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Post by harknail on Oct 20, 2009 11:55:43 GMT -5
"I thank thee Zynthis," said Harknail as the holy power restored him. Zynthis found himself still unable to move, so he hit the Ice Warrior on the stairs, shielding both himself in Harknail in the process. Between Zynthis's blow and Sanem's arrow, the Ice Warrior shatters, leaving a clear stairway to reach the ranged attackers above.
Nice blow, you brought him exactly to 0. Now roll again for this turns save vs. Imobolized
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Oct 20, 2009 13:07:45 GMT -5
Laira Elereth glares at minion 3 shattering it (warlock's curse for 1 point of damage). She flows to E7 in order to get line of sight on blue 8 without provoking attacks of opportunity from blue 7. Laira then attacks blue 8 with an eyebite hitting a will of 8 for 8 damage, and moves to E10 maintaining concealment. [dice=20]+1+4+1=8 vs will for [dice=6]+5=8 damage [rand=037835647083117260435911626773680775546651074489538213194655580753]
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Post by harknail on Oct 20, 2009 13:35:52 GMT -5
Zachary opens the door (yikes! There's more of them!), and sends a thunder wave G4 to I6 (I don't think 1 has cover from that, but I'm not sure how you are dealing with doors): If 8 is hit, Zack will push him off the stairs to F7 so that he may be properly torn to pieces in melee. Then Zack will move to E3, so as to have cover from more ice storms (the door won't work anymore because the minions can just run over and open it for them). I hate infinite enemies. Doors provide hard corners, which provide cover diagonally. i'm not sure how that affects close burst attacks either, but Bharash hits either way. Zachary sends out a wave of Thunder. The minion at the door survives, but the Ice Warrior is shaken off the staircase. It wasn't much of a fall and it managed to maintain it's footing, but it was now surrounded. Think of it as infinite XP... if you survive.Edit: Fix name
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Post by harknail on Oct 20, 2009 13:43:19 GMT -5
Laira Elereth glares at minion 3 shattering it (warlock's curse for 1 point of damage). She flows to E7 in order to get line of sight on blue 8 without provoking attacks of opportunity from blue 7. Laira then attacks blue 8 with an eyebite hitting a will of 8 for 8 damage, and moves to E10 maintaining concealment. The minion pops, the attack on blue 8 misses. Blue 7 is dead and Blue 8 has been moved so that attacking from E7 would provoke an opportunity attack. Also, he is much easier to see. I assume Laira would move differently given the current map, so please redo her movement.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Oct 20, 2009 15:01:23 GMT -5
"I thank thee Zynthis," said Harknail as the holy power restored him. Zynthis found himself still unable to move, so he hit the Ice Warrior on the stairs, shielding both himself in Harknail in the process. Between Zynthis's blow and Sanem's arrow, the Ice Warrior shatters, leaving a clear stairway to reach the ranged attackers above. Nice blow, you brought him exactly to 0. Now roll again for this turns save vs. ImobolizedDeimmobilization attempt #2: [dice=20] Zynthis howls in protest![rand=046101129809253963994811815514124360429625537536366936551161546284]
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Oct 20, 2009 17:38:07 GMT -5
Mist to E11, make an eyebite attack which misses, and then close the open door.
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Post by Ogremind on Oct 21, 2009 8:57:47 GMT -5
Zachary opens the door (yikes! There's more of them!), and sends a thunder wave G4 to I6 (I don't think 1 has cover from that, but I'm not sure how you are dealing with doors): If 8 is hit, Zack will push him off the stairs to F7 so that he may be properly torn to pieces in melee. Then Zack will move to E3, so as to have cover from more ice storms (the door won't work anymore because the minions can just run over and open it for them). I hate infinite enemies. Doors provide hard corners, which provide cover diagonally. i'm not sure how that affects close burst attacks either, but Bharash hits either way. Bharash sends out a wave of Thunder. The minion at the door survives, but the Ice Warrior is shaken off the staircase. It wasn't much of a fall and it managed to maintain it's footing, but it was now surrounded. Think of it as infinite XP... if you survive. A: Zachary, not Bharash. B: I was forgetting that the origin square for blasts is my square, not the closest adjacent square or something, so there was one corner blocked at least. I just wasn't sure if the extra restriction of the door did anything.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Oct 21, 2009 9:24:36 GMT -5
What kind of action could we do to stop the spawn of enemies? Thursagan may move to one of the flames and smack at it, is there any way for him to determine in advance if that would work or not?
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Post by harknail on Oct 21, 2009 11:30:07 GMT -5
A: Zachary, not Bharash. B: I was forgetting that the origin square for blasts is my square, not the closest adjacent square or something, so there was one corner blocked at least. I just wasn't sure if the extra restriction of the door did anything. [/color][/quote] A.: fixed B.: Nothing special for the door unless you do so deliberately (like Sanem is doing). Otherwise it's just a hard corner.
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Post by Ogremind on Oct 21, 2009 12:25:26 GMT -5
What kind of action could we do to stop the spawn of enemies? Thursagan may move to one of the flames and smack at it, is there any way for him to determine in advance if that would work or not? *Facepalm* I should have thought of that. I don't have the angle to do it, but Bharash might try to scorching blast the ice-flames. I doubt swinging a sword will do anything, but introducing some real heat might. Meanwhile, Thurgasan should probably get busy smashing #8 before it hurts someone.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Oct 21, 2009 13:45:21 GMT -5
Is everyone aware that the Shardlings are coming from the blue flames? Or just the people that witnessed it?
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Post by harknail on Oct 21, 2009 16:19:00 GMT -5
What kind of action could we do to stop the spawn of enemies? Thursagan may move to one of the flames and smack at it, is there any way for him to determine in advance if that would work or not? An Arcana check from within 2 squares of one of the fireplace may tell you how these portals can be closed. Otherwise it's trial and error. Try something, nothing happens, try something else.
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Post by harknail on Oct 21, 2009 16:20:27 GMT -5
Is everyone aware that the Shardlings are coming from the blue flames? Or just the people that witnessed it? I assume that those that saw it said something, though it would be nice to get an IC post where they do
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Oct 21, 2009 18:31:32 GMT -5
1. The door in front of Lairaunwen should be marked as closed on the map.
2. Laira Elereth is currently trying very hard not to die and so is not reporting every detail she saw and heard. If anyone in the party wants to yell where are the shardlings coming from, then Laira will say the shardlings are coming from the blue flames in the fireplaces.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Oct 21, 2009 21:00:52 GMT -5
Thursagan shouts "They are coming from blue flames, it looks magic. Tell me how to stop it!". He is going to take advantage of the position of blue 8 by moving to G8 and using the flank to put a crushing surge on the warrior. Blue 8 is marked, and if the blow hits Thursagan will gain 3 temporary HP. He is going to use a minor to activate shielded sides, to gain +2 to AC and reflex, and negate the bonus for being flanked.[rand=6590023739182753588689313276893916753338242288036626866261134746]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Oct 21, 2009 21:50:33 GMT -5
Thursagan shouts "They are coming from blue flames, it looks magic. Tell me how to stop it!". He is going to take advantage of the position of blue 8 by moving to G8 and using the flank to put a crushing surge on the warrior. "Try destroying the fireplace by any means necessary!" Zynthis yells back.
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Post by similar on Oct 22, 2009 12:40:38 GMT -5
Bharash (the real one ) fires a scorching burst centered at G25 to try and hit 3 & 4 again [dice=20] +6=17 vs ref against 3 [dice=20] +6=8 vs ref against 4 [dice=6] +4=7 fire damage
arcane check to know weither a scorching burst is likely to stop a blue fireplace producing ice men [dice=20]
[rand=50493740497342950835799735350005769331718528305357716078248265246]
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Post by Ogremind on Oct 22, 2009 15:18:23 GMT -5
Bharash (the real one ) fires a scorching burst centered at G25 to try and hit 3 & 4 again
+6=17 vs ref against 3
+6=8 vs ref against 4
+4=7 fire damage
arcane check to know weither a scorching burst is likely to stop a blue fireplace producing ice men
You might want to re-think that one. By Harknails rulling, you will hit Harknail with it, because it is starting from ground level and going up. Actually, I'm not sure that the two targets wouldn't have cover against the attack from the ceiling/floor.
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candi
Veteran of the War
Raylynn
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Post by candi on Oct 22, 2009 16:08:37 GMT -5
Still confused on when I post my actions, but that's ok. I'll just post now and Harknail can correct me otherwise Gabe swings his polearm at the ice creature before him, going for a disorienting blow to trick it into tactical error. Viper's Strike on Blue 8 (the one in front of Gabe) Attack Roll: [dice=20]+6 = 16 vs AC
Damage: [dice=4] + [dice=4] + 3 = 8 damage
And if it shifts it provokes an opportunity attack from Harknail (target of my choice, I choose Harknail!).
[rand=47262209215631471704776813052880649551835338850277419890914703425]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Oct 22, 2009 20:29:33 GMT -5
Still confused on when I post my actions, but that's ok. I'll just post now and Harknail can correct me otherwise Gabe swings his polearm at the ice creature before him, going for a disorienting blow to trick it into tactical error. Viper's Strike on Blue 8 (the one in front of Gabe) Attack Roll: +6 = 16 vs AC
Damage: + + 3 = 8 damage
And if it shifts it provokes an opportunity attack from Harknail (target of my choice, I choose Harknail!).
I think that you have CA against him, that +2 can make a difference here
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