candi
Veteran of the War
Raylynn
Posts: 381
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Post by candi on Mar 24, 2010 6:48:51 GMT -5
I assume you meant Blue 6, there isn't a Blue 3. Yea, I don't know what I was thinking why I typed 3.
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Post by Ogremind on Mar 24, 2010 12:52:17 GMT -5
Waiting on Laira, right?
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Mar 24, 2010 19:37:40 GMT -5
Laira Elereth moves to I13, then blasts kobold blue 6 with an eyebite hitting 11 vs will for 14 psychic damage and then curses kobold blue 7 for a point of damage. [dice=20] 5+6=11 vs will, an error processing for some reason, my first roll was a 5 [dice=6]+[dice=6]+5=14 damage I was delaying Laira's actions since I figured someone would be able to kill blue 6 before her turn.
[rand=6684413882071716477835942759033476114226573916596501969065308021]
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Post by harknail on Mar 25, 2010 0:46:18 GMT -5
Sorry guys, other games and extra work are getting in the way of responding to combat actions. It might be Friday before I can respond.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Mar 25, 2010 7:36:16 GMT -5
The AC bonuses are both power bonuses and thus do not stack, but still Thursagan will be hard to hit this turn! I read it wrong. It gives the power bonus to defenses, and creatures flanking don't get combat advantage. They can still get it on other ways.
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Post by harknail on Mar 26, 2010 1:00:10 GMT -5
Laira Elereth moves to I13, then blasts kobold blue 6 with an eyebite hitting 11 vs will for 14 psychic damage and then curses kobold blue 7 for a point of damage. While far from the strongest willed of creatures, the kobold still manages to avoid Laira's assault on it's mind.
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Post by harknail on Mar 26, 2010 1:22:05 GMT -5
Harknail shifts (to E13) to get flanking on the kobold he's facing (blue 6). Then issuing a Divine Challenge, he lashes out with a Holy Strike [dice=20] | +10=30 | [dice=6] | +8+6=20 |
Calling upon the power of his god, Kord the god of war, Harknail sliced down and split the kobold in two. He was surprised by his own power. Meanwhile Sart was continuing with the same target, the same kobold that Thursagan was now facing. [dice=20] | +8=18 | [dice=6] | +4=10 |
This time she was lucky and hit the kobold in the eye, killing it instantly. Sart then did a little victory dance (move action). This was her first kill. Laira gets two teleports[rand=99497410841286186363639675546438994139429647475509131064801476896]
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Post by harknail on Mar 26, 2010 2:01:19 GMT -5
The kobold on the same bank as Thursagan (Blue 8) moved up and struck at Thursagan. Despite the dwarves formidable defenses, the kobold found a weak spot, either by skill or luck (4 points, and it was just luck) The kobold nearest Harknail (blue 5) moved up (to D13) and struck, but his spear bounced harmlessly off of one of Harknail's steel outer plates. The other kobold on the ground (blue 4) charged Harknail (to D12) but missed him completely as Harknail stepped to the side. The surviving kobold archer with a clear shot at Sanem took the shot, and managed to get a glancing blow on the elf (for 4 points), more from luck than skill. The remaining kobold archer (blue 1) targeted Sart, hitting with a critical blow (for 9 points). Sart cries out in pain, then forgets the pain and looks surprised that she's still alive. She's not even bloodied. Sart feels powerful and invulnerable. Map (will be updated as the turn progresses): Status H = Harknail: +1 attack, +3 damage (turn) AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5 HP 37/37 - Heal 9 - Surges 13/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Encounter: Call of Challenge 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
L = Laira: AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6 HP 31/31 - Heal 7 - Surges 7/8 - Second Wind 1/1 - Action Points: 1 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1 Daily: Armor of Agathys 1/1
S = Sanem: AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7 HP 26/30 - Heal 7 - Surges 7/7 - Second Wind 1/1 - Action Points: 1 Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1 Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
P = Persephone: AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover) HP 24/24 - Heal 6 - Surges 2/2
R = Raylynn: AC 17 - Fort 15 - Ref 15 - Will 14 HP 33/33 - Heal 8 - Surges 9/9 - Second Wind 1/1 Action Points 1 Encuonter: Fey Step 1/1 - Shielding Cube 1/1 - Swift Mender 1/1 - Healing Infusion 1/2 Daily: Punishing Eye 1/1
T = Thursagan: +1 AC (trade for temp HP), +2 to AC and Reflex & +2 vs Combat advantage.(turn) AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5 HP 33/37 - Heal 9 - Surges 12/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 0/1 - Shielded Sides 0/1 Daily Powers: Villian's menace 1/1 - Craghammer power 1/1
A = Zachery: +1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6 HP 32/32 - Heal 8 - Surges 5/7 - Second wind 1/1 - Action Points 1 Encounter: Staff of Defense 1/1 - Chill Strike 1/1 Daily Powers: Flaming Sphere*/Freezing Cloud 1/1 Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Z = Zynthis: +1 attack, +3 damage (turn) AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 33/33 - Heal 8 - Surges 7/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 1/1 - Breaching Armor 1/1 - Shield of Faith 1/1
G = Sart: Small natural humanoid, goblin, Level 2 Striker Companion AC 17 - Fort 15 - Ref 15 - Will 15 - Speed 6 HP 21/30 - Heal 8 - Surges 7/7 - Second Wind 1/1 Initiative +3 Senses Perception +1; low-light vision Basic Short Sword (Standard, at-will) Weapon +9 vs AC; 1d6+2 Basic Hand Crossbow (Standard, at-will) Weapon 10/20 +8 vs AC; Hit 1d6+4 Deft Strike (Standard, at-wll) Weapon melee/ranged May move 2 squares before attack +9/+8 vs AC; Hit 1d6+4 King's Castle (Standard, encounter) Weapon melee/ranged +9/+8 vs AC; Hit 2d6+4; Effect switch places with willing adjacent ally Fast Hands (Free, at-will, once per round): You draw or sheathe a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item Sneak Attack: +1d6 damage against any target granting combat advantage Goblin Tactics (immediate reaction, when missed by a melee attack, at-will) The goblin shifts 1 square. Skills Stealth +12, Thievery +12 Str 14 (+2) Dex 18 (+4) Wis 12 (+1) Con 13 (+1) Int 13 (+1) Cha 10 (+0) Equipment: leather armor , short sword , dagger, hand crossbow
Remaning kobolds are uninjured Tag all. Laira gets two teleports before her turn.42
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 26, 2010 2:33:36 GMT -5
Zynthis attempts to jump across the corner of the stream and then positions himself for a branding flank attack. Move: Jump NW from E12 with running start then finish movement by going to C11 (will spend an action point if a jump ends your movement). Athletics check for jump: [dice=20] +7=22 Landing in C10 and using the cliff to stop his momentum if necessary, Zynthis moves to C11 and attacks with combat advantage (flanking). Standard: Righteous Brand on Blue 4 [dice=20] +9+2=15 vs AC [dice=10]+5=12 pts of damage Effect: Harknail gets +3 to melee hit blue 4 [rand=7161412156553011618459996731980960080104849286017721206506285301]
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candi
Veteran of the War
Raylynn
Posts: 381
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Post by candi on Mar 26, 2010 7:19:38 GMT -5
Raylynn was busy building something while the kobolds battled with her allies. Oblivious to the battle around her she worked on her device, twisting screws and manipulating it with tools. Suddenly satisfied with her work she held the small device loosely in her hand and lobbed it towards the foe in front of Harknail. It came to rest beneath the creatures feet and sat silently on the ground between the kobolds legs. A moment passed, as Raylynn moved across the battlefield, then suddenly the little cube burst open and a wave of force energy was released into the kobold and resonated in the air around him, protecting anyone standing near the creature. Standard: Shielding Cube on Blue5: [dice=20] | +5= 14 vs Reflex |
[dice=6] | [dice=6] | +4 = 10 damage |
Effect: Until the End of Raylynn's next turn, any ally adjacent to Blue5 gains a +1 power bonus to AC while adjacent to blue 5. Move: F10. Minor: Look pretty. [rand=4336103844717610384219580297918587796589032975355059524889653739366]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Mar 26, 2010 8:39:30 GMT -5
Thursagan encourages Sart: "Good shot, lad!". He shifts to G9, and tries a crushing surge on blue 8: Attack: [dice=20] Critical miss. He was more accurate squeezing.
The kobold is marked. [rand=00009062141180038452878708938136696882366675417870281668113823980093]
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candi
Veteran of the War
Raylynn
Posts: 381
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Post by candi on Mar 26, 2010 8:50:53 GMT -5
Two questions Harknail. 1) does Persephone count as an ally? (could I use an ally-targeting power off of Persephone, is what I mean). 2) How high was that cliff again? (high enough for falling damage?)
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Post by Ogremind on Mar 26, 2010 10:07:40 GMT -5
Zachary bursts out of the trees and looks around for targets (Move to J13). Seeing as all of the groups are too close to his allies to blast together, Zack plants his staff and sends a ball of fire lobbing out of it's tip to explode on one of the Kobolds perched on the cliff with a wump (careful not to catch the bird in the burst). Scorching burst on A8 [dice=20] | +8 | =17 vs Reflex Red 1 |
[rand=41159763764097934110857337525805070439863244126209613243372302964074]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Mar 26, 2010 13:55:37 GMT -5
Hmm... that's weird. The Show buttons are not working. Nothing happens when I click on them.
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Post by harknail on Mar 26, 2010 14:51:50 GMT -5
Two questions Harknail. 1) does Persephone count as an ally? (could I use an ally-targeting power off of Persephone, is what I mean). 2) How high was that cliff again? (high enough for falling damage?) 1) Yes Persephone is an ally. I'm assuming he's about 20' up to stay out of melee range. The kobolds didn't see him (her?) as a threat and ignored the bird.
2) The cliff is 10' up, high enough for 1d10 falling damage.
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Post by harknail on Mar 26, 2010 17:36:54 GMT -5
Zynthis attempts to jump across the corner of the stream and then positions himself for a branding flank attack. The shifter easily leaps over the stream, landing on the same bank on the far side of the kobold that had charged Harknail. He then spins in place catching the kobold upside the head and leaving him divinely branded.
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Post by harknail on Mar 26, 2010 17:47:05 GMT -5
Raylynn was busy building something while the kobolds battled with her allies. Oblivious to the battle around her she worked on her device, twisting screws and manipulating it with tools. Suddenly satisfied with her work she held the small device loosely in her hand and lobbed it towards the foe in front of Harknail. It came to rest beneath the creatures feet and sat silently on the ground between the kobolds legs. A moment passed, as Raylynn moved across the battlefield, then suddenly the little cube burst open and a wave of force energy was released into the kobold and resonated in the air around him, protecting anyone standing near the creature. The kobold was puzzled by the toss of the trinket. Just as started to ignore it to pay attention to the big sword Harknail was waving in his direction, it erupted beneath his feet. Kobolds are good with traps, and the kobold almost avoided this one, but didn't move quite quickly enough. Kobolds are good dodging traps, but it didn't really help him vs. this attack. That's just poetic license. You hit exactly.
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Post by harknail on Mar 26, 2010 17:54:33 GMT -5
Zachary bursts out of the trees and looks around for targets (Move to J13). Seeing as all of the groups are too close to his allies to blast together, Zack plants his staff and sends a ball of fire lobbing out of it's tip to explode on one of the Kobolds perched on the cliff with a wump (careful not to catch the bird in the burst). For a moment it looked like the kobold was going to dodge the erupting column of fire behind him by diving off of the cliff. But the scorching burst caught him before he could jump, leaving a scorched, but still breathing, kobold up above.
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Post by harknail on Mar 26, 2010 17:55:44 GMT -5
Also, Harknail, I loved the little thing about Sart Gave me a good laugh! I 'm glad you liked it
No point to having Sart around if she's not fun. Well there is that thing she does with locks and traps...
If anyone would like to suggest actions for Sart to do, go right ahead. Especially if it's in character. Her full set of abilities are described in the status
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