn't post the link to the new thread. That's important for those who are waiting for e-mails to know that new content has been posted (like me).
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Oct 5, 2009 0:48:05 GMT -5
Sanem will send Persephone forward to D7 under the stairs, and then hunters marks #7 [with ups and diagonals she should be 2 squares away from all targets making it eligible]. #7 is the one of the closest visible targets to Sanem, so he can select #7 as his quarry even without Persephone's help. I'll leave it up to you if you still haver her fly under the stairs or not. The Ice Warrior dodged the first arrow, which set him up to be nailed solidly by the second. I moved the quarry damage to the second arrow In that case Persephone won't move thereAfter the shot, Sanem scuttles outside of the tower and attempts to rehide (He moves to the closest square outside that confers whatever cover I need to hide. I am terrible with stealth rules) Stealth check: [rand=12868379345095482741072293567071819456520633381682695530920664785]
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Post by harknail on Oct 5, 2009 23:54:49 GMT -5
In that case Persephone won't move thereAfter the shot, Sanem scuttles outside of the tower and attempts to rehide (He moves to the closest square outside that confers whatever cover I need to hide. I am terrible with stealth rules) I just reread the rules. To become hidden you must be out of sight. At the end of a move action you make a Stealth roll vs passive perceptions of the enemy. Once you are hidden you must have some cover or concealment to stay hidden. Attacking reveals your position, but after you get the bonus for attacking while hidden.
While running outside would give you concealment, it would also take a while. The outer doors were closed to keep out the wind. Another option is to simply fully close the door in front of you, giving you superior cover. Take a move action (even if you don't move) to hide. Next round you can open the door partially (minor action) and attack again. After that you won't have enough actions to repeat it every turn.
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Oct 6, 2009 12:24:08 GMT -5
So it says I can make a stealth check at the end of my move action, I guess-it doesn't require an action of its own. Can I use my move action to close the door, then stealth? I already used my minor to apply hunters quarry.
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Post by harknail on Oct 6, 2009 14:42:55 GMT -5
So it says I can make a stealth check at the end of my move action, I guess-it doesn't require an action of its own. Can I use my move action to close the door, then stealth? I already used my minor to apply hunters quarry. Because this would be easy to abuse, I'm going to be a stickler and say that is has to be an actual move action (even if you don't move). You can use the move action as a minor action to close the door (giving Sanem superior cover). Next turn he can open the door partially (keeping some cover), move (backwards or staying in place) hiding at the end of it, then fire with the bonus.
Because of the number of actions required, Sanem won't be able to do this every turn. But he can do it next turn if you want.
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Post by Ogremind on Oct 6, 2009 16:00:48 GMT -5
Stealth will probably be a moot point anyway, luke, as the fight moves up stairs (the spear chuckers are probably going to move out of your line of sight if you start dropping them).
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Oct 6, 2009 16:43:38 GMT -5
Its good to know how these things work for future situations
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Oct 6, 2009 23:55:07 GMT -5
Laira Elereth moves to F9 (gaining concealment), curses blue 5 (for one damage) and then strikes it with an eyebite spell. Natural 20! 13 psychic damage or 22 if a 26 vs will hits. [dice=20]+6=26 vs will for [dice=6]+[dice=6]+5=13 psychic damage or 6+6+5+[dice=6]=22 psychic damage on a ciritical hit. [rand=9917558255615552878666297131745668712556272026121664257725187167]
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Post by harknail on Oct 7, 2009 1:16:00 GMT -5
Laira Elereth moves to F9 (gaining concealment), curses blue 5 (for one damage) and then strikes it with an eyebite spell. I can't find the path to F9 which doesn't grant #5 an attack of opportunity or doesn't involve moving diagonally past a hard corner (which is not allowed). However, Laira can reach G9 for the same effect. Let me know if that is acceptable or what path Laira is following.The ice man bellowed in pain as his body filled with fractures from Laira's blow. He was still in one piece, but not for long. He is so bloodied...
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Oct 7, 2009 8:31:13 GMT -5
G9 then. Lairaunwen would have moved to G5 instead except that it would use her minor action to open the door which would have reduced the amount of damage dealt by 7.
Also, the rod can store one use of a warlock's boon from a cursed enemy being killed, so is the rod currently charged? Laira Elereth didn't take the move 3 square free action at the end of the previous battle.
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Post by harknail on Oct 7, 2009 12:10:23 GMT -5
Also, the rod can store one use of a warlock's boon from a cursed enemy being killed, so is the rod currently charged? Laira Elereth didn't take the move 3 square free action at the end of the previous battle. I don't see anything on the Rod of Reaving that says it stores Warlock's boons. I checked both the book and the online description.
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Post by harknail on Oct 7, 2009 12:28:54 GMT -5
I think we're waiting for Bharash at this point
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Oct 7, 2009 20:16:11 GMT -5
Sorry, confused it with rod of the harvest.
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Post by Ogremind on Oct 8, 2009 8:44:00 GMT -5
Isn't there a Warlock power somewhere that curses multiple enemies at once? The rod of reaving will still work with that, because it isn't the rod that is limited to one target per turn, but the Warlock's cursing ability.
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Post by similar on Oct 8, 2009 13:44:23 GMT -5
"Ice men, cool." Bharash notes "This should be fun Zac, lets make some water!" Bharash barks with enthusiasm as he moves forward to E8 and conjures one of his pillars of fire behind the downstairs ice warrior (centered D4) hoping it will engulf him in ice melting fire [dice=20] +6 vs ref
damage [dice=6] +4 fire
[rand=7921541147772272646239576619614776987154191928563984536111030414]
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Post by Ogremind on Oct 8, 2009 15:19:18 GMT -5
"They should clump up as they try to come down the stairs."
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Post by harknail on Oct 10, 2009 23:43:43 GMT -5
Sorry it took so long to respond. I had three days in a row without enough time available to run the next turn."Ice men, cool." Bharash notes "This should be fun Zac, lets make some water!" Bharash barks with enthusiasm as he moves forward to E8 and conjures one of his pillars of fire behind the downstairs ice warrior (centered D4) hoping it will engulf him in ice melting fire When the fire hit the already fractured ice man, the heat caused him to break apart along the fracture lines. All that was left of him was chunks of ice on the floor.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Oct 10, 2009 23:49:42 GMT -5
So do they appear vulnerable to fire, or was the creature just badly damaged before?
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