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Post by Ogremind on Oct 16, 2009 8:22:23 GMT -5
Hello? Is anybody there?
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Oct 16, 2009 8:51:43 GMT -5
I'm here. Not sure what we're waiting for. DM's do get busy occasionally though.
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Post by harknail on Oct 16, 2009 11:34:49 GMT -5
I'm here. Not sure what we're waiting for. DM's do get busy occasionally though. Yes, sorry about that. I'll try to get things moving today.
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Post by harknail on Oct 16, 2009 17:46:47 GMT -5
Agh! I knew I should have run outside! Also, recall I said Persephone wouldn't have moved given she didn't need to. Sanem will shoot on the run [nimble strike] at b7: Shifting to e10 as he does so. Sanem steps out from behind the door, knocking it ajar as he does so (normally you can't move diagonally though hard corners of doorways, but in this case the door gives making it a soft corner). He takes his shot but misses, the staircase itself getting in the way (all the blue targets have cover from the entrance). But then he feels the chill, the slowing chill emanating from upstairs and realizes that he would be slow moving across the entrance hall. The purple on the map is difficult terrain, Sanem can't reach the other side, so I'm letting you redo your move and minor actions. If he want's to hide, he could hide behind the door again (using minor to close it again).
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Oct 17, 2009 11:18:43 GMT -5
Sanem hides behind the door again and trys to figure out how to handle this situation.
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Post by harknail on Oct 18, 2009 14:46:09 GMT -5
Sanem hides behind the door again and trys to figure out how to handle this situation. Sanem closes the door again, and hides behind it. He manages to give the impression that he's moving around back there, so anyone watching doesn't know where he is back there. Sanem succeeded with his Hide check. This gives him combat advantage for his next turn as long as he keeps at least some cover and doesn't move more than two squares. He could do this by opening the door part way to give him partial cover.
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Post by harknail on Oct 18, 2009 14:58:28 GMT -5
Gabe calls out to Harknail, "Attack!" and follows up by distracting the ice creature to Harknails side with a few shouts and jeers - generally unfriendly commentary about its mother - so that Harknail can get an opening (Commander's Strike, Basic attack on 6 by Harknail with +4 damage). Gabe moves carefully closer to the fight and opens up an opportunity for Harknail to attack. The ice creature ignores the taunts (apparently it doesn't speak common), but not the jabs from his Glaive. Harknail does his best to take advantage of this opening: [dice=20] | +7=19 | [dice=8] | +3+4=15 |
Harknail hits a solid blow on a weak spot, leaving the ice foe cracked (bloodied). [rand=59306788933463405929067032411694582674789917655293625016547739506]
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Post by harknail on Oct 18, 2009 15:29:49 GMT -5
Harknail follows this up with a Call of Challenge, subjecting all the ice warriors that can see him to a Divine Sanction. He then issues a Divine Challenge on the one he faces (blue 6), and attacks with a Holy Strike. [dice=20] | +7=23 | [dice=8] | +3+2=11 |
The cracks get deeper as Harknail strikes the Ice Warrior with divine energy. (All the surviving blue ice warriors are marked by Harknail and will take 5 damage if the make an attack that doesn't include him)[rand=7693285583518445660587895428761870235559926368326571235130541027]
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Post by harknail on Oct 18, 2009 15:35:21 GMT -5
Waiting for Bharash...
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Post by harknail on Oct 19, 2009 0:23:34 GMT -5
I've started marking open doors by turning them grey. Currently there is only one door open, the door in front of Bharash.
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Post by similar on Oct 19, 2009 12:49:29 GMT -5
Bharash moves forward to D8 (or further forward if he really has to) and aims a scorching burst to go off up on the balcony engulfing 3 & 4 To hit 3: [dice=20] +6 vs ref
To hit 4: [dice=20] +6 vs ref
Damage [dice=6] +4 fire damage
I can not get those rolls to display here at all. If they didn't even work feel free to reroll[rand=127665388683159461267901198036337595650988929468778165188909849945]
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Post by harknail on Oct 19, 2009 13:26:15 GMT -5
Bharash moves forward to D8 (or further forward if he really has to) and aims a scorching burst to go off up on the balcony engulfing 3 & 4 I can not get those rolls to display here at all. If they didn't even work feel free to reroll The dice to display, but were unfortunately low rolls. Bharash doesn't need to move forward at all in order to target those at the edge of the balcony above. He could even move back and still be able to target them.The Ice Warriors may be frozen solid, but they were amazingly agile as they both evaded the burst of flame that tried to engulf them.
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Post by harknail on Oct 20, 2009 0:49:16 GMT -5
Harknail has made himself the target for all of the original Ice Warriors, but can he survive the onslaught? It looks grim as the first Ice Warrior Icicle Hurler (blue 2) hits him with a Flying Icicle for a critical blow (for 14 damage). Already bloodied the rain of ice continues against Harknail. The other two Ice Warrior Icicle Hurlers (blue 3 & blue 4) both flooded the room below with an Icicle Storm, including their allies on the stair case. Each of the Ice Warrior Raiders on the stairs was hit once, but they didn't seem to notice the cold. Zynthis was missed completely thanks to his heavy armor. Harknail managed to deflect one of those attacks but was hit by the other (for 10 points). Bharash saw the attack coming and was able to get out of the way of both. Gabe also saw them coming, but wasn't able to avoid both. Fortunately his armor succeeded in protecting him from the attack. Laira barely avoided the stronger of the two attacks and easily avoided the weaker due to the creatures accuracy (blue 4 had -5 to hit). Thursagan just stood his ground and let the icicles shatter on his heavy armor. The Ice Warrior Icicle Hurlers then split up, one of them (Blue 4) moving around the opening to get out of range of the fire blasts from below. The Ice Warrior Raider facing Harknail (blue 6) sliced at Harknail, but Harknail was able to block the blow with his shield. The Ice Warrior Raider facing Zynthis swung but missed. The remaining Ice Warrior Raider stayed upstairs, ready to rush to replace which every stair place guard fell first (Holding turn until either Blue 6 or blue 7 is destroyed, will then move and attack). The Ice Warrior Frostling continued putting out it's Icy Aura. The intense cold seemed to actually be healing the cracks in the Raiders ever so slightly (regeneration 2). It attempted to hit Harknail with a Freezing Shot, but missed completely. Meanwhile the reinforcements dashed to the central atrium. The two side doors opened but the Ice Warrior Shardlings found themselves too close to charge but too far to attack anyone. So they launched Ice Shards at Zythins and Harknail, but both missed. One of the Ice Warrior Shardlings charged Thursagan, but he shoved it back with his shield, in pieces. Only one of the Ice Warrior Shardlings found someone to attack, hitting Laira (for 4 damage). Most troubling, two more Shardlings could be seen climbing out though the blue flames. Map (will be updated as the turn progresses): Status (now with Map legend): B = Bharash: +3? - AC 15 - Fort 14 - Ref 14 - Will 14 - Speed 6 HP 18/30 - Heal 10 - Surges 7/9- Second Wind 1/1 - Action Points 2 Encounter: Orbmaster's Incendary Detonation 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Encounter: Daunting Presense*/Jump 1/1 Daily: Flaming Sphere*/Sleep 1/1 - Force Staff Daily 1/1
G = Gabe: AC 19 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, 5 Necrotic HP 21/29 - Heal 9 - Surges 6/7 - Second Wind 1/1 - Action Points 2 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 1/1 Encounter: Thunderwave 1/1 - Rub Some Dirt On It 1/1 Daily: Lead the Attack 0/1
H = Harknail: slowed, save ends AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5 HP 7/37 - Heal 9 - Surges 10/13 - Second Wind 1/1 - Action Points 2 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Encounter: Call of Challenge 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
L = Laira: concealed AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6 HP 16/31 - Heal 7 - Surges 6/8 - Second Wind 1/1 - Action Points: 2-1 Encounter: Witchfire 0/1 - Commander's Strike 1/1 - Scorching Burst 0/1 - Beguiling Tongue 1/1 Daily: Armor of Agathys 1/1
S = Sanem: AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7 HP 30/30 - Heal 7 - Surges 5/7 - Second Wind 1/1 - Action Points: 1 Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1 Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
P = Persephone: AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover) HP 21/24 - Heal 6 - Surges 0/2
T = Thursagan: +2 AC & Reflex, can't be flanked, turn ends AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5 HP 25/37 - Heal 9 - Surges 8/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 1/1 - Shielded Sides 1/1 Daily Powers: Villian's menace 0/1 - Craghammer power 1/1
A = Zachery: +1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6 HP 13/32 - Heal 8 - Surges 6/7 - Second wind 1/1 - Action Points 1 Encounter: Staff of Defense 1/1 - Chill Strike 1/1 Daily Powers: Flaming Sphere*/Freezing Cloud 1/1 Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Z = Zynthis: Immobilized save ends, slowed save ends AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 29/33 - Heal 8 - Surges 5/7 - Second Wind 1/1 - Action Points: 2-1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 0/1 - Healing Word 2/2 - Healing Strike 0/1 Daily: Avenging Flame 1/1 - Breaching Armor 1/1 - Shield of Faith 0/1
R = Sart:
Blue 1: uninjured Blue 2: injured Blue 3: injured Blue 4: Cursed, injured Blue 5: Dead Blue 6: bloodied, Divine Challange Blue 7: bloodied, Zynthis Mark Blue 8: injured One minion (Red 2) dead Tag all. The Ice Warriors have us right where they want us, trapped downstairs while their ranged attackers pummel us at will as reinforcements surround us. Hopefully we can change that situation soon!
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Post by harknail on Oct 20, 2009 1:13:24 GMT -5
Harknail is relieved to still be standing. He expected worse from making himself the center of attention, but some of them still had spread out their attacks. Fortunately his allies had avoided the icicles that he had not. He uses his Warforged Resolve to keep going, attacking with another Holy Strike against the Ice Warrior on the stairs above him: [dice=20] | +7=23 | [dice=8] | +3+2=12 |
Harknail smites and shatters the Ice Warrior. The Ice Warrior at the top of the stairs moves down and takes it's place and attacks Harknail with a blade of ice, but fails to find a weak spot in the armor plated construct. Harknail responds by issuing a Divine Challenge against this Ice Warrior. But he is still unable to shake off the slowness from when the first one hit him.[rand=780632123816758454008815577253772283670096658177442079270258546]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Oct 20, 2009 8:24:14 GMT -5
Zynthis give Harknail a Healing Word then takes a single step toward Red 4 at D5 and attack Red 4 with Priest's Shield. Healing Word Harknail: [dice=6]+9+3=17 pts healing Priest's Shield Red 4: [dice=20]+9=24 vs AC Damage: [dice=10]+5=8 Effects:Zynthis +1 to AC for 1 turn [rand=77196551204564818696735527432276584196536646931643899467993752717]
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Post by Ogremind on Oct 20, 2009 9:21:51 GMT -5
Zachary opens the door (yikes! There's more of them!), and sends a thunder wave G4 to I6 (I don't think 1 has cover from that, but I'm not sure how you are dealing with doors): [dice=20] | +8 | = 19 vs Fort Blue 8 | [dice=20] | +8 | = 13 vs Fort Red 1 |
[dice=6] | +6 | = 7 Thundering damage |
If 8 is hit, Zack will push him off the stairs to F7 so that he may be properly torn to pieces in melee. Then Zack will move to E3, so as to have cover from more ice storms (the door won't work anymore because the minions can just run over and open it for them). I hate infinite enemies.Zachary's Combat Status:
Health: HP 13/32 - Surges 6/7- Second Wind 1/1 - Action Points 1/1 Encounter Powers: Chill Strike 1/1, Staff of Defense 1/1 Daily Powers: Flaming Sphere 1/1 - Freezing Cloud 0/1 Utility: Shield 1/1 - Feather Fall 0/1 Basic melee: Staff +1, +4/1d8+1
[rand=5203721849539840546344945312432561888564548639558434761033118043]
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Oct 20, 2009 11:22:36 GMT -5
Blue 7 should still be Sanem's quarry, since I haven't changed itSanem will nudge the door open slightly (minor action) then pepper B7 with arrows TWIN STRIKE: [dice=20] | +10 | +2(CA)-2(Cover) | 17 | [dice=20] | +10 | +2(CA)-2(Cover) | 15 |
I'm pretty sure those both missed, dice are not favoring Sanem fight Sanem will then close the door again. He isn't able to hide back this round, but the door will keep him and the goblins safer from the bad guys.[rand=32176895562649737851482504058155250972950611005330204810391389717]
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Post by harknail on Oct 20, 2009 11:40:42 GMT -5
Zynthis give Harknail a Healing Word then takes a single step toward Red 4 at D5 and attack Red 4 with Priest's Shield. I have Zynthis as Immobilized and slowed, both conditions ended by separate saving rolls. We both missed having you roll the saves last turn, please do that now to so if Zynthis can move this turn.
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Post by harknail on Oct 20, 2009 11:46:13 GMT -5
Blue 7 should still be Sanem's quarry, since I haven't changed itSanem will nudge the door open slightly (minor action) then pepper B7 with arrows Sanem will then close the door again. He isn't able to hide back this round, but the door will keep him and the goblins safer from the bad guys. You are correct, just forgot to list that in statusOne of the arrows lodged in a crack and expanded it considerably, the other glance harmlessly off of solid ice. Just barely hit with AC 17
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Oct 20, 2009 11:47:07 GMT -5
Zynthis saves. Immobilized: [dice=20] Slowed: [dice=20]
If possible, I will attack adjacent enemy and give me and ajacent ally (Harknail) +1 to AC. And heal Harknail with a minor.[rand=367495709189445117576093447147080081738079080496687591607767667374]
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