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Post by at on Jul 8, 2012 6:13:48 GMT -5
Barbatos called one of the smaller rocks nearby to him, holding it overhead as a shield.
Hearing Blastishy's warning he focussed his power on the distant drake, hoping to fell it before it could reach the group.
Minor : mage hand on a nearby floating rock Move : pull the rock overhead as cover Major : sleep on the drake and it's rider Free : orb of imposition, -2 on saves to avoid falling asleep [dice=20][dice=20]+7 vs will, slowed on hit (save at -2 ends, failed save = asleep)[rand=552061898445483974263679316245180272895636626770976004172935232497]
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Jul 9, 2012 0:05:15 GMT -5
"Thanks for the armor." Llewelyn then turns his focus to his new "friend." Hunter's Quarry on guy next to me. Shift to F-24 Encounter Power: Two-Fanged Strike Two Shots (+10) v AC. [dice=20]+10 = *CRITICAL* 30 [dice=20]+10 = 27 For 1d10 + 7 [dice=10]+7 = *CRITICAL* 17 [dice=10]+7 = 8 Quarry [dice=08] = 4 IF both attacks hit (I think they did), WIS mod bonus damage (+2). TOTAL of 31 damage.
I'm at 20/32 HP and have 20 AC until Blastidy's next turn.Llewelyn hopes that the dragonborn liked the gift that he gave him.[rand=982048080814797822528390590136524032282588114173923119808388907]
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Post by harknail on Jul 9, 2012 1:45:38 GMT -5
I am going to help Llewelyn, wizard keep that drake from flying with every thing you have don't let them control the sky. Blastishy stretches forth his hand. Llewelyn's armor shines and starts to crackle sparks of lighting from it and then blasts froth into the dragon born in front of Llewelyn. I will move to (22 G) The dragonborn withstands the blast, though his timing will be a bit off with his next blow as a result. OOC: Missed. Also 22G is on top of a bolder, it takes 3 movement points to climb a bolder, so I think you probably meant some other square. Please let me know where and I'll move your icon.Map
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Post by harknail on Jul 9, 2012 2:00:33 GMT -5
Barbatos called one of the smaller rocks nearby to him, holding it overhead as a shield. Hearing Blastishy's warning he focussed his power on the distant drake, hoping to fell it before it could reach the group. Barbatos arranges cover from the archers above. The mid air burst of sleep makes both the dragonborn and his mount drowsy and slow. Hit both with sleep, now to see if they save. Very bad if they fail...
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Post by harknail on Jul 9, 2012 2:03:20 GMT -5
Both of Llewelyn's arrows found their mark, but this Dragonborn is tougher than most of the opponents Llewelyn has faced. He's still ready to fight.
Not bloodied yet.
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 9, 2012 18:54:56 GMT -5
Joe i am very sorry i meant that to be F not G, i looked at the wrong column. so it should be F 22 that Blastishy moved to.
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Post by Bennegar Moore on Jul 9, 2012 21:45:01 GMT -5
Claros, seeing his elven comrade beset by one of the many dragonborn foes that seem to be springing up from every side, focuses his attention on the new attacker, deciding to let the rest of the enemies be occupied by the larger group. His pale red eyes flick from the first dragonborn to this new challenger, and he grins wickedly. For a split second, as he makes a quick advance toward his new target, he sees a fine, shadowy mist settle around the scaly body and, as he closes in, key weaknesses in his foe's armor, for less than a fraction of a second, are revealed, showing where to strike. He comes right up next to the brigand and slashes down, summoning the shadows around them to lash out and tear at the dragonborn as the Deathstalker Longsword comes down toward him...
FREE: Assassin's Shroud should be lifted from Brigand 1 and dropped onto Brigand 2. MOVE: Move to G-24, between Llewelyn and the dragonborn. STANDARD: Shadow Storm on Brigand 2, invoking the newly placed shroud. - Attack: 1d20+10=18 versus AC. - Damage: 1d8+6=14, 1d6=3, +1 for 1 adjacent creature, (me). 18 total damage. If I hit, I gain 4 Temp. HP, (Bleak Disciple).
Cheers!
- 2br02b
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Post by harknail on Jul 9, 2012 23:41:17 GMT -5
Joe i am very sorry i meant that to be F not G, i looked at the wrong column. so it should be F 22 that Blastishy moved to.
No problem, map updated.
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Post by harknail on Jul 10, 2012 0:02:54 GMT -5
The battered dragonborn was bloodied by Claros's onslaught.
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Post by harknail on Jul 10, 2012 0:04:00 GMT -5
[Tag Reosol Bane]
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 10, 2012 0:44:12 GMT -5
um Joe i think you moved the wrong icon. you moved the wizard not me. I am the Shardmind that is red.
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Post by harknail on Jul 10, 2012 1:17:38 GMT -5
um Joe i think you moved the wrong icon. you moved the wizard not me. I am the Shardmind that is red. Oops. Easily fixed, map updated.
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Jul 12, 2012 15:11:37 GMT -5
Reosul
Falls back around the boulder to reach f21, and then brings down the heavy black blade charged with eldritch energy into the only real target he can reach. (E20? im fairly certain hes a bad guy if not ill change)
Eldritch Strike vs AC [dice=20]+9= 15
[dice=12]+{Con5+Pact5+DIS2+Bracer2}= 22
Shakes his head to whipe some of the haze out of his eyes. "I missed?"
[rand=26448425819286897044610695815108227891387758228156200657285271297]
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 12, 2012 23:57:25 GMT -5
Blastishy has something up his sleeve if the need arose, now was a good time as any to test, an item out. He draws out of his pocket a peace of shard and all assortment of nikc-nacks." I call upon thy, spirit of old, one of the creation of good, take to the aid of my friends so they strike true." with all them glowing haven been magically charged glowing many colors, they fly out of his hand into the air and lands near adjacent to one of a dragonborn giving form to a spirit construct.
I would like it to manifest in F 20 if it cant i'll change the square.
Joe i would like to use this if in fact misses Encounter ♦ Arcane, Conjuration, Illusion, Implement, Psychic Immediate InterruptRanged 10 Trigger An ally within 10 squares of you misses an enemy with an attack. Effect You conjure a phantasmal henchman in an unoccupied square adjacent to the target of the triggering ally's attack. The phantasmal henchman remains until the end of your next turn. Your allies can flank with the phantasmal henchman. As a move action, you can move the conjuration 6 squares. Once before the end of your next turn, the phantasmal henchman can use the Phantasmal Henchman Attack power.
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Post by harknail on Jul 13, 2012 0:34:00 GMT -5
After Reusol misses, Blastishy summons another Claros standing on the rock and looming over the henchman. Taking advantage of the Dragonborn bandits distraction, Harknail shift behind him as he attaches his longsword, then tries a Righteous Smite. Atk vs AC, Damage (1d20+7+2=17, 2d8+3=10)But even though he was distracted, the dragonborn noticed the descending sword in time to step aside. Instead of dealing a telling blow, the smite just grazed harmlessly along the bandits arm armor.
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Post by harknail on Jul 13, 2012 1:33:18 GMT -5
The Dragonborn sniper up on the floating rocks (#1) moves to a better position even higher up, then fires at Claros. Atk vs AC, Damage (1d20+8-2=17, 1d10+4=8)But a small chunk of floating debris deflects the shot. The Dragonborn sniper at the base of the tower (#2) tries shooting at Harknail. She has a clear shot, but Harknail deflects the arrow with his shield. Atk vs AC, Damage (1d20+8-2=18, 1d10+4=10)The first Dragonborn brigand (#1) tries striking at Harknail, but is still glancing at the two identical Reusols behind him. As a result he was lucky he didn't hit himself with his flail! Atk vs AC, Damage (1d20+7=8, 2d6+4=11)The second Dragonborn brigand (#2) does his best to kill the assassin before him. But his best isn't good enough to connect with the trained killer. Atk vs AC, Damage (1d20+7=16, 2d6+4=14)The flying Dragonborn brigand (#3) does his best to keep both himself and his mount awake. The Drake does it's best to continue it's decent, but can barely keep it's wings beating fast enough to stay airborne. They do descend, but it's more of a barely controlled fall. Then dispite everything the brigand can do, his mount falls asleep in midair! Saving throws brigand, drake (1d20-2=14, 1d20-2=0)1 = rubble on the way down: (1d10=8, 1d10=3, 1d10=10, 1d10=2, 1d10=1, 1d10=8, 1d10=10, 1d10=6)falling damage (4d10=32)The drake and rider managed to miss any debris on their way down that might have slowed their fall, so they hit the ground hard. Still lizards are tough and both survived, thought the drake was bloodied. Perhaps the tree that the drake landed in broke its fall while the drake itself broke the fall of the dragonborn.
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Post by harknail on Jul 13, 2012 1:39:01 GMT -5
Not bad for a daily. 2 foes lose their attack, then take 32 damage and are prone. And one of them is still asleep and now is a helpless target!
Monsters are done. Tag all...
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Post by Bennegar Moore on Jul 13, 2012 6:53:22 GMT -5
After nimbly dodging the second brigand, Claros suddenly vanishes into the dragonborn's shadow and re-materializes next to the first brigand. For less than a fraction of a second, he sees the fine mist descend over his target. The mist again flashes and Claros lunges forward, calling upon the shadows of Harknail, Reusol, the phantasm, and himself to tear at his target. His blade is guided straight at what looks to be a weak point in his foe's armor, and he grins wickedly at the thought of his blade passing the metal armor and plunging into this evil cultist's hide. For a moment, his eyes gleam a brighter red than usual, showing a momentary spark of who he was in life...
MOVE: Shadow Step to E-21. FREE: Dropping an Assassin's Shroud on Brigand 1. STANDARD: Shadow Storm, invoking the Assassin's Shroud. NOTE: I wasn't sure if I should re-roll or just subtract the +2 from the old roll. Either way, though, I think that I miss. OLD ROLL - Attack: 1d20+10+2=18 versus AC. -- 1d20+10 base attack; +2 for flanking. (Flanking DOES give +2, right?) - Damage: 1d8+6+1d6+3=17 -- 1d8+6 base damage; 1d6 for one invoked shroud; +3 for three adjacent creatures, (me, Harknail, and the phantasm). NEW ROLL - Attack: 1d20+10=13 versus AC. -- 1d20+10 base attack. - Damage: 1d8+6+1d6+4=20 -- 1d8+6 base damage; 1d6 for one invoked shroud; +4 for four adjacent creatures, (me, Harknail, Reusol, and the phantasm). If I DO miss, then I'll burn an Action Point to try the attack again, without the extra 1d6 damage... ACTION POINT - Attack: 1d20+10=25 versus AC. -- 1d20+10 base attack. - Damage: 1d8+6+4=17 --1d8+6 base damage; +4 for four adjacent creatures, (me, Harknail, Reusol, and the phantasm).
Cheers!
- 2br02b
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Post by at on Jul 13, 2012 9:18:04 GMT -5
Unsure of how badly hurt his targets were Barbatos focussed on the crushed tree, calling a pillar of fire down onto the unfortunate drake and his rider. Even if it did not kill them outright Barbatos hoped that igniting the tree on which they lay might part the drake and it's rider more permanently. Seeing Harknail exposed to fire he called out "The snipers are too far away, I can't reach them." Careful to ensure that he remained hidden he used his power to guide the rock overhead to conceal his allies from the closest sniper. Sleep is a very handy spell (and as it happens the only thing I had that would reach them) Let me know if the rocks between Barbatos and the drake make the attack impractical - if it's a hail mary shot ignore the action pointed burst, Barbatos will just using a single blast to set the tree alight. Scorching burst - burst 1 on C13 [dice=20]+7 vs ref (drake) [dice=20]+7 vs ref (dragonborn) [dice=6]+6 fire damage
Action point & action surge, scorching burst again [dice=20]+10 vs ref (drake) [dice=20]+10 vs ref (dragonborn) [dice=6]+6 fire damage
Minor & Move - sustain and move floating rock to D20 or E19, whichever is required to grant concealment from the sniper[rand=4627083413745257629284370779501334479023218605564462845091609084991]
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Post by harknail on Jul 13, 2012 10:45:44 GMT -5
MOVE: Move to D-20 to flank Brigand 1 with Blastishy's phantasm.
(Flanking DOES give +2, right?)
Harknail is already at D-20 (as shown on the map above). Also Moving away from brigand #2 will give him a free opportunity attack against Claros. Since D-20 is occupied, please modify your turn or post a different action.
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