Post by harknail on May 21, 2010 0:50:48 GMT -5
Sanem is the stealthiest by far, so I'm using him for the intro for the next scene. My apologies if I'm misplaying him.
Sanem used his ranger training to stealthily peak down the corridor. He saw that the separate small lights had been replaced by one large bonfire, providing bright light throughout the chamber and almost to the bridge. It might take some time and care, but it might be possible to sneak closer. But just then one of the kobolds broke away from the crowd and started heading down the corridor towards Sanem and the others.
Sanem backed away quietly and silently signaled to the others that someone was coming and for them to get out of sight. Just before he came into sight, the kobold called out (in Dragonic of course), <Hey Zert, they're about to pick which captive to cook first. You might...> The kobolds voice trailed off as he came around the corner and saw the carnage and those who had caused it. A couple of arrows from Sanem ensured that the kobold didn't have a chance to shout a warning.
Laira translated, "They're about to cook someone." Harknail and Thursagan didn't wait for discussion, but just started moving out. The rest of the group fell in behind them. Despite their noise and bright lights, the kobolds were making a lot of noise themselves, and their attention was focused on the prisoners. Harknail and Thursagan had crossed the bridge before one kobold happened to look their direction and shout an alarm.
Map (will be updated as the turn progresses):
Status:
Kobold colors are the same as before:
Blue are Kobold Pikeman
Cyan are Kobold Slink
Red are Kobold Hurler
Green are Kobold Wyrmpriest
And some new ones:
Orange have Hide Armor, Light Shield, Javelin x3
Purple have Leather Armor, Short sword x2
And finally:
The other Yellow circles are elves and have ropes tying their hands together. They are considered allies (for attacks that care).
This is a surprise round as the kobolds gather their weapons. Please send in a standard action along with an initiative roll. And sorry it took so long, work has been crazy busy...
Sanem used his ranger training to stealthily peak down the corridor. He saw that the separate small lights had been replaced by one large bonfire, providing bright light throughout the chamber and almost to the bridge. It might take some time and care, but it might be possible to sneak closer. But just then one of the kobolds broke away from the crowd and started heading down the corridor towards Sanem and the others.
Sanem backed away quietly and silently signaled to the others that someone was coming and for them to get out of sight. Just before he came into sight, the kobold called out (in Dragonic of course), <Hey Zert, they're about to pick which captive to cook first. You might...> The kobolds voice trailed off as he came around the corner and saw the carnage and those who had caused it. A couple of arrows from Sanem ensured that the kobold didn't have a chance to shout a warning.
Laira translated, "They're about to cook someone." Harknail and Thursagan didn't wait for discussion, but just started moving out. The rest of the group fell in behind them. Despite their noise and bright lights, the kobolds were making a lot of noise themselves, and their attention was focused on the prisoners. Harknail and Thursagan had crossed the bridge before one kobold happened to look their direction and shout an alarm.
Map (will be updated as the turn progresses):
Status:
H = Harknail:
AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5
HP 37/37 - Heal 9 - Surges 12/13 - Second Wind 1/1 - Action Points 1
Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1
Encounter: Call of Challenge 1/1
Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
L = Laira:
AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6
HP 31/31 - Heal 7 - Surges 7/8 - Second Wind 1/1 - Action Points: 1
Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1
Daily: Armor of Agathys 0/1
O = Orsik
AC 17 - Fort 14 - Ref 11 - Will 16 - Speed 5
HP 30/30 - Heal 7 - Surges 8/9 - Second Wind 1/1 - Action Points 1
Encounter: Channel Divinity 1/1 - Lightning's Revelation 1/1 - Divine Call 1/1
Daily: Silent Malediction 1/1
S = Sanem:
AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7
HP 27/30 - Heal 7 - Surges 6/7 - Second Wind 1/1 - Action Points: 1
Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1
Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
P = Persephone:
AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover)
HP 24/24 - Heal 6 - Surges 1/2
R = Raylynn:
AC 17 - Fort 15 - Ref 15 - Will 14
HP 33/33 - Heal 8 - Surges 9/9 - Second Wind 1/1 Action Points 1
Encuonter: Fey Step 1/1 - Shielding Cube 1/1 - Swift Mender 1/1 - Healing Infusion 2/2
Daily: Punishing Eye 1/1
T = Thursagan:
AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5
HP 37/37 - Heal 9 - Surges 11/12 - Second wind 1/1 - Action Points 1
Encounter: Passing attack 1/1 - Shielded Sides 1/1
Daily Powers: Villian's menace 1/1 - Craghammer power 1/1
A = Zachery:
+1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6
HP 32/32 - Heal 8 - Surges 4/7 - Second wind 1/1 - Action Points 1
Encounter: Staff of Defense 1/1 - Chill Strike 1/1
Daily Powers: Flaming Sphere*/Freezing Cloud 1/1
Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Z = Zynthis:
AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5
HP 27/33 - Heal 8 - Surges 7/7 - Second Wind 1/1 - Action Points: 1
Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1
Daily: Avenging Flame 1/1 - Breaching Armor 0/1 - Shield of Faith 0/1
G = Sart: +2 AC
Small natural humanoid, goblin, Level 2 Striker Companion
AC 17 - Fort 15 - Ref 15 - Will 15 - Speed 6
HP 30/30 - Heal 8 - Surges 3/7 - Second Wind 0/1
Initiative +3 Senses Perception +1; low-light vision
Basic Short Sword (Standard, at-will) Weapon
+9 vs AC; 1d6+2
Basic Hand Crossbow (Standard, at-will) Weapon 10/20
+8 vs AC; Hit 1d6+4
Deft Strike (Standard, at-wll) Weapon melee/ranged May move 2 squares before attack
+9/+8 vs AC; Hit 1d6+4
King's Castle (Standard, encounter) Weapon melee/ranged
+9/+8 vs AC; Hit 2d6+4; Effect switch places with willing adjacent ally
Fast Hands (Free, at-will, once per round): You draw or sheathe a weapon,
pick up an item in your space or adjacent to it, or retrieve or stow an item
Sneak Attack: +1d6 damage against any target granting combat advantage
Goblin Tactics (immediate reaction, when missed by a melee attack, at-will)
The goblin shifts 1 square.
Skills Stealth +12, Thievery +12
Str 14 (+2) Dex 18 (+4) Wis 12 (+1)
Con 13 (+1) Int 13 (+1) Cha 10 (+0)
Equipment: leather armor , short sword , dagger, hand crossbow
AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5
HP 37/37 - Heal 9 - Surges 12/13 - Second Wind 1/1 - Action Points 1
Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1
Encounter: Call of Challenge 1/1
Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
L = Laira:
AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6
HP 31/31 - Heal 7 - Surges 7/8 - Second Wind 1/1 - Action Points: 1
Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1
Daily: Armor of Agathys 0/1
O = Orsik
AC 17 - Fort 14 - Ref 11 - Will 16 - Speed 5
HP 30/30 - Heal 7 - Surges 8/9 - Second Wind 1/1 - Action Points 1
Encounter: Channel Divinity 1/1 - Lightning's Revelation 1/1 - Divine Call 1/1
Daily: Silent Malediction 1/1
S = Sanem:
AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7
HP 27/30 - Heal 7 - Surges 6/7 - Second Wind 1/1 - Action Points: 1
Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1
Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
P = Persephone:
AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover)
HP 24/24 - Heal 6 - Surges 1/2
R = Raylynn:
AC 17 - Fort 15 - Ref 15 - Will 14
HP 33/33 - Heal 8 - Surges 9/9 - Second Wind 1/1 Action Points 1
Encuonter: Fey Step 1/1 - Shielding Cube 1/1 - Swift Mender 1/1 - Healing Infusion 2/2
Daily: Punishing Eye 1/1
T = Thursagan:
AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5
HP 37/37 - Heal 9 - Surges 11/12 - Second wind 1/1 - Action Points 1
Encounter: Passing attack 1/1 - Shielded Sides 1/1
Daily Powers: Villian's menace 1/1 - Craghammer power 1/1
A = Zachery:
+1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6
HP 32/32 - Heal 8 - Surges 4/7 - Second wind 1/1 - Action Points 1
Encounter: Staff of Defense 1/1 - Chill Strike 1/1
Daily Powers: Flaming Sphere*/Freezing Cloud 1/1
Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Z = Zynthis:
AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5
HP 27/33 - Heal 8 - Surges 7/7 - Second Wind 1/1 - Action Points: 1
Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1
Daily: Avenging Flame 1/1 - Breaching Armor 0/1 - Shield of Faith 0/1
G = Sart: +2 AC
Small natural humanoid, goblin, Level 2 Striker Companion
AC 17 - Fort 15 - Ref 15 - Will 15 - Speed 6
HP 30/30 - Heal 8 - Surges 3/7 - Second Wind 0/1
Initiative +3 Senses Perception +1; low-light vision
Basic Short Sword (Standard, at-will) Weapon
+9 vs AC; 1d6+2
Basic Hand Crossbow (Standard, at-will) Weapon 10/20
+8 vs AC; Hit 1d6+4
Deft Strike (Standard, at-wll) Weapon melee/ranged May move 2 squares before attack
+9/+8 vs AC; Hit 1d6+4
King's Castle (Standard, encounter) Weapon melee/ranged
+9/+8 vs AC; Hit 2d6+4; Effect switch places with willing adjacent ally
Fast Hands (Free, at-will, once per round): You draw or sheathe a weapon,
pick up an item in your space or adjacent to it, or retrieve or stow an item
Sneak Attack: +1d6 damage against any target granting combat advantage
Goblin Tactics (immediate reaction, when missed by a melee attack, at-will)
The goblin shifts 1 square.
Skills Stealth +12, Thievery +12
Str 14 (+2) Dex 18 (+4) Wis 12 (+1)
Con 13 (+1) Int 13 (+1) Cha 10 (+0)
Equipment: leather armor , short sword , dagger, hand crossbow
Kobold colors are the same as before:
Blue are Kobold Pikeman
Cyan are Kobold Slink
Red are Kobold Hurler
Green are Kobold Wyrmpriest
And some new ones:
Orange have Hide Armor, Light Shield, Javelin x3
Purple have Leather Armor, Short sword x2
And finally:
The other Yellow circles are elves and have ropes tying their hands together. They are considered allies (for attacks that care).
This is a surprise round as the kobolds gather their weapons. Please send in a standard action along with an initiative roll. And sorry it took so long, work has been crazy busy...